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Message #01115
Re: [Widelands-public] Possible improvement: Military sites prefer weak/strong soldiers
Hi, All,
Continuing widelands-public discussion:
On Tue, Jun 11, 2013 at 06:49:51AM +0200, Holger Rapp wrote:
mmh - at least the logic seems simpler to me, i.e. when a soldier did not
get any training for x seconds, he gets bored and quits.
That would be simple.
btw, I added you to the list of widelands-dev - this was overdue since you
work so much on it these days :).
If you see this mail, then that succeeded.
I am in no rush with this, so feel free to add in the features first. If you
want, I can also have a look over the code first.
I just pushed feature-militarysite-soldier-selection to lp:~widelands-dev .
I would appriciate if you looked at it.
Br,
Teppo