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Message #00354
[Merge] lp:~shevonar/widelands/feature-random-tribe-and-AI into lp:widelands
Shevonar has proposed merging lp:~shevonar/widelands/feature-random-tribe-and-AI into lp:widelands.
Requested reviews:
Widelands Developers (widelands-dev)
Related bugs:
Bug #722757 in widelands: "Play as a random tribe"
https://bugs.launchpad.net/widelands/+bug/722757
Bug #771379 in widelands: "Play against a random AI strength (defensive, aggressive, normal)"
https://bugs.launchpad.net/widelands/+bug/771379
Bug #853217 in widelands: "start multiplayer game with all slots closed"
https://bugs.launchpad.net/widelands/+bug/853217
For more details, see:
https://code.launchpad.net/~shevonar/widelands/feature-random-tribe-and-AI/+merge/76897
AI: random will not result in AI: None
--
https://code.launchpad.net/~shevonar/widelands/feature-random-tribe-and-AI/+merge/76897
Your team Widelands Developers is requested to review the proposed merge of lp:~shevonar/widelands/feature-random-tribe-and-AI into lp:widelands.
=== modified file 'src/network/nethost.cc'
--- src/network/nethost.cc 2011-09-19 17:48:27 +0000
+++ src/network/nethost.cc 2011-09-25 10:36:26 +0000
@@ -174,8 +174,10 @@
newstate = PlayerSettings::stateClosed;
}
} else if (it == impls.end()) {
- uint8_t random = (std::rand() % impls.size()); // Choose a random AI
- it = impls.begin() + random;
+ do {
+ uint8_t random = (std::rand() % impls.size()); // Choose a random AI
+ it = impls.begin() + random;
+ } while ((*it)->name == "None");
setPlayerAI(number, (*it)->name, true);
newstate = PlayerSettings::stateComputer;
break;
=== modified file 'src/wlapplication.cc'
--- src/wlapplication.cc 2011-09-19 17:48:27 +0000
+++ src/wlapplication.cc 2011-09-25 10:36:26 +0000
@@ -1902,8 +1902,10 @@
it = impls.begin();
} else if (it == impls.end()) {
s.players[number].random_ai = true;
- uint8_t random = (std::rand() % impls.size()); // Choose a random AI
- it = impls.begin() + random;
+ do {
+ uint8_t random = (std::rand() % impls.size()); // Choose a random AI
+ it = impls.begin() + random;
+ } while ((*it)->name == "None");
}
s.players[number].ai = (*it)->name;
}
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