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Message #07073
Re: workspaces and multimonitor
I think that I noticed the launcher hint which apps are available on
which monitor/workspace so I don't think apps will get lost. Finding
out where a particular app is will be just a click away AFAIK.
On Sat, Nov 5, 2011 at 5:21 PM, GianZap <zappete@xxxxxxxxx> wrote:
> Hello everybody.
> I have watched the nice video [1] on the planned multi-monitor support for
> Unity 5.x. I think it is *wonderful*, and would love to use it with my two
> monitors.
> Still, I have a small concern and a brief proposal :)
>
> If I understand it correctly, the planned behavior as shown at UDS-P is:
> 1) each monitor has its own independent workspaces,
> 2) you can move windows between monitors, AND you can move them between the
> workspaces of the same monitor.
>
> My concern is that as one adds monitors, the number of workspaces grows and
> one could easily get lost. It also requires a bit of abstraction and
> mnemonics as you need to remember that "Firefox was on workspace 3 of
> monitor 5".
> Moreover, I feel that it would be a nice addition to provide a "physical"
> way to put the *same* workspace on two monitors, so that they display the
> same image (i.e. output cloning). Currently one has to setup output cloning
> in the display preferences.
>
> So I would like to propose an alternative arrangement:
>
> 1') there is only one set of workspaces, as many as you want
> 2') you can choose to put _any_ workspace on _any_ monitor you want,
> regardless of ordering.
>
> e.g.: a set of 5 workspaces (A, B, C, D, E) and four monitors.
> monitor 1 has ws B
> monitor 2 has ws E
> monitor 3 has ws B (again!! --> cloning)
> monitor 4 has ws A
>
> You'd use Expo on a monitor to select which workspace you want to put on
> that monitor. This way output cloning would be set up just by using Expo and
> selecting the same workspace on two monitors.
> Moreover, you wouldn't need to remember on which monitor *and* workspace
> sits the Firefox window. As soon as you call Expo on the current monitor,
> you have a complete overview of every workspace _and_ monitor. I feel this
> would be simpler and more intuitive, but of course I may be wrong. And I am
> aware that it is a bit different than the planned behavior. I just wanted to
> share my thoughts and I'll trust the designers' judgement :)
>
> Thanks for your attention, and for the wonderful work on Unity!
> Best,
> --
> Gian
>
> [1]: http://www.youtube.com/watch?feature=player_embedded&v=lbwNMnNUGFA
>
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--
Owais Lone
hello@xxxxxxxxxxxxx
http://www.owaislone.org
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