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[Merge] lp:~hjd/widelands/fix-size-greater-than-zero-style-warnings into lp:widelands

 

Hans Joachim Desserud has proposed merging lp:~hjd/widelands/fix-size-greater-than-zero-style-warnings into lp:widelands.

Requested reviews:
  Widelands Developers (widelands-dev)

For more details, see:
https://code.launchpad.net/~hjd/widelands/fix-size-greater-than-zero-style-warnings/+merge/226034

As correctly pointed out by SirVer, I pushed the new codecheck without ensuring I had solved the issues it complained about. This is the patch to rectify this :p

(Also a couple of minor style changes adding {}, and a simplification where it was possible)
-- 
https://code.launchpad.net/~hjd/widelands/fix-size-greater-than-zero-style-warnings/+merge/226034
Your team Widelands Developers is requested to review the proposed merge of lp:~hjd/widelands/fix-size-greater-than-zero-style-warnings into lp:widelands.
=== modified file 'src/ai/defaultai.cc'
--- src/ai/defaultai.cc	2014-07-03 19:26:30 +0000
+++ src/ai/defaultai.cc	2014-07-08 20:01:43 +0000
@@ -670,8 +670,9 @@
 					field.military_capacity_ += militarysite->maxSoldierCapacity();
 					field.military_presence_ += militarysite->stationedSoldiers().size();
 
-					if (militarysite->stationedSoldiers().size() > 0)
+					if (!militarysite->stationedSoldiers().empty()) {
 						field.military_stationed_ += 1;
+					}
 
 					field.military_loneliness_ *= static_cast<double_t>(dist) / radius;
 				}
@@ -1009,7 +1010,7 @@
 			max_needed_preciousness = 0;
 
 			// Check if the produced wares are needed (if it is producing anything)
-			if (bo.outputs_.size() > 0) {
+			if (!bo.outputs_.empty()) {
 				container_iterate(std::list<EconomyObserver*>, economies, l) {
 					// Don't check if the economy has no warehouse.
 					if ((*l.current)->economy.warehouses().empty())
@@ -1263,7 +1264,7 @@
 								    bf->coords.x,
 								    bf->coords.y);
 						}
-					} else if (bo.inputs_.size() > 0) {
+					} else if (!bo.inputs_.empty()) {
 						// to have two buildings from everything (intended for upgradeable buildings)
 						// but I do not know how to identify such buildings
 						if (bo.cnt_built_ == 1
@@ -2133,8 +2134,9 @@
 	}
 
 	// buildings with inputs_, checking if we can a dismantle some due to low performance
-	if (productionsite_observer.bo->inputs_.size() > 0 and productionsite_observer.bo->cnt_built_ >=
-	    3 and productionsite_observer.bo->current_stats_ < 30) {
+	if (!productionsite_observer.bo->inputs_.empty()
+	    and productionsite_observer.bo->cnt_built_ >= 3
+	    and productionsite_observer.bo->current_stats_ < 30) {
 		if (kIdleDismantle)
 			log(" kIdleDismantle: dismantling due to too many buildings: %15s at %3d x %3d, total "
 			    "counts: %2d, stat: %2d\n",
@@ -2451,7 +2453,7 @@
 uint32_t DefaultAI::get_stocklevel(BuildingObserver& bo) {
 	uint32_t count = 0;
 
-	if (bo.outputs_.size() > 0) {
+	if (!bo.outputs_.empty()) {
 		container_iterate(std::list<EconomyObserver*>, economies, l) {
 			// Don't check if the economy has no warehouse.
 			if ((*l.current)->economy.warehouses().empty())

=== modified file 'src/io/filesystem/test/test_filesystem.cc'
--- src/io/filesystem/test/test_filesystem.cc	2013-07-26 19:16:51 +0000
+++ src/io/filesystem/test/test_filesystem.cc	2014-07-08 20:01:43 +0000
@@ -31,7 +31,7 @@
 {
 	for (size_t i = 0; i < s.size(); i++)
 		if (s[i] == '/') s[i] = '\\';
-	if (s.size() > 0 && s[0] == '\\')
+	if (!s.empty() && s[0] == '\\')
 	{
 		// Insert drive letter part from current working directory
 		std::string cwd = RealFSImpl("").getWorkingDirectory();

=== modified file 'src/logic/game.cc'
--- src/logic/game.cc	2014-07-08 04:34:17 +0000
+++ src/logic/game.cc	2014-07-08 20:01:43 +0000
@@ -228,8 +228,13 @@
 	loaderUI.step (_("Preloading a map"));
 	maploader->preload_map(true);
 	std::string const background = map().get_background();
+<<<<<<< TREE
 	if (!background.empty())
+=======
+	if (!background.empty()) {
+>>>>>>> MERGE-SOURCE
 		loaderUI.set_background(background);
+	}
 
 	// We have to create the players here.
 	Player_Number const nr_players = map().get_nrplayers();
@@ -288,8 +293,13 @@
 	maploader->preload_map(settings.scenario);
 	std::string const background = map().get_background();
 	if (loaderUI) {
+<<<<<<< TREE
 		if (!background.empty())
+=======
+		if (!background.empty()) {
+>>>>>>> MERGE-SOURCE
 			loaderUI->set_background(background);
+		}
 		loaderUI->step(_("Configuring players"));
 	}
 	std::vector<PlayerSettings> shared;

=== modified file 'src/network/internet_gaming.cc'
--- src/network/internet_gaming.cc	2014-07-05 11:47:11 +0000
+++ src/network/internet_gaming.cc	2014-07-08 20:01:43 +0000
@@ -325,7 +325,7 @@
 		}
 	}
 
-	if (waitcmd.size() > 0) {
+	if (!waitcmd.empty()) {
 		// Check if timeout is reached
 		time_t now = time(nullptr);
 		if (now > waittimeout) {

=== modified file 'src/network/netclient.cc'
--- src/network/netclient.cc	2014-07-03 18:20:45 +0000
+++ src/network/netclient.cc	2014-07-08 20:01:43 +0000
@@ -1076,8 +1076,9 @@
 			s.Unsigned8(NETCMD_DISCONNECT);
 			s.Unsigned8(arg.size() < 1 ? 1 : 2);
 			s.String(reason);
-			if (arg.size() > 0)
+			if (!arg.empty()) {
 				s.String(arg);
+			}
 			s.send(d->sock);
 		}
 

=== modified file 'src/network/nethost.cc'
--- src/network/nethost.cc	2014-07-05 14:22:44 +0000
+++ src/network/nethost.cc	2014-07-08 20:01:43 +0000
@@ -668,7 +668,7 @@
 {
 	clearComputerPlayers();
 
-	while (d->clients.size() > 0) {
+	while (!d->clients.empty()) {
 		disconnectClient(0, "SERVER_LEFT");
 		reaper();
 	}
@@ -1258,8 +1258,9 @@
 		} else {
 			//try to save the game
 			std::string savename =  "save/" + arg1;
-			if (arg2.size() > 0) // only add space and arg2, if arg2 has anything to print.
+			if (!arg2.empty()) { // only add space and arg2, if arg2 has anything to print.
 				savename += " " + arg2;
+			}
 			savename += ".wgf";
 			std::string * error = new std::string();
 			SaveHandler & sh = d->game->save_handler();

=== modified file 'src/network/network_gaming_messages.cc'
--- src/network/network_gaming_messages.cc	2014-06-08 21:47:45 +0000
+++ src/network/network_gaming_messages.cc	2014-07-08 20:01:43 +0000
@@ -50,11 +50,11 @@
 	// push code and all arguments - if existing - in a vector for easier handling
 	std::vector<std::string> strings;
 	strings.push_back(get_message(code));
-	if (arg1.size() > 0) {
+	if (!arg1.empty()) {
 		strings.push_back(get_message(arg1));
-		if (arg2.size() > 0) {
+		if (!arg2.empty()) {
 			strings.push_back(get_message(arg2));
-			if (arg3.size() > 0)
+			if (!arg3.empty())
 				strings.push_back(get_message(arg3));
 		}
 	}

=== modified file 'src/ui_basic/editbox.cc'
--- src/ui_basic/editbox.cc	2014-07-05 14:22:44 +0000
+++ src/ui_basic/editbox.cc	2014-07-08 20:01:43 +0000
@@ -237,7 +237,7 @@
 		case SDLK_RETURN:
 			// Save history if active and text is not empty
 			if (m_history_active) {
-				if (m->text.size() > 0) {
+				if (!m->text.empty()) {
 					for (uint8_t i = CHAT_HISTORY_SIZE - 1; i > 0; --i)
 						m_history[i] = m_history[i - 1];
 					m_history[0] = m->text;

=== modified file 'src/ui_basic/progresswindow.cc'
--- src/ui_basic/progresswindow.cc	2014-07-05 14:22:44 +0000
+++ src/ui_basic/progresswindow.cc	2014-07-08 20:01:43 +0000
@@ -93,14 +93,11 @@
 /// Set a picture to render in the background
 void ProgressWindow::set_background(const std::string & file_name) {
 	RenderTarget & rt = *g_gr->get_render_target();
-	if (file_name.size() > 0) {
-		if (g_fs->FileExists(file_name))
-			m_background = file_name;
-		else {
-			m_background = "pics/progress.png";
-		}
-	} else
+	if (!file_name.empty() && g_fs->FileExists(file_name)) {
+		m_background = file_name;
+	} else {
 		m_background = "pics/progress.png";
+	}
 	m_background_pic = nullptr;
 	draw_background(rt, g_gr->get_xres(), g_gr->get_yres());
 	update(true);

=== modified file 'src/ui_fsmenu/launch_mpg.cc'
--- src/ui_fsmenu/launch_mpg.cc	2014-07-05 14:22:44 +0000
+++ src/ui_fsmenu/launch_mpg.cc	2014-07-08 20:01:43 +0000
@@ -227,12 +227,12 @@
 			 settings, m_butw, m_buth, m_fn, m_fs);
 
 	// If we are the host, open the map or save selection menu at startup
-	if (m_settings->settings().usernum == 0 && m_settings->settings().mapname.empty())
-	{
+	if (m_settings->settings().usernum == 0 && m_settings->settings().mapname.empty()) {
 		change_map_or_save();
 		// Try to associate the host with the first player
-		if (m_settings->settings().players.size() > 0)
+		if (!m_settings->settings().players.empty()) {
 			m_settings->setPlayerNumber(0);
+		}
 	}
 }
 
@@ -527,7 +527,7 @@
 		m_settings->setPlayerTribe    (i, map.get_scenario_player_tribe    (i + 1));
 		m_settings->setPlayerCloseable(i, map.get_scenario_player_closeable(i + 1));
 		std::string ai(map.get_scenario_player_ai(i + 1));
-		if (ai.size() > 0) {
+		if (!ai.empty()) {
 			m_settings->setPlayerState(i, PlayerSettings::stateComputer);
 			m_settings->setPlayerAI   (i, ai);
 		} else if

=== modified file 'src/wui/game_summary.cc'
--- src/wui/game_summary.cc	2014-07-05 13:14:42 +0000
+++ src/wui/game_summary.cc	2014-07-08 20:01:43 +0000
@@ -192,7 +192,7 @@
 		}
 	}
 	m_players_table->update();
-	if (players_status.size() > 0) {
+	if (!players_status.empty()) {
 		m_players_table->select(players_status.at(0).player);
 	}
 	m_gametime_value->set_text(gametimestring(m_game.get_gametime()));