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Re: [Merge] lp:~widelands-dev/widelands/tibor-ai3 into lp:widelands

 

re: style - fixed

re: "2: building road, immovable in the way, type=8" comes from
src/logic/player.cc - this is not a result of my work but it is indeed
annoying. Should I mute it?

re: atleanteans & spidercloth - I will look at this


2014-07-03 8:06 GMT+02:00 SirVer <SirVer@xxxxxx>:

> Review: Needs Fixing
>
> - Code contains style errors. Please run make codecheck and fix them.
>
> - The output prints 2: building road, immovable in the way, type=8 very
> often, drowning all other output. Please quiet the AI down a bit.
>
> - No crash on Mac OS X. AI atleanteans sometimes do not build
> infrastructure for spidercloth and gets stuck.
>
> Diff comments:
>
> > === modified file 'src/ai/ai_help_structs.cc'
> > --- src/ai/ai_help_structs.cc 2014-06-16 13:24:45 +0000
> > +++ src/ai/ai_help_structs.cc 2014-07-02 21:07:17 +0000
> > @@ -37,7 +37,7 @@
> >  // CheckStepRoadAI
> >
> >  bool CheckStepRoadAI::allowed(Map& map, FCoords, FCoords end, int32_t,
> CheckStep::StepId const id)
> > -     const {
> > +   const {
> >       uint8_t endcaps = player_->get_buildcaps(end);
> >
> >       // Calculate cost and passability
> >
> > === modified file 'src/ai/ai_help_structs.h'
> > --- src/ai/ai_help_structs.h  2014-06-17 17:16:36 +0000
> > +++ src/ai/ai_help_structs.h  2014-07-02 21:07:17 +0000
> > @@ -70,6 +70,21 @@
> >       }
> >  };
> >
> > +struct FindNodeEnemiesBuilding {
> > +     bool accept(const Map&, const FCoords& fc) const {
> > +             // we are looking for fields we can walk on
> > +             // and owned by hostile player.
> > +             return (fc.field->get_immovable()) &&
> fc.field->get_owned_by() != 0 &&
> > +
>  player->is_hostile(*game.get_player(fc.field->get_owned_by()));
> > +     }
> > +
> > +     Player* player;
> > +     Game& game;
> > +
> > +     FindNodeEnemiesBuilding(Player* p, Game& g) : player(p), game(g) {
> > +     }
> > +};
> > +
> >  struct FindNodeUnowned {
> >       bool accept(const Map&, const FCoords& fc) const {
> >               // when looking for unowned terrain to acquire, we are
> actually
> > @@ -105,10 +120,12 @@
> >  };
> >
> >  struct FindNodeWater {
> > -     FindNodeWater(const World& world) : world_(world) {}
> > +     FindNodeWater(const World& world) : world_(world) {
> > +     }
> >
> >       bool accept(const Map& /* map */, const FCoords& coord) const {
> > -             return
> (world_.terrain_descr(coord.field->terrain_d()).get_is() &
> TerrainDescription::WATER) ||
> > +             return
> (world_.terrain_descr(coord.field->terrain_d()).get_is() &
> > +                     TerrainDescription::WATER) ||
> >
>  (world_.terrain_descr(coord.field->terrain_r()).get_is() &
> TerrainDescription::WATER);
> >       }
> >
> > @@ -116,6 +133,13 @@
> >       const World& world_;
> >  };
> >
> > +// struct FindNodeResource {
> > +// bool accept(const Map&, const FCoords& fc) const {
> > +// printf (" Resource: %d\n",fc.field->get_resources());
>
> please use log() from base/log.h instead of printf everywhere. Also,
> remove commented blocks like this everywhere.
>
> > +// return false;
> > +//}
> > +//};
> > +
> >  struct FindNodeWithFlagOrRoad {
> >       Economy* economy;
> >       bool accept(const Map&, FCoords) const;
> > @@ -133,7 +157,7 @@
> >               return cost_ > f.cost_;
> >       }
> >
> > -     bool operator == (Flag const* const f) const {
> > +     bool operator==(Flag const* const f) const {
> >               return flag == f;
> >       }
> >  };
> > @@ -174,10 +198,14 @@
> >       bool enemy_nearby_;
> >
> >       uint8_t unowned_land_nearby_;
> > +     // to identify that field is too close to border and no production
> building should be built there
> > +     bool near_border_;
> >       uint8_t unowned_mines_pots_nearby_;
> >       uint8_t trees_nearby_;
> >       uint8_t stones_nearby_;
> >       int8_t water_nearby_;
> > +     int8_t fish_nearby_;
> > +     int8_t critters_nearby_;
> >       int8_t ground_water_;  // used by wells
> >       uint8_t space_consumers_nearby_;
> >       // to manage the military better following variables exists:
> > @@ -205,6 +233,7 @@
> >            preferred_(false),
> >            enemy_nearby_(0),
> >            unowned_land_nearby_(0),
> > +          near_border_(false),
> >            trees_nearby_(0),
> >            // explanation of starting values
> >            // this is done to save some work for AI (CPU utilization)
> > @@ -215,6 +244,8 @@
> >            // non-negative, water is not recaldulated
> >            stones_nearby_(1),
> >            water_nearby_(-1),
> > +          fish_nearby_(-1),
> > +          critters_nearby_(-1),
> >            ground_water_(1),
> >            space_consumers_nearby_(0),
> >            military_capacity_(0),
> > @@ -267,17 +298,22 @@
> >               MINE
> >       } type;
> >
> > -     bool is_basic_;  // is a "must" to have for the ai
> > +     bool is_basic_;       // is a "must" to have for the ai
> > +     bool is_food_basic_;  // few food producer to be built sooner
> >       bool prod_build_material_;
> >       bool plants_trees_;
> >       bool recruitment_;  // is "producing" workers?
> >       bool is_buildable_;
> > -     bool need_trees_;      // lumberjack = true
> > -     bool need_stones_;     // quarry = true
> > -     bool mines_marble_;    // need to distinquish mines_ that produce
> marbles
> > -     bool mines_water_;     // wells
> > -     bool need_water_;      // fisher, fish_breeder = true
> > -     bool space_consumer_;  // farm, vineyard... = true
> > +     bool need_trees_;          // lumberjack = true
> > +     bool need_stones_;         // quarry = true
> > +     bool mines_marble_;        // need to distinquish mines_ that
> produce marbles
> > +     bool mines_water_;         // wells
> > +     bool need_water_;          // fisher, fish_breeder = true
> > +     bool is_hunter_;           // need to identify hunters
> > +     bool space_consumer_;      // farm, vineyard... = true
> > +     bool expansion_type_;      // military building used that can be
> used to control area
> > +     bool fighting_type_;       // military building built near enemies
> > +     bool mountain_conqueror_;  // military building built near
> mountains
> >
> >       bool unoccupied_;  //
> >
> > @@ -309,8 +345,9 @@
> >  };
> >
> >  struct ProductionSiteObserver {
> > -     Widelands::OPtr<Widelands::ProductionSite> site;
> > +     Widelands::ProductionSite* site;
> >       int32_t built_time_;
> > +     int32_t unoccupied_till_;
> >       uint8_t stats_zero_;
> >       BuildingObserver* bo;
> >  };
> > @@ -319,6 +356,9 @@
> >       Widelands::MilitarySite* site;
> >       BuildingObserver* bo;
> >       uint8_t checks;
> > +     // when considering attack most military sites are inside
> territory and should be skipped during
> > +     // evaluation
> > +     bool enemies_nearby;
> >  };
> >
> >  struct WareObserver {
> >
> > === modified file 'src/ai/ai_hints.cc'
> > --- src/ai/ai_hints.cc        2014-06-21 15:17:04 +0000
> > +++ src/ai/ai_hints.cc        2014-07-02 21:07:17 +0000
> > @@ -19,7 +19,6 @@
> >
> >  #include "ai/ai_hints.h"
> >
> > -#include <cstdlib>
> >  #include <cstring>
> >
> >  #include "profile/profile.h"
> > @@ -30,22 +29,26 @@
> >  }
> >
> >  BuildingHints::BuildingHints(Section* const section)
> > -     : renews_map_resource(nullptr),
> > -     mines_(nullptr),
> > -     basic_(section ? section->get_bool("is_basic") : false),
> > -     build_material_(section ? section->get_bool("build_material") :
> true),
> > -     log_producer_(section ? section->get_bool("logproducer") : false),
> > -     stone_producer_(section ? section->get_bool("stoneproducer") :
> false),
> > -     marble_producer_(section ? section->get_bool("marbleproducer") :
> false),
> > -     needs_water_(section ? section->get_bool("needs_water") : false),
> > -     mines_water_(section ? section->get_bool("mines_water") : false),
> > -     recruitment_(section ? section->get_bool("recruitment") : false),
> > -     space_consumer_(section ? section->get_bool("space_consumer") :
> false),
> > -     mines_percent_(section ? section->get_int("mines_percent", 100) :
> 0) {
> > -             if (section) {
> > -                     if (char const* const s =
> section->get_string("renews_map_resource"))
> > -                             renews_map_resource = strdup(s);
> > -                     if (char const* const s =
> section->get_string("mines"))
> > -                             mines_ = strdup(s);
> > -             }
> > +   : renews_map_resource(nullptr),
> > +     mines_(nullptr),
> > +     basic_(section ? section->get_bool("is_basic") : false),
> > +     food_basic_(section ? section->get_bool("is_food_basic") : false),
> > +     build_material_(section ? section->get_bool("build_material") :
> true),
> > +     log_producer_(section ? section->get_bool("logproducer") : false),
> > +     stone_producer_(section ? section->get_bool("stoneproducer") :
> false),
> > +     marble_producer_(section ? section->get_bool("marbleproducer") :
> false),
> > +     needs_water_(section ? section->get_bool("needs_water") : false),
> > +     mines_water_(section ? section->get_bool("mines_water") : false),
> > +     recruitment_(section ? section->get_bool("recruitment") : false),
> > +     space_consumer_(section ? section->get_bool("space_consumer") :
> false),
> > +     expansion_(section ? section->get_bool("expansion") : false),
> > +     fighting_(section ? section->get_bool("fighting") : false),
> > +     mountain_conqueror_(section ?
> section->get_bool("mountain_conqueror") : false),
> > +     mines_percent_(section ? section->get_int("mines_percent", 100) :
> 0) {
> > +     if (section) {
> > +             if (char const* const s =
> section->get_string("renews_map_resource"))
> > +                     renews_map_resource = strdup(s);
> > +             if (char const* const s = section->get_string("mines"))
> > +                     mines_ = strdup(s);
> >       }
> > +}
> >
> > === modified file 'src/ai/ai_hints.h'
> > --- src/ai/ai_hints.h 2014-06-21 14:13:34 +0000
> > +++ src/ai/ai_hints.h 2014-07-02 21:07:17 +0000
> > @@ -20,11 +20,10 @@
> >  #ifndef AI_HINTS_H
> >  #define AI_HINTS_H
> >
> > -#include <stdint.h>
> > -
> > +#include <SDL_types.h>
>
> do not use the SDL_types, instead use uint8_t and so on from the c++
> standard stdint.h.
>
> >  #include <boost/noncopyable.hpp>
> >
> > -class Section;
> > +struct Section;
> >
> >  /// This struct is used to read out the data given in [aihints] section
> of a
> >  /// buildings conf file. It is used to tell the computer player about
> the
> > @@ -45,6 +44,10 @@
> >               return basic_;
> >       }
> >
> > +     bool is_food_basic() const {
> > +             return food_basic_;
> > +     }
> > +
> >       bool prod_build_material() const {
> >               return build_material_;
> >       }
> > @@ -76,6 +79,15 @@
> >       bool is_space_consumer() const {
> >               return space_consumer_;
> >       }
> > +     bool is_expansion_type() const {
> > +             return expansion_;
> > +     }
> > +     bool is_fighting_type() const {
> > +             return fighting_;
> > +     }
> > +     bool is_mountain_conqueror() const {
>
> what is a mountain conqueror? Short comment please.
>
> > +             return mountain_conqueror_;
> > +     }
> >
> >       uint8_t get_mines_percent() const {
> >               return mines_percent_;
> > @@ -85,6 +97,7 @@
> >       char* renews_map_resource;
> >       char* mines_;
> >       bool basic_;
> > +     bool food_basic_;
> >       bool build_material_;  // whether the building produces build
> material
> >       bool log_producer_;
> >       bool stone_producer_;
> > @@ -93,6 +106,9 @@
> >       bool mines_water_;
> >       bool recruitment_;  // whether building recruits special workers
> >       bool space_consumer_;
> > +     bool expansion_;
> > +     bool fighting_;
> > +     bool mountain_conqueror_;
> >       uint8_t mines_percent_;
> >  };
> >
> >
> > === modified file 'src/ai/defaultai.cc'
> > --- src/ai/defaultai.cc       2014-06-23 18:58:17 +0000
> > +++ src/ai/defaultai.cc       2014-07-02 21:07:17 +0000
> > @@ -16,6 +16,9 @@
> >   * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
>  02110-1301, USA.
> >   *
> >   */
> > +/**
>
> remove unnecessary comment. It is in a file defaultai.cc and each method
> has the name of the class in it anyways.
>
> > + * Default AI
> > + */
> >
> >  #include "ai/defaultai.h"
> >
> > @@ -25,13 +28,14 @@
> >  #include <typeinfo>
> >
> >  #include "ai/ai_hints.h"
> > -#include "base/log.h"
> >  #include "economy/economy.h"
> >  #include "economy/flag.h"
> >  #include "economy/road.h"
> > +#include "base/log.h"
> >  #include "logic/constructionsite.h"
> >  #include "logic/findimmovable.h"
> >  #include "logic/findnode.h"
> > +#include "logic/findbob.h"
> >  #include "logic/map.h"
> >  #include "logic/militarysite.h"
> >  #include "logic/player.h"
> > @@ -46,8 +50,8 @@
> >  constexpr int kFieldUpdateInterval = 1000;
> >  constexpr int kIdleMineUpdateInterval = 22000;
> >  constexpr int kBusyMineUpdateInterval = 2000;
> > -// building of the same building can be started after 25s at earliest
> > -constexpr int kBuildingMinInterval = 25 * 1000;
> > +constexpr int kBuildingMinInterval =
> > +   25 * 1000;  // building of the same building can be started after
> 25s at earliest
> >  constexpr bool kMilitaryDebug = false;
> >  constexpr bool kMilDismDebug = false;
> >  constexpr bool kMilitScoreDebug = false;
> > @@ -66,7 +70,12 @@
> >  constexpr bool kStatDebug = false;
> >  constexpr bool kIdleDismantle = false;
> >  constexpr bool kWellDebug = false;
> > +constexpr bool kHuntFishDebug = false;
> > +constexpr bool kAttackDebug = false;
> >  constexpr int kBaseInfrastructureTime = 20 * 60 * 1000;
> > +// buildings marked as is_food_basic will be forced after 15 minutes,
> even though their outputs are
> > +// not needed yet
> > +constexpr int kPrimaryFoodStartTime = 15 * 60 * 1000;
> >
> >  using namespace Widelands;
> >
> > @@ -144,7 +153,6 @@
> >
> >               if (construct_roads(gametime)) {
> >                       m_buildable_changed = true;
> > -                     // m_mineable_changed = true;
> >                       return;
> >               }
> >       } else
> > @@ -159,11 +167,9 @@
> >       // handled by the AI itself.
> >       update_all_not_buildable_fields();
> >
> > -     // IF defaultAI is AGGRESSIVE - we definitely should consider to
> attack as
> > -     // often as possible.
> > -     if (type == AGGRESSIVE)
> > -             if (next_attack_consideration_due_ <= gametime)
> > -                     consider_attack(gametime);
> > +     // considering attack
> > +     if (next_attack_consideration_due_ <= gametime)
> > +             consider_attack(gametime);
> >
> >       // check if anything in the economies changed.
> >       // This needs to be done before new buildings are placed, to
> ensure that no
> > @@ -199,12 +205,6 @@
> >       if (check_militarysites(gametime))
> >               return;
> >
> > -     //  Finally consider military actions if defaultAI type is
> Aggressive or
> > -     // Normal.
> > -     if (!(type == DEFENSIVE))
> > -             if (next_attack_consideration_due_ <= gametime)
> > -                     consider_attack(gametime);
> > -
> >       // improve existing roads!
> >       // This sounds important, but actually is not as important as the
> other
> >       // actions are. Reasons are the following:
> > @@ -222,9 +222,10 @@
> >
> >  /// called by Widelands game engine when an immovable changed
> >  void DefaultAI::receive(const NoteImmovable& note) {
> > -     if (note.lg == LOSE)
> > +     if (note.lg == LOSE) {
> > +
> >               lose_immovable(*note.pi);
> > -     else
> > +     } else
>
> very good adding the {} ! But also add it on the else clause.
>
> >               gain_immovable(*note.pi);
> >  }
> >
> > @@ -282,6 +283,7 @@
> >               bo.current_stats_ = 0;
> >               bo.unoccupied_ = false;
> >               bo.is_basic_ = false;
> > +             bo.is_food_basic_ = false;
> >               bo.is_buildable_ = bld.is_buildable();
> >               bo.need_trees_ = bh.is_logproducer();
> >               bo.need_stones_ = bh.is_stoneproducer();
> > @@ -290,7 +292,9 @@
> >               bo.mines_water_ = bh.mines_water();
> >               bo.recruitment_ = bh.for_recruitment();
> >               bo.space_consumer_ = bh.is_space_consumer();
> > -
> > +             bo.expansion_type_ = bh.is_expansion_type();
> > +             bo.fighting_type_ = bh.is_fighting_type();
> > +             bo.mountain_conqueror_ = bh.is_mountain_conqueror();
> >               if (char const* const s = bh.get_renews_map_resource()) {
> >                       bo.production_hint_ = tribe->safe_ware_index(s);
> >
> > @@ -326,8 +330,15 @@
> >                       }
> >
> >                       bo.is_basic_ = bh.is_basic();
> > +                     bo.is_food_basic_ = bh.is_food_basic();
> >                       bo.prod_build_material_ = bh.prod_build_material();
> >
> > +                     // here we identify hunters
> > +                     if (bo.outputs_.size() == 1 and
> tribe->safe_ware_index("meat") == bo.outputs_.at(0)) {
>
> check at the earliest possibility (at construction of the class if
> possible) if 'meat' is a ware in the tribe. Hard coding names like this is
> fragile, so if someone changes the name of the ware, the game should crash
> immediately when starting, not sometimes later. Same comment for all other
> hard coded values of course.
>
> > +                             bo.is_hunter_ = true;
> > +                     } else
> > +                             bo.is_hunter_ = false;
> > +
> >                       continue;
> >               }
> >
> > @@ -491,16 +502,24 @@
> >       FindNodeUnowned find_unowned(player, game());
> >       FindNodeUnownedMineable find_unowned_mines_pots(player, game());
> >       Player_Number const pn = player->player_number();
> > +     const World& world = game().world();
> >       field.unowned_land_nearby_ =
> >          map.find_fields(Area<FCoords>(field.coords, range), nullptr,
> find_unowned);
> >
> > -     if (field.unowned_land_nearby_ > 2)  // 2 is 'reasonably low'
> number here
> > +     field.near_border_ = false;
> > +     if (field.unowned_land_nearby_ > 0) {
> > +             if (map.find_fields(Area<FCoords>(field.coords, 3),
> nullptr, find_unowned) > 0)
> > +                     field.near_border_ = true;
> > +     }
> > +
> > +     // to save some CPU
> > +     if (mines_.size() > 8 and game().get_gametime() % 3 > 0)
> > +             field.unowned_mines_pots_nearby_ = 0;
> > +     else
> >               field.unowned_mines_pots_nearby_ = map.find_fields(
> > -                Area<FCoords>(field.coords, range + 2),
> > +                Area<FCoords>(field.coords, range + 4),
> >                  nullptr,
> >                  find_unowned_mines_pots);  //+2: a mine can mine raw
> materials from some range
> > -     else
> > -             field.unowned_mines_pots_nearby_ = 0;
> >
> >       // collect information about resources in the area
> >       std::vector<ImmovableFound> immovables;
> > @@ -525,13 +544,31 @@
> >               field.consumers_nearby_.clear();
> >               field.consumers_nearby_.resize(wares.size());
> >               std::vector<Coords> water_list;
> > +             std::vector<Coords> resource_list;
> > +             std::vector<Bob*> critters_list;
> >
> >               if (field.water_nearby_ == -1) {  //-1 means "value has
> never been calculated"
> >                       FindNodeWater find_water(game().world());
> > -                     map.find_fields(Area<FCoords>(field.coords, 4),
> &water_list, find_water);
> > +                     map.find_fields(Area<FCoords>(field.coords, 6),
> &water_list, find_water);
> >                       field.water_nearby_ = water_list.size();
> >               }
> >
> > +             // counting fields with fish
> > +             if (field.water_nearby_ > 0 and game().get_gametime() % 10
> == 0) {
> > +                     // FindNodeResource find_fish;
> > +                     map.find_fields(Area<FCoords>(field.coords, 6),
> > +                                     &resource_list,
> > +
> FindNodeResource(world.get_resource("fish")));
> > +                     field.fish_nearby_ = resource_list.size();
> > +             }
> > +
> > +             // counting fields with critters (game)
> > +             // not doing this allways, this does not change fast
>
> typo: allways -> always.
>
> > +             if (game().get_gametime() % 10 == 0) {
> > +                     map.find_bobs(Area<FCoords>(field.coords, 6),
> &critters_list, FindBobCritter());
> > +                     field.critters_nearby_ = critters_list.size();
> > +             }
> > +
> >               FCoords fse;
> >               map.get_neighbour(field.coords, WALK_SE, &fse);
> >
> > @@ -590,13 +627,10 @@
> >                       }
> >               }
> >
> > -             //// ground water is not renewable and its amount can only
> fall, we will count them only if
> > -             /// previous state si nonzero
> > +             // ground water is not renewable and its amount can only
> fall, we will count them only if
> > +             // previous state si nonzero
> >               if (field.ground_water_ > 0) {
> > -                     field.ground_water_ =
> > -                        field.coords.field->get_resources_amount();  //
> field->get_resources();
> > -
> > -                     // log(" RESOURCE DEBUG:
> %2d",field.get_resources());
> > +                     field.ground_water_ =
> field.coords.field->get_resources_amount();
> >               }
> >       }
> >
> > @@ -658,7 +692,7 @@
> >                               if (v > 0 and dist > 0) {
> >                                       if (kMilitScoreDebug)
> >                                               log(" FIELD SCORE:
>  testing near military building at %3dx%3d, capacity: %d, "
> > -                                                 "loneliness:%3f
> (%2d:%2d), stationed: %" PRIuS "\n",
> > +                                                 "loneliness:%3f
> (%2d:%2d), stationed: %1d\n",
> >                                                   immovables.at
> (i).coords.x,
> >                                                   immovables.at
> (i).coords.y,
> >
> militarysite->maxSoldierCapacity(),
> > @@ -738,45 +772,34 @@
> >
> >       // Check all available productionsites
> >       for (uint32_t i = 0; i < productionsites.size(); ++i) {
> > -             ProductionSiteObserver& productionsite_observer =
> productionsites.front();
> > -             // TODO(sirver): Popping here means that we HAVE to push
> another thing at
> > -             // the end or our loop will not do the right think. This
> is terrible
> > -             // design. It would be much better to push to a new vector
> and swap the
> > -             // productionsites' content after the loop. I refuse to
> fix this though.
> > +             assert(productionsites.front().bo->cnt_built_ > 0);
> > +             // Add statistics value
> > +             productionsites.front().bo->current_stats_ +=
> > +                productionsites.front().site->get_crude_statistics();
> > +             if (kStatDebug and
> abs(productionsites.front().site->get_crude_statistics() -
> > +
>  productionsites.front().site->get_statistics_percent()) > 50)
> > +                     log(" STAT DEBUG: %15s (%3dx%3d): crude statistic:
> %3d vs official statistics: %3d\n",
> > +                         productionsites.front().site->name().c_str(),
> > +                         productionsites.front().site->get_position().x,
> > +                         productionsites.front().site->get_position().y,
> > +
> productionsites.front().site->get_crude_statistics(),
> > +
> productionsites.front().site->get_statistics_percent());
> > +             // Check whether this building is completely occupied
> > +             productionsites.front().bo->unoccupied_ |=
> !productionsites.front().site->can_start_working();
> > +
> > +             // Now reorder the buildings
> > +             productionsites.push_back(productionsites.front());
> >               productionsites.pop_front();
> > -
> > -             assert(productionsite_observer.bo->cnt_built_ > 0);
> > -
> > -             ProductionSite* productionsite =
> productionsite_observer.site.get(game());
> > -             if (productionsite != nullptr) {
> > -                     // Add statistics value
> > -                     productionsite_observer.bo->current_stats_ +=
> productionsite->get_crude_statistics();
> > -                     if (kStatDebug and
> abs(productionsite->get_crude_statistics() -
> > -
>  productionsite->get_statistics_percent()) > 50)
> > -                             log(" STAT DEBUG: %15s (%3dx%3d): crude
> statistic: %3d vs official statistics: %3d\n",
> > -                                 productionsite->name().c_str(),
> > -                                 productionsite->get_position().x,
> > -                                 productionsite->get_position().y,
> > -                                 productionsite->get_crude_statistics(),
> > -
> productionsite->get_statistics_percent());
> > -                     // Check whether this building is completely
> occupied
> > -                     productionsite_observer.bo->unoccupied_ |=
> !productionsite->can_start_working();
> > -             }
> > -             // Now reorder the buildings
> > -             productionsites.push_back(productionsite_observer);
> >       }
> >
> >       // for mines_ also
> >       // Check all available productionsites
> >       for (uint32_t i = 0; i < mines_.size(); ++i) {
> >               assert(mines_.front().bo->cnt_built_ > 0);
> > -             ProductionSite* mine = mines_.front().site.get(game());
> > -             if (mine != nullptr) {
> > -                     // Add statistics value
> > -                     mines_.front().bo->current_stats_ +=
> mine->get_statistics_percent();
> > -                     // Check whether this building is completely
> occupied
> > -                     mines_.front().bo->unoccupied_ |=
> !mine->can_start_working();
> > -             }
> > +             // Add statistics value
> > +             mines_.front().bo->current_stats_ +=
> mines_.front().site->get_statistics_percent();
> > +             // Check whether this building is completely occupied
> > +             mines_.front().bo->unoccupied_ |=
> !mines_.front().site->can_start_working();
> >               // Now reorder the buildings
> >               mines_.push_back(mines_.front());
> >               mines_.pop_front();
> > @@ -798,6 +821,8 @@
> >  // - buildings producing building material are preffered
> >  // - buildings identified as basic are preffered
> >  // - first bulding of a type is preffered
> > +// - buildings identified as 'direct food supplier' as built after 15
> min.
> > +//   from game start
> >  // - if a bulding is upgradeable, second building is also preffered
> >  //   (there should be no upgrade when there are not two buildings of
> the same type)
> >  // - algorigthm is trying to take into account actual utlization of
> buildings
> > @@ -817,6 +842,7 @@
> >       int32_t bulgarian_constant = 12;
> >       std::vector<int32_t> spots_avail;
> >       spots_avail.resize(4);
> > +     // uint16_t const pn = player_number();
>
> remove line.
>
> >
> >       for (int32_t i = 0; i < 4; ++i)
> >               spots_avail.at(i) = 0;
> > @@ -826,57 +852,22 @@
> >            ++i)
> >               ++spots_avail.at((*i)->coords.field->nodecaps() &
> BUILDCAPS_SIZEMASK);
> >
> > -     // calculating expand factor
> > -     int32_t expand_factor = 0;
> > -
> > -     if (type != DEFENSIVE) {
> > -             ++expand_factor;
> > -
> > -             // check space and set the need for expansion
> > -             if (spots_avail.at(BUILDCAPS_BIG) <
> static_cast<uint16_t>(2 + (productionsites.size() / 50)))
> > -                     expand_factor += 2;
> > -
> > -             if (spots_avail.at(BUILDCAPS_MEDIUM) + spots_avail.at(BUILDCAPS_BIG)
> <
> > -                 static_cast<uint16_t>(4 + (productionsites.size() /
> 50)))
> > -                     expand_factor += type;
> > -
> > -             spots = spots_avail.at(BUILDCAPS_SMALL);
> > -             spots += spots_avail.at(BUILDCAPS_MEDIUM);
> > -             spots += spots_avail.at(BUILDCAPS_BIG);
> > -
> > -             if (type == AGGRESSIVE)
> > -                     spots -= militarysites.size() / 20;
> > -
> > -             if (spots < 16)
> > -                     expand_factor *= 2;
> > -
> > -             if ((type == AGGRESSIVE) && spots < 32)
>
> There are very few places where there is still a distinction made between
> AGGRESSIVE, NORMAL and PASSIVE now. (I counted 3). Does this distinction
> still make sense? If not, I suggest getting rid of it completely.
>
> > -                     expand_factor *= 2;
> > -     } else {
> > -             // check space and set the need for expansion
> > -             if (spots_avail.at(BUILDCAPS_BIG) < 7)
> > -                     ++expand_factor;
> > -
> > -             if (spots_avail.at(BUILDCAPS_MEDIUM) + spots_avail.at(BUILDCAPS_BIG)
> < 12)
> > -                     ++expand_factor;
> > -
> > -             if (spots_avail.at(BUILDCAPS_SMALL) + spots_avail.at(BUILDCAPS_MEDIUM)
> +
> > -                    spots_avail.at(BUILDCAPS_BIG) <
> > -                 16)
> > -                     expand_factor *= 3;
> > -     }
> > +     spots = spots_avail.at(BUILDCAPS_SMALL);
> > +     spots += spots_avail.at(BUILDCAPS_MEDIUM);
> > +     spots += spots_avail.at(BUILDCAPS_BIG);
> >
> >       // checking amount of free spots, if needed setting new building
> stop flag
> >       new_buildings_stop_ = false;
> >
> > -     if (militarysites.size() * 2 + 20 < productionsites.size() or
> spots <
> > -         (7 + static_cast<int32_t>(productionsites.size()) / 5)) {
> > +     if ((militarysites.size() * 2 + 20) <
> > +         productionsites.size()
> > +         or spots<(3 + (static_cast<int32_t>(productionsites.size()) /
> 5))or total_constructionsites>(
> > +            (militarysites.size() + productionsites.size()) / 2)) {
> >               new_buildings_stop_ = true;
> >       }
> >
> >       if (kNewBuildingDebug)
> > -             log(" TDEBUG new buildings stop: %s; milit: %3" PRIuS " vs
> prod: %3" PRIuS
> > -                 " buildings, spots: %4d\n",
> > +             log(" TDEBUG new buildings stop: %s; milit: %3d vs prod:
> %3d buildings, spots: %4d\n",
>
> warning: format specifies type 'int' but the argument has type 'size_type'
> (aka 'unsigned long')
>
> Revert this change and use PRIuS for .size() arguments. That is the only
> portable way of doing it.
>
> >                   new_buildings_stop_ ? "Y" : "N",
> >                   militarysites.size(),
> >                   productionsites.size(),
> > @@ -903,9 +894,10 @@
> >                           unstationed_milit_buildings_,
> >                           military_under_constr_);
> >       } else if (kMilitaryDebug)
> > -             log(" TDEBUG new military buildings stop OFF, %d %d\n",
> > +             log(" TDEBUG new military buildings stop OFF, %d %d, bf:
> %2d\n",
> >                   unstationed_milit_buildings_,
> > -                 military_under_constr_);
> > +                 military_under_constr_,
> > +                 buildable_fields.size());
> >
> >       if (unstationed_milit_buildings_ + military_under_constr_ / 3 > 2
> * treshold) {
> >               near_enemy_b_buildings_stop = true;
> > @@ -928,11 +920,6 @@
> >               military_boost = 200;
> >       }
> >
> > -     // Defensive AIs also attack sometimes (when they want to expand)
> > -     if (type == DEFENSIVE && expand_factor > 1)
> > -             if (next_attack_consideration_due_ <=
> game().get_gametime())
> > -                     consider_attack(game().get_gametime());
> > -
> >       // Building_Index proposed_building = INVALID_INDEX; // I need
> BuildingObserver not index
> >       BuildingObserver* best_building = nullptr;
> >       int32_t proposed_priority = 0;
> > @@ -996,7 +983,7 @@
> >                       if (bo.unoccupied_)
> >                               continue;
> >
> > -                     if (bo.type != BuildingObserver::MILITARYSITE and
> bo.cnt_under_construction_ >= 2)
> > +                     if (not(bo.type == BuildingObserver::MILITARYSITE)
> and bo.cnt_under_construction_ >= 2)
>
> Rewrite as:
>
> if (bo.type != BuildingObserver::MILITARYSITE and
> bo.cnt_under_construction_ >= 2)
>
> >                               continue;
> >
> >                       // so we are going to seriously evaluate this
> building on this field,
> > @@ -1033,14 +1020,18 @@
> >                               }
> >                       }
> >
> > +                     int32_t prio = 0;  // score of a bulding on a field
> > +
> >                       // if current field is not big enough
> >                       if (bo.desc->get_size() > maxsize)
> >                               continue;
> >
> > -                     int32_t prio = 0;  // score of a bulding on a field
> > -
> >                       if (bo.type == BuildingObserver::PRODUCTIONSITE) {
> >
> > +                             // exclude spots on border
> > +                             if (bf->near_border_ and not
> bo.need_trees_)
> > +                                     continue;
> > +
> >                               // this can be only a well (as by now)
> >                               if (bo.mines_water_) {
> >                                       if (bf->ground_water_ < 2)
> > @@ -1080,15 +1071,15 @@
> >                                                   bo.cnt_built_,
> >
> bo.cnt_under_construction_,
> >                                                   bo.unoccupied_,
> > -                                                 bf->trees_nearby_ * 2,
> > +                                                 bf->trees_nearby_,
> >                                                   (new_buildings_stop_)
> ? "Y" : "N");
> >
> >                                       if (bo.cnt_built_ +
> bo.cnt_under_construction_ + bo.unoccupied_ <= 2)
> >                                               prio = bulgarian_constant
> + 200 + bf->trees_nearby_;
> >                                       else if
> (bo.cnt_under_construction_ + bo.unoccupied_ <= 1) {
> >                                               prio =
> > -                                                bf->trees_nearby_ - 5 -
> > -                                                new_buildings_stop_ *
> 40;  //+ bf->producers_nearby_.at(bo.outputs_.at(0))*5;
> > +                                                bf->trees_nearby_ - 5 -
> bf->producers_nearby_.at(bo.outputs_.at(0)) * 5 -
> > +                                                new_buildings_stop_ *
> 15;  //+ bf->producers_nearby_.at(bo.outputs_.at(0))*5;
> >                                       }
> >
> >                                       if (kWoodDebug and prio > 0)
> > @@ -1114,10 +1105,10 @@
> >                                               prio = prio * 2;
> >
> >                                       if (bo.total_count() == 0)
> > -                                             prio = prio * 2;
> > +                                             prio = prio * 5;
> >
> >                                       // to prevent to many quaries on
> one spot
> > -                                     prio = prio - 30 *
> bf->producers_nearby_.at(bo.outputs_.at(0));
> > +                                     prio = prio - 100 *
> bf->producers_nearby_.at(bo.outputs_.at(0));
> >
> >                               } else if (bo.production_hint_ >= 0) {
> >                                       // first setting targets (needed
> also for dismantling)
> > @@ -1128,33 +1119,53 @@
> >                                               bo.cnt_target_ =
> >                                                  1 +
> static_cast<int32_t>(mines_.size() + productionsites.size()) / 20;
> >
> > -                                     if ((bo.cnt_under_construction_ +
> bo.unoccupied_) > 0)
> > +                                     if ((bo.cnt_under_construction_ +
> bo.unoccupied_) > 1)
> >                                               continue;
> >
> >                                       // production hint (f.e. associate
> forester with logs)
> >
> > -                                     if (bo.need_water_ and
> bf->water_nearby_ < 3)  // probably some of them needs water
> > +                                     if (bo.need_water_ and
> bf->water_nearby_ < 5)  // probably some of them needs water
> >                                               continue;
> >
> >                                       if (bo.plants_trees_) {  // RANGERS
> > -                                             if (bo.total_count() <
> bo.cnt_target_)
> > -                                                     prio = 70;
> > -                                             else {  // even when we
> are above goal we need to consider level of stock
> > -                                                     if
> (bo.stocklevel_time < game().get_gametime() - 5 * 1000) {
> > -
> bo.stocklevel_ =
> > -
>  get_stocklevel_by_hint(static_cast<size_t>(bo.production_hint_));
> > -
> bo.stocklevel_time = game().get_gametime();
> > -                                                     }
> > -
> > -                                                     if (bo.stocklevel_
> < 5 and new_buildings_stop_)
> > -                                                             prio =
> bf->producers_nearby_.at(bo.production_hint_) * 5 - 5 -
> > -
>  bf->trees_nearby_ * 2;
> > -                                                     else if
> (bo.stocklevel_ < 50)
> > -                                                             prio = 50
> + bf->producers_nearby_.at(bo.production_hint_) * 5 -
> > -
>  bf->trees_nearby_ * 2;
> > -                                                     else
> > -                                                             continue;
>  // we are above tresh
> > +
> > +                                             // sometimes all area is
> blocked by trees so this is to prevent this
> > +                                             if
> (buildable_fields.size() < 4)
> > +                                                     continue;
> > +
> > +                                             // prevent too many rangers
> > +                                             if (bo.total_count() * 3 >
> static_cast<int32_t>(productionsites.size()))
> > +                                                     continue;
> > +
> > +                                             if (bo.stocklevel_time <
> game().get_gametime() - 5 * 1000) {
> > +                                                     bo.stocklevel_ =
> > +
>  get_stocklevel_by_hint(static_cast<size_t>(bo.production_hint_));
> > +                                                     bo.stocklevel_time
> = game().get_gametime();
> >                                               }
> > +                                             prio = 0;
> > +                                             // if we need wood
> > +                                             if (bo.stocklevel_ < 50)
> > +                                                     prio =
> > +                                                        (50 -
> bo.stocklevel_) + bf->producers_nearby_.at(bo.production_hint_) * 5;
> > +
> > +                                             // if we just need some
> rangers to be on safe side
> > +                                             if (bo.total_count() < 2)
> > +                                                     prio += (60 -
> bf->trees_nearby_) * 3;
> > +                                             else if (bo.total_count()
> < bo.cnt_target_)
> > +                                                     prio += 30 +
> bf->producers_nearby_.at(bo.production_hint_) * 5;
> > +
> > +                                             if (kWoodDebug)
> > +                                                     log(" RANGERS
> BUILT debug: goal: %2d, existing: %2d, cutters nearby: %2d, "
> > +                                                         "trees around:
> %2d, stocklevel: %2d\n",
> > +                                                         bo.cnt_target_,
> > +
> bo.total_count(),
> > +
> bf->producers_nearby_.at(bo.production_hint_),
> > +
> bf->trees_nearby_,
> > +
> bo.stocklevel_);
> > +
> > +                                             if (kWoodDebug)
> > +                                                     log(" RANGERS
> BUILT debug: score: %2d \n", prio);
> > +
> >                                       } else if (gametime >
> kBaseInfrastructureTime and not
> >
>  new_buildings_stop_) {  // gamekeepers or so
> >                                               if (bo.stocklevel_time <
> game().get_gametime() - 5 * 1000) {
> > @@ -1163,13 +1174,20 @@
> >                                                       bo.stocklevel_time
> = game().get_gametime();
> >                                               }
> >
> > +                                             // especially for fish
> breeders
> > +                                             if (bo.need_water_)
> > +                                                     prio =
> bf->water_nearby_;
> > +
> > +                                             if (bo.total_count() == 0)
> > +                                                     prio += 5;
> > +
> >                                               if (bo.total_count() <
> bo.cnt_target_) {
> > -                                                     prio =
> bf->producers_nearby_.at(bo.production_hint_) * 10;
> > -                                                     prio =
> recalc_with_border_range(*bf, prio);
> > +                                                     prio +=
> bf->producers_nearby_.at(bo.production_hint_) * 10;
> > +                                                     prio +=
> recalc_with_border_range(*bf, prio);
> >
> >                                               } else if (bo.stocklevel_
> < 50 and not new_buildings_stop_) {
> > -                                                     prio =
> bf->producers_nearby_.at(bo.production_hint_) * 5;
> > -                                                     prio =
> recalc_with_border_range(*bf, prio);  // only for not wood producers_
> > +                                                     prio +=
> bf->producers_nearby_.at(bo.production_hint_) * 5;
> > +                                                     prio +=
> recalc_with_border_range(*bf, prio);  // only for not wood producers_
> >                                               } else
> >                                                       continue;
> >                                       }
> > @@ -1203,15 +1221,27 @@
> >                                       if ((bo.cnt_under_construction_ +
> bo.unoccupied_) > 0)
> >                                               continue;
> >
> > +                                     // if hunter and too little
> critters nearby skipping
> > +                                     if (bo.is_hunter_ and
> bf->critters_nearby_ < 5)
> > +                                             continue;
> > +                                     // similarly for fishers
> > +                                     if (bo.need_water_ and
> bf->fish_nearby_ <= 1)
> > +                                             continue;
> > +
> >                                       // first eliminate buildings
> needing water if there is short supplies
> > -                                     if (bo.need_water_ and
> bf->water_nearby_ < 3)
> > +                                     if (bo.need_water_ and
> bf->water_nearby_ < 4)
> >                                               continue;
> >
> >                                       if ((bo.is_basic_ or
> bo.prod_build_material_)and bo.total_count() == 0)
> >                                               prio = 150 +
> max_preciousness;
> > -                                     else if (game().get_gametime() <
> > -                                              kBaseInfrastructureTime or
> > -                                                 new_buildings_stop_)
>  // leave 15 minutes for basic infrastructure only
> > +                                     else if (bo.is_food_basic_ and
> game().get_gametime() >
> > +                                                 kPrimaryFoodStartTime
> and bo.total_count() ==
> > +                                              0) {
> > +                                             // log (" %1d: Suggesting
> basic_food %12s\n",pn,bo.name);
> > +                                             prio = 40 +
> max_preciousness;
> > +                                     } else if (game().get_gametime() <
> > +                                                kBaseInfrastructureTime
> or
> > +                                                   new_buildings_stop_)
>  // leave 15 minutes for basic infrastructure only
> >                                               continue;
> >                                       else if (((bo.is_basic_ or
> bo.prod_build_material_)and bo.total_count() <=
> >                                                 1)or(output_is_needed
> and bo.total_count() == 0))
> > @@ -1221,8 +1251,9 @@
> >                                                  1 +
> static_cast<int32_t>(mines_.size() + productionsites.size()) / 8;
> >
> >                                               if (bo.cnt_built_ >
> > -                                                 bo.cnt_target_ and not
> > -                                                    bo.space_consumer_)
>  // spaceconsumers_ can be built more then target
> > +                                                 bo.cnt_target_ and not(
> > +                                                    bo.space_consumer_
> or bo.is_food_basic_))  // spaceconsumers_ and basic_s
> > +
>                         // can be built more then target
> >                                                       continue;
> >
> >                                               if (bo.stocklevel_time <
> game().get_gametime() - 5 * 1000) {
> > @@ -1238,8 +1269,8 @@
> >                                               if (bo.stocklevel_ < 50) {
> >                                                       prio =
> max_preciousness + bulgarian_constant;
> >
> > -                                                     if
> (bo.space_consumer_)
> > -                                                             prio += 5;
> > +                                                     if
> (bo.space_consumer_)  // need to consider trees nearby
> > +                                                             prio += 20
> - (bf->trees_nearby_ / 3);
> >
> >                                                       if (not
> bo.space_consumer_)
> >                                                               prio -=
> bf->producers_nearby_.at(bo.outputs_.at(0)) *
> > @@ -1250,8 +1281,27 @@
> >
> >                                                       prio =
> recalc_with_border_range(*bf, prio);
> >
> > +                                                     if (bo.stocklevel_
> < 20)
> > +                                                             prio += 20
> - bo.stocklevel_;
> > +
> > +                                                     // fisher
> > +                                                     if
> (bo.need_water_) {
> > +                                                             prio +=
> bf->fish_nearby_ - 4;
> > +                                                             if
> (kHuntFishDebug)
> > +
> log(" Proposing %12s, fishes around: %2d\n", bo.name, bf->fish_nearby_);
> > +                                                     }
> > +
> > +                                                     // hunters
> > +                                                     if (bo.is_hunter_)
> {
> > +                                                             prio +=
> (bf->critters_nearby_ * 2) - 8;
> > +                                                             if
> (kHuntFishDebug)
> > +
> log(" Proposing %12s, critters*2-8 around: %2d\n",
> > +
>   bo.name,
> > +
>   bf->critters_nearby_);
> > +                                                     }
> > +
> >                                                       if
> (kProductionDebug or(kSpaceDebug and bo.space_consumer_))
> > -                                                             log("
> TDEBUG: %1d: proposing %-15s , on stock: %3d(<50), stat: %3d, "
> > +                                                             log("
> TDEBUG: %1d: proposing %-15s , stocklevel: %3d(<50), stat: %3d, "
> >
> "count: %2d/T:%2d, setting priority: %2d, on %3d %3d\n",
> >
> player_number(),
> >
> bo.name,
> > @@ -1266,10 +1316,9 @@
> >                                       } else if (bo.inputs_.size() > 0) {
> >                                               // to have two buildings
> from everything (intended for upgradeable buildings)
> >                                               // but I do not know how
> to identify such buildings
> > -                                             if (bo.cnt_built_ == 1
> > -                                                 and
> game().get_gametime() > 60 * 60 * 1000
> > -                                                 and
> !bo.desc->enhancements().empty()
> > -                                                 and !mines_.empty()) {
> > +                                             if (bo.cnt_built_ == 1 and
> game().get_gametime() >
> > +                                                                     60
> * 60 * 1000 and bo.desc->enhancements().size() >
> > +                                                                     0
> and mines_.size() > 0) {
> >                                                       prio =
> max_preciousness + bulgarian_constant;
> >                                               }
> >                                               // if output is needed and
> there are no idle buildings
> > @@ -1319,6 +1368,7 @@
> >                               }
> >                       }  // production sites done
> >                       else if (bo.type ==
> BuildingObserver::MILITARYSITE) {
> > +
> >                               if (military_boost > 1 and kMilitaryDebug)
> >                                       log(" TDEBUG: boosting: unowned
> land %d \n", bf->unowned_land_nearby_);
> >
> > @@ -1328,6 +1378,22 @@
> >                               if (near_enemy_b_buildings_stop and
> bf->enemy_nearby_)
> >                                       continue;
> >
> > +                             if (bf->enemy_nearby_ and
> bo.fighting_type_)
>
> Please use empty {} instead of ;
>
> > +                                     ;  // it is ok, go on
> > +                             else if (bf->unowned_mines_pots_nearby_ >
> > +                                      0 and(bo.mountain_conqueror_ or
> bo.expansion_type_))
> > +                                     ;  // it is ok, go on
> > +                             else if (bf->unowned_land_nearby_ and
> bo.expansion_type_) {
> > +                                     // decreasing probability for big
> buidlings
> > +                                     if (bo.desc->get_size() == 2 and
> gametime % 3 >= 1)
> > +                                             continue;
> > +                                     if (bo.desc->get_size() == 3 and
> gametime % 8 >= 1)
> > +                                             continue;
> > +                             }
> > +                             //;             // it is ok, go on
> > +                             else
> > +                                     continue;  // the building is not
> suitable for situation
> > +
> >                               if (bo.desc->get_size() ==
> >                                   3 and game().get_gametime() <
> >                                      15 * 60 * 1000)  // do not built
> fortresses in first half of hour of game
> > @@ -1337,7 +1403,7 @@
> >                                       continue;
> >
> >                               // not to build so many military buildings
> nearby
> > -                             if (!bf->enemy_nearby_ and
> bf->military_in_constr_nearby_ > 1)
> > +                             if (!bf->enemy_nearby_ and
> bf->military_in_constr_nearby_ > 0)
> >                                       continue;
> >
> >                               // here is to consider unowned potential
> mines
> > @@ -1387,6 +1453,11 @@
> >                               if (kMilitaryDebug and prio > 0)
> >                                       log(" NEW MILITARY:  candidate's
> final priority: %d \n", prio);
> >                       } else if (bo.type == BuildingObserver::WAREHOUSE)
> {
> > +
> > +                             // exclude spots on border
> > +                             if (bf->near_border_)
> > +                                     continue;
> > +
> >                               //  Build one warehouse for ~every 35
> productionsites and mines_.
> >                               //  Militarysites are slightly important
> as well, to have a bigger
> >                               //  chance for a warehouses (containing
> waiting soldiers or wares
> > @@ -1403,6 +1474,11 @@
> >                               // introduce check that there is no
> warehouse nearby to prevent to close placing
> >
> >                       } else if (bo.type ==
> BuildingObserver::TRAININGSITE) {
> > +
> > +                             // exclude spots on border
> > +                             if (bf->near_border_)
> > +                                     continue;
> > +
> >                               // build after 20 production sites and
> then after each 50 production site
> >                               if
> (static_cast<int32_t>((productionsites.size() + 30) / 50) >
> >                                      bo.total_count() and
> bo.cnt_under_construction_ ==
> > @@ -1439,7 +1515,7 @@
> >               update_all_mineable_fields(gametime);
> >               next_mine_construction_due_ = gametime +
> kIdleMineUpdateInterval;
> >
> > -             if (!mineable_fields.empty()) {
> > +             if (mineable_fields.size() > 0) {
> >
> >                       for (uint32_t i = 0; i < buildings.size() &&
> productionsites.size() > 8; ++i) {
> >                               BuildingObserver& bo = buildings.at(i);
> > @@ -1566,6 +1642,7 @@
> >               if (kWinnerDebug)
> >                       log(" TDEBUG:  no building picked up\n");
> >
> > +             mine = false;
> >               return false;
> >       }
> >
> > @@ -1575,7 +1652,7 @@
> >          game().map().get_fcoords(proposed_coords),
> game().get_gametime() + 120000);  // two minutes
> >       blocked_fields.push_back(blocked);
> >
> > -     if (best_building->type != BuildingObserver::MILITARYSITE)
> > +     if (not(best_building->type == BuildingObserver::MILITARYSITE))
> >               best_building->construction_decision_time_ = gametime;
> >       else  // very ugly hack here
> >               best_building->construction_decision_time_ = gametime -
> kBuildingMinInterval / 2;
> > @@ -1944,24 +2021,24 @@
> >       if ((next_productionsite_check_due_ > gametime) ||
> productionsites.empty())
> >               return false;
> >
> > -     next_productionsite_check_due_ = gametime + 5000;
> > +     next_productionsite_check_due_ = gametime + 4000;
> >
> > -     // Get link to productionsite that should be checked
> > -     ProductionSiteObserver& productionsite_observer =
> productionsites.front();
> > +     bool changed = false;
> > +     // Reorder and set new values; - better now because there are
> multiple returns in the function
> > +     productionsites.push_back(productionsites.front());
> >       productionsites.pop_front();
> >
> > -     ProductionSite* productionsite =
> productionsite_observer.site.get(game());
> > -     if (!productionsite) {
> > -             // Site has vanished.
> > -             return false;
> > -     }
> > -     // Push the back for future consideration.
> > -     productionsites.push_back(productionsite_observer);
> > -
> > -     bool changed = false;
> > +     // Get link to productionsite that should be checked
> > +     ProductionSiteObserver& site = productionsites.front();
> > +
> > +     // first we werify if site is working yet (can be unoccupied since
> the start)
> > +     if (!site.site->can_start_working()) {
> > +             site.unoccupied_till_ = game().get_gametime();
> > +     }
> > +
> >       // Get max radius of recursive workarea
> >       Workarea_Info::size_type radius = 0;
> > -     const Workarea_Info& workarea_info =
> productionsite_observer.bo->desc->m_workarea_info;
> > +     const Workarea_Info& workarea_info =
> site.bo->desc->m_workarea_info;
> >       container_iterate_const(Workarea_Info, workarea_info, i)
> >
> >       if (radius < i.current->first)
> > @@ -1971,43 +2048,43 @@
> >
> >       // do not dismantle same type of building too soon - to give some
> time to update statistics
> >       // yes it interferes with building updates, but not big problem
> here
> > -     if (productionsite_observer.bo->last_dismantle_time_ >
> game().get_gametime() - 30 * 1000)
> > +     if (site.bo->last_dismantle_time_ > game().get_gametime() - 30 *
> 1000)
> >               return false;
> >
> >       // Lumberjack / Woodcutter handling
> > -     if (productionsite_observer.bo->need_trees_) {
> > -             if (map.find_immovables(
> > -
>  Area<FCoords>(map.get_fcoords(productionsite->get_position()), radius),
> > -                    nullptr,
> > -
>  FindImmovableAttribute(Map_Object_Descr::get_attribute_id("tree"))) < 6) {
> > +     if (site.bo->need_trees_) {
> > +             if
> (map.find_immovables(Area<FCoords>(map.get_fcoords(site.site->get_position()),
> radius),
> > +                                     nullptr,
> > +
> FindImmovableAttribute(Map_Object_Descr::get_attribute_id("tree"))) <
> > +                 6) {
> >                       // Do not destruct the last lumberjack - perhaps
> some small trees are
> >                       // near, a forester will plant some trees or some
> new trees will seed
> >                       // in reach. Computer player_s can easily run out
> of wood if this check
> >                       // is not done.
> > -                     if (productionsite_observer.bo->cnt_built_ <=
> > +                     if (site.bo->cnt_built_ <=
> >                           3 + static_cast<int32_t>(mines_.size() +
> productionsites.size()) / 20) {
> >                               if (kWoodDebug)
> >                                       log(" TDEBUG: %1d: cutter without
> trees, but not dismantling due to low numbers of "
> >                                           "cutters (%2d)\n",
> >                                           player_number(),
> > -
> productionsite_observer.bo->cnt_built_);
> > +                                         site.bo->cnt_built_);
> >
> >                               return false;
> >                       }
> >
> > -                     if (productionsite->get_statistics_percent() <=
> 20) {
> > +                     if (site.site->get_statistics_percent() <= 20) {
> >                               // destruct the building and it's flag
> (via flag destruction)
> >                               // the destruction of the flag avoids that
> defaultAI will have too many
> >                               // unused roads - if needed the road will
> be rebuild directly.
> >                               // log (" TDEBUG: dismantling lumberjacks
> hut\n");
> > -
> productionsite_observer.bo->last_dismantle_time_ = game().get_gametime();
> > -
> flags_to_be_removed.push_back(productionsite->base_flag().get_position());
> > -
> game().send_player_dismantle(*productionsite);
> > +                             site.bo->last_dismantle_time_ =
> game().get_gametime();
> > +
> flags_to_be_removed.push_back(site.site->base_flag().get_position());
> > +                             game().send_player_dismantle(*site.site);
> >
> >                               if (kWoodDebug)
> >                                       log(" TDEBUG %1d: cutter without
> trees, dismantling..., remaining cutters: %2d\n",
> >                                           player_number(),
> > -
> productionsite_observer.bo->cnt_built_);
> > +                                         site.bo->cnt_built_);
> >
> >                               return true;
> >                       }
> > @@ -2017,16 +2094,16 @@
> >       }
> >
> >       // Wells handling
> > -     if (productionsite_observer.bo->mines_water_) {
> > -             if (productionsite_observer.built_time_ + 6 * 60 * 1000 <
> > -                    game().get_gametime() and
> productionsite->get_statistics_percent() ==
> > +     if (site.bo->mines_water_) {
> > +             if (site.unoccupied_till_ + 6 * 60 * 1000 <
> game().get_gametime()
> > +                                                         and
> site.site->get_statistics_percent() ==
> >                   0) {
> >                       if (kWellDebug)
> >                               log(" TDEBUG: dismantling Well,
> statistics: %3d,\n",
> > -
> productionsite->get_statistics_percent());
> > -                     productionsite_observer.bo->last_dismantle_time_ =
> game().get_gametime();
> > -
> flags_to_be_removed.push_back(productionsite->base_flag().get_position());
> > -                     game().send_player_dismantle(*productionsite);
> > +                                 site.site->get_statistics_percent());
> > +                     site.bo->last_dismantle_time_ =
> game().get_gametime();
> > +
> flags_to_be_removed.push_back(site.site->base_flag().get_position());
> > +                     game().send_player_dismantle(*site.site);
> >
> >                       return true;
> >               }
> > @@ -2034,39 +2111,39 @@
> >       }
> >
> >       // Quarry handling
> > -     if (productionsite_observer.bo->need_stones_) {
> > +     if (site.bo->need_stones_) {
> >               if (kQuarryDismDebug) {
> >                       log(" QUARRY at %3d x %3d: statistics: %3d/%3d,
> age: %5d(>360s), stones:%3d\n",
> > -                         productionsite->get_position().x,
> > -                         productionsite->get_position().y,
> > -                         productionsite->get_statistics_percent(),
> > -                         productionsite->get_crude_statistics(),
> > -                         (gametime -
> productionsite_observer.built_time_) / 1000,
> > +                         site.site->get_position().x,
> > +                         site.site->get_position().y,
> > +                         site.site->get_statistics_percent(),
> > +                         site.site->get_crude_statistics(),
> > +                         (gametime - site.unoccupied_till_) / 1000,
> >                           map.find_immovables(
> > -
>  Area<FCoords>(map.get_fcoords(productionsite->get_position()), radius),
> > +
>  Area<FCoords>(map.get_fcoords(site.site->get_position()), radius),
> >                              nullptr,
> >
>  FindImmovableAttribute(Map_Object_Descr::get_attribute_id("stone"))));
> >               }
> >
> >               if (map.find_immovables(
> > -
>  Area<FCoords>(map.get_fcoords(productionsite->get_position()), radius),
> > +
>  Area<FCoords>(map.get_fcoords(site.site->get_position()), radius),
> >                      nullptr,
> >
>  FindImmovableAttribute(Map_Object_Descr::get_attribute_id("stone"))) == 0)
> {
> >                       // destruct the building and it's flag (via flag
> destruction)
> >                       // the destruction of the flag avoids that
> defaultAI will have too many
> >                       // unused roads - if needed the road will be
> rebuild directly.
> > -
> flags_to_be_removed.push_back(productionsite->base_flag().get_position());
> > -                     game().send_player_dismantle(*productionsite);
> > +
> flags_to_be_removed.push_back(site.site->base_flag().get_position());
> > +                     game().send_player_dismantle(*site.site);
> >                       return true;
> >               }
> >
> > -             if (productionsite_observer.built_time_ + 6 * 60 * 1000 <
> > -                    game().get_gametime() and
> productionsite->get_statistics_percent() ==
> > +             if (site.unoccupied_till_ + 6 * 60 * 1000 <
> game().get_gametime()
> > +                                                         and
> site.site->get_statistics_percent() ==
> >                   0) {
> >                       // it is possible that there are stones but quary
> is not able to mine them
> > -                     productionsite_observer.bo->last_dismantle_time_ =
> game().get_gametime();
> > -
> flags_to_be_removed.push_back(productionsite->base_flag().get_position());
> > -                     game().send_player_dismantle(*productionsite);
> > +                     site.bo->last_dismantle_time_ =
> game().get_gametime();
> > +
> flags_to_be_removed.push_back(site.site->base_flag().get_position());
> > +                     game().send_player_dismantle(*site.site);
> >
> >                       return true;
> >               }
> > @@ -2075,57 +2152,55 @@
> >       }
> >
> >       // All other SPACE_CONSUMERS without input and above target_count
> > -     if (kSpaceDebug and productionsite_observer.bo->space_consumer_
> and not
> > -            productionsite_observer.bo->plants_trees_)
> > +     if (kSpaceDebug and site.bo->space_consumer_ and not
> site.bo->plants_trees_)
> >               log(" TDEBUG: space consumer here: %15s at %3d x %3d:
> statistics: %3d, age: %5d(>360s)\n",
> > -                 productionsite_observer.bo->name,
> > -                 productionsite->get_position().x,
> > -                 productionsite->get_position().y,
> > -                 productionsite->get_statistics_percent(),
> > -                 (gametime - productionsite_observer.built_time_) /
> 1000);
> > +                 site.bo->name,
> > +                 site.site->get_position().x,
> > +                 site.site->get_position().y,
> > +                 site.site->get_statistics_percent(),
> > +                 (gametime - site.unoccupied_till_) / 1000);
> >
> > -     if (productionsite_observer.bo->inputs_.empty()  // does not
> consume anything
> > -         and productionsite_observer.bo->production_hint_ ==
> > +     if (site.bo->inputs_.empty()  // does not consume anything
> > +         and site.bo->production_hint_ ==
> >           -1  // not a renewing building (forester...)
> > -               and productionsite_observer.built_time_ +
> > +               and site.unoccupied_till_ +
> >                 6 * 60 * 1000 <
> > -            game().get_gametime()                    // > 10 minutes old
> > -            and productionsite->can_start_working()  // building is
> occupied
> > -            and productionsite_observer.bo->space_consumer_ and not
> > -               productionsite_observer.bo->plants_trees_) {
> > -             if (productionsite_observer.bo->cnt_built_ >
> productionsite_observer.bo->cnt_target_) {
> > -                     if (productionsite_observer.bo->stocklevel_time <
> game().get_gametime() - 5 * 1000) {
> > -                             productionsite_observer.bo->stocklevel_ =
> get_stocklevel(*productionsite_observer.bo);
> > -
> productionsite_observer.bo->stocklevel_time = game().get_gametime();
> > +            game().get_gametime()               // > 10 minutes old
> > +            and site.site->can_start_working()  // building is occupied
> > +            and site.bo->space_consumer_ and not
> site.bo->plants_trees_) {
> > +             if (site.bo->cnt_built_ > site.bo->cnt_target_) {
> > +                     if (site.bo->stocklevel_time <
> game().get_gametime() - 5 * 1000) {
> > +                             site.bo->stocklevel_ = get_stocklevel(*
> site.bo);
> > +                             site.bo->stocklevel_time =
> game().get_gametime();
> >                       }
> >
> >                       if (kSpaceDebug)
> >                               log(" TDEBUG: considering dismantle of
> space consumer: %15s, count %2d/T:%2d, stock "
> >                                   "level:%3d(>100)\n",
> > -                                 productionsite_observer.bo->name,
> > -                                 productionsite_observer.bo->cnt_built_,
> > -
> productionsite_observer.bo->cnt_target_,
> > -
> productionsite_observer.bo->stocklevel_);
> > +                                 site.bo->name,
> > +                                 site.bo->cnt_built_,
> > +                                 site.bo->cnt_target_,
> > +                                 site.bo->stocklevel_);
> >
> > -                     if (productionsite->get_statistics_percent()<
> > -                            95 and
> productionsite_observer.bo->stocklevel_> 100) {  // production stats == 0%
> > -
> productionsite_observer.bo->last_dismantle_time_ = game().get_gametime();
> > -
> flags_to_be_removed.push_back(productionsite->base_flag().get_position());
> > -
> game().send_player_dismantle(*productionsite);
> > +                     if (site.site->get_statistics_percent()<
> > +                            95 and site.bo->stocklevel_> 100) {  //
> production stats == 0%
> > +                             site.bo->last_dismantle_time_ =
> game().get_gametime();
> > +
> flags_to_be_removed.push_back(site.site->base_flag().get_position());
> > +                             game().send_player_dismantle(*site.site);
> >                               return true;
> >                       }
> >               }
> >
> > -             if (productionsite->get_statistics_percent() <= 20) {
> > +             if (site.site->get_statistics_percent() <= 20) {
> >                       if (kSpaceDebug)
> >                               log(" TDEBUG: dismantling: %15s at %3d x
> %3d: due to low performance: %2d\n",
> > -                                 productionsite_observer.bo->name,
> > -                                 productionsite->get_position().x,
> > -                                 productionsite->get_position().y,
> > -
> productionsite->get_statistics_percent());
> > +                                 site.bo->name,
> > +                                 site.site->get_position().x,
> > +                                 site.site->get_position().y,
> > +                                 site.site->get_statistics_percent());
> >
> > -
> flags_to_be_removed.push_back(productionsite->base_flag().get_position());
> > -                     game().send_player_dismantle(*productionsite);
> > +
> flags_to_be_removed.push_back(site.site->base_flag().get_position());
> > +                     game().send_player_dismantle(*site.site);
> >                       return true;
> >               }
> >
> > @@ -2133,61 +2208,103 @@
> >       }
> >
> >       // buildings with inputs_, checking if we can a dismantle some due
> to low performance
> > -     if (productionsite_observer.bo->inputs_.size() > 0 and
> productionsite_observer.bo->cnt_built_ >=
> > -         3 and productionsite_observer.bo->current_stats_ < 30) {
> > +     if (site.bo->inputs_.size() > 0 and site.bo->cnt_built_ >=
> > +         3 and site.site->can_start_working() and site.site
> > +               ->get_statistics_percent()<25 and(game().get_gametime()
> - site.unoccupied_till_)> 5 *
> > +            60 * 1000 and site.bo->current_stats_ <
> > +         50) {
> >               if (kIdleDismantle)
> >                       log(" kIdleDismantle: dismantling due to too many
> buildings: %15s at %3d x %3d, total "
> > -                         "counts: %2d, stat: %2d\n",
> > -                         productionsite_observer.bo->name,
> > -                         productionsite->get_position().x,
> > -                         productionsite->get_position().y,
> > -                         productionsite_observer.bo->cnt_built_,
> > -                         productionsite_observer.bo->current_stats_);
> > -             productionsite_observer.bo->last_dismantle_time_ =
> game().get_gametime();
> > -
> flags_to_be_removed.push_back(productionsite->base_flag().get_position());
> > -             game().send_player_dismantle(*productionsite);
> > +                         "counts: %2d, stat: %2d/%3d\n",
> > +                         site.bo->name,
> > +                         site.site->get_position().x,
> > +                         site.site->get_position().y,
> > +                         site.bo->cnt_built_,
> > +                         site.site->get_statistics_percent(),
> > +                         site.bo->current_stats_ < 50);
> > +             site.bo->last_dismantle_time_ = game().get_gametime();
> > +
> flags_to_be_removed.push_back(site.site->base_flag().get_position());
> > +             game().send_player_dismantle(*site.site);
> > +             return true;
> > +     }
> > +
> > +     // remaining buildings without inputs and not supporting ones
> (fishers only left probably and
> > +     // huters)
> > +     // first if is only for log, second one is "executive"
> > +     if (kHuntFishDebug and site.bo->inputs_.size() ==
>
> do not use size() == 0 instead use empty() which is constant time for all
> containers. Same comment for a few cases elsewhere in this file.
>
> > +         0 and site.site->can_start_working() and not
> site.bo->space_consumer_ and
> > +               site.bo->production_hint_ < 0 and
> site.site->get_statistics_percent() <
> > +            50 and((game().get_gametime() - site.unoccupied_till_) > 5
> * 60 * 1000)) {
> > +             if (kIdleDismantle)
> > +                     log(" kIdleDismantle: Fisher+Hunters: considering
> dismantle due to too low "
> > +                         "utilization: %15s at %3d x %3d, total "
> > +                         " stat: %2d, age: %4d\n",
> > +                         site.bo->name,
> > +                         site.site->get_position().x,
> > +                         site.site->get_position().y,
> > +                         site.site->get_statistics_percent(),
> > +                         (game().get_gametime() -
> site.unoccupied_till_) / 1000 / 60);
> > +     }
> > +     if (site.bo->inputs_.size() ==
> > +         0 and site.bo->production_hint_ <
> > +            0 and site.site->can_start_working()
> > +            and not site.bo->space_consumer_ and
> site.site->get_statistics_percent() <
> > +            10 and((game().get_gametime() - site.built_time_) > 10 * 60
> * 1000)) {
> > +             if (kIdleDismantle)
> > +                     log(" kIdleDismantle: dismantling due to too low
> utilization: %15s at %3d x %3d, total "
> > +                         " stat: %2d, age: %4d\n",
> > +                         site.bo->name,
> > +                         site.site->get_position().x,
> > +                         site.site->get_position().y,
> > +                         site.site->get_statistics_percent(),
> > +                         (game().get_gametime() - site.built_time_) /
> 1000 / 60);
> > +             site.bo->last_dismantle_time_ = game().get_gametime();
> > +
> flags_to_be_removed.push_back(site.site->base_flag().get_position());
> > +             game().send_player_dismantle(*site.site);
> >               return true;
> >       }
> >
> >       // supporting productionsites (rangers)
> >       // stop/start them based on stock avaiable
> > -     if (productionsite_observer.bo->production_hint_ >= 0) {
> > -             if (productionsite_observer.bo->stocklevel_time <
> game().get_gametime() - 5 * 1000) {
> > -                     productionsite_observer.bo->stocklevel_ =
> > -
>  get_stocklevel_by_hint(productionsite_observer.bo->production_hint_);
> > -                     productionsite_observer.bo->stocklevel_time =
> game().get_gametime();
> > +     if (site.bo->production_hint_ >= 0) {
> > +             // if (kStandbyDebug) log ("  TDEBUG:
> check_productionsites(): testing building
> > +             // %s\n",site.bo->name);
> > +             if (site.bo->stocklevel_time < game().get_gametime() - 5 *
> 1000) {
> > +                     site.bo->stocklevel_ =
> get_stocklevel_by_hint(site.bo->production_hint_);
> > +                     site.bo->stocklevel_time = game().get_gametime();
> >               }
> >
> > +             uint16_t score = site.bo->stocklevel_;
> > +
> >               if (kStandbyDebug)
> >                       log("  TDEBUG: standby review: %-16s(%dx):stock
> level: %3d, status: %s\n",
> > -                         productionsite_observer.bo->name,
> > -                         productionsite_observer.bo->cnt_built_,
> > -                         productionsite_observer.bo->stocklevel_,
> > -                         productionsite->is_stopped() ? "stopped" :
> "running");
> > +                         site.bo->name,
> > +                         site.bo->cnt_built_,
> > +                         site.bo->stocklevel_,
> > +                         site.site->is_stopped() ? "stopped" :
> "running");
> >
> > -             if (productionsite_observer.bo->stocklevel_ > 200 and
> productionsite_observer.bo->cnt_built_ >
> > -                 productionsite_observer.bo->cnt_target_) {
> > +             if (score > 200 and site.bo->cnt_built_ >
> site.bo->cnt_target_) {
> >                       if (kStandbyDebug)
> >                               log("   * dismantling the building\n");
> >
> > -                     productionsite_observer.bo->last_dismantle_time_ =
> game().get_gametime();
> > -
> flags_to_be_removed.push_back(productionsite->base_flag().get_position());
> > -                     game().send_player_dismantle(*productionsite);
> > +                     site.bo->last_dismantle_time_ =
> game().get_gametime();
> > +
> flags_to_be_removed.push_back(site.site->base_flag().get_position());
> > +                     game().send_player_dismantle(*site.site);
> >                       return true;
> >               }
> >
> > -             if (productionsite_observer.bo->stocklevel_ > 150 and not
> productionsite->is_stopped()) {
> > +             if (score > 150 and not site.site->is_stopped()) {
> >                       if (kStandbyDebug)
> >                               log("   * stopping building\n");
> >
> > -
> game().send_player_start_stop_building(*productionsite);
> > +                     game().send_player_start_stop_building(*site.site);
> >               }
> >
> > -             if (productionsite_observer.bo->stocklevel_ < 100 and
> productionsite->is_stopped()) {
> > +             if (score < 100 and site.site->is_stopped()) {
> >                       if (kStandbyDebug)
> >                               log("   * starting building\n");
> >
> > -
> game().send_player_start_stop_building(*productionsite);
> > +                     game().send_player_start_stop_building(*site.site);
> >               }
> >       }
> >
> > @@ -2197,12 +2314,12 @@
> >       // statistics percents are decisive
> >
> >       // do not upgrade if current building is only one in operation
> > -     if ((productionsite_observer.bo->cnt_built_ -
> productionsite_observer.bo->unoccupied_) <= 1)
> > +     if ((site.bo->cnt_built_ - site.bo->unoccupied_) <= 1)
> >               return false;
> >
> >       // Check whether building is enhanceable and if wares of the
> enhanced
> >       // buildings are needed. If yes consider an upgrade.
> > -     std::set<Building_Index> enhancements =
> productionsite->enhancements();
> > +     std::set<Building_Index> enhancements = site.site->enhancements();
> >       int32_t maxprio = 0;
> >       Building_Index enbld;  // to get rid of this
> >       BuildingObserver* bestbld = nullptr;
> > @@ -2222,23 +2339,22 @@
> >                               continue;
> >
> >                       // don't upgrade without workers
> > -                     if (!productionsite->has_workers(*x.current,
> game()))
> > +                     if (!site.site->has_workers(*x.current, game()))
> >                               continue;
> >
> >                       // forcing first upgrade
> > -                     if ((en_bo.cnt_under_construction_ +
> en_bo.cnt_built_ + en_bo.unoccupied_) == 0
> > -                         and (productionsite_observer.bo->cnt_built_ -
> > -                               productionsite_observer.bo->unoccupied_)
> >= 1
> > -                         and (game().get_gametime() -
> productionsite_observer.built_time_) > 30 * 60 * 1000
> > -                         and !mines_.empty()) {
> > +                     if ((en_bo.cnt_under_construction_ +
> en_bo.cnt_built_ + en_bo.unoccupied_) ==
> > +                         0 and(site.bo->cnt_built_ -
> site.bo->unoccupied_) >=
> > +                            1 and(game().get_gametime() -
> site.unoccupied_till_) >
> > +                            30 * 60 * 1000 and mines_.size() > 0) {
> >                               if (kUpgradeDebug)
> >                                       log(" UPGRADE: upgrading (forcing
> as first) %12s at %3d x %3d: age %d min.\n",
> > -
> productionsite_observer.bo->name,
> > -
> productionsite->get_position().x,
> > -
> productionsite->get_position().y,
> > -                                         (game().get_gametime() -
> productionsite_observer.built_time_) / 60000);
> > +                                         site.bo->name,
> > +                                         site.site->get_position().x,
> > +                                         site.site->get_position().y,
> > +                                         (game().get_gametime() -
> site.unoccupied_till_) / 60000);
> >
> > -
> game().send_player_enhance_building(*productionsite, (*x.current));
> > +
> game().send_player_enhance_building(*site.site, (*x.current));
> >                               return true;
> >                       }
> >
> > @@ -2260,16 +2376,15 @@
> >                       int32_t prio = 0;
> >
> >                       if (en_bo.current_stats_ > 65) {
> > -                             prio = en_bo.current_stats_ -
> > -
>  productionsite_observer.bo->current_stats_;  // priority for enhancement
> > +                             prio = en_bo.current_stats_ -
> site.bo->current_stats_;  // priority for enhancement
> >                               prio += en_bo.current_stats_ - 65;
> >
> >                               if (kUpgradeDebug)
> >                                       log(" UPGRADE:  proposing upgrade
> (non-first building) %12s at %3d x %3d: prio: "
> >                                           "%2d, target statistics:
> %2d\n",
> > -
> productionsite_observer.bo->name,
> > -
> productionsite->get_position().x,
> > -
> productionsite->get_position().y,
> > +                                         site.bo->name,
> > +                                         site.site->get_position().x,
> > +                                         site.site->get_position().y,
> >                                           prio,
> >                                           en_bo.current_stats_);
> >                       }
> > @@ -2288,7 +2403,7 @@
> >               if (kUpgradeDebug)
> >                       log(" UPGRADE:   upgrading %15s(as non first)\n",
> bestbld->name);
> >
> > -             game().send_player_enhance_building(*productionsite,
> enbld);
> > +             game().send_player_enhance_building(*site.site, enbld);
> >               bestbld->construction_decision_time_ = gametime;
> >               changed = true;
> >       }
> > @@ -2307,34 +2422,40 @@
> >               return false;
> >
> >       next_mine_check_due_ = gametime + 10000;  // 10 seconds is enough
> > +     // Reorder and set new values; - due to returns within the function
> > +     mines_.push_back(mines_.front());
> > +     mines_.pop_front();
> >       // also statistics must be recalculated
> >       // Get link to productionsite that should be checked
> > -     ProductionSiteObserver& productionsite_observer = mines_.front();
> > -     mines_.pop_front();
> > -
> > -     ProductionSite* mine = productionsite_observer.site.get(game());
> > -     if (!mine) {
> > -             // Building has vanished.
> > -             return false;
> > -     }
> > -
> > +     ProductionSiteObserver& site = mines_.front();
> >       Map& map = game().map();
> > -     Field* field = map.get_fcoords(mine->get_position()).field;
> > -     // Reorder and set new values; - due to returns within the function
> > -     mines_.push_back(productionsite_observer);
> > +     Field* field = map.get_fcoords(site.site->get_position()).field;
> >
> >       if (kMinesUpdateDebug)
> >               log(" MINES_UPDATE: %1d: reviewing %-15s at %3dx%3d,
> statistics: %3d, left resources: %2d\n",
> >                   player_number(),
> > -                 productionsite_observer.bo->name,
> > -                 mine->get_position().x,
> > -                 mine->get_position().y,
> > -                 mine->get_statistics_percent(),
> > +                 site.bo->name,
> > +                 site.site->get_position().x,
> > +                 site.site->get_position().y,
> > +                 site.site->get_statistics_percent(),
> >                   field->get_resources_amount());
> >
> > +     // first get rid of mines that are missing workers for some time
> (5 minutes)
> > +     // released worker (if any) can be usefull elsewhere !
> > +     if (site.built_time_ + 5 * 60 * 1000 < gametime and not
> site.site->can_start_working()) {
> > +             if (kMinesUpdateDebug)
> > +                     log(" MINES_UPDATE: Dismantling due to missing
> workers: %12s at %3d %3d\n",
> > +                         site.bo->name,
> > +                         site.site->get_position().x,
> > +                         site.site->get_position().y);
> > +
> flags_to_be_removed.push_back(site.site->base_flag().get_position());
> > +             game().send_player_dismantle(*site.site);
> > +             return true;
> > +     }
> > +
> >       // It takes some time till performance gets to 0
> >       // so I use 40% as a limit to check if there are some resources
> left
> > -     if (mine->get_statistics_percent() > 40)
> > +     if (site.site->get_statistics_percent() > 40)
> >               return false;
> >
> >       // Check if mine ran out of resources
> > @@ -2344,8 +2465,8 @@
> >               // destruct the building and it's flag (via flag
> destruction)
> >               // the destruction of the flag avoids that defaultAI will
> have too many
> >               // unused roads - if needed the road will be rebuild
> directly.
> > -
> flags_to_be_removed.push_back(mine->base_flag().get_position());
> > -             game().send_player_dismantle(*mine);
> > +
> flags_to_be_removed.push_back(site.site->base_flag().get_position());
> > +             game().send_player_dismantle(*site.site);
> >
> >               if (kMinesUpdateDebug)
> >                       log(" MINES_UPDATE: Dismantling...\n");
> > @@ -2354,7 +2475,7 @@
> >       }
> >
> >       // Check whether building is enhanceable. If yes consider an
> upgrade.
> > -     std::set<Building_Index> enhancements = mine->enhancements();
> > +     std::set<Building_Index> enhancements = site.site->enhancements();
> >       int32_t maxprio = 0;
> >       Building_Index enbld;
> >       BuildingObserver* bestbld = nullptr;
> > @@ -2387,8 +2508,8 @@
> >                               continue;
> >
> >                       // Check if mine needs an enhancement to mine more
> resources
> > -                     uint8_t const until =
> field->get_starting_res_amount() *
> > -                                           (100 -
> productionsite_observer.bo->mines_percent_) / 100;
> > +                     uint8_t const until =
> > +                        field->get_starting_res_amount() * (100 -
> site.bo->mines_percent_) / 100;
> >
> >                       if (kMinesUpdateDebug)
> >                               log(" MINES_UPDATE:    until:%3d ?>,
> current: %3d\n", until, current);
> > @@ -2412,7 +2533,7 @@
> >
> >       // Enhance if enhanced building is useful
> >       if (maxprio > 0) {
> > -             game().send_player_enhance_building(*mine, enbld);
> > +             game().send_player_enhance_building(*site.site, enbld);
> >               bestbld->construction_decision_time_ = gametime;
> >               changed = true;
> >
> > @@ -2420,9 +2541,6 @@
> >                       log(" MINES_UPDATE:    ..enhancing\n");
> >       }
> >
> > -     //// Reorder and set new values;
> > -     // mines_.push_back(mines_.front());
> > -     // mines_.pop_front();
> >       return changed;
> >  }
> >
> > @@ -2439,7 +2557,7 @@
> >       }
> >
> >       if (kStockDebug)
> > -             log(" TDEBUG: stock : %3u for hint: %2" PRIuS ", time:
> %3d\n",
> > +             log(" TDEBUG: stock : %3d for hint: %2d, time: %3d\n",
> >                   count,
> >                   hintoutput,
> >                   game().get_gametime() / 1000);
> > @@ -2518,10 +2636,12 @@
> >       uint32_t const vision = ms->vision_range();
> >       FCoords f = map.get_fcoords(ms->get_position());
> >       // look if there is any enemy land nearby
> > -     FindNodeEnemy find_enemy(player, game());
> > +     // FindNodeEnemy find_enemy(player, game());
> > +     // look if there is any enemies building
> > +     FindNodeEnemiesBuilding find_enemy(player, game());
> >
> > -     // first if there are enemies nearby
> > -     if (map.find_fields(Area<FCoords>(f, vision), nullptr, find_enemy)
> == 0) {
> > +     // first if there are enemies nearby, check for buildings not land
> > +     if (map.find_fields(Area<FCoords>(f, vision + 2), nullptr,
> find_enemy) == 0) {
> >               // If no enemy in sight - decrease the number of stationed
> soldiers
> >               // as long as it is > 1 - BUT take care that there is a
> warehouse in the
> >               // same economy where the thrown out soldiers can go to.
> > @@ -2579,10 +2699,11 @@
> >               uint32_t const k = ms->soldierCapacity();
> >
> >               if (j > k)
> > -                     game().send_player_change_soldier_capacity(*ms, j
> - k);
> > +                     // game().send_player_change_soldier_capacity(*ms,
> j - k);
> >
> > -             if (MilitarySite::kPrefersHeroes !=
> ms->get_soldier_preference())
> > -
> game().send_player_militarysite_set_soldier_preference(*ms,
> MilitarySite::kPrefersHeroes);
> > +                     if (MilitarySite::kPrefersHeroes !=
> ms->get_soldier_preference())
> > +
> game().send_player_militarysite_set_soldier_preference(
> > +                                *ms, MilitarySite::kPrefersHeroes);
> >
> >               changed = true;
> >       }
> > @@ -2606,7 +2727,7 @@
> >   */
> >  int32_t DefaultAI::recalc_with_border_range(const BuildableField& bf,
> int32_t prio) {
> >       // Prefer building space in the inner land.
> > -     prio /= (1 + (bf.unowned_land_nearby_ / 4));
> > +     // prio /= (1 + (bf.unowned_land_nearby_ / 4));
>
> remove commented line.
>
> >
> >       if (bf.unowned_land_nearby_ > 15)
> >               prio -= (bf.unowned_land_nearby_ - 15);
> > @@ -2764,6 +2885,7 @@
> >                       productionsites.back().site =
> &ref_cast<ProductionSite, Building>(b);
> >                       productionsites.back().bo = &bo;
> >                       productionsites.back().built_time_ =
> game().get_gametime();
> > +                     productionsites.back().unoccupied_till_ =
> game().get_gametime();
> >                       productionsites.back().stats_zero_ = 0;
> >
> >                       for (uint32_t i = 0; i < bo.outputs_.size(); ++i)
> > @@ -2775,6 +2897,7 @@
> >                       mines_.push_back(ProductionSiteObserver());
> >                       mines_.back().site = &ref_cast<ProductionSite,
> Building>(b);
> >                       mines_.back().bo = &bo;
> > +                     mines_.back().built_time_ = game().get_gametime();
> >
> >                       for (uint32_t i = 0; i < bo.outputs_.size(); ++i)
> >                               ++wares.at(bo.outputs_.at(i)).producers_;
> > @@ -2786,6 +2909,7 @@
> >                       militarysites.back().site =
> &ref_cast<MilitarySite, Building>(b);
> >                       militarysites.back().bo = &bo;
> >                       militarysites.back().checks = bo.desc->get_size();
> > +                     militarysites.back().enemies_nearby = true;
> >               } else if (bo.type == BuildingObserver::WAREHOUSE)
> >                       ++numof_warehouses_;
> >       }
> > @@ -2796,6 +2920,7 @@
> >       BuildingObserver& bo = get_building_observer(b.name().c_str());
> >
> >       if (bo.type == BuildingObserver::CONSTRUCTIONSITE) {
> > +             // log (" TDEBUG: We lost constructionsite\n");
>
> remove commented line.
>
> >               BuildingObserver& target_bo = get_building_observer(
> >                  ref_cast<ConstructionSite const, Building
> const>(b).building().name().c_str());
> >               --target_bo.cnt_under_construction_;
> > @@ -2804,10 +2929,13 @@
> >               --bo.cnt_built_;
> >
> >               if (bo.type == BuildingObserver::PRODUCTIONSITE) {
> > +
>
> remove commented lines.
>
> > +                     // log (" TDEBUG: We lost productionsite: %s\n",
> b.name().c_str());
> > +
> >                       for (std::list<ProductionSiteObserver>::iterator i
> = productionsites.begin();
> >                            i != productionsites.end();
> >                            ++i)
> > -                             if (i->site.get(game()) == &b) {
> > +                             if (i->site == &b) {
> >                                       productionsites.erase(i);
> >                                       break;
> >                               }
> > @@ -2820,7 +2948,7 @@
> >               } else if (bo.type == BuildingObserver::MINE) {
> >                       for (std::list<ProductionSiteObserver>::iterator i
> = mines_.begin(); i != mines_.end();
> >                            ++i)
> > -                             if (i->site.get(game()) == &b) {
> > +                             if (i->site == &b) {
> >                                       mines_.erase(i);
> >                                       break;
> >                               }
> > @@ -2881,81 +3009,230 @@
> >       if (militarysites.empty())
> >               return false;
> >
> > -     Map& map = game().map();
> > +     // First we iterate over all players and define which ones (if any)
> > +     // are attackable (comparing overal strength)
> > +     // counting players in game
> > +     uint32_t plr_in_game = 0;
> > +     std::vector<bool> player_attackable;
> > +     Player_Number const nr_players = game().map().get_nrplayers();
> > +     player_attackable.resize(nr_players);
> > +     bool any_attackable = false;
> > +     bool any_attacked = false;
> >       uint16_t const pn = player_number();
> > -     // Check next militarysite
> > -     MilitarySite* ms = militarysites.front().site;
> > -     uint32_t const vision = ms->vision_range();
> > -     FCoords f = map.get_fcoords(ms->get_position());
> > -     Building* target = ms;  // dummy initialisation to silence the
> compiler
> > -     int32_t chance = 0;
> > -     uint32_t attackers = 0;
> > -     uint8_t retreat = ms->owner().get_retreat_percentage();
> > -     // Search in a radius of the vision of the militarysite and collect
> > -     // information about immovables in the area
> > -     std::vector<ImmovableFound> immovables;
> > -     map.find_immovables(Area<FCoords>(f, vision), &immovables,
> FindImmovableAttackable());
> > -
> > -     for (uint32_t j = 0; j < immovables.size(); ++j)
> > -             if (upcast(MilitarySite, bld, immovables.at(j).object)) {
> > -                     if (!player->is_hostile(bld->owner()))
> > -                             continue;
> > -
> > -                     if (bld->canAttack()) {
> > -                             int32_t ta =
> player->findAttackSoldiers(bld->base_flag());
> > -
> > -                             if (type == NORMAL)
> > -                                     ta = ta * 2 / 3;
> > -
> > -                             if (ta < 1)
> > -                                     continue;
> > -
> > -                             int32_t const tc = ta -
> bld->presentSoldiers().size();
> > -
> > -                             if (tc > chance) {
> > -                                     target = bld;
> > -                                     chance = tc;
> > -                                     attackers = ta;
> > -                             }
> > -                     }
> > -             } else if (upcast(Warehouse, wh, immovables.at(j).object))
> {
> > -                     if (!player->is_hostile(wh->owner()))
> > -                             continue;
> > -
> > -                     if (wh->canAttack()) {
> > -                             int32_t ta =
> player->findAttackSoldiers(wh->base_flag());
> > -
> > -                             if (ta < 1)
> > -                                     continue;
> > -
> > -                             // extra priority push!
> > -                             int32_t tc = ta * 2;
> > -
> > -                             if (tc > chance) {
> > -                                     target = wh;
> > -                                     chance = tc;
> > -                                     attackers = ta;
> > -                             }
> > -                     }
> > -             }
> > -
> > -     // Reenque militarysite at the end of list
> > -     militarysites.push_back(militarysites.front());
> > -     militarysites.pop_front();
> > -
> > -     // Return if chance to win is too low
> > -     if (chance < 3) {
> > -             next_attack_consideration_due_ = gametime % 7 * 1000 +
> gametime;
> > +
> > +     // defining treshold ratio of own_strenght/enemy's_strength
> > +     uint32_t treshold_ratio = 100;
> > +     if (type == AGGRESSIVE)
> > +             treshold_ratio = 80;
> > +     if (type == DEFENSIVE)
> > +             treshold_ratio = 120;
> > +
> > +     iterate_players_existing_novar(p, nr_players, game())++
> plr_in_game;
> > +
> > +     // receiving games statistics and parsing it (reading latest entry)
> > +     const Game::General_Stats_vector& genstats =
> game().get_general_statistics();
> > +     for (uint8_t j = 1; j <= plr_in_game; ++j) {
> > +             if (pn == j) {
> > +                     player_attackable[j - 1] = false;
> > +                     continue;
> > +             }
> > +
> > +             if (genstats[j - 1].miltary_strength.back() == 0) {
> > +                     // to avoid improbable zero division
> > +                     player_attackable[j - 1] = true;
> > +                     any_attackable = true;
> > +             } else if ((genstats[pn - 1].miltary_strength.back() * 100
> /
> > +                         genstats[j - 1].miltary_strength.back()) >
> treshold_ratio) {
> > +                     player_attackable[j - 1] = true;
> > +                     any_attackable = true;
> > +             } else {
> > +                     player_attackable[j - 1] = false;
> > +             }
> > +             if (kAttackDebug)
> > +                     log(" %2d: %s player %2d (strength: pl: %3d vs en:
> %3d))\n",
> > +                         pn,
> > +                         player_attackable[j - 1] ? "can attack" : "can
> not attack",
> > +                         j,
> > +                         genstats[pn - 1].miltary_strength.back(),
> > +                         genstats[j - 1].miltary_strength.back());
> > +     }
> > +
> > +     if (not any_attackable) {
> > +             if (kAttackDebug)
> > +                     log("  %2d: No attackable enemy...
> returning...\n", pn);
> > +             next_attack_consideration_due_ = 120 * 1000 + (gametime %
> 30 + 2) * 1000 + gametime;
> >               return false;
> >       }
> >
> > -     if (ms->owner().is_retreat_change_allowed()) {
> > -             // \todo Player is allowed to modify his retreat value
> > +     // the logic of attacking is to pick n military buildings - random
> ones
> > +     // and test them for possible attack
> > +     const uint16_t attempts = militarysites.size() / 6 + 1;
> > +     Map& map = game().map();
> > +
> > +     uint16_t position = 0;
> > +     for (uint32_t i = 0; i < attempts && any_attacked == false; ++i) {
> > +             position = (game().get_gametime() + (3 * i)) %
> militarysites.size();
> > +
> > +             if (kAttackDebug)
> > +                     log("  %2d: Attack consideration #%1d: picking
> building: %2d/%2d\n",
> > +                         pn,
> > +                         i + 1,
> > +                         position,
> > +                         militarysites.size());
> > +
> > +             // picking random military sites
> > +             // using gametime as a random value, but it is constant so
> each next is on position +3
> > +             // iterating over fields
> > +             // (std::vector would be much better here)
> > +
> > +             std::list<MilitarySiteObserver>::iterator mso =
> militarysites.begin();
> > +             std::advance(mso, position);
> > +
> > +             MilitarySite* ms = mso->site;
> > +             Building* target = ms;  // dummy initialisation to silence
> the compiler
> > +             uint32_t const vision = ms->vision_range();
> > +             FCoords f = map.get_fcoords(ms->get_position());
> > +             int32_t chance = 0;
> > +             uint32_t attackers = 0;
> > +             uint32_t defenders = 0;
> > +             uint32_t defend_ready_enemies = 0;  // enemy soldiers that
> can come to defend the attacked
> > +                                                 // building (one
> soldier has to stay)
> > +             uint8_t retreat = ms->owner().get_retreat_percentage();
> > +
> > +             // skipping if based on  "enemies nearby" there are
> probably no enemies nearby
> > +             if (mso->enemies_nearby == false and gametime % 8 > 0) {
> > +                     if (kAttackDebug)
> > +                             log("   %2d: Skipping consideration due to
> enemies_nearby set to false\n", pn);
> > +                     continue;  // go on with next attempt
> > +             }
> > +             if (kAttackDebug)
> > +                     log("   %2d: Scanning nearby buildings\n", pn);
> > +
> > +             // setting as default
> > +             mso->enemies_nearby = false;
> > +
> > +             // Search in a radius of the vision of the militarysite
> and collect
> > +             // information about immovables in the area
> > +             std::vector<ImmovableFound> immovables;
> > +             map.find_immovables(Area<FCoords>(f, vision), &immovables,
> FindImmovableAttackable());
> > +
> > +             for (uint32_t j = 0; j < immovables.size(); ++j) {
> > +                     if (upcast(MilitarySite, bld, immovables.at(j).object))
> {
> > +                             if (!player->is_hostile(bld->owner()))
> > +                                     continue;
> > +
> > +                             mso->enemies_nearby = true;
> > +
> > +                             if (not
> player_attackable[bld->owner().player_number() - 1]) {
> > +                                     if (kAttackDebug)
> > +                                             log("     %2d: building of
> player %2d, not attackable... \n",
> > +                                                 pn,
> > +
> bld->owner().player_number());
> > +                                     continue;
> > +                             }
> > +
> > +                             if (bld->canAttack()) {
> > +
> > +                                     // any_attackable_building=true;
>
> remove commented line.
>
> > +
> > +                                     int32_t ta =
> player->findAttackSoldiers(bld->base_flag());
> > +
> > +                                     if (type == NORMAL)
> > +                                             ta = ta * 2 / 3;
> > +
> > +                                     if (ta < 1)
> > +                                             continue;
> > +
> > +                                     int32_t const tc = ta -
> bld->presentSoldiers().size();
> > +
> > +                                     if (bld->presentSoldiers().size()
> > 1)
> > +                                             defend_ready_enemies +=
> bld->presentSoldiers().size() - 1;
> > +
> > +                                     if (tc > chance) {
> > +                                             target = bld;
> > +                                             chance = tc;
> > +                                             attackers = ta;
> > +                                             defenders =
> bld->presentSoldiers().size();
> > +                                     }
> > +                             } else if (kAttackDebug)
> > +                                     log("     %2d: building of player
> %2d, considering for attack \n",
> > +                                         pn,
> > +                                         bld->owner().player_number());
> > +                     } else if (upcast(Warehouse, wh, immovables.at(j).object))
> {
> > +                             if (!player->is_hostile(wh->owner()))
> > +                                     continue;
> > +
> > +                             if (wh->canAttack()) {
> > +                                     int32_t ta =
> player->findAttackSoldiers(wh->base_flag());
> > +
> > +                                     if (ta < 1)
> > +                                             continue;
> > +
> > +                                     // extra priority push!
> > +                                     int32_t tc = ta * 2;
> > +
> > +                                     // we presume that there are no
> soldiers in warehouse
> > +                                     // after long fights this tend to
> be true :)
> > +
> > +                                     if (tc > chance) {
> > +                                             target = wh;
> > +                                             chance = tc;
> > +                                             attackers = ta;
> > +                                             defenders = 0;
> > +                                     }
> > +                             }
> > +                     }
> > +
> > +                     // here we consider enemy soldiers in near
> buildings.
> > +                     int32_t penalty;
> > +                     if (defend_ready_enemies > 0)
> > +                             penalty = (defenders * 100) / 5 *
> (defend_ready_enemies * 100) / 10 * 10 / 100;
> > +                     else
> > +                             penalty = 0;
> > +
> > +                     // Return if chance to win is too low
> > +                     if ((chance - penalty / 100) < 2) {
> > +                             continue;
> > +                     }
> > +
> > +                     if (ms->owner().is_retreat_change_allowed()) {
> > +                             // \todo Player is allowed to modify his
> retreat value
> > +                     }
> > +
> > +                     if (kAttackDebug)
> > +                             log("   Player %1d attacking %3dx%3d,
> chance: %2d-%2d, attackers: %2d, "
> > +                                 "station.defenders: %2d, "
> > +                                 "nearby defenders: %2d, vision: %d \n",
> > +                                 pn,
> > +                                 target->base_flag().get_position().x,
> > +                                 target->base_flag().get_position().y,
> > +                                 chance,
> > +                                 penalty / 100,
> > +                                 attackers,
> > +                                 defenders,
> > +                                 defend_ready_enemies,
> > +                                 vision);
> > +
> > +
> game().send_player_enemyflagaction(target->base_flag(), pn, attackers,
> retreat);
> > +
> > +                     any_attacked = true;
> > +                     break;
> > +             }
> >       }
> >
> > -     // Attack the selected target.
> > -     game().send_player_enemyflagaction(target->base_flag(), pn,
> attackers, retreat);
> > +     if (kAttackDebug)
> > +             log("  %2d: Attacked any?: %s\n", pn, any_attacked ? "Y" :
> "N");
> > +
> >       //  Do not attack again too soon - returning soldiers must get
> healed first.
> > -     next_attack_consideration_due_ = (gametime % 51 + 10) * 1000 +
> gametime;
> > -     return true;
> > +     if (any_attacked)
> > +             next_attack_consideration_due_ = (gametime % 40 + 10) *
> 1000 + gametime;
> > +     else {
> > +             next_attack_consideration_due_ = (gametime % 80 + 10) *
> 1000 + gametime;
> > +     }
> > +
> > +     if (any_attacked)
> > +             return true;
> > +     else {
> > +             return false;
> > +     }
> >  }
> >
> > === modified file 'src/graphic/CMakeLists.txt' (properties changed: -x
> to +x)
> > === modified file 'src/graphic/align.cc' (properties changed: -x to +x)
> > === modified file 'src/graphic/align.h' (properties changed: -x to +x)
> > === modified file 'src/graphic/animation.cc' (properties changed: -x to
> +x)
> > --- src/graphic/animation.cc  2014-06-21 10:24:12 +0000
> > +++ src/graphic/animation.cc  2014-07-02 21:07:17 +0000
> > @@ -248,13 +248,20 @@
> >               //     opengl texture.
> >               const Image* pc_image = g_gr->images().get(filename);
> >               if (frames_[0]->width() != pc_image->width() or
> frames_[0]->height() != pc_image->height()) {
> > -                     throw wexception("playercolor mask has wrong size:
> (%u, %u), should "
> > -                                      "be (%u, %u) like the animation
> frame",
> > -                                      pc_image->width(),
> > -                                      pc_image->height(),
> > -                                      frames_[0]->width(),
> > -                                      frames_[0]->height());
> > -             }
> > +                     //there was throw wexeption, it crashes game.
> Consider it when commiting.
>
> keep the wexception, instead add/remove pictures to make it go away.
> Crashing when our data files are broken is the correct thing to do.
>
> > +                     log("ANIMATION ERROR: playercolor mask has wrong
> size: (%s: %u, %u), should "
> > +                              "be (%u, %u) like the animation frame\n",
> > +                              filename.c_str(),pc_image->width(),
> pc_image->height(), frames_[0]->width(), frames_[0]->height());
> > +                              hasplrclrs_ = false;
> > +                              break;
> > +                     }
> > +                     //throw wexception("playercolor mask has wrong
> size: (%u, %u), should "
> > +                                      //"be (%u, %u) like the animation
> frame",
> > +                                      //pc_image->width(),
> > +                                      //pc_image->height(),
> > +                                      //frames_[0]->width(),
> > +                                      //frames_[0]->height());
> > +             //}
> >               pcmasks_.push_back(pc_image);
> >       }
> >  }
> >
> > === modified file 'src/graphic/animation.h' (properties changed: -x to
> +x)
>
> Revert these property changes.
>
> > === modified file 'src/graphic/color.cc' (properties changed: -x to +x)
> > === modified file 'src/graphic/color.h' (properties changed: -x to +x)
> > === modified file 'src/graphic/colormap.cc' (properties changed: -x to
> +x)
> > === modified file 'src/graphic/colormap.h' (properties changed: -x to +x)
> > === modified file 'src/graphic/compositemode.h' (properties changed: -x
> to +x)
> > === modified file 'src/graphic/diranimations.h' (properties changed: -x
> to +x)
> > === modified file 'src/graphic/font.cc' (properties changed: -x to +x)
> > === modified file 'src/graphic/font.h' (properties changed: -x to +x)
> > === modified file 'src/graphic/font_handler.cc' (properties changed: -x
> to +x)
> > === modified file 'src/graphic/font_handler.h' (properties changed: -x
> to +x)
> > === modified file 'src/graphic/font_handler1.cc' (properties changed: -x
> to +x)
> > === modified file 'src/graphic/font_handler1.h' (properties changed: -x
> to +x)
> > === modified file 'src/graphic/graphic.cc' (properties changed: -x to +x)
> > === modified file 'src/graphic/graphic.h' (properties changed: -x to +x)
> > === modified file 'src/graphic/image.h' (properties changed: -x to +x)
> > === modified file 'src/graphic/image_cache.cc' (properties changed: -x
> to +x)
> > === modified file 'src/graphic/image_cache.h' (properties changed: -x to
> +x)
> > === modified file 'src/graphic/image_loader.h' (properties changed: -x
> to +x)
> > === modified file 'src/graphic/image_loader_impl.cc' (properties
> changed: -x to +x)
> > === modified file 'src/graphic/image_loader_impl.h' (properties changed:
> -x to +x)
> > === modified file 'src/graphic/image_transformations.cc' (properties
> changed: -x to +x)
> > === modified file 'src/graphic/image_transformations.h' (properties
> changed: -x to +x)
> > === modified file 'src/graphic/in_memory_image.cc' (properties changed:
> -x to +x)
> > === modified file 'src/graphic/in_memory_image.h' (properties changed:
> -x to +x)
> > === modified file 'src/graphic/render/gamerenderer.cc' (properties
> changed: -x to +x)
> > === modified file 'src/graphic/render/gamerenderer.h' (properties
> changed: -x to +x)
> > === modified file 'src/graphic/render/gamerenderer_gl.cc' (properties
> changed: -x to +x)
> > === modified file 'src/graphic/render/gamerenderer_gl.h' (properties
> changed: -x to +x)
> > === modified file 'src/graphic/render/gamerenderer_sdl.cc' (properties
> changed: -x to +x)
> > === modified file 'src/graphic/render/gamerenderer_sdl.h' (properties
> changed: -x to +x)
> > === modified file 'src/graphic/render/gl_surface.cc' (properties
> changed: -x to +x)
> > === modified file 'src/graphic/render/gl_surface.h' (properties changed:
> -x to +x)
> > === modified file 'src/graphic/render/gl_surface_screen.cc' (properties
> changed: -x to +x)
> > === modified file 'src/graphic/render/gl_surface_screen.h' (properties
> changed: -x to +x)
> > === modified file 'src/graphic/render/gl_surface_texture.cc' (properties
> changed: -x to +x)
> > === modified file 'src/graphic/render/gl_surface_texture.h' (properties
> changed: -x to +x)
> > === modified file 'src/graphic/render/gl_utils.cc' (properties changed:
> -x to +x)
> > === modified file 'src/graphic/render/gl_utils.h' (properties changed:
> -x to +x)
> > === modified file 'src/graphic/render/minimaprenderer.cc' (properties
> changed: -x to +x)
> > === modified file 'src/graphic/render/minimaprenderer.h' (properties
> changed: -x to +x)
> > === modified file 'src/graphic/render/sdl_helper.cc' (properties
> changed: -x to +x)
> > === modified file 'src/graphic/render/sdl_helper.h' (properties changed:
> -x to +x)
> > === modified file 'src/graphic/render/sdl_surface.cc' (properties
> changed: -x to +x)
> > === modified file 'src/graphic/render/sdl_surface.h' (properties
> changed: -x to +x)
> > === modified file 'src/graphic/render/terrain_sdl.cc' (properties
> changed: -x to +x)
> > === modified file 'src/graphic/render/terrain_sdl.h' (properties
> changed: -x to +x)
> > === modified file 'src/graphic/render/vertex.h' (properties changed: -x
> to +x)
> > === modified file 'src/graphic/rendertarget.cc' (properties changed: -x
> to +x)
> > === modified file 'src/graphic/rendertarget.h' (properties changed: -x
> to +x)
> > === modified file 'src/graphic/richtext.cc' (properties changed: -x to
> +x)
> > === modified file 'src/graphic/richtext.h' (properties changed: -x to +x)
> > === modified file 'src/graphic/surface.cc' (properties changed: -x to +x)
> > === modified file 'src/graphic/surface.h' (properties changed: -x to +x)
> > === modified file 'src/graphic/surface_cache.cc' (properties changed: -x
> to +x)
> > === modified file 'src/graphic/surface_cache.h' (properties changed: -x
> to +x)
> > === modified file 'src/graphic/text/CMakeLists.txt' (properties changed:
> -x to +x)
> > === modified file 'src/graphic/text/rt_errors.h' (properties changed: -x
> to +x)
> > === modified file 'src/graphic/text/rt_errors_impl.h' (properties
> changed: -x to +x)
> > === modified file 'src/graphic/text/rt_parse.cc' (properties changed: -x
> to +x)
> > === modified file 'src/graphic/text/rt_parse.h' (properties changed: -x
> to +x)
> > === modified file 'src/graphic/text/rt_render.cc' (properties changed:
> -x to +x)
> > === modified file 'src/graphic/text/rt_render.h' (properties changed: -x
> to +x)
> > === modified file 'src/graphic/text/sdl_ttf_font.h' (properties changed:
> -x to +x)
> > === modified file 'src/graphic/text/sdl_ttf_font_impl.cc' (properties
> changed: -x to +x)
> > === modified file 'src/graphic/text/sdl_ttf_font_impl.h' (properties
> changed: -x to +x)
> > === modified file 'src/graphic/text/sdl_ttf_font_loader_from_file.cc'
> (properties changed: -x to +x)
> > === modified file
> 'src/graphic/text/sdl_ttf_font_loader_from_filesystem.cc' (properties
> changed: -x to +x)
> > === modified file 'src/graphic/text/textstream.cc' (properties changed:
> -x to +x)
> > === modified file 'src/graphic/text/textstream.h' (properties changed:
> -x to +x)
> > === modified file 'src/graphic/text_parser.cc' (properties changed: -x
> to +x)
> > === modified file 'src/graphic/text_parser.h' (properties changed: -x to
> +x)
> > === modified file 'src/graphic/texture.cc' (properties changed: -x to +x)
> > === modified file 'src/graphic/texture.h' (properties changed: -x to +x)
> > === modified file 'src/graphic/wordwrap.cc' (properties changed: -x to
> +x)
> > === modified file 'src/graphic/wordwrap.h' (properties changed: -x to +x)
> > === modified file 'src/logic/CMakeLists.txt' (properties changed: -x to
> +x)
> > === modified file 'src/logic/attackable.h' (properties changed: -x to +x)
> > === modified file 'src/logic/backtrace.cc' (properties changed: -x to +x)
> > === modified file 'src/logic/backtrace.h' (properties changed: -x to +x)
> > === modified file 'src/logic/battle.cc' (properties changed: -x to +x)
> > === modified file 'src/logic/battle.h' (properties changed: -x to +x)
> > === modified file 'src/logic/bill_of_materials.h' (properties changed:
> -x to +x)
> > === modified file 'src/logic/bob.cc' (properties changed: -x to +x)
> > === modified file 'src/logic/bob.h' (properties changed: -x to +x)
> > === modified file 'src/logic/buildcost.cc' (properties changed: -x to +x)
> > === modified file 'src/logic/buildcost.h' (properties changed: -x to +x)
> > === modified file 'src/logic/building.cc' (properties changed: -x to +x)
> > === modified file 'src/logic/building.h' (properties changed: -x to +x)
> > === modified file 'src/logic/carrier.cc' (properties changed: -x to +x)
> > === modified file 'src/logic/carrier.h' (properties changed: -x to +x)
> > === modified file 'src/logic/checkstep.cc' (properties changed: -x to +x)
> > === modified file 'src/logic/checkstep.h' (properties changed: -x to +x)
> > === modified file 'src/logic/cmd_calculate_statistics.cc' (properties
> changed: -x to +x)
> > === modified file 'src/logic/cmd_calculate_statistics.h' (properties
> changed: -x to +x)
> > === modified file 'src/logic/cmd_expire_message.cc' (properties changed:
> -x to +x)
> > === modified file 'src/logic/cmd_expire_message.h' (properties changed:
> -x to +x)
> > === modified file 'src/logic/cmd_incorporate.cc' (properties changed: -x
> to +x)
> > === modified file 'src/logic/cmd_incorporate.h' (properties changed: -x
> to +x)
> > === modified file 'src/logic/cmd_luacoroutine.cc' (properties changed:
> -x to +x)
> > === modified file 'src/logic/cmd_luacoroutine.h' (properties changed: -x
> to +x)
> > === modified file 'src/logic/cmd_luascript.cc' (properties changed: -x
> to +x)
> > === modified file 'src/logic/cmd_luascript.h' (properties changed: -x to
> +x)
> > === modified file 'src/logic/cmd_queue.cc' (properties changed: -x to +x)
> > === modified file 'src/logic/cmd_queue.h' (properties changed: -x to +x)
> > === modified file 'src/logic/constructionsite.cc' (properties changed:
> -x to +x)
> > === modified file 'src/logic/constructionsite.h' (properties changed: -x
> to +x)
> > === modified file 'src/logic/critter_bob.cc' (properties changed: -x to
> +x)
> > === modified file 'src/logic/critter_bob.h' (properties changed: -x to
> +x)
> > === modified file 'src/logic/critter_bob_program.h' (properties changed:
> -x to +x)
> > === modified file 'src/logic/description_maintainer.h' (properties
> changed: -x to +x)
> > === modified file 'src/logic/dismantlesite.cc' (properties changed: -x
> to +x)
> > === modified file 'src/logic/dismantlesite.h' (properties changed: -x to
> +x)
> > === modified file 'src/logic/editor_game_base.cc' (properties changed:
> -x to +x)
> > === modified file 'src/logic/editor_game_base.h' (properties changed: -x
> to +x)
> > === modified file 'src/logic/expedition_bootstrap.cc' (properties
> changed: -x to +x)
> > === modified file 'src/logic/expedition_bootstrap.h' (properties
> changed: -x to +x)
> > === modified file 'src/logic/field.cc' (properties changed: -x to +x)
> > === modified file 'src/logic/field.h' (properties changed: -x to +x)
> > === modified file 'src/logic/findbob.cc' (properties changed: -x to +x)
> > --- src/logic/findbob.cc      2013-07-26 20:19:36 +0000
> > +++ src/logic/findbob.cc      2014-07-02 21:07:17 +0000
> > @@ -47,4 +47,10 @@
> >       return bob->get_bob_type() == Bob::SHIP;
> >  }
> >
> > +bool FindBobCritter::accept(Bob * bob) const
> > +{
> > +     return bob->get_bob_type() == Bob::CRITTER;
> > +}
> > +
> > +
> >  } // namespace Widelands
> >
> > === modified file 'src/logic/findbob.h' (properties changed: -x to +x)
> > --- src/logic/findbob.h       2014-04-21 18:18:01 +0000
> > +++ src/logic/findbob.h       2014-07-02 21:07:17 +0000
> > @@ -51,6 +51,10 @@
> >       virtual bool accept(Bob * bob) const override;
> >  };
> >
> > +struct FindBobCritter : FindBob {
> > +     virtual bool accept(Bob * bob) const override;
> > +};
> > +
> >
> >  } // namespace Widelands
> >
> >
> > === modified file 'src/logic/findimmovable.cc' (properties changed: -x
> to +x)
> > === modified file 'src/logic/findimmovable.h' (properties changed: -x to
> +x)
> > === modified file 'src/logic/findnode.cc' (properties changed: -x to +x)
> > === modified file 'src/logic/findnode.h' (properties changed: -x to +x)
> > === modified file 'src/logic/game.cc' (properties changed: -x to +x)
> > === modified file 'src/logic/game.h' (properties changed: -x to +x)
> > === modified file 'src/logic/game_data_error.cc' (properties changed: -x
> to +x)
> > === modified file 'src/logic/game_data_error.h' (properties changed: -x
> to +x)
> > === modified file 'src/logic/immovable.cc' (properties changed: -x to +x)
> > === modified file 'src/logic/immovable.h' (properties changed: -x to +x)
> > === modified file 'src/logic/immovable_program.h' (properties changed:
> -x to +x)
> > === modified file 'src/logic/instances.cc' (properties changed: -x to +x)
> > === modified file 'src/logic/instances.h' (properties changed: -x to +x)
> > === modified file 'src/logic/map.cc' (properties changed: -x to +x)
> > === modified file 'src/logic/map.h' (properties changed: -x to +x)
> > === modified file 'src/logic/map_revision.cc' (properties changed: -x to
> +x)
> > === modified file 'src/logic/map_revision.h' (properties changed: -x to
> +x)
> > === modified file 'src/logic/mapastar.cc' (properties changed: -x to +x)
> > === modified file 'src/logic/mapastar.h' (properties changed: -x to +x)
> > === modified file 'src/logic/mapdifferenceregion.cc' (properties
> changed: -x to +x)
> > === modified file 'src/logic/mapdifferenceregion.h' (properties changed:
> -x to +x)
> > === modified file 'src/logic/mapfringeregion.cc' (properties changed: -x
> to +x)
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> > === modified file 'tribes/atlanteans/armorsmith/walkload_e_00_pc.png'
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> > === modified file 'tribes/atlanteans/armorsmith/walkload_e_01_pc.png'
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> (properties changed: -x to +x)
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> changed: -x to +x)
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> changed: -x to +x)
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> changed: -x to +x)
> > === modified file 'tribes/atlanteans/baker/walk_w_02.png' (properties
> changed: -x to +x)
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> changed: -x to +x)
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> changed: -x to +x)
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> changed: -x to +x)
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> changed: -x to +x)
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> changed: -x to +x)
> > === modified file 'tribes/atlanteans/baker/walk_w_05.png' (properties
> changed: -x to +x)
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> changed: -x to +x)
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> changed: -x to +x)
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> changed: -x to +x)
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> changed: -x to +x)
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> changed: -x to +x)
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> changed: -x to +x)
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> changed: -x to +x)
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> changed: -x to +x)
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> changed: -x to +x)
> > === modified file 'tribes/atlanteans/baker/walkload_e_00.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/baker/walkload_e_00_pc.png'
> (properties changed: -x to +x)
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> > === modified file 'tribes/atlanteans/baker/walkload_e_03_pc.png'
> (properties changed: -x to +x)
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> (properties changed: -x to +x)
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> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/baker/walkload_ne_00.png'
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> > === modified file 'tribes/atlanteans/baker/walkload_ne_00_pc.png'
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> > === modified file 'tribes/atlanteans/baker/walkload_ne_02.png'
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> > === modified file 'tribes/atlanteans/baker/walkload_ne_02_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/baker/walkload_ne_03.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/baker/walkload_ne_03_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/baker/walkload_ne_04.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/baker/walkload_ne_04_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/baker/walkload_ne_05.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/baker/walkload_ne_05_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/baker/walkload_ne_06.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/baker/walkload_ne_06_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/baker/walkload_ne_07.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/baker/walkload_ne_07_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/baker/walkload_ne_08.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/baker/walkload_ne_08_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/baker/walkload_ne_09.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/baker/walkload_ne_09_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/baker/walkload_nw_00.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/baker/walkload_nw_00_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/baker/walkload_nw_01.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/baker/walkload_nw_01_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/baker/walkload_nw_02.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/baker/walkload_nw_02_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/baker/walkload_nw_03.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/baker/walkload_nw_03_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/baker/walkload_nw_04.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/baker/walkload_nw_04_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/baker/walkload_nw_05.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/baker/walkload_nw_05_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/baker/walkload_nw_06.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/baker/walkload_nw_06_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/baker/walkload_nw_07.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/baker/walkload_nw_07_pc.png'
> (properties changed: -x to +x)
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> > === modified file 'tribes/atlanteans/baker/walkload_nw_08_pc.png'
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> > === modified file 'tribes/atlanteans/baker/walkload_nw_09.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/baker/walkload_nw_09_pc.png'
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> > === modified file 'tribes/atlanteans/baker/walkload_se_00.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/baker/walkload_se_00_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/baker/walkload_se_01.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/baker/walkload_se_01_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/baker/walkload_se_02.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/baker/walkload_se_02_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/baker/walkload_se_03.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/baker/walkload_se_03_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/baker/walkload_se_04.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/baker/walkload_se_04_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/baker/walkload_se_05.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/baker/walkload_se_05_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/baker/walkload_se_06.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/baker/walkload_se_06_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/baker/walkload_se_07.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/baker/walkload_se_07_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/baker/walkload_se_08.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/baker/walkload_se_08_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/baker/walkload_se_09.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/baker/walkload_se_09_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/baker/walkload_sw_00.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/baker/walkload_sw_00_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/baker/walkload_sw_01.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/baker/walkload_sw_01_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/baker/walkload_sw_02.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/baker/walkload_sw_02_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/baker/walkload_sw_03.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/baker/walkload_sw_03_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/baker/walkload_sw_04.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/baker/walkload_sw_04_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/baker/walkload_sw_05.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/baker/walkload_sw_05_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/baker/walkload_sw_06.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/baker/walkload_sw_06_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/baker/walkload_sw_07.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/baker/walkload_sw_07_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/baker/walkload_sw_08.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/baker/walkload_sw_08_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/baker/walkload_sw_09.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/baker/walkload_sw_09_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/baker/walkload_w_00.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/baker/walkload_w_00_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/baker/walkload_w_01.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/baker/walkload_w_01_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/baker/walkload_w_02.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/baker/walkload_w_02_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/baker/walkload_w_03.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/baker/walkload_w_03_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/baker/walkload_w_04.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/baker/walkload_w_04_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/baker/walkload_w_05.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/baker/walkload_w_05_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/baker/walkload_w_06.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/baker/walkload_w_06_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/baker/walkload_w_07.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/baker/walkload_w_07_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/baker/walkload_w_08.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/baker/walkload_w_08_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/baker/walkload_w_09.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/baker/walkload_w_09_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/bakery/bakery_b_00.png' (properties
> changed: -x to +x)
> > === modified file 'tribes/atlanteans/bakery/bakery_b_00_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/bakery/bakery_b_01.png' (properties
> changed: -x to +x)
> > === modified file 'tribes/atlanteans/bakery/bakery_b_01_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/bakery/bakery_b_02.png' (properties
> changed: -x to +x)
> > === modified file 'tribes/atlanteans/bakery/bakery_b_02_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/bakery/bakery_b_03.png' (properties
> changed: -x to +x)
> > === modified file 'tribes/atlanteans/bakery/bakery_b_03_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/bakery/bakery_b_04.png' (properties
> changed: -x to +x)
> > === modified file 'tribes/atlanteans/bakery/bakery_b_04_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/bakery/bakery_i_00.png' (properties
> changed: -x to +x)
> > === modified file 'tribes/atlanteans/bakery/bakery_i_00_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/bakery/conf' (properties changed:
> -x to +x)
> > --- tribes/atlanteans/bakery/conf     2014-03-17 17:23:26 +0000
> > +++ tribes/atlanteans/bakery/conf     2014-07-02 21:07:17 +0000
> > @@ -3,6 +3,7 @@
> >
> >  [aihints]
> >  build_material=false
> > +is_food_basic=true
> >
> >  [buildcost]
> >  log=2
> >
> > === modified file 'tribes/atlanteans/bakery/menu.png' (properties
> changed: -x to +x)
> > === modified file 'tribes/atlanteans/blackroot/conf' (properties
> changed: -x to +x)
> > === modified file 'tribes/atlanteans/blackroot/idle.png' (properties
> changed: -x to +x)
> > === modified file 'tribes/atlanteans/blackroot/menu.png' (properties
> changed: -x to +x)
> > === modified file
> 'tribes/atlanteans/blackroot_farm/blackroot_farm_i_00.png' (properties
> changed: -x to +x)
> > === modified file
> 'tribes/atlanteans/blackroot_farm/blackroot_farm_i_00_pc.png' (properties
> changed: -x to +x)
> > === modified file 'tribes/atlanteans/blackroot_farm/conf' (properties
> changed: -x to +x)
> > === modified file 'tribes/atlanteans/blackroot_farm/menu.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/blackroot_farmer/conf' (properties
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> changed: -x to +x)
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> (properties changed: -x to +x)
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> (properties changed: -x to +x)
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> changed: -x to +x)
> > === modified file 'tribes/atlanteans/carrier/walk_nw_05_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/carrier/walk_nw_06.png' (properties
> changed: -x to +x)
> > === modified file 'tribes/atlanteans/carrier/walk_nw_06_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/carrier/walk_nw_07.png' (properties
> changed: -x to +x)
> > === modified file 'tribes/atlanteans/carrier/walk_nw_07_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/carrier/walk_nw_08.png' (properties
> changed: -x to +x)
> > === modified file 'tribes/atlanteans/carrier/walk_nw_08_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/carrier/walk_nw_09.png' (properties
> changed: -x to +x)
> > === modified file 'tribes/atlanteans/carrier/walk_nw_09_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/carrier/walk_se_00.png' (properties
> changed: -x to +x)
> > === modified file 'tribes/atlanteans/carrier/walk_se_00_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/carrier/walk_se_01.png' (properties
> changed: -x to +x)
> > === modified file 'tribes/atlanteans/carrier/walk_se_01_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/carrier/walk_se_02.png' (properties
> changed: -x to +x)
> > === modified file 'tribes/atlanteans/carrier/walk_se_02_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/carrier/walk_se_03.png' (properties
> changed: -x to +x)
> > === modified file 'tribes/atlanteans/carrier/walk_se_03_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/carrier/walk_se_04.png' (properties
> changed: -x to +x)
> > === modified file 'tribes/atlanteans/carrier/walk_se_04_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/carrier/walk_se_05.png' (properties
> changed: -x to +x)
> > === modified file 'tribes/atlanteans/carrier/walk_se_05_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/carrier/walk_se_06.png' (properties
> changed: -x to +x)
> > === modified file 'tribes/atlanteans/carrier/walk_se_06_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/carrier/walk_se_07.png' (properties
> changed: -x to +x)
> > === modified file 'tribes/atlanteans/carrier/walk_se_07_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/carrier/walk_se_08.png' (properties
> changed: -x to +x)
> > === modified file 'tribes/atlanteans/carrier/walk_se_08_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/carrier/walk_se_09.png' (properties
> changed: -x to +x)
> > === modified file 'tribes/atlanteans/carrier/walk_se_09_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/carrier/walk_sw_00.png' (properties
> changed: -x to +x)
> > === modified file 'tribes/atlanteans/carrier/walk_sw_00_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/carrier/walk_sw_01.png' (properties
> changed: -x to +x)
> > === modified file 'tribes/atlanteans/carrier/walk_sw_01_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/carrier/walk_sw_02.png' (properties
> changed: -x to +x)
> > === modified file 'tribes/atlanteans/carrier/walk_sw_02_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/carrier/walk_sw_03.png' (properties
> changed: -x to +x)
> > === modified file 'tribes/atlanteans/carrier/walk_sw_03_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/carrier/walk_sw_04.png' (properties
> changed: -x to +x)
> > === modified file 'tribes/atlanteans/carrier/walk_sw_04_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/carrier/walk_sw_05.png' (properties
> changed: -x to +x)
> > === modified file 'tribes/atlanteans/carrier/walk_sw_05_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/carrier/walk_sw_06.png' (properties
> changed: -x to +x)
> > === modified file 'tribes/atlanteans/carrier/walk_sw_06_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/carrier/walk_sw_07.png' (properties
> changed: -x to +x)
> > === modified file 'tribes/atlanteans/carrier/walk_sw_07_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/carrier/walk_sw_08.png' (properties
> changed: -x to +x)
> > === modified file 'tribes/atlanteans/carrier/walk_sw_08_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/carrier/walk_sw_09.png' (properties
> changed: -x to +x)
> > === modified file 'tribes/atlanteans/carrier/walk_sw_09_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/carrier/walk_w_00.png' (properties
> changed: -x to +x)
> > === modified file 'tribes/atlanteans/carrier/walk_w_00_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/carrier/walk_w_01.png' (properties
> changed: -x to +x)
> > === modified file 'tribes/atlanteans/carrier/walk_w_01_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/carrier/walk_w_02.png' (properties
> changed: -x to +x)
> > === modified file 'tribes/atlanteans/carrier/walk_w_02_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/carrier/walk_w_03.png' (properties
> changed: -x to +x)
> > === modified file 'tribes/atlanteans/carrier/walk_w_03_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/carrier/walk_w_04.png' (properties
> changed: -x to +x)
> > === modified file 'tribes/atlanteans/carrier/walk_w_04_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/carrier/walk_w_05.png' (properties
> changed: -x to +x)
> > === modified file 'tribes/atlanteans/carrier/walk_w_05_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/carrier/walk_w_06.png' (properties
> changed: -x to +x)
> > === modified file 'tribes/atlanteans/carrier/walk_w_06_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/carrier/walk_w_07.png' (properties
> changed: -x to +x)
> > === modified file 'tribes/atlanteans/carrier/walk_w_07_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/carrier/walk_w_08.png' (properties
> changed: -x to +x)
> > === modified file 'tribes/atlanteans/carrier/walk_w_08_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/carrier/walk_w_09.png' (properties
> changed: -x to +x)
> > === modified file 'tribes/atlanteans/carrier/walk_w_09_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/carrier/walkload_e_00.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/carrier/walkload_e_00_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/carrier/walkload_e_01.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/carrier/walkload_e_01_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/carrier/walkload_e_02.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/carrier/walkload_e_02_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/carrier/walkload_e_03.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/carrier/walkload_e_03_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/carrier/walkload_e_04.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/carrier/walkload_e_04_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/carrier/walkload_e_05.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/carrier/walkload_e_05_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/carrier/walkload_e_06.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/carrier/walkload_e_06_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/carrier/walkload_e_07.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/carrier/walkload_e_07_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/carrier/walkload_e_08.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/carrier/walkload_e_08_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/carrier/walkload_e_09.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/carrier/walkload_e_09_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/carrier/walkload_ne_00.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/carrier/walkload_ne_00_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/carrier/walkload_ne_01.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/carrier/walkload_ne_01_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/carrier/walkload_ne_02.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/carrier/walkload_ne_02_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/carrier/walkload_ne_03.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/carrier/walkload_ne_03_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/carrier/walkload_ne_04.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/carrier/walkload_ne_04_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/carrier/walkload_ne_05.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/carrier/walkload_ne_05_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/carrier/walkload_ne_06.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/carrier/walkload_ne_06_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/carrier/walkload_ne_07.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/carrier/walkload_ne_07_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/carrier/walkload_ne_08.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/carrier/walkload_ne_08_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/carrier/walkload_ne_09.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/carrier/walkload_ne_09_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/carrier/walkload_nw_00.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/carrier/walkload_nw_00_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/carrier/walkload_nw_01.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/carrier/walkload_nw_01_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/carrier/walkload_nw_02.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/carrier/walkload_nw_02_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/carrier/walkload_nw_03.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/carrier/walkload_nw_03_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/carrier/walkload_nw_04.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/carrier/walkload_nw_04_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/carrier/walkload_nw_05.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/carrier/walkload_nw_05_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/carrier/walkload_nw_06.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/carrier/walkload_nw_06_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/carrier/walkload_nw_07.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/carrier/walkload_nw_07_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/carrier/walkload_nw_08.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/carrier/walkload_nw_08_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/carrier/walkload_nw_09.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/carrier/walkload_nw_09_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/carrier/walkload_se_00.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/carrier/walkload_se_00_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/carrier/walkload_se_01.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/carrier/walkload_se_01_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/carrier/walkload_se_02.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/carrier/walkload_se_02_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/carrier/walkload_se_03.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/carrier/walkload_se_03_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/carrier/walkload_se_04.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/carrier/walkload_se_04_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/carrier/walkload_se_05.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/carrier/walkload_se_05_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/carrier/walkload_se_06.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/carrier/walkload_se_06_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/carrier/walkload_se_07.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/carrier/walkload_se_07_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/carrier/walkload_se_08.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/carrier/walkload_se_08_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/carrier/walkload_se_09.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/carrier/walkload_se_09_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/carrier/walkload_sw_00.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/carrier/walkload_sw_00_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/carrier/walkload_sw_01.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/carrier/walkload_sw_01_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/carrier/walkload_sw_02.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/carrier/walkload_sw_02_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/carrier/walkload_sw_03.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/carrier/walkload_sw_03_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/carrier/walkload_sw_04.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/carrier/walkload_sw_04_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/carrier/walkload_sw_05.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/carrier/walkload_sw_05_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/carrier/walkload_sw_06.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/carrier/walkload_sw_06_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/carrier/walkload_sw_07.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/carrier/walkload_sw_07_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/carrier/walkload_sw_08.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/carrier/walkload_sw_08_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/carrier/walkload_sw_09.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/carrier/walkload_sw_09_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/carrier/walkload_w_00.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/carrier/walkload_w_00_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/carrier/walkload_w_01.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/carrier/walkload_w_01_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/carrier/walkload_w_02.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/carrier/walkload_w_02_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/carrier/walkload_w_03.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/carrier/walkload_w_03_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/carrier/walkload_w_04.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/carrier/walkload_w_04_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/carrier/walkload_w_05.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/carrier/walkload_w_05_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/carrier/walkload_w_06.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/carrier/walkload_w_06_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/carrier/walkload_w_07.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/carrier/walkload_w_07_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/carrier/walkload_w_08.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/carrier/walkload_w_08_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/carrier/walkload_w_09.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/carrier/walkload_w_09_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/castle/castle_i_00.png' (properties
> changed: -x to +x)
> > === modified file 'tribes/atlanteans/castle/castle_i_00_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/castle/conf' (properties changed:
> -x to +x)
> > --- tribes/atlanteans/castle/conf     2014-03-17 17:23:26 +0000
> > +++ tribes/atlanteans/castle/conf     2014-07-02 21:07:17 +0000
> > @@ -25,3 +25,9 @@
> >  [idle]
> >  pics=castle_i_??.png
> >  hotspot=91 91
> > +
> > +[aihints]
> > +expansion=true
> > +fighting=true
> > +mountain_conqueror=true
>
> why do you need an extra property for that? It seems enough to just check
> that the conquer radius is big.
>
> > +
> >
> > === modified file 'tribes/atlanteans/castle/menu.png' (properties
> changed: -x to +x)
> > === modified file 'tribes/atlanteans/coal/conf' (properties changed: -x
> to +x)
> > === modified file 'tribes/atlanteans/coal/idle.png' (properties changed:
> -x to +x)
> > === modified file 'tribes/atlanteans/coal/menu.png' (properties changed:
> -x to +x)
> > === modified file 'tribes/atlanteans/coalmine/coalmine_e_00.png'
> (properties changed: -x to +x)
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> > === modified file 'tribes/atlanteans/fire_tongs/conf' (properties
> changed: -x to +x)
> > === modified file 'tribes/atlanteans/fire_tongs/idle.png' (properties
> changed: -x to +x)
> > === modified file 'tribes/atlanteans/fire_tongs/menu.png' (properties
> changed: -x to +x)
> > === modified file 'tribes/atlanteans/fish/conf' (properties changed: -x
> to +x)
> > === modified file 'tribes/atlanteans/fish/idle.png' (properties changed:
> -x to +x)
> > === modified file 'tribes/atlanteans/fish/menu.png' (properties changed:
> -x to +x)
> > === modified file 'tribes/atlanteans/fish_breeder/conf' (properties
> changed: -x to +x)
> > === modified file 'tribes/atlanteans/fish_breeder/freeing_00.png'
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> > === modified file 'tribes/atlanteans/fish_breeder/freeing_00_pc.png'
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> > === modified file 'tribes/atlanteans/fish_breeder/freeing_01_pc.png'
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> > === modified file 'tribes/atlanteans/fish_breeder/freeing_02_pc.png'
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> > === modified file 'tribes/atlanteans/fish_breeder/freeing_04_pc.png'
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> > === modified file 'tribes/atlanteans/fish_breeder/freeing_06_pc.png'
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> > === modified file 'tribes/atlanteans/fish_breeder/freeing_07_pc.png'
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> > === modified file 'tribes/atlanteans/fish_breeder/freeing_08_pc.png'
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> > === modified file 'tribes/atlanteans/fish_breeder/freeing_10_pc.png'
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> > === modified file 'tribes/atlanteans/fish_breeder/freeing_14_pc.png'
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> > === modified file 'tribes/atlanteans/fish_breeder/freeing_26_pc.png'
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> > === modified file 'tribes/atlanteans/fish_breeder/freeing_27.png'
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> > === modified file 'tribes/atlanteans/fish_breeder/freeing_27_pc.png'
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> > === modified file 'tribes/atlanteans/fish_breeder/freeing_28.png'
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> > === modified file 'tribes/atlanteans/fish_breeder/freeing_28_pc.png'
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> > === modified file 'tribes/atlanteans/fish_breeder/freeing_29.png'
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> > === modified file 'tribes/atlanteans/fish_breeder/freeing_29_pc.png'
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> > === modified file 'tribes/atlanteans/fish_breeder/idle_00.png'
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> > === modified file 'tribes/atlanteans/fish_breeder/idle_00_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/fish_breeder/menu.png' (properties
> changed: -x to +x)
> > === modified file 'tribes/atlanteans/fish_breeder/walk_e_00.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/fish_breeder/walk_e_00_pc.png'
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> > === modified file 'tribes/atlanteans/fish_breeder/walk_e_01.png'
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> > === modified file 'tribes/atlanteans/fish_breeder/walk_e_01_pc.png'
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> > === modified file 'tribes/atlanteans/fish_breeder/walk_e_02.png'
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> > === modified file 'tribes/atlanteans/fish_breeder/walk_e_02_pc.png'
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> > === modified file 'tribes/atlanteans/fish_breeder/walk_e_03.png'
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> > === modified file 'tribes/atlanteans/fish_breeder/walk_e_03_pc.png'
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> > === modified file 'tribes/atlanteans/fish_breeder/walk_e_04.png'
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> > === modified file 'tribes/atlanteans/fish_breeder/walk_e_04_pc.png'
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> > === modified file 'tribes/atlanteans/fish_breeder/walk_e_05.png'
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> > === modified file 'tribes/atlanteans/fish_breeder/walk_e_05_pc.png'
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> > === modified file 'tribes/atlanteans/fish_breeder/walk_e_06.png'
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> > === modified file 'tribes/atlanteans/fish_breeder/walk_e_06_pc.png'
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> > === modified file 'tribes/atlanteans/fish_breeder/walk_e_07.png'
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> > === modified file 'tribes/atlanteans/fish_breeder/walk_e_07_pc.png'
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> > === modified file 'tribes/atlanteans/fish_breeder/walk_e_08.png'
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> > === modified file 'tribes/atlanteans/fish_breeder/walk_e_08_pc.png'
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> > === modified file 'tribes/atlanteans/fish_breeder/walk_e_09.png'
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> > === modified file 'tribes/atlanteans/fish_breeder/walk_e_09_pc.png'
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> > === modified file 'tribes/atlanteans/fish_breeder/walk_e_10.png'
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> > === modified file 'tribes/atlanteans/fish_breeder/walk_e_10_pc.png'
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> > === modified file 'tribes/atlanteans/fish_breeder/walk_e_11.png'
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> > === modified file 'tribes/atlanteans/fish_breeder/walk_e_11_pc.png'
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> > === modified file 'tribes/atlanteans/fish_breeder/walk_e_12.png'
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> > === modified file 'tribes/atlanteans/fish_breeder/walk_e_12_pc.png'
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> > === modified file 'tribes/atlanteans/fish_breeder/walk_e_13.png'
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> > === modified file 'tribes/atlanteans/fish_breeder/walk_e_13_pc.png'
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> > === modified file 'tribes/atlanteans/fish_breeder/walk_e_14.png'
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> > === modified file 'tribes/atlanteans/fish_breeder/walk_e_14_pc.png'
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> > === modified file 'tribes/atlanteans/fish_breeder/walk_e_15.png'
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> > === modified file 'tribes/atlanteans/fish_breeder/walk_e_15_pc.png'
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> > === modified file 'tribes/atlanteans/fish_breeder/walk_e_16.png'
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> > === modified file 'tribes/atlanteans/fish_breeder/walk_e_16_pc.png'
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> > === modified file 'tribes/atlanteans/fish_breeder/walk_e_17.png'
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> > === modified file 'tribes/atlanteans/fish_breeder/walk_e_17_pc.png'
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> > === modified file 'tribes/atlanteans/fish_breeder/walk_e_18.png'
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> > === modified file 'tribes/atlanteans/fish_breeder/walk_e_18_pc.png'
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> > === modified file 'tribes/atlanteans/fish_breeder/walk_e_19.png'
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> > === modified file 'tribes/atlanteans/fish_breeder/walk_e_19_pc.png'
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> > === modified file 'tribes/atlanteans/fish_breeder/walk_ne_00.png'
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> > === modified file 'tribes/atlanteans/fish_breeder/walk_ne_00_pc.png'
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> > === modified file 'tribes/atlanteans/fish_breeder/walk_ne_01.png'
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> > === modified file 'tribes/atlanteans/fish_breeder/walk_ne_01_pc.png'
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> > === modified file 'tribes/atlanteans/fish_breeder/walk_ne_02.png'
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> > === modified file 'tribes/atlanteans/fish_breeder/walk_ne_02_pc.png'
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> > === modified file 'tribes/atlanteans/fish_breeder/walk_ne_03.png'
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> > === modified file 'tribes/atlanteans/fish_breeder/walk_ne_03_pc.png'
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> > === modified file 'tribes/atlanteans/fish_breeder/walk_ne_04.png'
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> > === modified file 'tribes/atlanteans/fish_breeder/walk_ne_04_pc.png'
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> > === modified file 'tribes/atlanteans/fish_breeder/walk_ne_06_pc.png'
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> > === modified file 'tribes/atlanteans/fish_breeder/walk_ne_07_pc.png'
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> > === modified file 'tribes/atlanteans/fish_breeder/walk_ne_08_pc.png'
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> > === modified file 'tribes/atlanteans/fish_breeder/walk_ne_09_pc.png'
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> > === modified file 'tribes/atlanteans/fish_breeder/walk_ne_10_pc.png'
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> > === modified file 'tribes/atlanteans/fish_breeder/walk_ne_11_pc.png'
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> > === modified file 'tribes/atlanteans/fish_breeder/walk_ne_12.png'
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> > === modified file 'tribes/atlanteans/fish_breeder/walk_ne_12_pc.png'
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> > === modified file 'tribes/atlanteans/fish_breeder/walk_ne_13.png'
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> > === modified file 'tribes/atlanteans/fish_breeder/walk_ne_13_pc.png'
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> > === modified file 'tribes/atlanteans/fish_breeder/walk_ne_14_pc.png'
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> > === modified file 'tribes/atlanteans/fish_breeder/walk_ne_15_pc.png'
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> > === modified file 'tribes/atlanteans/fish_breeder/walk_ne_16_pc.png'
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> > === modified file 'tribes/atlanteans/fish_breeder/walk_ne_17.png'
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> > === modified file 'tribes/atlanteans/fish_breeder/walk_ne_17_pc.png'
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> > === modified file 'tribes/atlanteans/fish_breeder/walk_nw_00.png'
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> > === modified file 'tribes/atlanteans/fish_breeder/walk_nw_00_pc.png'
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> > === modified file 'tribes/atlanteans/fish_breeder/walk_nw_01.png'
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> > === modified file 'tribes/atlanteans/fish_breeder/walk_nw_01_pc.png'
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> > === modified file 'tribes/atlanteans/fish_breeder/walk_nw_02.png'
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> > === modified file 'tribes/atlanteans/fish_breeder/walk_nw_02_pc.png'
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> > === modified file 'tribes/atlanteans/fish_breeder/walk_nw_03_pc.png'
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> > === modified file 'tribes/atlanteans/fish_breeder/walk_nw_04_pc.png'
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> > === modified file 'tribes/atlanteans/fish_breeder/walk_nw_05_pc.png'
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> > === modified file 'tribes/atlanteans/fish_breeder/walk_nw_08_pc.png'
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> > === modified file 'tribes/atlanteans/fish_breeder/walk_nw_09_pc.png'
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> > === modified file 'tribes/atlanteans/fish_breeder/walk_nw_10_pc.png'
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> > === modified file 'tribes/atlanteans/fish_breeder/walk_nw_11_pc.png'
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> > === modified file 'tribes/atlanteans/fish_breeder/walk_nw_12_pc.png'
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> > === modified file 'tribes/atlanteans/fish_breeder/walk_nw_13_pc.png'
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> > === modified file 'tribes/atlanteans/fish_breeder/walk_nw_14.png'
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> > === modified file 'tribes/atlanteans/fish_breeder/walk_nw_14_pc.png'
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> > === modified file 'tribes/atlanteans/fish_breeder/walk_nw_15.png'
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> > === modified file 'tribes/atlanteans/fish_breeder/walk_nw_15_pc.png'
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> > === modified file 'tribes/atlanteans/fish_breeder/walk_nw_16_pc.png'
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> > === modified file 'tribes/atlanteans/fish_breeder/walk_nw_17_pc.png'
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> > === modified file 'tribes/atlanteans/fish_breeder/walk_nw_18_pc.png'
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> > === modified file 'tribes/atlanteans/fish_breeder/walk_nw_19_pc.png'
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> > === modified file 'tribes/atlanteans/fish_breeder/walk_se_00.png'
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> > === modified file 'tribes/atlanteans/fish_breeder/walk_se_00_pc.png'
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> > === modified file 'tribes/atlanteans/fish_breeder/walk_se_01.png'
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> > === modified file 'tribes/atlanteans/fish_breeder/walk_se_01_pc.png'
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> > === modified file 'tribes/atlanteans/fish_breeder/walk_se_02.png'
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> > === modified file 'tribes/atlanteans/fish_breeder/walk_se_02_pc.png'
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> > === modified file 'tribes/atlanteans/fish_breeder/walk_se_03.png'
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> > === modified file 'tribes/atlanteans/fish_breeder/walk_se_03_pc.png'
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> > === modified file 'tribes/atlanteans/fish_breeder/walk_se_04.png'
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> > === modified file 'tribes/atlanteans/fish_breeder/walk_se_04_pc.png'
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> > === modified file 'tribes/atlanteans/fish_breeder/walk_se_05.png'
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> > === modified file 'tribes/atlanteans/fish_breeder/walk_se_05_pc.png'
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> > === modified file 'tribes/atlanteans/fish_breeder/walk_se_06.png'
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> > === modified file 'tribes/atlanteans/fish_breeder/walk_se_06_pc.png'
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> > === modified file 'tribes/atlanteans/fish_breeder/walk_se_07.png'
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> > === modified file 'tribes/atlanteans/fish_breeder/walk_se_07_pc.png'
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> > === modified file 'tribes/atlanteans/fish_breeder/walk_se_08.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/fish_breeder/walk_se_08_pc.png'
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> > === modified file 'tribes/atlanteans/fish_breeder/walk_se_09.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/fish_breeder/walk_se_09_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/fish_breeder/walk_se_10.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/fish_breeder/walk_se_10_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/fish_breeder/walk_se_11.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/fish_breeder/walk_se_11_pc.png'
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> > === modified file 'tribes/atlanteans/fish_breeder/walk_se_12.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/fish_breeder/walk_se_12_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/fish_breeder/walk_se_13.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/fish_breeder/walk_se_13_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/fish_breeder/walk_se_14.png'
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> > === modified file 'tribes/atlanteans/fish_breeder/walk_se_14_pc.png'
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> > === modified file 'tribes/atlanteans/fish_breeder/walk_se_15.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/fish_breeder/walk_se_15_pc.png'
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> > === modified file 'tribes/atlanteans/fish_breeder/walk_se_16.png'
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> > === modified file 'tribes/atlanteans/fish_breeder/walk_se_16_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/fish_breeder/walk_se_17.png'
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> > === modified file 'tribes/atlanteans/fish_breeder/walk_se_17_pc.png'
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> > === modified file 'tribes/atlanteans/fish_breeder/walk_se_18.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/fish_breeder/walk_se_18_pc.png'
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> > === modified file 'tribes/atlanteans/fish_breeder/walk_se_19.png'
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> > === modified file 'tribes/atlanteans/fish_breeder/walk_se_19_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/fish_breeder/walk_sw_00.png'
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> > === modified file 'tribes/atlanteans/fish_breeder/walk_sw_00_pc.png'
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> > === modified file 'tribes/atlanteans/fish_breeder/walk_sw_01.png'
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> > === modified file 'tribes/atlanteans/fish_breeder/walk_sw_01_pc.png'
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> > === modified file 'tribes/atlanteans/fish_breeder/walk_sw_02.png'
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> > === modified file 'tribes/atlanteans/fish_breeder/walk_sw_02_pc.png'
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> > === modified file 'tribes/atlanteans/fish_breeder/walk_sw_03.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/fish_breeder/walk_sw_03_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/fish_breeder/walk_sw_04.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/fish_breeder/walk_sw_04_pc.png'
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> > === modified file 'tribes/atlanteans/fish_breeder/walk_sw_05.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/fish_breeder/walk_sw_05_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/fish_breeder/walk_sw_06.png'
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> > === modified file 'tribes/atlanteans/fish_breeder/walk_sw_06_pc.png'
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> > === modified file 'tribes/atlanteans/fish_breeder/walk_sw_07.png'
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> > === modified file 'tribes/atlanteans/fish_breeder/walk_sw_07_pc.png'
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> > === modified file 'tribes/atlanteans/fish_breeder/walk_sw_08.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/fish_breeder/walk_sw_08_pc.png'
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> > === modified file 'tribes/atlanteans/fish_breeder/walk_sw_09.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/fish_breeder/walk_sw_09_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/fish_breeder/walk_sw_10.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/fish_breeder/walk_sw_10_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/fish_breeder/walk_sw_11.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/fish_breeder/walk_sw_11_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/fish_breeder/walk_sw_12.png'
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> > === modified file 'tribes/atlanteans/fish_breeder/walk_sw_12_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/fish_breeder/walk_sw_13.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/fish_breeder/walk_sw_13_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/fish_breeder/walk_sw_14.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/fish_breeder/walk_sw_14_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/fish_breeder/walk_sw_15.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/fish_breeder/walk_sw_15_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/fish_breeder/walk_sw_16.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/fish_breeder/walk_sw_16_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/fish_breeder/walk_sw_17.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/fish_breeder/walk_sw_17_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/fish_breeder/walk_sw_18.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/fish_breeder/walk_sw_18_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/fish_breeder/walk_sw_19.png'
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> > === modified file 'tribes/atlanteans/fish_breeder/walk_sw_19_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/fish_breeder/walk_w_00.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/fish_breeder/walk_w_00_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/fish_breeder/walk_w_01.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/fish_breeder/walk_w_01_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/fish_breeder/walk_w_02.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/fish_breeder/walk_w_02_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/fish_breeder/walk_w_03.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/fish_breeder/walk_w_03_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/fish_breeder/walk_w_04.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/fish_breeder/walk_w_04_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/fish_breeder/walk_w_05.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/fish_breeder/walk_w_05_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/fish_breeder/walk_w_06.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/fish_breeder/walk_w_06_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/fish_breeder/walk_w_07.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/fish_breeder/walk_w_07_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/fish_breeder/walk_w_08.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/fish_breeder/walk_w_08_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/fish_breeder/walk_w_09.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/fish_breeder/walk_w_09_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/fish_breeder/walk_w_10.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/fish_breeder/walk_w_10_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/fish_breeder/walk_w_11.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/fish_breeder/walk_w_11_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/fish_breeder/walk_w_12.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/fish_breeder/walk_w_12_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/fish_breeder/walk_w_13.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/fish_breeder/walk_w_13_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/fish_breeder/walk_w_14.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/fish_breeder/walk_w_14_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/fish_breeder/walk_w_15.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/fish_breeder/walk_w_15_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/fish_breeder/walk_w_16.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/fish_breeder/walk_w_16_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/fish_breeder/walk_w_17.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/fish_breeder/walk_w_17_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/fish_breeder/walk_w_18.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/fish_breeder/walk_w_18_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/fish_breeder/walk_w_19.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/fish_breeder/walk_w_19_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/fish_breeders_house/conf'
> (properties changed: -x to +x)
> > === modified file
> 'tribes/atlanteans/fish_breeders_house/fish_breeder_i_00.png' (properties
> changed: -x to +x)
> > === modified file
> 'tribes/atlanteans/fish_breeders_house/fish_breeder_i_00_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/fish_breeders_house/menu.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/fisher/conf' (properties changed:
> -x to +x)
> > === modified file 'tribes/atlanteans/fisher/fishing_00.png' (properties
> changed: -x to +x)
> > === modified file 'tribes/atlanteans/fisher/fishing_00_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/fisher/fishing_01.png' (properties
> changed: -x to +x)
> > === modified file 'tribes/atlanteans/fisher/fishing_01_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/fisher/fishing_02.png' (properties
> changed: -x to +x)
> > === modified file 'tribes/atlanteans/fisher/fishing_02_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/fisher/fishing_03.png' (properties
> changed: -x to +x)
> > === modified file 'tribes/atlanteans/fisher/fishing_03_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/fisher/fishing_04.png' (properties
> changed: -x to +x)
> > === modified file 'tribes/atlanteans/fisher/fishing_04_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/fisher/fishing_05.png' (properties
> changed: -x to +x)
> > === modified file 'tribes/atlanteans/fisher/fishing_05_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/fisher/fishing_06.png' (properties
> changed: -x to +x)
> > === modified file 'tribes/atlanteans/fisher/fishing_06_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/fisher/fishing_07.png' (properties
> changed: -x to +x)
> > === modified file 'tribes/atlanteans/fisher/fishing_07_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/fisher/fishing_08.png' (properties
> changed: -x to +x)
> > === modified file 'tribes/atlanteans/fisher/fishing_08_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/fisher/fishing_09.png' (properties
> changed: -x to +x)
> > === modified file 'tribes/atlanteans/fisher/fishing_09_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/fisher/fishing_10.png' (properties
> changed: -x to +x)
> > === modified file 'tribes/atlanteans/fisher/fishing_10_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/fisher/fishing_11.png' (properties
> changed: -x to +x)
> > === modified file 'tribes/atlanteans/fisher/fishing_11_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/fisher/fishing_12.png' (properties
> changed: -x to +x)
> > === modified file 'tribes/atlanteans/fisher/fishing_12_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/fisher/fishing_13.png' (properties
> changed: -x to +x)
> > === modified file 'tribes/atlanteans/fisher/fishing_13_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/fisher/fishing_14.png' (properties
> changed: -x to +x)
> > === modified file 'tribes/atlanteans/fisher/fishing_14_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/fisher/fishing_15.png' (properties
> changed: -x to +x)
> > === modified file 'tribes/atlanteans/fisher/fishing_15_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/fisher/fishing_16.png' (properties
> changed: -x to +x)
> > === modified file 'tribes/atlanteans/fisher/fishing_16_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/fisher/fishing_17.png' (properties
> changed: -x to +x)
> > === modified file 'tribes/atlanteans/fisher/fishing_17_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/fisher/fishing_18.png' (properties
> changed: -x to +x)
> > === modified file 'tribes/atlanteans/fisher/fishing_18_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/fisher/fishing_19.png' (properties
> changed: -x to +x)
> > === modified file 'tribes/atlanteans/fisher/fishing_19_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/fisher/fishing_20.png' (properties
> changed: -x to +x)
> > === modified file 'tribes/atlanteans/fisher/fishing_20_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/fisher/fishing_21.png' (properties
> changed: -x to +x)
> > === modified file 'tribes/atlanteans/fisher/fishing_21_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/fisher/fishing_22.png' (properties
> changed: -x to +x)
> > === modified file 'tribes/atlanteans/fisher/fishing_22_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/fisher/fishing_23.png' (properties
> changed: -x to +x)
> > === modified file 'tribes/atlanteans/fisher/fishing_23_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/fisher/fishing_24.png' (properties
> changed: -x to +x)
> > === modified file 'tribes/atlanteans/fisher/fishing_24_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/fisher/fishing_25.png' (properties
> changed: -x to +x)
> > === modified file 'tribes/atlanteans/fisher/fishing_25_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/fisher/fishing_26.png' (properties
> changed: -x to +x)
> > === modified file 'tribes/atlanteans/fisher/fishing_26_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/fisher/fishing_27.png' (properties
> changed: -x to +x)
> > === modified file 'tribes/atlanteans/fisher/fishing_27_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/fisher/fishing_28.png' (properties
> changed: -x to +x)
> > === modified file 'tribes/atlanteans/fisher/fishing_28_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/fisher/fishing_29.png' (properties
> changed: -x to +x)
> > === modified file 'tribes/atlanteans/fisher/fishing_29_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/fisher/idle_00.png' (properties
> changed: -x to +x)
> > === modified file 'tribes/atlanteans/fisher/idle_00_pc.png' (properties
> changed: -x to +x)
> > === modified file 'tribes/atlanteans/fisher/menu.png' (properties
> changed: -x to +x)
> > === modified file 'tribes/atlanteans/fisher/walk_e_00.png' (properties
> changed: -x to +x)
> > === modified file 'tribes/atlanteans/fisher/walk_e_00_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/fisher/walk_e_01.png' (properties
> changed: -x to +x)
> > === modified file 'tribes/atlanteans/fisher/walk_e_01_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/fisher/walk_e_02.png' (properties
> changed: -x to +x)
> > === modified file 'tribes/atlanteans/fisher/walk_e_02_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/fisher/walk_e_03.png' (properties
> changed: -x to +x)
> > === modified file 'tribes/atlanteans/fisher/walk_e_03_pc.png'
> (properties changed: -x to +x)
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> > === modified file 'tribes/atlanteans/fisher/walkload_nw_09_pc.png'
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> > === modified file 'tribes/atlanteans/fisher/walkload_se_03_pc.png'
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> > === modified file 'tribes/atlanteans/fishers_house/conf' (properties
> changed: -x to +x)
> > === modified file 'tribes/atlanteans/fishers_house/fisher_i_00.png'
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> changed: -x to +x)
> > === modified file 'tribes/atlanteans/fishing_net/conf' (properties
> changed: -x to +x)
> > === modified file 'tribes/atlanteans/fishing_net/idle.png' (properties
> changed: -x to +x)
> > === modified file 'tribes/atlanteans/fishing_net/menu.png' (properties
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> > === modified file 'tribes/atlanteans/forester/conf' (properties changed:
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> changed: -x to +x)
> > === modified file 'tribes/atlanteans/forester/dig_08.png' (properties
> changed: -x to +x)
> > === modified file 'tribes/atlanteans/forester/dig_08_pc.png' (properties
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> > === modified file 'tribes/atlanteans/forester/dig_09_pc.png' (properties
> changed: -x to +x)
> > === modified file 'tribes/atlanteans/forester/idle_00.png' (properties
> changed: -x to +x)
> > === modified file 'tribes/atlanteans/forester/idle_00_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/forester/menu.png' (properties
> changed: -x to +x)
> > === modified file 'tribes/atlanteans/forester/plant_00.png' (properties
> changed: -x to +x)
> > === modified file 'tribes/atlanteans/forester/plant_00_pc.png'
> (properties changed: -x to +x)
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> changed: -x to +x)
> > === modified file 'tribes/atlanteans/forester/plant_01_pc.png'
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> > === modified file 'tribes/atlanteans/forester/plant_02.png' (properties
> changed: -x to +x)
> > === modified file 'tribes/atlanteans/forester/plant_02_pc.png'
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> > === modified file 'tribes/atlanteans/forester/plant_03.png' (properties
> changed: -x to +x)
> > === modified file 'tribes/atlanteans/forester/plant_03_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/forester/plant_04.png' (properties
> changed: -x to +x)
> > === modified file 'tribes/atlanteans/forester/plant_04_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/forester/plant_05.png' (properties
> changed: -x to +x)
> > === modified file 'tribes/atlanteans/forester/plant_05_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/forester/plant_06.png' (properties
> changed: -x to +x)
> > === modified file 'tribes/atlanteans/forester/plant_06_pc.png'
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> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/geologist/walk_w_04_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/geologist/walk_w_05.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/geologist/walk_w_05_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/geologist/walk_w_06.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/geologist/walk_w_06_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/geologist/walk_w_07.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/geologist/walk_w_07_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/geologist/walk_w_08.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/geologist/walk_w_08_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/geologist/walk_w_09.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/geologist/walk_w_09_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/geologist/walk_w_10.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/geologist/walk_w_10_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/geologist/walk_w_11.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/geologist/walk_w_11_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/geologist/walk_w_12.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/geologist/walk_w_12_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/geologist/walk_w_13.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/geologist/walk_w_13_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/geologist/walk_w_14.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/geologist/walk_w_14_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/geologist/walk_w_15.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/geologist/walk_w_15_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/geologist/walk_w_16.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/geologist/walk_w_16_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/geologist/walk_w_17.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/geologist/walk_w_17_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/geologist/walk_w_18.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/geologist/walk_w_18_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/geologist/walk_w_19.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/geologist/walk_w_19_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/gold/conf' (properties changed: -x
> to +x)
> > === modified file 'tribes/atlanteans/gold/idle.png' (properties changed:
> -x to +x)
> > === modified file 'tribes/atlanteans/gold/menu.png' (properties changed:
> -x to +x)
> > === modified file 'tribes/atlanteans/golden_tabard/conf' (properties
> changed: -x to +x)
> > === modified file 'tribes/atlanteans/golden_tabard/idle.png' (properties
> changed: -x to +x)
> > === modified file 'tribes/atlanteans/golden_tabard/menu.png' (properties
> changed: -x to +x)
> > === modified file 'tribes/atlanteans/goldmine/conf' (properties changed:
> -x to +x)
> > === modified file 'tribes/atlanteans/goldmine/goldmine_e_00.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/goldmine/goldmine_e_00_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/goldmine/goldmine_i_00.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/goldmine/goldmine_i_00_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/goldmine/menu.png' (properties
> changed: -x to +x)
> > === modified file 'tribes/atlanteans/goldore/conf' (properties changed:
> -x to +x)
> > === modified file 'tribes/atlanteans/goldore/idle.png' (properties
> changed: -x to +x)
> > === modified file 'tribes/atlanteans/goldore/menu.png' (properties
> changed: -x to +x)
> > === modified file 'tribes/atlanteans/goldweaver/conf' (properties
> changed: -x to +x)
> > === modified file 'tribes/atlanteans/goldweaver/goldweaver_i_00.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/goldweaver/goldweaver_i_00_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/goldweaver/menu.png' (properties
> changed: -x to +x)
> > === modified file 'tribes/atlanteans/goldyarn/conf' (properties changed:
> -x to +x)
> > === modified file 'tribes/atlanteans/goldyarn/idle.png' (properties
> changed: -x to +x)
> > === modified file 'tribes/atlanteans/goldyarn/menu.png' (properties
> changed: -x to +x)
> > === modified file 'tribes/atlanteans/guardhall/conf' (properties
> changed: -x to +x)
> > --- tribes/atlanteans/guardhall/conf  2014-03-17 17:23:26 +0000
> > +++ tribes/atlanteans/guardhall/conf  2014-07-02 21:07:17 +0000
> > @@ -23,3 +23,6 @@
> >  [idle]
> >  pics=guardhall_i_??.png
> >  hotspot=58 72
> > +
> > +[aihints]
> > +fighting=true
> >
> > === modified file 'tribes/atlanteans/guardhall/guardhall_i_00.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/guardhall/guardhall_i_00_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/guardhall/menu.png' (properties
> changed: -x to +x)
> > === modified file 'tribes/atlanteans/guardhouse/conf' (properties
> changed: -x to +x)
> > --- tribes/atlanteans/guardhouse/conf 2014-03-17 17:23:26 +0000
> > +++ tribes/atlanteans/guardhouse/conf 2014-07-02 21:07:17 +0000
> > @@ -20,3 +20,7 @@
> >  [idle]
> >  pics=guardhouse_i_??.png
> >  hotspot=33 41
> > +
> > +[aihints]
> > +expansion=true
> > +mountain_conqueror=true
> >
> > === modified file 'tribes/atlanteans/guardhouse/guardhouse_i_00.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/guardhouse/guardhouse_i_00_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/guardhouse/menu.png' (properties
> changed: -x to +x)
> > === modified file 'tribes/atlanteans/hammer/conf' (properties changed:
> -x to +x)
> > === modified file 'tribes/atlanteans/hammer/idle.png' (properties
> changed: -x to +x)
> > === modified file 'tribes/atlanteans/hammer/menu.png' (properties
> changed: -x to +x)
> > === modified file 'tribes/atlanteans/headquarters/conf' (properties
> changed: -x to +x)
> > === modified file 'tribes/atlanteans/headquarters/headquarters_i_00.png'
> (properties changed: -x to +x)
> > === modified file
> 'tribes/atlanteans/headquarters/headquarters_i_00_pc.png' (properties
> changed: -x to +x)
> > === modified file 'tribes/atlanteans/headquarters/menu.png' (properties
> changed: -x to +x)
> > === modified file 'tribes/atlanteans/heavy_double_trident/conf'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/heavy_double_trident/idle.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/heavy_double_trident/menu.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/high_tower/conf' (properties
> changed: -x to +x)
> > === modified file 'tribes/atlanteans/high_tower/high_tower_i_00.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/high_tower/high_tower_i_00_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/high_tower/menu.png' (properties
> changed: -x to +x)
> > === modified file 'tribes/atlanteans/hook_pole/conf' (properties
> changed: -x to +x)
> > === modified file 'tribes/atlanteans/hook_pole/idle.png' (properties
> changed: -x to +x)
> > === modified file 'tribes/atlanteans/hook_pole/menu.png' (properties
> changed: -x to +x)
> > === modified file 'tribes/atlanteans/horse/conf' (properties changed: -x
> to +x)
> > === modified file 'tribes/atlanteans/horse/menu.png' (properties
> changed: -x to +x)
> > === modified file 'tribes/atlanteans/horse/wildhorse_idle_sw_00.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/horse/wildhorse_idle_sw_01.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/horse/wildhorse_idle_sw_02.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/horse/wildhorse_idle_sw_03.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/horse/wildhorse_idle_sw_04.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/horse/wildhorse_idle_sw_05.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/horse/wildhorse_idle_sw_06.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/horse/wildhorse_idle_sw_07.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/horse/wildhorse_idle_sw_08.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/horse/wildhorse_idle_sw_09.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/horse/wildhorse_idle_sw_10.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/horse/wildhorse_idle_sw_11.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/horse/wildhorse_idle_sw_12.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/horse/wildhorse_idle_sw_13.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/horse/wildhorse_idle_sw_14.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/horse/wildhorse_idle_sw_15.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/horse/wildhorse_idle_sw_16.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/horse/wildhorse_idle_sw_17.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/horse/wildhorse_idle_sw_18.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/horse/wildhorse_idle_sw_19.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/horse/wildhorse_walk_e_00.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/horse/wildhorse_walk_e_01.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/horse/wildhorse_walk_e_02.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/horse/wildhorse_walk_e_03.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/horse/wildhorse_walk_e_04.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/horse/wildhorse_walk_e_05.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/horse/wildhorse_walk_e_06.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/horse/wildhorse_walk_e_07.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/horse/wildhorse_walk_e_08.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/horse/wildhorse_walk_e_09.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/horse/wildhorse_walk_e_10.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/horse/wildhorse_walk_e_11.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/horse/wildhorse_walk_e_12.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/horse/wildhorse_walk_e_13.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/horse/wildhorse_walk_e_14.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/horse/wildhorse_walk_e_15.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/horse/wildhorse_walk_e_16.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/horse/wildhorse_walk_e_17.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/horse/wildhorse_walk_e_18.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/horse/wildhorse_walk_e_19.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/horse/wildhorse_walk_ne_00.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/horse/wildhorse_walk_ne_01.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/horse/wildhorse_walk_ne_02.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/horse/wildhorse_walk_ne_03.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/horse/wildhorse_walk_ne_04.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/horse/wildhorse_walk_ne_05.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/horse/wildhorse_walk_ne_06.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/horse/wildhorse_walk_ne_07.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/horse/wildhorse_walk_ne_08.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/horse/wildhorse_walk_ne_09.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/horse/wildhorse_walk_ne_10.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/horse/wildhorse_walk_ne_11.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/horse/wildhorse_walk_ne_12.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/horse/wildhorse_walk_ne_13.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/horse/wildhorse_walk_ne_14.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/horse/wildhorse_walk_ne_15.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/horse/wildhorse_walk_ne_16.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/horse/wildhorse_walk_ne_17.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/horse/wildhorse_walk_ne_18.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/horse/wildhorse_walk_ne_19.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/horse/wildhorse_walk_nw_00.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/horse/wildhorse_walk_nw_01.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/horse/wildhorse_walk_nw_02.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/horse/wildhorse_walk_nw_03.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/horse/wildhorse_walk_nw_04.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/horse/wildhorse_walk_nw_05.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/horse/wildhorse_walk_nw_06.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/horse/wildhorse_walk_nw_07.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/horse/wildhorse_walk_nw_08.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/horse/wildhorse_walk_nw_09.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/horse/wildhorse_walk_nw_10.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/horse/wildhorse_walk_nw_11.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/horse/wildhorse_walk_nw_12.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/horse/wildhorse_walk_nw_13.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/horse/wildhorse_walk_nw_14.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/horse/wildhorse_walk_nw_15.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/horse/wildhorse_walk_nw_16.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/horse/wildhorse_walk_nw_17.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/horse/wildhorse_walk_nw_18.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/horse/wildhorse_walk_nw_19.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/horse/wildhorse_walk_se_00.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/horse/wildhorse_walk_se_01.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/horse/wildhorse_walk_se_02.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/horse/wildhorse_walk_se_03.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/horse/wildhorse_walk_se_04.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/horse/wildhorse_walk_se_05.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/horse/wildhorse_walk_se_06.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/horse/wildhorse_walk_se_07.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/horse/wildhorse_walk_se_08.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/horse/wildhorse_walk_se_09.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/horse/wildhorse_walk_se_10.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/horse/wildhorse_walk_se_11.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/horse/wildhorse_walk_se_12.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/horse/wildhorse_walk_se_13.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/horse/wildhorse_walk_se_14.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/horse/wildhorse_walk_se_15.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/horse/wildhorse_walk_se_16.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/horse/wildhorse_walk_se_17.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/horse/wildhorse_walk_se_18.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/horse/wildhorse_walk_se_19.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/horse/wildhorse_walk_sw_00.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/horse/wildhorse_walk_sw_01.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/horse/wildhorse_walk_sw_02.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/horse/wildhorse_walk_sw_03.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/horse/wildhorse_walk_sw_04.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/horse/wildhorse_walk_sw_05.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/horse/wildhorse_walk_sw_06.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/horse/wildhorse_walk_sw_07.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/horse/wildhorse_walk_sw_08.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/horse/wildhorse_walk_sw_09.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/horse/wildhorse_walk_sw_10.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/horse/wildhorse_walk_sw_11.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/horse/wildhorse_walk_sw_12.png'
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> > === modified file 'tribes/atlanteans/horse/wildhorse_walk_sw_13.png'
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> > === modified file 'tribes/atlanteans/horse/wildhorse_walk_sw_14.png'
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> > === modified file 'tribes/atlanteans/horse/wildhorse_walk_sw_15.png'
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> > === modified file 'tribes/atlanteans/horse/wildhorse_walk_sw_16.png'
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> > === modified file 'tribes/atlanteans/horse/wildhorse_walk_sw_17.png'
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> > === modified file 'tribes/atlanteans/horse/wildhorse_walk_sw_18.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/horse/wildhorse_walk_sw_19.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/horse/wildhorse_walk_w_00.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/horse/wildhorse_walk_w_01.png'
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> > === modified file 'tribes/atlanteans/horse/wildhorse_walk_w_02.png'
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> > === modified file 'tribes/atlanteans/horse/wildhorse_walk_w_03.png'
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> > === modified file 'tribes/atlanteans/horse/wildhorse_walk_w_04.png'
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> > === modified file 'tribes/atlanteans/horse/wildhorse_walk_w_05.png'
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> > === modified file 'tribes/atlanteans/horse/wildhorse_walk_w_06.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/horse/wildhorse_walk_w_07.png'
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> > === modified file 'tribes/atlanteans/horse/wildhorse_walk_w_08.png'
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> > === modified file 'tribes/atlanteans/horse/wildhorse_walk_w_09.png'
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> > === modified file 'tribes/atlanteans/horse/wildhorse_walk_w_10.png'
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> > === modified file 'tribes/atlanteans/horse/wildhorse_walk_w_11.png'
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> > === modified file 'tribes/atlanteans/horse/wildhorse_walk_w_12.png'
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> > === modified file 'tribes/atlanteans/horse/wildhorse_walk_w_13.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/horse/wildhorse_walk_w_14.png'
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> > === modified file 'tribes/atlanteans/horse/wildhorse_walk_w_15.png'
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> > === modified file 'tribes/atlanteans/horse/wildhorse_walk_w_16.png'
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> > === modified file 'tribes/atlanteans/horse/wildhorse_walk_w_17.png'
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> > === modified file 'tribes/atlanteans/horse/wildhorse_walk_w_18.png'
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> > === modified file 'tribes/atlanteans/horse/wildhorse_walk_w_19.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/horsebreeder/conf' (properties
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> > === modified file 'tribes/atlanteans/horsebreeder/idle_00.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/horsebreeder/idle_00_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/horsebreeder/menu.png' (properties
> changed: -x to +x)
> > === modified file 'tribes/atlanteans/horsebreeder/walk_e_00.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/horsebreeder/walk_e_00_pc.png'
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> > === modified file 'tribes/atlanteans/horsebreeder/walk_e_01.png'
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> > === modified file 'tribes/atlanteans/horsebreeder/walk_e_01_pc.png'
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> > === modified file 'tribes/atlanteans/horsebreeder/walk_e_02.png'
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> > === modified file 'tribes/atlanteans/horsebreeder/walk_e_02_pc.png'
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> > === modified file 'tribes/atlanteans/horsebreeder/walk_e_03.png'
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> > === modified file 'tribes/atlanteans/horsebreeder/walk_e_03_pc.png'
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> > === modified file 'tribes/atlanteans/horsebreeder/walk_e_04.png'
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> > === modified file 'tribes/atlanteans/horsebreeder/walk_e_04_pc.png'
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> > === modified file 'tribes/atlanteans/horsebreeder/walk_e_05.png'
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> > === modified file 'tribes/atlanteans/horsebreeder/walk_e_05_pc.png'
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> > === modified file 'tribes/atlanteans/horsebreeder/walk_e_06.png'
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> > === modified file 'tribes/atlanteans/horsebreeder/walk_e_06_pc.png'
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> > === modified file 'tribes/atlanteans/horsebreeder/walk_e_07.png'
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> > === modified file 'tribes/atlanteans/horsebreeder/walk_e_07_pc.png'
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> > === modified file 'tribes/atlanteans/horsebreeder/walk_e_08.png'
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> > === modified file 'tribes/atlanteans/horsebreeder/walk_e_08_pc.png'
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> > === modified file 'tribes/atlanteans/horsebreeder/walk_e_09.png'
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> > === modified file 'tribes/atlanteans/horsebreeder/walk_e_09_pc.png'
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> > === modified file 'tribes/atlanteans/horsebreeder/walk_ne_00.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/horsebreeder/walk_ne_00_pc.png'
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> > === modified file 'tribes/atlanteans/horsebreeder/walk_ne_01.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/horsebreeder/walk_ne_01_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/horsebreeder/walk_ne_02.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/horsebreeder/walk_ne_02_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/horsebreeder/walk_ne_03.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/horsebreeder/walk_ne_03_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/horsebreeder/walk_ne_04.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/horsebreeder/walk_ne_04_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/horsebreeder/walk_ne_05.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/horsebreeder/walk_ne_05_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/horsebreeder/walk_ne_06.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/horsebreeder/walk_ne_06_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/horsebreeder/walk_ne_07.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/horsebreeder/walk_ne_07_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/horsebreeder/walk_ne_08.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/horsebreeder/walk_ne_08_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/horsebreeder/walk_ne_09.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/horsebreeder/walk_ne_09_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/horsebreeder/walk_nw_00.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/horsebreeder/walk_nw_00_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/horsebreeder/walk_nw_01.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/horsebreeder/walk_nw_01_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/horsebreeder/walk_nw_02.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/horsebreeder/walk_nw_02_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/horsebreeder/walk_nw_03.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/horsebreeder/walk_nw_03_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/horsebreeder/walk_nw_04.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/horsebreeder/walk_nw_04_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/horsebreeder/walk_nw_05.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/horsebreeder/walk_nw_05_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/horsebreeder/walk_nw_06.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/horsebreeder/walk_nw_06_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/horsebreeder/walk_nw_07.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/horsebreeder/walk_nw_07_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/horsebreeder/walk_nw_08.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/horsebreeder/walk_nw_08_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/horsebreeder/walk_nw_09.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/horsebreeder/walk_nw_09_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/horsebreeder/walk_se_00.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/horsebreeder/walk_se_00_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/horsebreeder/walk_se_01.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/horsebreeder/walk_se_01_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/horsebreeder/walk_se_02.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/horsebreeder/walk_se_02_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/horsebreeder/walk_se_03.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/horsebreeder/walk_se_03_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/horsebreeder/walk_se_04.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/horsebreeder/walk_se_04_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/horsebreeder/walk_se_05.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/horsebreeder/walk_se_05_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/horsebreeder/walk_se_06.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/horsebreeder/walk_se_06_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/horsebreeder/walk_se_07.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/horsebreeder/walk_se_07_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/horsebreeder/walk_se_08.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/horsebreeder/walk_se_08_pc.png'
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> > === modified file 'tribes/atlanteans/horsebreeder/walk_se_09.png'
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> > === modified file 'tribes/atlanteans/horsebreeder/walk_se_09_pc.png'
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> > === modified file 'tribes/atlanteans/horsebreeder/walk_sw_00.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/horsebreeder/walk_sw_00_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/horsebreeder/walk_sw_01.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/horsebreeder/walk_sw_01_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/horsebreeder/walk_sw_02.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/horsebreeder/walk_sw_02_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/horsebreeder/walk_sw_03.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/horsebreeder/walk_sw_03_pc.png'
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> > === modified file 'tribes/atlanteans/horsebreeder/walk_sw_04.png'
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> > === modified file 'tribes/atlanteans/horsebreeder/walk_sw_04_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/horsebreeder/walk_sw_05.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/horsebreeder/walk_sw_05_pc.png'
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> > === modified file 'tribes/atlanteans/horsebreeder/walk_sw_06.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/horsebreeder/walk_sw_06_pc.png'
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> > === modified file 'tribes/atlanteans/horsebreeder/walk_sw_07.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/horsebreeder/walk_sw_07_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/horsebreeder/walk_sw_08.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/horsebreeder/walk_sw_08_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/horsebreeder/walk_sw_09.png'
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> > === modified file 'tribes/atlanteans/horsebreeder/walk_sw_09_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/horsebreeder/walk_w_00.png'
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> > === modified file 'tribes/atlanteans/horsebreeder/walk_w_00_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/horsebreeder/walk_w_01.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/horsebreeder/walk_w_01_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/horsebreeder/walk_w_02.png'
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> > === modified file 'tribes/atlanteans/horsebreeder/walk_w_02_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/horsebreeder/walk_w_03.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/horsebreeder/walk_w_03_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/horsebreeder/walk_w_04.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/horsebreeder/walk_w_04_pc.png'
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> > === modified file 'tribes/atlanteans/horsebreeder/walk_w_05.png'
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> > === modified file 'tribes/atlanteans/horsebreeder/walk_w_05_pc.png'
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> > === modified file 'tribes/atlanteans/horsebreeder/walk_w_06.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/horsebreeder/walk_w_06_pc.png'
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> > === modified file 'tribes/atlanteans/horsebreeder/walk_w_07.png'
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> > === modified file 'tribes/atlanteans/horsebreeder/walk_w_07_pc.png'
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> > === modified file 'tribes/atlanteans/horsebreeder/walk_w_08.png'
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> > === modified file 'tribes/atlanteans/horsebreeder/walk_w_08_pc.png'
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> > === modified file 'tribes/atlanteans/horsebreeder/walk_w_09.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/horsebreeder/walk_w_09_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/horsefarm/conf' (properties
> changed: -x to +x)
> > === modified file 'tribes/atlanteans/horsefarm/horsefarm_i_00.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/horsefarm/menu.png' (properties
> changed: -x to +x)
> > === modified file 'tribes/atlanteans/hunter/conf' (properties changed:
> -x to +x)
> > === modified file 'tribes/atlanteans/hunter/menu.png' (properties
> changed: -x to +x)
> > === modified file 'tribes/atlanteans/hunter/shooting_00.png' (properties
> changed: -x to +x)
> > === modified file 'tribes/atlanteans/hunter/shooting_00_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/hunter/shooting_01.png' (properties
> changed: -x to +x)
> > === modified file 'tribes/atlanteans/hunter/shooting_01_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/hunter/shooting_02.png' (properties
> changed: -x to +x)
> > === modified file 'tribes/atlanteans/hunter/shooting_02_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/hunter/shooting_03.png' (properties
> changed: -x to +x)
> > === modified file 'tribes/atlanteans/hunter/shooting_03_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/hunter/shooting_04.png' (properties
> changed: -x to +x)
> > === modified file 'tribes/atlanteans/hunter/shooting_04_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/hunter/shooting_05.png' (properties
> changed: -x to +x)
> > === modified file 'tribes/atlanteans/hunter/shooting_05_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/hunter/shooting_06.png' (properties
> changed: -x to +x)
> > === modified file 'tribes/atlanteans/hunter/shooting_06_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/hunter/shooting_07.png' (properties
> changed: -x to +x)
> > === modified file 'tribes/atlanteans/hunter/shooting_07_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/hunter/shooting_08.png' (properties
> changed: -x to +x)
> > === modified file 'tribes/atlanteans/hunter/shooting_08_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/hunter/shooting_09.png' (properties
> changed: -x to +x)
> > === modified file 'tribes/atlanteans/hunter/shooting_09_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/hunter/shooting_10.png' (properties
> changed: -x to +x)
> > === modified file 'tribes/atlanteans/hunter/shooting_10_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/hunter/shooting_11.png' (properties
> changed: -x to +x)
> > === modified file 'tribes/atlanteans/hunter/shooting_11_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/hunter/shooting_12.png' (properties
> changed: -x to +x)
> > === modified file 'tribes/atlanteans/hunter/shooting_12_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/hunter/shooting_13.png' (properties
> changed: -x to +x)
> > === modified file 'tribes/atlanteans/hunter/shooting_13_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/hunter/shooting_14.png' (properties
> changed: -x to +x)
> > === modified file 'tribes/atlanteans/hunter/shooting_14_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/hunter/walk_e_00.png' (properties
> changed: -x to +x)
> > === modified file 'tribes/atlanteans/hunter/walk_e_00_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/hunter/walk_e_01.png' (properties
> changed: -x to +x)
> > === modified file 'tribes/atlanteans/hunter/walk_e_01_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/hunter/walk_e_02.png' (properties
> changed: -x to +x)
> > === modified file 'tribes/atlanteans/hunter/walk_e_02_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/hunter/walk_e_03.png' (properties
> changed: -x to +x)
> > === modified file 'tribes/atlanteans/hunter/walk_e_03_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/hunter/walk_e_04.png' (properties
> changed: -x to +x)
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> changed: -x to +x)
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> changed: -x to +x)
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> changed: -x to +x)
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> changed: -x to +x)
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> changed: -x to +x)
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> changed: -x to +x)
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> changed: -x to +x)
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> changed: -x to +x)
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> changed: -x to +x)
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> changed: -x to +x)
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> changed: -x to +x)
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> changed: -x to +x)
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> changed: -x to +x)
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> changed: -x to +x)
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> changed: -x to +x)
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> changed: -x to +x)
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> changed: -x to +x)
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> changed: -x to +x)
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> changed: -x to +x)
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> changed: -x to +x)
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> changed: -x to +x)
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> changed: -x to +x)
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> changed: -x to +x)
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> changed: -x to +x)
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> changed: -x to +x)
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> changed: -x to +x)
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> changed: -x to +x)
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> changed: -x to +x)
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> changed: -x to +x)
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> changed: -x to +x)
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> changed: -x to +x)
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> changed: -x to +x)
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> changed: -x to +x)
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> changed: -x to +x)
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> changed: -x to +x)
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> changed: -x to +x)
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> (properties changed: -x to +x)
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> changed: -x to +x)
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> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/miller/walk_se_05.png' (properties
> changed: -x to +x)
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> (properties changed: -x to +x)
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> changed: -x to +x)
> > === modified file 'tribes/atlanteans/miller/walk_se_09_pc.png'
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> > === modified file 'tribes/atlanteans/miller/walk_sw_00_pc.png'
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> > === modified file 'tribes/atlanteans/miller/walk_sw_01.png' (properties
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> > === modified file 'tribes/atlanteans/miller/walk_sw_01_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/miller/walk_sw_02.png' (properties
> changed: -x to +x)
> > === modified file 'tribes/atlanteans/miller/walk_sw_02_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/miller/walk_sw_03.png' (properties
> changed: -x to +x)
> > === modified file 'tribes/atlanteans/miller/walk_sw_03_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/miller/walk_sw_04.png' (properties
> changed: -x to +x)
> > === modified file 'tribes/atlanteans/miller/walk_sw_04_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/miller/walk_sw_05.png' (properties
> changed: -x to +x)
> > === modified file 'tribes/atlanteans/miller/walk_sw_05_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/miller/walk_sw_06.png' (properties
> changed: -x to +x)
> > === modified file 'tribes/atlanteans/miller/walk_sw_06_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/miller/walk_sw_07.png' (properties
> changed: -x to +x)
> > === modified file 'tribes/atlanteans/miller/walk_sw_07_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/miller/walk_sw_08.png' (properties
> changed: -x to +x)
> > === modified file 'tribes/atlanteans/miller/walk_sw_08_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/miller/walk_sw_09.png' (properties
> changed: -x to +x)
> > === modified file 'tribes/atlanteans/miller/walk_sw_09_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/miller/walk_w_00.png' (properties
> changed: -x to +x)
> > === modified file 'tribes/atlanteans/miller/walk_w_00_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/miller/walk_w_01.png' (properties
> changed: -x to +x)
> > === modified file 'tribes/atlanteans/miller/walk_w_01_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/miller/walk_w_02.png' (properties
> changed: -x to +x)
> > === modified file 'tribes/atlanteans/miller/walk_w_02_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atlanteans/miller/walk_w_03.png' (properties
> changed: -x to +x)
> > === modified file 'tribes/atlanteans/miller/walk_w_03_pc.png'
> (properties changed: -x to +x)
> > === modified file 'tribes/atla
>
>
> --
> https://code.launchpad.net/~widelands-dev/widelands/tibor-ai3/+merge/225401
> Your team Widelands Developers is subscribed to branch
> lp:~widelands-dev/widelands/tibor-ai3.
>
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-- 
https://code.launchpad.net/~widelands-dev/widelands/tibor-ai3/+merge/225401
Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/tibor-ai3.


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