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Re: Ideas for Unity based on the recent Canonical Design blog post

 

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On Apr 22, 2011 4:18 PM, "Evan Huus" <eapache@xxxxxxxxx> wrote:
>
> Hi, I'm new to this list so please let me know if I'm out of turn
> somehow, but I have a few ideas for future incarnations of Unity.
>
> I was reading the Canonical Design blog post at [1], and two
> particular problems caught my eye:
>
> -
>
> First, many users seemed to have difficulty finding settings.
> Currently these are accessed through the Applications lens or through
> the top-right shutdown menu. Neither of these are particularly
> intuitive, since users don't consider settings dialogues to be
> applications (even though they *technically* are). The solution that
> makes the most sense to me is to add a third lens to the default
> Applications and Files lenses, a System Settings lens. The icon can be
> the default magnifying glass with a stylized gear in the middle.
>
> I'm not sure the best way of implementing it, but it ought to be
> fairly simple to have it search only those .desktop files which would
> appear in the System->Preferences or System->Admin menus in previous
> incarnations. Another question is whether we leave those .desktop
> files in the Applications lens or take them out: I'm not sure which
> would be best. The obvious keyboard shortcut is Super-S, which
> conflicts with the workspace launcher, that would also have to be
> dealt with somehow.
>
> Still, details aside this seems like an intuitive and obvious solution
> to the problem.
>
> -

I feel like this solution is on the right track, but it should be developed
better. Adding a new lens at the bottom wouldn't solve all of the problems
people had with the current system. This is probably one of the areas where
Unity is significantly different from the competition. Maybe the best thing
to do would be to simply add System Settings to the launcher. If we kept the
current system in place, we would keep the supposed benefits of having it
that way, and adding the launcher would help people discover them.

>
> The second idea I had was for the bfb and launcher, since there are
> several usability problems the study revealed with it:
> - mousing over the bfb to reveal the launcher is unintuitive
> - clicking the bfb to reveal the dash is unintuitive
> - people mistook the nautilus launcher as something more, since it has
> a 'home' logo and is the first launcher by default.
>
> I think all of these problems can be solved by a single slightly
> different design.
>
> By default, I believe that the bfb should be just another launcher
> item with a mono ubuntu logo, fixed at the top like the trash is fixed
> at the bottom. The launcher bar should extend all the way to the top
> of the screen (where the bfb currently is), cutting the top panel
> short at the left side. I've done a rough mockup of what this might
> look like at [2].
>
> When the launcher needs to be hidden, the animation should make it
> roll or fold up into the bfb, which shrinks and transforms into it's
> current state (part of the panel). This should make it obvious that
> mousing over the bfb reveals the launcher (via a similar roll-down
> animation).
>
> The fact that the bfb is just another launcher item when the launcher
> is revealed should make the dash more obviously
> clickable/discoverable.
>
> Changing the bfb like this will also help avoid confusion, since the
> nautilus launcher will no longer be the top, and 'primary' icon by
> default.
>
> I'm fairly confident that this solution solves the mentioned problems,
> but it probably has issues of its own. All comments are welcome.
>
> -

This is an interesting. I suggested something like this a while back, but
the Dec said he felt like that much motion was too much. The button idea is
good, though.

>
> Just my two cents,
> Evan
>
> [1]
http://design.canonical.com/2011/04/unity-benchmark-usability-april-2011/
> [2] http://dl.dropbox.com/u/171647/Unity_New_BFB.png
>
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