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HelloLast cycle it was noticed that there is a problem when using the fglrx driver and Compiz Vsync. I did a few experiments today with an AMD GPU and the fglrx driver. Activating Compiz Vsync option negatively impact Unity's rendering performance. So I ask: how is Compiz Vsync supposed to behave? What API does it uses that causes the performance hit? Is this an issue in Compiz or something in the Fglrx drivers to investigate? AMD seems to think that things are alright on their side. Can people in the know shed more light on this (Sam, Thomas)? Is this only limited to the fglrx driver?
Thanks Jay
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