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Re: Unity Mockup v3

 

If you look at the mockup you'll see that the idea does not mess with the
indicators/tray-icons.

As for "always-visible-vs-menu-toggler", well, I just happen to like getting
rid of menus that go unused; consider it an extra feature, you wouldn't have
to use it, just keep the menus enabled.

If you place the menus next to the title, then you run the risk of not being
able to drag a window because the all of the dragable area is eaten up by
menus, either due to lots of menus or resizing the window too small.

2011/5/24 GonzO Rodrigue <worlord668@xxxxxxxxx>

> I think the top bar is still useful.  It holds the indicators, system
> monitors, clock, and other goodies in a small, sane, always-visible way.
>
> I'd no sooner remove it than I would remove the dashboard readouts in my
> car.
>
> Of course, you only need one side of the bar to do that, which is why
> maximized things work really well on the other.
>
> Have to repeat myself here, though: I DO NOT think a menu toggler is a
> great, or even good, idea.  This is because there isn't a single good reason
> to hide the menus, at all, ever.  Just keep them displayed next to the
> title, always.
>
> --G
>

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