widelands-dev team mailing list archive
-
widelands-dev team
-
Mailing list archive
-
Message #02363
Re: growth of trees
On 17.07.2014, at 19:51, Tibor Bamhor <tiborb95@xxxxxxxxx> wrote:
> where are those numbers that can be tuned? Is it coding work or just change in conf files?
It is lua files only. https://bugs.launchpad.net/widelands/+bug/1328635 has all the informations. Mainly it is world/terrains/init.lua and the tree immovables.
>
>
> 2014-07-17 13:57 GMT+02:00 Holger Rapp <HolgerRapp@xxxxxxx>:
>
> On 17.07.2014, at 12:59, Tibor Bamhor <tiborb95@xxxxxxxxx> wrote:
>
> > Hi,
> >
> > I have a feeling (can not provide numbers) that grow of trees on some maps or terrains is extremely slow, even if there are couple of rangers in a bunch and all of them shows 100%. Expansion of AI is then badly affected.
> >
> > Is it my feeling only or is it the case?
>
> Likely. The tree growth feature has been changed recently. It is very likely that the numbers need tuning. Feel free to change the values and suggest the for merge in a separate branch.
>
>
> >
> > F.e. I am testing Dry Riverbeds map...
> >
> > Regards
> >
> > Tibor
> > _______________________________________________
> > Mailing list: https://launchpad.net/~widelands-dev
> > Post to : widelands-dev@xxxxxxxxxxxxxxxxxxx
> > Unsubscribe : https://launchpad.net/~widelands-dev
> > More help : https://help.launchpad.net/ListHelp
>
>
Attachment:
smime.p7s
Description: S/MIME cryptographic signature
References