unity-dev team mailing list archive
-
unity-dev team
-
Mailing list archive
-
Message #00390
[Ayatana-dev] libunity-core ABI policy?
Hi,
I am working on a solution to
https://bugs.launchpad.net/unity-lens-files/+bug/885738 and I was
wondering what ABI policy we have on libunity-core?
Specifically; I am implementing a subclass of Lens, HomeLens, that will
make it possible to use the standard lens rendering path on the
HomeLens. This should be good for both Unities.
In order to get this going in a way that doesn't totally spaghettify
Lens.cpp I'd like to make some of the existing methods virtual - is that
something we can do without breaking the world and everything beyond it?
(just to be clear - yes; the API remains stable)
Cheers,
Mikkel