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[Merge] lp:~gunchleoc/widelands/fix-codechecks into lp:widelands

 

GunChleoc has proposed merging lp:~gunchleoc/widelands/fix-codechecks into lp:widelands.

Requested reviews:
  Widelands Developers (widelands-dev)

For more details, see:
https://code.launchpad.net/~gunchleoc/widelands/fix-codechecks/+merge/210082

Just some code feng shui, no changes in functionality.
-- 
https://code.launchpad.net/~gunchleoc/widelands/fix-codechecks/+merge/210082
Your team Widelands Developers is requested to review the proposed merge of lp:~gunchleoc/widelands/fix-codechecks into lp:widelands.
=== modified file 'src/editor/tools/editor_info_tool.cc'
--- src/editor/tools/editor_info_tool.cc	2014-03-05 11:59:09 +0000
+++ src/editor/tools/editor_info_tool.cc	2014-03-09 10:30:28 +0000
@@ -19,8 +19,9 @@
 
 #include "editor/tools/editor_info_tool.h"
 
+#include <cstdio>
+
 #include <boost/format.hpp>
-#include <cstdio>
 
 #include "editor/editorinteractive.h"
 #include "i18n.h"
@@ -51,10 +52,10 @@
 	char buf1[1024];
 	std::string buf = _("Node:");
 	buf += "\n";
-	buf += std::string("• ") + (boost::format(_("Coordinates: (%1$i, %2$i)")) % center.node.x % center.node.y).str() + "\n";
+	buf += std::string("• ") + (boost::format(_("Coordinates: (%1$i, %2$i)"))
+					 % center.node.x % center.node.y).str() + "\n";
 
 	buf += std::string("• ");
-	snprintf(buf1, sizeof(buf1), _("Height: %u"),f.get_height());
 	buf += buf1;
 	buf += std::string("\n");
 
@@ -83,7 +84,7 @@
 	buf += std::string("• ") + (boost::format(_("Caps:%s")) % temp).str() + "\n";
 
 	buf += std::string("• ");
-	snprintf(buf1, sizeof(buf1), _("Owned by %i"),f.get_owned_by());
+	snprintf(buf1, sizeof(buf1), _("Owned by %i"), f.get_owned_by());
 	buf += std::string(buf1) + "\n";
 
 	temp = f.get_immovable() ? _("Has base immovable") : _("No base immovable");
@@ -123,7 +124,8 @@
 	// *** Map info
 	buf += std::string("\n") + _("Map:") + "\n";
 	buf += std::string("• ") + (boost::format(_("Name: %s")) % map.get_name()).str() + "\n";
-	buf += std::string("• ") + (boost::format(_("Size: %1$ix%2$i")) % map.get_width() % map.get_height()).str() + "\n";
+	buf += std::string("• ") + (boost::format(_("Size: %1$ix%2$i"))
+					 % map.get_width() % map.get_height()).str() + "\n";
 
 	buf += std::string("• ");
 	snprintf(buf1, sizeof(buf1), _("Players: %i"), map.get_nrplayers());

=== modified file 'src/editor/ui_menus/editor_main_menu_save_map.cc'
--- src/editor/ui_menus/editor_main_menu_save_map.cc	2014-03-05 11:59:09 +0000
+++ src/editor/ui_menus/editor_main_menu_save_map.cc	2014-03-09 10:30:28 +0000
@@ -383,8 +383,8 @@
 	//  Check if file exists. If so, show a warning.
 	if (g_fs->FileExists(complete_filename)) {
 		std::string s =
-			(boost::format(_("A File with the name ‘%s’ already exists. Overwrite?")) % 
-				FileSystem::FS_Filename(filename.c_str())).str();
+			(boost::format(_("A File with the name ‘%s’ already exists. Overwrite?"))
+				% FileSystem::FS_Filename(filename.c_str())).str();
 		UI::WLMessageBox mbox
 			(&eia(), _("Error Saving Map!!"), s, UI::WLMessageBox::YESNO);
 		if (not mbox.run())

=== modified file 'src/logic/ship.cc'
--- src/logic/ship.cc	2014-03-04 13:24:58 +0000
+++ src/logic/ship.cc	2014-03-09 10:30:28 +0000
@@ -565,8 +565,10 @@
 						// Check whether the island was completely surrounded
 						if (get_position() == m_expedition->exploration_start) {
 							std::string msg_head = _("Island Circumnavigated");
-							std::string msg_body = _("An expedition ship sailed around its island without any events.");
-							send_message(game, "exp_island", msg_head, msg_body, "ship_explore_island_cw.png");
+							std::string msg_body = _("An expedition ship sailed around its"
+										 " island without any events.");
+							send_message(game, "exp_island", msg_head, msg_body,
+								"ship_explore_island_cw.png");
 							m_ship_state = EXP_WAITING;
 							return start_task_idle(game, descr().main_animation(), 1500);
 						}

=== modified file 'src/logic/worker.cc'
--- src/logic/worker.cc	2014-03-04 21:19:45 +0000
+++ src/logic/worker.cc	2014-03-09 10:30:28 +0000
@@ -603,9 +603,9 @@
 
 	// NOTE mirroring the above ugly hack.
 	// Avoiding placeholders for the resouce names to avert grammar trouble in translations.
-	std::string out_of_message =_("Out of Resources");
-	if (res_type == "fish") out_of_message =_("Out of Fish");
-	else if (res_type == "stone") out_of_message =_("Out of Stone");
+	std::string out_of_message = _("Out of Resources");
+	if (res_type == "fish") out_of_message = _("Out of Fish");
+	else if (res_type == "stone") out_of_message = _("Out of Stone");
 
 	building.send_message
 		(game,

=== modified file 'src/network/network_gaming_messages.cc'
--- src/network/network_gaming_messages.cc	2014-02-25 15:04:27 +0000
+++ src/network/network_gaming_messages.cc	2014-03-09 10:30:28 +0000
@@ -138,7 +138,8 @@
 	ngmessages["PLAYER_UPDATE_FOR_N_E_P"] = _("Server sent a player update for a player that does not exist.");
 	ngmessages["USER_UPDATE_FOR_N_E_U"]   = _("Server sent a user update for a user that does not exist.");
 	ngmessages["DIFFERENT_PROTOCOL_VERS"] = _("Server uses a different protocol version");
-	ngmessages["PROTOCOL_EXCEPTION"]      = _("Received command number %s, which is not allowed in this state.");
+	ngmessages["PROTOCOL_EXCEPTION"]      = _("Received command number %s,"
+						  " which is not allowed in this state.");
 	ngmessages["BACKWARTS_RUNNING_TIME"]  = _("Client reports time to host that is running backwards.");
 	ngmessages["SIMULATING_BEYOND_TIME"]  = _("Client simulates beyond the game time allowed by the host.");
 	ngmessages["CLIENT_SYNC_REP_TIMEOUT"] = _("Client did not submit sync report in time.");

=== modified file 'src/ui_basic/editbox.cc'
--- src/ui_basic/editbox.cc	2014-03-05 12:49:38 +0000
+++ src/ui_basic/editbox.cc	2014-03-09 10:30:28 +0000
@@ -226,12 +226,12 @@
 		switch (code.sym) {
 		case SDLK_ESCAPE:
 			cancel();
-			return true;
-
-		case SDLK_TAB:
-			//let the panel handle the tab key
+			return true;
+
+		case SDLK_TAB:
+			//let the panel handle the tab key
 			return false;
-		
+
 		case SDLK_KP_ENTER:
 		case SDLK_RETURN:
 			// Save history if active and text is not empty

=== modified file 'src/ui_basic/helpwindow.cc'
--- src/ui_basic/helpwindow.cc	2014-03-05 11:59:09 +0000
+++ src/ui_basic/helpwindow.cc	2014-03-09 10:30:28 +0000
@@ -188,7 +188,9 @@
 	 std::string path_to_script,
 	 uint32_t width, uint32_t height)
 	:
-	UI::UniqueWindow(parent, "help_window", &reg, width, height, (boost::format(_("Help: %s")) % caption).str().c_str()),
+	UI::UniqueWindow(parent, "help_window", &reg, width, height,
+		(boost::format(_("Help: %s")) % caption).str().c_str()
+	),
 	textarea(new Multiline_Textarea(this, 5, 5, width - 10, height -10, std::string(), Align_Left))
 {
 	LuaInterface lua;

=== modified file 'src/ui_basic/panel.cc'
--- src/ui_basic/panel.cc	2014-03-05 09:25:02 +0000
+++ src/ui_basic/panel.cc	2014-03-09 10:30:28 +0000
@@ -682,31 +682,31 @@
 bool Panel::handle_key(bool down, SDL_keysym code)
 {
 	if (down) {
-		if (_focus) {
-				Panel * p = _focus->_next;
+		if (_focus) {
+				Panel * p = _focus->_next;
 				switch (code.sym) {
-
-				case SDLK_TAB:
-					while (p != _focus) {
-						if (p->get_can_focus()) {
-							p->focus();
-							p->update();
-							break;
-						}
-						if (p == _lchild) {
-								p = _fchild;
-						}
-						else {
-								p = p->_next;
-						}
-					}
-					return true;
-
-				default:
-					return false;
-			}
-		}
-	}
+
+				case SDLK_TAB:
+					while (p != _focus) {
+						if (p->get_can_focus()) {
+							p->focus();
+							p->update();
+							break;
+						}
+						if (p == _lchild) {
+								p = _fchild;
+						}
+						else {
+								p = p->_next;
+						}
+					}
+					return true;
+
+				default:
+					return false;
+			}
+		}
+	}
 	return false;
 }
 

=== modified file 'src/ui_fsmenu/launchMPG.cc'
--- src/ui_fsmenu/launchMPG.cc	2014-03-05 11:59:09 +0000
+++ src/ui_fsmenu/launchMPG.cc	2014-03-09 10:30:28 +0000
@@ -395,10 +395,11 @@
 				(this, _("Saved game is directory"),
 				_
 				("WARNING:\n"
-					"The saved game you selected is a directory. This happens if you set the option ‘nozip’ to "
+					"The saved game you selected is a directory."
+					" This happens if you set the option ‘nozip’ to "
 					"true or manually unzipped the saved game.\n"
-					"Widelands is not able to transfer directory structures to the clients, please select another "
-					"saved game or zip the directories’ content."),
+					"Widelands is not able to transfer directory structures to the clients,"
+					" please select another saved game or zip the directories’ content."),
 				UI::WLMessageBox::OK);
 			warning.run();
 		}
@@ -647,8 +648,10 @@
 
 	std::string infotext;
 	infotext += std::string(_("Map details:")) + "\n";
-	infotext += std::string("• ") + (format(_("Size: %1$u x %2$u")) % map.get_width() % map.get_height()).str() + "\n";
-	infotext += std::string("• ") + (format(ngettext("%u Player", "%u Players", m_nr_players)) % m_nr_players).str() + "\n";
+	infotext += std::string("• ") + (format(_("Size: %1$u x %2$u"))
+					 % map.get_width() % map.get_height()).str() + "\n";
+	infotext += std::string("• ") + (format(ngettext("%u Player", "%u Players", m_nr_players))
+					 % m_nr_players).str() + "\n";
 	infotext += std::string("• ") + (format(_("World: %s")) % world).str() + "\n";
 	if (m_settings->settings().scenario)
 		infotext += std::string("• ") + (format(_("Scenario mode selected"))).str() + "\n";

=== modified file 'src/ui_fsmenu/mapselect.cc'
--- src/ui_fsmenu/mapselect.cc	2014-03-05 11:59:09 +0000
+++ src/ui_fsmenu/mapselect.cc	2014-03-09 10:30:28 +0000
@@ -502,8 +502,8 @@
 				mapdata.filename    = name;
 				mapdata.name        = dmap.path.substr(5, dmap.path.size() - 1);
 				mapdata.author      = _("unknown");
-				mapdata.description =
-					_("This map file is not present in your filesystem. The data shown here was sent by the server.");
+				mapdata.description = _("This map file is not present in your filesystem."
+							" The data shown here was sent by the server.");
 				mapdata.hint        = "";
 				mapdata.world       = _("unknown");
 				mapdata.nrplayers   = dmap.players;

=== modified file 'src/ui_fsmenu/options.cc'
--- src/ui_fsmenu/options.cc	2014-03-05 11:59:09 +0000
+++ src/ui_fsmenu/options.cc	2014-03-09 10:30:28 +0000
@@ -21,12 +21,12 @@
 
 #include <cstdio>
 #include <iostream>
-#include <libintl.h>
 
 #include "constants.h"
 #include "graphic/graphic.h"
 #include "i18n.h"
 #include "io/filesystem/layered_filesystem.h"
+#include "libintl.h"
 #include "profile/profile.h"
 #include "save_handler.h"
 #include "sound/sound_handler.h"

=== modified file 'src/wlapplication.cc'
--- src/wlapplication.cc	2014-03-06 12:52:12 +0000
+++ src/wlapplication.cc	2014-03-09 10:30:28 +0000
@@ -19,7 +19,6 @@
 
 #include "wlapplication.h"
 
-#include <boost/format.hpp>
 #include <cerrno>
 #ifndef _WIN32
 #include <csignal>
@@ -31,6 +30,7 @@
 #include <stdexcept>
 #include <string>
 
+#include <boost/format.hpp>
 #include <config.h>
 #ifdef __APPLE__
 #include <mach-o/dyld.h>
@@ -1341,83 +1341,87 @@
 	wout << _("Usage: widelands <option0>=<value0> ... <optionN>=<valueN>") << "\n\n";
 	wout << _("Options:") << "\n\n";
 	wout
-		<<	_(" --<config-entry-name>=value overwrites any config file setting") << "\n\n"
-		<<	_(" --logfile=FILENAME   Log output to file FILENAME instead of \n"
+		<< _(" --<config-entry-name>=value overwrites any config file setting") << "\n\n"
+		<< _(" --logfile=FILENAME   Log output to file FILENAME instead of \n"
 			  "                      terminal output") << "\n"
-		<<	_(" --datadir=DIRNAME    Use specified directory for the widelands\n"
+		<< _(" --datadir=DIRNAME    Use specified directory for the widelands\n"
 			  "                      data files") << "\n"
-		<<	_(" --homedir=DIRNAME    Use specified directory for widelands config\n"
+		<< _(" --homedir=DIRNAME    Use specified directory for widelands config\n"
 			  "                      files, savegames and replays") << "\n"
 #ifdef __linux__
-		<<	_("                      Default is ~/.widelands") << "\n"
+		<< _("                      Default is ~/.widelands") << "\n"
 #endif
-		<<	_(" --record=FILENAME    Record all events to the given filename for\n"
+		<< _(" --record=FILENAME    Record all events to the given filename for\n"
 			  "                      later playback") << "\n"
-		<<	_(" --playback=FILENAME  Playback given filename (see --record)") << "\n\n"
-		<<	_(" --coredump=[yes|no]  Generates a core dump on segfaults instead\n"
+		<< _(" --playback=FILENAME  Playback given filename (see --record)") << "\n\n"
+		<< _(" --coredump=[yes|no]  Generates a core dump on segfaults instead\n"
 			  "                      of using the SDL") << "\n"
-		<<	_(" --language=[de_DE|sv_SE|...]\n"
+		<< _(" --language=[de_DE|sv_SE|...]\n"
 			  "                      The locale to use.") << "\n"
-		<<	_(" --localedir=DIRNAME  Use DIRNAME as location for the locale") << "\n"
-		<<	_(" --remove_syncstreams=[true|false]\n"
+		<< _(" --localedir=DIRNAME  Use DIRNAME as location for the locale") << "\n"
+		<< _(" --remove_syncstreams=[true|false]\n"
 			  "                      Remove syncstream files on startup") << "\n"
-		<<	_(" --remove_replays=[...]\n"
-			  "                      Remove replays after this number of days.\n"
-			  "                      If this is 0, replays are not deleted.") << "\n\n"
+		<< _(" --remove_replays=[...]\n"
+		     "                      Remove replays after this number of days.\n"
+		     "                      If this is 0, replays are not deleted.") << "\n\n"
 
-		<<	_("Sound options:") << "\n"
-		<<	_(" --nosound            Starts the game with sound disabled.") << "\n"
-		<<	_(" --disable_fx         Disable sound effects.") << "\n"
-		<<	_(" --disable_music      Disable music.") << "\n\n"
-		<<	_(" --nozip              Do not save files as binary zip archives.") << "\n\n"
-		<<	_(" --editor             Directly starts the Widelands editor.\n"
-			  "                      You can add a =FILENAME to directly load\n"
-			  "                      the map FILENAME in editor.") << "\n"
-		<<	_(" --scenario=FILENAME  Directly starts the map FILENAME as scenario\n"
+		<< _("Sound options:") << "\n"
+		<< _(" --nosound            Starts the game with sound disabled.") << "\n"
+		<< _(" --disable_fx         Disable sound effects.") << "\n"
+		<< _(" --disable_music      Disable music.") << "\n\n"
+		<< _(" --nozip              Do not save files as binary zip archives.") << "\n\n"
+		<< _(" --editor             Directly starts the Widelands editor.\n"
+		     "                      You can add a =FILENAME to directly load\n"
+		     "                      the map FILENAME in editor.") << "\n"
+		<< _(" --scenario=FILENAME  Directly starts the map FILENAME as scenario\n"
 			  "                      map.") << "\n"
-		<<	_(" --loadgame=FILENAME  Directly loads the savegame FILENAME.") << "\n"
-		<<	_(" --script=FILENAME    Run the given Lua script after initialization.\n"
-			  "                      Only valid with --scenario, --loadgame, or --editor.") << "\n"
-		<<	_(" --dedicated=FILENAME Starts a dedicated server with FILENAME as map") << "\n"
-		<<	_(" --auto_roadbuild_mode=[yes|no]\n"
-			  "                      Whether to enter roadbuilding mode\n"
-			  "                      automatically after placing a flag that is\n"
-			  "                      not connected to a road.") << "\n\n"
-		<<	_("Graphic options:") << "\n"
-		<<	_(" --fullscreen=[yes|no]\n"
-			  "                      Whether to use the whole display for the\n"
-			  "                      game screen.") << "\n"
-		<<	_(" --xres=[...]         Width of the window in pixel.") << "\n"
-		<<	_(" --yres=[...]         Height of the window in pixel.") << "\n"
-		<<	_(" --opengl=[0|1]       Enables OpenGL rendering") << "\n\n"
-		<<	_("Options for the internal window manager:") << "\n"
-		<<	_(" --border_snap_distance=[0 ...]\n"
-			  "                      Move a window to the edge of the screen\n"
-			  "                      when the edge of the window comes within\n"
-			  "                      this distance from the edge of the screen.") << "\n"
-		<<	_(" --dock_windows_to_edges=[yes|no]\n"
-			  "                      Eliminate a window's border towards the\n"
-			  "                      edge of the screen when the edge of the\n"
-			  "                      window is next to the edge of the screen.") << "\n"
-		<<	_(" --panel_snap_distance=[0 ...]\n"
-			  "                      Move a window to the edge of the panel when\n"
-			  "                      the edge of the window comes within this\n"
-			  "                      distance from the edge of the panel.") << "\n"
-		<<	_(" --snap_windows_only_when_overlapping=[yes|no]\n"
-			  "                      Only move a window to the edge of a panel\n"
-			  "                      if the window is overlapping with the\n"
-			  "                      panel.") << "\n\n";
+		<< _(" --loadgame=FILENAME  Directly loads the savegame FILENAME.") << "\n"
+		<< _(" --script=FILENAME    Run the given Lua script after initialization.\n"
+		     "                      Only valid with --scenario, --loadgame, or --editor.") << "\n"
+		<< _(" --dedicated=FILENAME Starts a dedicated server with FILENAME as map") << "\n"
+		<< _(" --auto_roadbuild_mode=[yes|no]\n"
+		     "                      Whether to enter roadbuilding mode\n"
+		     "                      automatically after placing a flag that is\n"
+		     "                      not connected to a road.") << "\n\n"
+		<< _("Graphic options:") << "\n"
+		<< _(" --fullscreen=[yes|no]\n"
+		     "                      Whether to use the whole display for the\n"
+		     "                      game screen.") << "\n"
+		<< _(" --xres=[...]         Width of the window in pixel.") << "\n"
+		<< _(" --yres=[...]         Height of the window in pixel.") << "\n"
+		<< _(" --opengl=[0|1]       Enables OpenGL rendering") << "\n\n"
+		<< _("Options for the internal window manager:") << "\n"
+		<< _(" --border_snap_distance=[0 ...]\n"
+		     "                      Move a window to the edge of the screen\n"
+		     "                      when the edge of the window comes within\n"
+		     "                      this distance from the edge of the screen.") << "\n"
+		<< _(" --dock_windows_to_edges=[yes|no]\n"
+		     "                      Eliminate a window's border towards the\n"
+		     "                      edge of the screen when the edge of the\n"
+		     "                      window is next to the edge of the screen.") << "\n"
+		<< _(" --panel_snap_distance=[0 ...]\n"
+		     "                      Move a window to the edge of the panel when\n"
+		     "                      the edge of the window comes within this\n"
+		     "                      distance from the edge of the panel.") << "\n"
+		<< _(" --snap_windows_only_when_overlapping=[yes|no]\n"
+		     "                      Only move a window to the edge of a panel\n"
+		     "                      if the window is overlapping with the\n"
+		     "                      panel.") << "\n\n";
 #ifndef NDEBUG
 #ifndef _WIN32
-	wout	<<	_(" --double             Start the game twice (for localhost network\n"
-			  "                      testing)") << "\n\n";
-#endif
-#endif
-	wout	<<	_(" --verbose            Enable verbose debug messages") << "\n" << endl;
-	wout	<<	_(" --help               Show this help") << "\n" << endl;
-	wout	<<	_("Bug reports? Suggestions? Check out the project website:\n"
-			 "        https://launchpad.net/widelands\n\n";
-			 "Hope you enjoy this game!") << "\n\n";
+	wout
+		<< _(" --double             Start the game twice (for localhost network\n"
+		     "                      testing)") << "\n\n";
+#endif
+#endif
+	wout
+		<< _(" --verbose            Enable verbose debug messages") << "\n" << endl;
+	wout
+		<< _(" --help               Show this help") << "\n" << endl;
+	wout
+		<< _("Bug reports? Suggestions? Check out the project website:\n"
+		    "        https://launchpad.net/widelands\n\n";
+		    "Hope you enjoy this game!") << "\n\n";
 }
 
 #ifndef NDEBUG
@@ -1878,7 +1882,7 @@
 		s.players[number].state = PlayerSettings::stateComputer;
 	}
 
-	virtual void setPlayerTribe
+	virtual void setPlayerTribe
 		(uint8_t const number, const std::string & tribe, bool const random_tribe) override
 	{
 		if (number >= s.players.size())
@@ -1959,10 +1963,10 @@
 
 	virtual std::string getWinCondition() override {return s.win_condition;}
 	virtual void setWinCondition(std::string wc) override {s.win_condition = wc;}
-	virtual void nextWinCondition() override // not implemented - feel free to do so, if you need it
-	{
-		assert(false);
-	}
+	virtual void nextWinCondition() override // not implemented - feel free to do so, if you need it
+	{
+		assert(false);
+	}
 
 private:
 	GameSettings s;

=== modified file 'src/wui/game_main_menu_save_game.cc'
--- src/wui/game_main_menu_save_game.cc	2014-03-05 11:59:09 +0000
+++ src/wui/game_main_menu_save_game.cc	2014-03-09 10:30:28 +0000
@@ -262,8 +262,8 @@
 		UI::WLMessageBox
 			(&parent,
 			 _("Save Game Error!!"),
-			(boost::format(_("A File with the name ‘%s’ already exists. Overwrite?")) % 
-				FileSystem::FS_Filename(filename.c_str())).str(),
+			(boost::format(_("A File with the name ‘%s’ already exists. Overwrite?"))
+				% FileSystem::FS_Filename(filename.c_str())).str(),
 			 YESNO),
 		m_filename(filename)
 	{}

=== modified file 'src/wui/productionsitewindow.cc'
--- src/wui/productionsitewindow.cc	2014-03-03 20:50:30 +0000
+++ src/wui/productionsitewindow.cc	2014-03-09 10:30:28 +0000
@@ -78,7 +78,9 @@
 		m_worker_table = new UI::Table<uintptr_t>(worker_box, 0, 0, 0, 100);
 		m_worker_caps = new UI::Box(worker_box, 0, 0, UI::Box::Horizontal);
 
-		m_worker_table->add_column(150, (ngettext("Worker", "Workers", productionsite().descr().nr_working_positions())));
+		m_worker_table->add_column(150, (ngettext
+			("Worker", "Workers", productionsite().descr().nr_working_positions())
+		));
 		m_worker_table->add_column(60, _("Exp"));
 		m_worker_table->add_column(150, _("Next Level"));
 


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