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Message #07058
Re: Easy to use menus for touch and non touch devices
On 11/03/2011 02:01 PM, Matt Richardson wrote:
It strikes me that the idea behind hiding the menus has been that for
people with touch devices these menus are not useful and future
applications should avoid the use of menus where possible.
What makes you think that would be the idea?
The panel menus in the top right suggests that menus as such are deemed
OK. Add the Launcher hiding behavior and one must conclude that Unity as
presented in 11.10 is not at all touch-friendly.
As an all round solution I suggest replacing the context menu with a
gnome pie menu which would contain the context menu items in the right
half, and the top menus as items in the left half.
For example:
Right clicking a blank space in Nautilus would bring up a pie in which
'Create New Folder', 'Create New Document' etc through to 'Properties',
would make up the right half of the pie and 'File', 'Edit', 'View' etc
through to 'Help' would make up the left half of the pie.
Pie menus must be designed to get the right number of items in the right
places. Application menus vary wildly in the number and selection of
top-level items.
Increasing the number of items exposed at once will increase the average
time it takes to select a single item.
Though in general, I would love to see proper marking menus in Free
Software.
http://www.youtube.com/watch?v=dtH9GdFSQaw
http://www.billbuxton.com/MMUserLearn.html
http://www.billbuxton.com/MMExpert.html
Autodesk did some work on multi-touch marking menus:
http://www.autodeskresearch.com/publications/multitouchmm
--
Thorsten Wilms
thorwil's design for free software:
http://thorwil.wordpress.com/
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