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Message #00479
Re: Faster dash
On Wed 23 May 2012 08:31:16 BST, Michal Hruby wrote:
> Hey everyone,
>
> as I already discussed with some of you, I was looking into optimizing
> parts of Unity some time ago, with the specific goal of making the dash
> open as fast as possible.
>
> I already opened https://bugs.launchpad.net/nux/+bug/994884 fixing which
> should help with the initial open, but I experimented further and one of
> the things that I tried was to increase priority of UBus message
> processing (IDLE -> DEFAULT), afterwards I measured the time delta
> between LauncherController::SendHomeActivationRequest and
> DashView::DrawContent (ie time between unity getting the Super keypress
> event and it painting the dash), and the results were quite interesting:
>
> Trunk:
> - idle system avg: 126ms
> - system under load avg: 289ms
>
> Increased UBus prio:
> - idle system avg: 103ms
> - system under load avg: 160ms
>
Hum interesting, though UBus was initally designed so that messages
shouldn't have a higher priority than draws in the main loop, Obviously
there is a need for that sometimes though. maybe we need the option of
setting your priority when sending a message for instances like dash
activation.
I don't think it makes sense to switch all ubus messages to a default
priority though.
--
Gordon Allott
Canonical Ltd.
27 Floor, Millbank Tower
London SW1P 4QP
www.canonical.com
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