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Message #02326
[Merge] lp:~gunchleoc/widelands/mapobject_cleanup into lp:widelands
GunChleoc has proposed merging lp:~gunchleoc/widelands/mapobject_cleanup into lp:widelands.
Requested reviews:
Widelands Developers (widelands-dev)
Related bugs:
Bug #1341082 in widelands: "Building help: clean up name, descname"
https://bugs.launchpad.net/widelands/+bug/1341082
For more details, see:
https://code.launchpad.net/~gunchleoc/widelands/mapobject_cleanup/+merge/226804
More Map_Object_Descr cleanup
--
https://code.launchpad.net/~gunchleoc/widelands/mapobject_cleanup/+merge/226804
Your team Widelands Developers is requested to review the proposed merge of lp:~gunchleoc/widelands/mapobject_cleanup into lp:widelands.
=== modified file 'src/logic/bob.h'
--- src/logic/bob.h 2014-07-14 22:18:03 +0000
+++ src/logic/bob.h 2014-07-15 10:58:38 +0000
@@ -229,7 +229,6 @@
virtual int32_t get_type() const override {return BOB;}
virtual char const * type_name() const override {return "bob";}
virtual Type get_bob_type() const = 0;
- const std::string & name() const {return descr().name();}
virtual void init(Editor_Game_Base &) override;
virtual void cleanup(Editor_Game_Base &) override;
=== modified file 'src/logic/building.cc'
--- src/logic/building.cc 2014-07-15 05:00:50 +0000
+++ src/logic/building.cc 2014-07-15 10:58:38 +0000
@@ -507,17 +507,6 @@
}
-/*
-===============
-Building::get_ui_anim [virtual]
-
-Return the animation ID that is used for the building in UI items
-(the building UI, messages, etc..)
-===============
-*/
-uint32_t Building::get_ui_anim() const {return descr().get_ui_anim();}
-
-
#define FORMAT(key, value) case key: result << value; break
std::string Building::info_string(const std::string & format) {
std::ostringstream result;
=== modified file 'src/logic/building.h'
--- src/logic/building.h 2014-07-15 05:00:50 +0000
+++ src/logic/building.h 2014-07-15 10:58:38 +0000
@@ -179,7 +179,6 @@
char const * type_name() const override {return "building";}
virtual int32_t get_size () const override;
virtual bool get_passable() const override;
- virtual uint32_t get_ui_anim () const;
virtual Flag & base_flag() override;
virtual uint32_t get_playercaps() const;
=== modified file 'src/logic/constructionsite.cc'
--- src/logic/constructionsite.cc 2014-07-14 21:52:13 +0000
+++ src/logic/constructionsite.cc 2014-07-15 10:58:38 +0000
@@ -245,7 +245,7 @@
if (static_cast<int32_t>(game.get_gametime() - m_work_steptime) < 0) {
worker.start_task_idle
(game,
- worker.get_animation("work"),
+ worker.descr().get_animation("work"),
m_work_steptime - game.get_gametime());
m_builder_idle = false;
return true;
@@ -301,14 +301,14 @@
m_work_steptime = game.get_gametime() + CONSTRUCTIONSITE_STEP_TIME;
worker.start_task_idle
- (game, worker.get_animation("work"), CONSTRUCTIONSITE_STEP_TIME);
+ (game, worker.descr().get_animation("work"), CONSTRUCTIONSITE_STEP_TIME);
m_builder_idle = false;
return true;
}
}
// The only work we have got for you, is to run around to look cute ;)
if (!m_builder_idle) {
- worker.set_animation(game, worker.get_animation("idle"));
+ worker.set_animation(game, worker.descr().get_animation("idle"));
m_builder_idle = true;
}
worker.schedule_act(game, 2000);
=== modified file 'src/logic/critter_bob.h'
--- src/logic/critter_bob.h 2014-07-05 16:41:51 +0000
+++ src/logic/critter_bob.h 2014-07-15 10:58:38 +0000
@@ -71,7 +71,6 @@
virtual void init_auto_task(Game &) override;
void start_task_program(Game &, const std::string & name);
- const std::string & descname() const {return descr().descname();}
virtual void save(Editor_Game_Base &, Map_Map_Object_Saver &, FileWrite &) override;
=== modified file 'src/logic/dismantlesite.cc'
--- src/logic/dismantlesite.cc 2014-07-14 21:52:13 +0000
+++ src/logic/dismantlesite.cc 2014-07-15 10:58:38 +0000
@@ -220,7 +220,7 @@
} else if (not m_working) {
m_work_steptime = game.get_gametime() + DISMANTLESITE_STEP_TIME;
worker.start_task_idle
- (game, worker.get_animation("work"), DISMANTLESITE_STEP_TIME);
+ (game, worker.descr().get_animation("work"), DISMANTLESITE_STEP_TIME);
m_working = true;
}
=== modified file 'src/logic/partially_finished_building.cc'
--- src/logic/partially_finished_building.cc 2014-07-14 21:52:13 +0000
+++ src/logic/partially_finished_building.cc 2014-07-15 10:58:38 +0000
@@ -142,19 +142,6 @@
/*
===============
-Return the animation for the building that is in construction, as this
-should be more useful to the player.
-===============
-*/
-uint32_t Partially_Finished_Building::get_ui_anim() const
-{
- return m_building->get_animation("idle");
-}
-
-
-
-/*
-===============
Return the completion "percentage", where 2^16 = completely built,
0 = nothing built.
===============
=== modified file 'src/logic/partially_finished_building.h'
--- src/logic/partially_finished_building.h 2014-07-05 16:41:51 +0000
+++ src/logic/partially_finished_building.h 2014-07-15 10:58:38 +0000
@@ -48,7 +48,6 @@
virtual int32_t get_size() const override;
virtual uint32_t get_playercaps() const override;
- virtual uint32_t get_ui_anim() const override;
virtual void set_economy(Economy *) override;
=== modified file 'src/logic/player.cc'
--- src/logic/player.cc 2014-07-15 05:12:37 +0000
+++ src/logic/player.cc 2014-07-15 10:58:38 +0000
@@ -853,7 +853,7 @@
void Player::drop_soldier(PlayerImmovable & imm, Soldier & soldier) {
if (&imm.owner() != this)
return;
- if (soldier.get_worker_type() != Worker_Descr::SOLDIER)
+ if (soldier.descr().get_worker_type() != Worker_Descr::SOLDIER)
return;
if (upcast(SoldierControl, ctrl, &imm))
ctrl->dropSoldier(soldier);
=== modified file 'src/logic/soldier.cc'
--- src/logic/soldier.cc 2014-07-15 05:08:27 +0000
+++ src/logic/soldier.cc 2014-07-15 10:58:38 +0000
@@ -856,7 +856,7 @@
// We are at enemy building flag, and a defender is coming, sleep until he
// "wake up"s me
if (signal == "sleep") {
- return start_task_idle(game, get_animation("idle"), -1);
+ return start_task_idle(game, descr().get_animation("idle"), -1);
}
upcast(Building, location, get_location(game));
@@ -964,7 +964,7 @@
// we check for a battle
// Note that we *should* be woken via sendSpaceSignals,
// so the timeout is just an additional safety net.
- return start_task_idle(game, get_animation("idle"), 5000);
+ return start_task_idle(game, descr().get_animation("idle"), 5000);
}
// Count remaining defenders
@@ -1182,7 +1182,7 @@
// we check for a battle
// Note that we *should* be woken via sendSpaceSignals,
// so the timeout is just an additional safety net.
- return start_task_idle(game, get_animation("idle"), 5000);
+ return start_task_idle(game, descr().get_animation("idle"), 5000);
// If we only are defending our home ...
if (state.ivar1 & CF_DEFEND_STAYHOME) {
@@ -1335,7 +1335,7 @@
}
}
// If the enemy is not in our land, wait
- return start_task_idle(game, get_animation("idle"), 250);
+ return start_task_idle(game, descr().get_animation("idle"), 250);
}
void Soldier::defense_pop(Game & game, State &)
@@ -1454,7 +1454,7 @@
if (signal.size()) {
if (signal == "blocked") {
signal_handled();
- return start_task_idle(game, get_animation("idle"), 5000);
+ return start_task_idle(game, descr().get_animation("idle"), 5000);
} else if
(signal == "location" || signal == "battle" || signal == "wakeup")
signal_handled();
=== modified file 'src/logic/warehouse.cc'
--- src/logic/warehouse.cc 2014-07-14 21:52:13 +0000
+++ src/logic/warehouse.cc 2014-07-15 10:58:38 +0000
@@ -836,7 +836,7 @@
if (WareInstance* ware = w->fetch_carried_ware(egbase))
incorporate_ware(egbase, ware);
- Ware_Index worker_index = descr().tribe().worker_index(w->name().c_str());
+ Ware_Index worker_index = descr().tribe().worker_index(w->descr().name().c_str());
m_supply->add_workers(worker_index, 1);
// We remove carriers, but we keep other workers around.
=== modified file 'src/logic/worker.cc'
--- src/logic/worker.cc 2014-07-15 05:08:27 +0000
+++ src/logic/worker.cc 2014-07-15 10:58:38 +0000
@@ -1137,7 +1137,7 @@
// NOTE we have to explicitly check Worker_Descr::SOLDIER, as SOLDIER is
// NOTE as well defined in an enum in instances.h
- if (!m_economy || (get_worker_type() == Worker_Descr::SOLDIER)) {
+ if (!m_economy || (descr().get_worker_type() == Worker_Descr::SOLDIER)) {
set_economy(eco);
} else if (m_economy != eco) {
throw wexception
@@ -1171,7 +1171,7 @@
if (m_economy)
m_economy->remove_workers
- (descr().tribe().worker_index(name().c_str()), 1);
+ (descr().tribe().worker_index(descr().name().c_str()), 1);
m_economy = economy;
@@ -1181,7 +1181,7 @@
m_supply->set_economy(m_economy);
if (m_economy)
- m_economy->add_workers(descr().tribe().worker_index(name().c_str()), 1);
+ m_economy->add_workers(descr().tribe().worker_index(descr().name().c_str()), 1);
}
@@ -1337,7 +1337,7 @@
// This silently expects that the new worker is the same type as the old
// worker and can fullfill the same jobs (which should be given in all
// circumstances)
- assert(becomes());
+ assert(descr().becomes());
const Tribe_Descr & t = descr().tribe();
Ware_Index const old_index = t.worker_index(descr().name());
Ware_Index const new_index = descr().becomes();
@@ -1447,7 +1447,7 @@
molog("[transfer]: Blocked by a battle\n");
signal_handled();
- return start_task_idle(game, get_animation("idle"), 500);
+ return start_task_idle(game, descr().get_animation("idle"), 500);
} else {
molog("[transfer]: Cancel due to signal '%s'\n", signal.c_str());
return pop_task(game);
@@ -2051,7 +2051,7 @@
if (!m_supply)
m_supply = new IdleWorkerSupply(*this);
- return start_task_idle(game, get_animation("idle"), 1000);
+ return start_task_idle(game, descr().get_animation("idle"), 1000);
}
void Worker::gowarehouse_signalimmediate
=== modified file 'src/logic/worker.h'
--- src/logic/worker.h 2014-07-14 20:09:27 +0000
+++ src/logic/worker.h 2014-07-15 10:58:38 +0000
@@ -77,16 +77,9 @@
Worker(const Worker_Descr &);
virtual ~Worker();
- virtual Worker_Descr::Worker_Type get_worker_type() const {
- return descr().get_worker_type();
- }
char const * type_name() const override {return "worker";}
virtual Bob::Type get_bob_type() const override {return Bob::WORKER;}
- uint32_t get_animation(char const * const str) const {
- return descr().get_animation(str);
- }
-
Player & owner() const {assert(get_owner()); return *get_owner();}
PlayerImmovable * get_location(Editor_Game_Base & egbase) {
return m_location.get(egbase);
@@ -140,11 +133,8 @@
void create_needed_experience(Game &);
Ware_Index level (Game &);
- int32_t get_needed_experience() const {
- return descr().get_level_experience();
- }
int32_t get_current_experience() const {return m_current_exp;}
- bool needs_experience() const {return get_needed_experience() != -1;}
+ bool needs_experience() const {return descr().get_level_experience() != -1;}
// debug
virtual void log_general_info(const Editor_Game_Base &) override;
=== modified file 'src/map_io/widelands_map_buildingdata_data_packet.cc'
--- src/map_io/widelands_map_buildingdata_data_packet.cc 2014-07-15 05:00:50 +0000
+++ src/map_io/widelands_map_buildingdata_data_packet.cc 2014-07-15 10:58:38 +0000
@@ -552,12 +552,12 @@
Worker & worker = mol.get<Worker>(worker_serial);
if (1 == packet_version) {
char const * const name = fr.CString();
- if (name != worker.name())
+ if (name != worker.descr().name())
throw game_data_error
("expected %s but found \"%s\"",
- worker.name().c_str(), name);
+ worker.descr().name().c_str(), name);
}
- Ware_Index worker_index = tribe.worker_index(worker.name().c_str());
+ Ware_Index worker_index = tribe.worker_index(worker.descr().name().c_str());
if (!warehouse.m_incorporated_workers.count(worker_index))
warehouse.m_incorporated_workers[worker_index] = std::vector<Worker *>();
warehouse.m_incorporated_workers[worker_index].push_back(&worker);
=== modified file 'src/scripting/lua_map.cc'
--- src/scripting/lua_map.cc 2014-07-14 10:45:44 +0000
+++ src/scripting/lua_map.cc 2014-07-15 10:58:38 +0000
@@ -530,7 +530,7 @@
case Bob::CRITTER:
return to_lua<L_Bob>(L, new L_Bob(*mo));
case Bob::WORKER:
- if (mo->name() == "soldier")
+ if (mo->descr().name() == "soldier")
return CAST_TO_LUA(Soldier);
return CAST_TO_LUA(Worker);
case Bob::SHIP:
=== modified file 'src/wui/buildingwindow.cc'
--- src/wui/buildingwindow.cc 2014-07-15 05:00:50 +0000
+++ src/wui/buildingwindow.cc 2014-07-15 10:58:38 +0000
@@ -115,7 +115,7 @@
{
UI::Window::draw(dst);
- const Animation& anim = g_gr->animations().get_animation(building().get_ui_anim());
+ const Animation& anim = g_gr->animations().get_animation(building().descr().get_ui_anim());
const Image* dark_frame = ImageTransformations::change_luminosity
(&anim.representative_image(building().owner().get_playercolor()), 1.22, true);
=== modified file 'src/wui/game_debug_ui.cc'
--- src/wui/game_debug_ui.cc 2014-06-18 13:20:33 +0000
+++ src/wui/game_debug_ui.cc 2014-07-15 10:58:38 +0000
@@ -432,7 +432,7 @@
container_iterate_const(std::vector<Widelands::Bob *>, bobs, j) {
snprintf
(buffer, sizeof(buffer),
- "%s (%u)", (*j.current)->name().c_str(), (*j.current)->serial());
+ "%s (%u)", (*j.current)->descr().name().c_str(), (*j.current)->serial());
m_ui_bobs.add(buffer, (*j.current)->serial());
}
}
=== modified file 'src/wui/productionsitewindow.cc'
--- src/wui/productionsitewindow.cc 2014-07-15 05:08:27 +0000
+++ src/wui/productionsitewindow.cc 2014-07-15 10:58:38 +0000
@@ -168,7 +168,7 @@
if
(worker->get_current_experience() != -1
and
- worker->get_needed_experience () != -1)
+ worker->descr().get_level_experience () != -1)
{
assert(worker->descr().becomes() != Widelands::INVALID_INDEX);
@@ -178,7 +178,7 @@
(buffer, sizeof(buffer),
"%i/%i",
worker->get_current_experience(),
- worker->get_needed_experience());
+ worker->descr().get_level_experience());
er.set_string(1, buffer);
er.set_string