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Message #00310
[Merge] lp:~hjd/widelands/adding-barriers-bug-787508 into lp:widelands
Hans Joachim Desserud has proposed merging lp:~hjd/widelands/adding-barriers-bug-787508 into lp:widelands.
Requested reviews:
Widelands Developers (widelands-dev)
For more details, see:
https://code.launchpad.net/~hjd/widelands/adding-barriers-bug-787508/+merge/70653
When strongholds were removed, this left some of the missions without any medium-sized military buildings at all. I think it would be better to replace the strongholds with barriers than just remove them. See also my comment on https://code.launchpad.net/~lcsand/widelands/bug-787508/+merge/62722
--
https://code.launchpad.net/~hjd/widelands/adding-barriers-bug-787508/+merge/70653
Your team Widelands Developers is requested to review the proposed merge of lp:~hjd/widelands/adding-barriers-bug-787508 into lp:widelands.
=== modified file 'campaigns/emp02.wmf/scripting/starting_conditions.lua'
--- campaigns/emp02.wmf/scripting/starting_conditions.lua 2011-05-27 18:09:33 +0000
+++ campaigns/emp02.wmf/scripting/starting_conditions.lua 2011-08-06 16:51:07 +0000
@@ -73,6 +73,7 @@
p2:forbid_buildings("all")
p2:allow_buildings{
"bakery",
+ "barrier",
"farm",
"fernery",
"fishers_hut",
=== modified file 'campaigns/t02.wmf/scripting/mission_thread.lua'
--- campaigns/t02.wmf/scripting/mission_thread.lua 2011-05-27 18:09:33 +0000
+++ campaigns/t02.wmf/scripting/mission_thread.lua 2011-08-06 16:51:07 +0000
@@ -183,10 +183,10 @@
function build_materials_thread()
local plr = wl.Game().players[1]
- -- Wait for a sentry to be build
+ -- Wait for a barrier or sentry to be build
while true do
- local rv = plr:get_buildings{"sentry"}
- if #rv.sentry > 0 then
+ local rv = plr:get_buildings{"sentry", "barrier"}
+ if #rv.sentry + #rv.barrier > 0 then
break
end
sleep(5421)
=== modified file 'campaigns/t02.wmf/scripting/mission_thread_texts.lua'
--- campaigns/t02.wmf/scripting/mission_thread_texts.lua 2011-05-27 18:09:33 +0000
+++ campaigns/t02.wmf/scripting/mission_thread_texts.lua 2011-08-06 16:51:07 +0000
@@ -82,7 +82,7 @@
name = "mission quarry",
title =_"Expand north-east and build a quarry",
body = obj_text(_"Expand north-east to the stones", _
-[[Build military buildings (like sentries) to expand your
+[[Build military buildings (like sentries or barriers) to expand your
territory. Get to the rocks northeast from you and build a quarry there.]]
),
}
=== modified file 'campaigns/t02.wmf/scripting/starting_conditions.lua'
--- campaigns/t02.wmf/scripting/starting_conditions.lua 2011-05-27 18:09:33 +0000
+++ campaigns/t02.wmf/scripting/starting_conditions.lua 2011-08-06 16:51:07 +0000
@@ -8,7 +8,8 @@
"lumberjacks_hut",
"quarry",
"rangers_hut",
- "sentry"
+ "sentry",
+ "barrier"
}
-- Place hq and fill it with wares
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