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Re: proposal: alt+num navigation in "superviews"

 

On Sat, Jun 4, 2011 at 11:24 PM, Tony Pursell
<ajp@xxxxxxxxxxxxxxxxxxxxxxx> wrote:

> Ok, I can understand that, and I also know that you can use the arrow
> keys and Return/Enter to select a Window, but it took me a long time of
> experimenting to find out what to do.  Possibly something that a naive
> user would not be able to find out.  The real problem here is what do we
> do to help a user in those 'what do I do now' situations.  I get the
> feeling that users really love Unity when they know what to do, but hate
> it when it just looks at them without giving any clues.
>
> I don't know the best way to tackle this, but making things a bit more
> obvious is one of them, and that is the merit of numbering the windows.
>
> Another way would be to have a sort of 'information mode', maybe toggled
> on and off with F1, that could print on screen 'You can select a window
> by clicking it with the mouse, or select a window with the arrow keys
> and press Enter or Return'.
>

I think by just having a highlight around the currently
hovered/selected window in spread view we'd make this a lot more
obvious to the users.

Some kind of keyboard hinting would be great too. The obvious way to
put keyboard shortcuts in Unity is: the menubar! It currently does
nothing in spread view....



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