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Re: No more dodge windows in Unity?

 

As I see the topic resurrected once again , I want to steer it a bit , because I've been following the issue from the beginning . There's a few problems with keeping dodge :
1. No functionality will be kept if it's not implemented in the core 
solution . Dodge is not implemented because :
>there are technical issues with the behaviour (I can't describe them , 
but there are difficulties to implementing the behaviour)
>the behaviour is not that easily understandable by new users , and 
there is no "tips and tricks" system currently , so keeping this 
behaviour is not an option before (if ever) something like that gets 
implemented (the "tips and tricks" thing)
 As I've written previously - the main problem is that the launcher 
doesn't appear on the desktop (when there's no windows) . Correcting 
that will not cause confusion , and doesn't need some super 
sophisticated algorithm (I think) . So I believe that's the solution we 
should be trying to push into implementation .
I really want to hear from someone on the development/design team of 
Unity , because Mark responded initially to the idea , but on further 
discussion didn't take a position (I'm still talking about the "launcher 
should appear on a clear desktop" thing) , and I have no idea if that 
issue will disappear into oblivion or not .
Petko


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