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Re: FindNodeResource - counting fields with fishes

 

On 18.06.2014, at 13:21, Tibor Bamhor <tiborb95@xxxxxxxxx> wrote:

> Hi,
> 
> this is programming-related question, I can not figure it out (no wonder
> with my experiences):
> 
> I need to count fields with fishes (currently no such feature in AI), I
> somehow came to this:
> 
> if (field.water_nearby_ >0){
> map.find_fields(Area<FCoords>(field.coords, 6), &resource_list,
> FindNodeResource(tribe->safe_ware_index("fish")));

this is the issue. You want to find a map resource, so you need to look up the index for the resource in the map (World::get_resource(“fish”))

> field.fish_nearby_ = resource_list.size();
> }
> 
> The problem is that it still calculates 0; so first - is the syntax OK?
> 
> Or perhaps the problem is with third argument?
> 
> I grepped the code but failed to find piece of code that I would copy/paste
> and use for my purposes.
> 
> Thanks
> 
> -- 
> https://code.launchpad.net/~widelands-dev/widelands/one_world/+merge/222708
> Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/one_world.
> 
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-- 
https://code.launchpad.net/~widelands-dev/widelands/one_world/+merge/222708
Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/one_world.


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