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Message #01829
[Merge] lp:~widelands-dev/widelands/i18n-20140310 into lp:widelands
GunChleoc has proposed merging lp:~widelands-dev/widelands/i18n-20140310 into lp:widelands.
Requested reviews:
Widelands Developers (widelands-dev)
For more details, see:
https://code.launchpad.net/~widelands-dev/widelands/i18n-20140310/+merge/210561
Some more string fixes. Resized Objectives window.
--
https://code.launchpad.net/~widelands-dev/widelands/i18n-20140310/+merge/210561
Your team Widelands Developers is requested to review the proposed merge of lp:~widelands-dev/widelands/i18n-20140310 into lp:widelands.
=== modified file 'campaigns/atl01.wmf/scripting/texts.lua'
--- campaigns/atl01.wmf/scripting/texts.lua 2014-03-09 09:44:35 +0000
+++ campaigns/atl01.wmf/scripting/texts.lua 2014-03-12 09:30:41 +0000
@@ -337,7 +337,7 @@
title = _"A Man Comes to Jundlina",
body = opol(p(_(
[[May Satul warm you, Jundlina. ]] ..
-[[My Name is Opol, and I am the highest weaver of the guild abandoning Atlantis and Lutas with you. ]] ..
+[[My name is Opol, and I am the highest weaver of the guild abandoning Atlantis and Lutas with you. ]] ..
[[I come with sad news indeed: we have no more spidercloth. Not a single piece is to be found in our warehouses. ]] ..
[[Could you not help the weavers’ guild by arranging the building of a weaving-mill and a spider farm? ]] ..
[[The spiders deliver the finest silk and we will produce the finest spidercloth from it.]])) .. p(_(
=== modified file 'campaigns/emp02.wmf/scripting/texts.lua'
--- campaigns/emp02.wmf/scripting/texts.lua 2014-03-09 09:44:35 +0000
+++ campaigns/emp02.wmf/scripting/texts.lua 2014-03-12 09:30:41 +0000
@@ -60,8 +60,7 @@
title =_"Build a stonemason and mining infrastructure",
number = 7,
body = objective_text(_"Stonemason and Mining Infrastructure",
-[[• ]] .. _[[Build a stonemason and then a complete mining and production infrastructure
-(coal mine and / or charcoal burner, iron ore mine, toolsmithy, weapon smithy, armor smithy and smelting works).]]),
+[[• ]] .. _[[Build a stonemason and then a complete mining and production infrastructure (coal mine and / or charcoal burner, iron ore mine, toolsmithy, weapon smithy, armor smithy and smelting works).]]),
}
obj_build_Food_infrastructure = {
@@ -71,8 +70,7 @@
body = objective_text(_"Food For Your Miners",
[[• ]] .. _([[To produce some sustaining food for our miners, we could build up a tavern. ]] ..
[[To supply them with some good and strong drinks, we could build up a brewery and a winery.]]) .. "<br>" ..
-[[• ]] .. _([[Of course this means we will need more resources for preparing this food – like fish, meat or bread.]] ..
-[[To provide these foodstuffs, you would have to build a fisher’s house, a farm, a mill and a bakery.]]) .. "<br>" ..
+[[• ]] .. _([[Of course this means we will need more resources for preparing this food – like fish, meat or bread. To provide these foodstuffs, you would have to build a fisher’s house, a farm, a mill and a bakery.]]) .. "<br>" ..
[[• ]] .. _[[Maybe you will also need a hunter’s house, a piggery, a vineyard and some wells.]] .. "<br><br>" ..
[[→ ]] .. _([[It’s up to you what you want to build. But remember – coal and iron ore mines need beer, ]] ..
[[marble and gold mines need wine and all mines need at least rations, which are produced out of bread OR meat OR fish.]])),
@@ -234,8 +232,7 @@
posy=1,
body= lutius(
_([[Today is a proud day. We have fought for our new home and risen victorious.]]) .. "<br><br>" ..
-_([[There are still a few barbarians hiding on our island, but I am sure that we will find them soon.]] ..
-[[Every barbarian who doesn’t attack us will be put in a boat with the other peaceful ones, and sent back to their country.]]))
+_([[There are still a few barbarians hiding on our island, but I am sure that we will find them soon. Every barbarian who doesn’t attack us will be put in a boat with the other peaceful ones, and sent back to their country.]]))
.. objective_text(_"Victory",
_[[You have established a working economy, trained new soldiers and driven the barbarians from the island.]]
),
=== modified file 'src/wui/game_objectives_menu.cc'
--- src/wui/game_objectives_menu.cc 2014-03-10 19:27:00 +0000
+++ src/wui/game_objectives_menu.cc 2014-03-12 09:30:41 +0000
@@ -39,7 +39,7 @@
:
UI::UniqueWindow
(&plr, "objectives", ®istry,
- 340,
+ 580,
5 + OBJECTIVE_LIST + 5 + FULL_OBJECTIVE_TEXT + 5 + BUTTON_HEIGHT + 5,
_("Objectives")),
list
=== modified file 'tribes/atlanteans/goldore/conf'
--- tribes/atlanteans/goldore/conf 2014-02-24 21:12:30 +0000
+++ tribes/atlanteans/goldore/conf 2014-03-12 09:30:41 +0000
@@ -1,4 +1,4 @@
-help=_Gold ore is mined in gold mines and processed to gold in smelting works.
+help=_Gold ore is mined in a goldmine. Smelted in a smelting works, it turns into gold which is used as a precious building material and to produce weapons and armor.
preciousness=2
=== modified file 'tribes/empire/goldstone/conf'
--- tribes/empire/goldstone/conf 2014-02-25 14:45:19 +0000
+++ tribes/empire/goldstone/conf 2014-03-12 09:30:41 +0000
@@ -1,4 +1,4 @@
-help=_Gold Ore is mined in goldmines and processed at the smelting works.
+help=_Gold ore is mined in a goldmine. Smelted in a smelting works, it turns into gold which is used as a precious building material and to produce weapons and armor.
preciousness=2
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