widelands-dev team mailing list archive
-
widelands-dev team
-
Mailing list archive
-
Message #02365
Re: [Merge] lp:~widelands-dev/widelands/bug-1341081 into lp:widelands
I reinstated the anonymour namespace for g_Battle_Descr. The others are used in other classes and thus need to be visible.
Diff comments:
> === modified file 'campaigns/atl01.wmf/scripting/init.lua'
> --- campaigns/atl01.wmf/scripting/init.lua 2014-07-15 10:02:22 +0000
> +++ campaigns/atl01.wmf/scripting/init.lua 2014-07-16 21:09:18 +0000
> @@ -324,7 +324,7 @@
> if not f.immovable then return end
>
> -- Flags are not so interesting
> - if f.immovable.type == "flag" and
> + if f.immovable.name == "flag" and
> (f.tln.immovable and is_building(f.tln.immovable)) then
> f = f.tln
> end
>
> === modified file 'campaigns/tutorial01.wmf/scripting/init.lua'
> --- campaigns/tutorial01.wmf/scripting/init.lua 2014-07-15 10:02:22 +0000
> +++ campaigns/tutorial01.wmf/scripting/init.lua 2014-07-16 21:09:18 +0000
> @@ -311,7 +311,7 @@
> end
>
> -- buildings and constructionsite have a flag
> - if is_building(i) or i.type == "constructionsite" then
> + if is_building(i) or i.descr.type_name == "constructionsite" then
> registered_player_immovables[_fmt(i.fields[1].brn)] = true
> end
> end
> @@ -350,15 +350,15 @@
> -- Allows constructionsites for the given buildings, all others are invalid
> -- as is any other immovable build by the player
> function allow_constructionsite(i, buildings)
> - if i.type == "constructionsite" then
> + if i.descr.type_name == "constructionsite" then
> if not buildings then return i end
> for idx,n in ipairs(buildings) do
> if i.building == n then return i end
> end
> return false
> - elseif i.type == "flag" then
> + elseif i.name == "flag" then
> local tr = i.fields[1].tln.immovable
> - if tr and tr.type == "constructionsite" then
> + if tr and tr.descr.type_name == "constructionsite" then
> return allow_constructionsite(tr, buildings)
> end
> end
> @@ -442,7 +442,7 @@
> blocker:lift_blocks()
>
> -- Wait for flag
> - while not (f.immovable and f.immovable.type == "flag") do sleep(300) end
> + while not (f.immovable and f.immovable.name == "flag") do sleep(300) end
> o.done = true
>
> sleep(300)
> @@ -506,7 +506,7 @@
>
> local function _rip_road()
> for idx,f in ipairs(cs.fields[1].brn:region(2)) do
> - if f.immovable and f.immovable.type == "road" then
> + if f.immovable and f.immovable.name == "road" then
> click_on_field(f)
> click_on_panel(wl.ui.MapView().windows.
> field_action.buttons.destroy_road, 300)
> @@ -671,7 +671,7 @@
> local function _find_nearby_flag()
> for i=2,8 do
> for idx, f in ipairs(conquer_field:region(i)) do
> - if f.immovable and f.immovable.type == "flag" then
> + if f.immovable and f.immovable.name == "flag" then
> return f
> end
> end
>
> === modified file 'scripting/format_help.lua'
> --- scripting/format_help.lua 2014-07-15 10:02:22 +0000
> +++ scripting/format_help.lua 2014-07-16 21:09:18 +0000
> @@ -331,23 +331,23 @@
> image_line("tribes/" .. tribename .. "/" .. resourcename .. "/menu.png", 1, p(purpose))
> if (note) then result = result .. rt(h3(_"Note:")) .. rt(p(note)) end
>
> - if(building_description.type == "productionsite") then
> + if(building_description.type_name == "productionsite") then
> if(building_description.workarea_radius and building_description.workarea_radius > 0) then
> result = result .. text_line(_"Working radius:", building_description.workarea_radius)
> end
>
> - elseif(building_description.type == "warehouse") then
> + elseif(building_description.type_name == "warehouse") then
> result = result .. rt(h3(_"Healing:")
> .. p(_"Garrisoned soldiers heal %s per second":bformat(building_description.heal_per_second)))
> result = result .. text_line(_"Conquer range:", building_description.conquers)
>
> - elseif(building_description.type == "militarysite") then
> + elseif(building_description.type_name == "militarysite") then
> result = result .. rt(h3(_"Healing:")
> .. p(_"Garrisoned soldiers heal %s per second":bformat(building_description.heal_per_second)))
> result = result .. text_line(_"Capacity:", building_description.max_number_of_soldiers)
> result = result .. text_line(_"Conquer range:", building_description.conquers)
>
> - elseif(building_description.type == "trainingsite") then
> + elseif(building_description.type_name == "trainingsite") then
> result = result .. rt(h3(_"Training:"))
> if(building_description.max_attack and building_description.min_attack) then
> -- TRANSLATORS: %1$s = Health, Evade, Attack or Defense. %2$s and %3$s are numbers.
> @@ -695,7 +695,7 @@
> local building_description = wl.Game():get_building_description(tribename, building_description.name)
> local result = ""
>
> - if(building_description.type == "productionsite" or building_description.type == "trainingsite") then
> + if(building_description.type_name == "productionsite" or building_description.type_name == "trainingsite") then
>
> result = result .. rt(h2(_"Workers")) .. rt(h3(_"Crew required:"))
>
>
> === modified file 'scripting/infrastructure.lua'
> --- scripting/infrastructure.lua 2014-06-18 18:08:20 +0000
> +++ scripting/infrastructure.lua 2014-07-16 21:09:18 +0000
> @@ -169,8 +169,8 @@
> --
> -- :returns: true if the immovable is a building
> function is_building(immovable)
> - return immovable.type == "productionsite" or
> - immovable.type == "warehouse" or
> - immovable.type == "militarysite" or
> - immovable.type == "trainingsite"
> + return immovable.descr.type_name == "productionsite" or
> + immovable.descr.type_name == "warehouse" or
> + immovable.descr.type_name == "militarysite" or
> + immovable.descr.type_name == "trainingsite"
> end
>
> === modified file 'src/economy/flag.h'
> --- src/economy/flag.h 2014-07-14 14:40:42 +0000
> +++ src/economy/flag.h 2014-07-16 21:09:18 +0000
> @@ -33,6 +33,16 @@
> class WareInstance;
>
>
> +class Flag_Descr : public Map_Object_Descr
> +{
> +
> +public:
> + Flag_Descr(char const * const name, char const * const descname);
> + virtual ~Flag_Descr();
> +
> + char const * type_name() const override {return "flag";}
> +};
> +
>
> /**
> * Flag represents a flag, obviously.
> @@ -59,6 +69,8 @@
> friend struct Map_Waredata_Data_Packet; // has to look at pending wares
> friend struct Router;
>
> + MO_DESCR(Flag_Descr);
> +
> Flag(); /// empty flag for savegame loading
> Flag(Editor_Game_Base &, Player & owner, Coords); /// create a new flag
> virtual ~Flag();
> @@ -67,7 +79,6 @@
> virtual void destroy(Editor_Game_Base &) override;
>
> virtual int32_t get_type () const override;
> - char const * type_name() const override {return "flag";}
> virtual int32_t get_size () const override;
> virtual bool get_passable() const override;
>
>
> === modified file 'src/economy/fleet.cc'
> --- src/economy/fleet.cc 2014-07-14 22:18:03 +0000
> +++ src/economy/fleet.cc 2014-07-16 21:09:18 +0000
> @@ -40,14 +40,11 @@
>
> namespace Widelands {
>
> -namespace {
> -
> // Every Map_Object() needs to have a description. So we make a dummy one for
> // Fleet.
> Map_Object_Descr* fleet_description() {
> static Map_Object_Descr fleet_descr("fleet", "Fleet");
> return &fleet_descr;
> -}
>
> } // namespace
>
> @@ -70,11 +67,6 @@
> return FLEET;
> }
>
> -char const * Fleet::type_name() const
> -{
> - return "fleet";
> -}
> -
> /**
> * Whether the fleet is in fact useful for transporting goods.
> */
>
> === modified file 'src/economy/fleet.h'
> --- src/economy/fleet.h 2014-07-05 16:41:51 +0000
> +++ src/economy/fleet.h 2014-07-16 21:09:18 +0000
> @@ -32,6 +32,16 @@
> struct RoutingNodeNeighbour;
> struct Ship;
>
> +class Fleet_Descr : public Map_Object_Descr
> +{
> +
> +public:
> + Fleet_Descr(char const * const name, char const * const descname);
> + virtual ~Fleet_Descr();
> +
> + char const * type_name() const override {return "fleet";}
> +};
> +
> /**
> * Manage all ships and ports of a player that are connected
> * by ocean.
> @@ -58,6 +68,8 @@
> PortPath() : cost(-1) {}
> };
>
> + MO_DESCR(Fleet_Descr);
> +
> Fleet(Player & player);
>
> Player * get_owner() const {return &m_owner;}
> @@ -70,7 +82,6 @@
> bool active() const;
>
> virtual int32_t get_type() const override;
> - virtual char const * type_name() const override;
>
> virtual void init(Editor_Game_Base &) override;
> virtual void cleanup(Editor_Game_Base &) override;
>
> === modified file 'src/economy/portdock.cc'
> --- src/economy/portdock.cc 2014-07-16 05:33:19 +0000
> +++ src/economy/portdock.cc 2014-07-16 21:09:18 +0000
> @@ -99,11 +99,6 @@
> return PORTDOCK;
> }
>
> -char const * PortDock::type_name() const
> -{
> - return "portdock";
> -}
> -
> PortDock::PositionList PortDock::get_positions
> (const Editor_Game_Base &) const
> {
>
> === modified file 'src/economy/portdock.h'
> --- src/economy/portdock.h 2014-07-14 14:40:42 +0000
> +++ src/economy/portdock.h 2014-07-16 21:09:18 +0000
> @@ -34,6 +34,16 @@
> class Warehouse;
> class ExpeditionBootstrap;
>
> +class PortDock_Descr : public Map_Object_Descr
> +{
> +
> +public:
> + PortDock_Descr(char const * const name, char const * const descname);
> + virtual ~PortDock_Descr();
> +
> + char const * type_name() const override {return "portdock";}
> +};
> +
> /**
> * The PortDock occupies the fields in the water at which ships
> * dock at a port. As such, this class cooperates closely with
> @@ -62,6 +72,8 @@
> */
> class PortDock : public PlayerImmovable {
> public:
> + MO_DESCR(PortDock_Descr);
> +
> PortDock(Warehouse* warehouse);
> virtual ~PortDock();
>
> @@ -77,7 +89,6 @@
> virtual int32_t get_size() const override;
> virtual bool get_passable() const override;
> virtual int32_t get_type() const override;
> - virtual char const * type_name() const override;
>
> virtual Flag & base_flag() override;
> virtual PositionList get_positions
>
> === modified file 'src/economy/road.h'
> --- src/economy/road.h 2014-07-14 14:40:42 +0000
> +++ src/economy/road.h 2014-07-16 21:09:18 +0000
> @@ -30,6 +30,16 @@
> struct Carrier;
> class Request;
>
> +class Road_Descr : public Map_Object_Descr
> +{
> +
> +public:
> + Road_Descr(char const * const name, char const * const descname);
> + virtual ~Road_Descr();
> +
> + char const * type_name() const override {return "road";}
> +};
> +
> /**
> * Road is a special object which connects two flags.
> * The Road itself is never rendered; however, the appropriate Field::roads are
> @@ -49,6 +59,8 @@
> friend class Map_Roaddata_Data_Packet; // For saving
> friend class Map_Road_Data_Packet; // For init()
>
> + MO_DESCR(Road_Descr);
> +
> static bool IsRoadDescr(Map_Object_Descr const *);
>
> enum FlagId {
> @@ -75,7 +87,6 @@
>
> virtual int32_t get_type () const override;
> uint8_t get_roadtype() const {return m_type;}
> - char const * type_name() const override {return "road";}
> virtual int32_t get_size () const override;
> virtual bool get_passable() const override;
> virtual PositionList get_positions(const Editor_Game_Base &) const override;
>
> === modified file 'src/economy/ware_instance.h'
> --- src/economy/ware_instance.h 2014-07-05 16:41:51 +0000
> +++ src/economy/ware_instance.h 2014-07-16 21:09:18 +0000
> @@ -62,9 +62,6 @@
> ~WareInstance();
>
> virtual int32_t get_type() const override;
> - char const* type_name() const override {
> - return "ware";
> - }
>
> Map_Object* get_location(Editor_Game_Base& egbase) {
> return m_location.get(egbase);
>
> === modified file 'src/logic/battle.cc'
> --- src/logic/battle.cc 2014-07-03 20:11:14 +0000
> +++ src/logic/battle.cc 2014-07-16 21:09:18 +0000
> @@ -34,10 +34,7 @@
>
> namespace Widelands {
>
> -namespace {
> -Battle::Descr g_Battle_Descr("battle", "Battle");
> -} // namespace
> -
> +Map_Object_Descr g_Battle_Descr("battle", "Battle");
I changed this for battle.
g_flag_descr, g_portdock_descr are used in map_io and instances.h
g_road_descr is used in player.cc
>
> Battle::Battle ()
> :
>
> === modified file 'src/logic/battle.h'
> --- src/logic/battle.h 2014-07-05 16:41:51 +0000
> +++ src/logic/battle.h 2014-07-16 21:09:18 +0000
> @@ -24,6 +24,16 @@
> namespace Widelands {
> class Soldier;
>
> +class Battle_Descr : public Map_Object_Descr
> +{
> +
> +public:
> + Battle_Descr(char const * const name, char const * const descname);
> + virtual ~Battle_Descr();
> +
> + char const * type_name() const override {return "battle";}
> +};
> +
> /**
> * Manages the battle between two opposing soldiers.
> *
> @@ -34,14 +44,14 @@
> */
> class Battle : public Map_Object {
> public:
> - typedef Map_Object_Descr Descr;
> +
> + MO_DESCR(Battle_Descr);
>
> Battle(); // for loading an existing battle from a savegame
> Battle(Game &, Soldier &, Soldier &); // to create a new battle in the game
>
> // Implements Map_Object.
> virtual int32_t get_type() const override {return BATTLE;}
> - virtual char const * type_name() const override {return "battle";}
> virtual void init(Editor_Game_Base &) override;
> virtual void cleanup(Editor_Game_Base &) override;
> virtual bool has_new_save_support() override {return true;}
>
> === modified file 'src/logic/bob.h'
> --- src/logic/bob.h 2014-07-15 10:02:22 +0000
> +++ src/logic/bob.h 2014-07-16 21:09:18 +0000
> @@ -55,7 +55,7 @@
> public:
> friend struct Map_Bobdata_Data_Packet;
>
> - std::string type() const override {return "bob";}
> + char const * type_name() const override {return "bob";}
>
> BobDescr(const std::string& init_name,
> const std::string& init_descname,
> @@ -229,7 +229,6 @@
> int32_t get_animstart() const {return m_animstart;}
>
> virtual int32_t get_type() const override {return BOB;}
> - virtual char const * type_name() const override {return "bob";}
> virtual Type get_bob_type() const = 0;
>
> virtual void init(Editor_Game_Base &) override;
>
> === modified file 'src/logic/building.h'
> --- src/logic/building.h 2014-07-16 05:54:49 +0000
> +++ src/logic/building.h 2014-07-16 21:09:18 +0000
> @@ -65,7 +65,7 @@
> const std::string & directory, Profile &, Section & global_s,
> const Tribe_Descr &);
>
> - std::string type() const override {
> + char const * type_name() const override {
> return "building";
> }
>
> @@ -183,7 +183,6 @@
> void load_finish(Editor_Game_Base &) override;
>
> virtual int32_t get_type () const override;
> - char const * type_name() const override {return "building";}
> virtual int32_t get_size () const override;
> virtual bool get_passable() const override;
> virtual uint32_t get_ui_anim () const;
>
> === modified file 'src/logic/carrier.h'
> --- src/logic/carrier.h 2014-07-11 22:53:34 +0000
> +++ src/logic/carrier.h 2014-07-16 21:09:18 +0000
> @@ -43,7 +43,7 @@
>
> virtual Worker_Type get_worker_type() const override {return CARRIER;}
> // class type needed for Lua stuffl TODO: redundant with get_worker_type()?
> - std::string type() const override {return "carrier";}
> + char const * type_name() const override {return "carrier";}
>
> protected:
> virtual Bob & create_object() const override {return *new Carrier(*this);}
>
> === modified file 'src/logic/constructionsite.h'
> --- src/logic/constructionsite.h 2014-07-11 22:53:34 +0000
> +++ src/logic/constructionsite.h 2014-07-16 21:09:18 +0000
> @@ -56,7 +56,7 @@
> const Tribe_Descr & tribe);
>
> virtual Building & create_object() const override;
> - std::string type() const override {return "constructionsite";}
> + char const * type_name() const override {return "constructionsite";}
> };
>
> class ConstructionSite : public Partially_Finished_Building {
> @@ -69,7 +69,6 @@
> public:
> ConstructionSite(const ConstructionSite_Descr & descr);
>
> - char const * type_name() const override {return "constructionsite";}
> virtual std::string get_statistics_string() override;
>
> const Player::Constructionsite_Information & get_info() {return m_info;}
>
> === modified file 'src/logic/critter_bob.h'
> --- src/logic/critter_bob.h 2014-07-14 11:30:37 +0000
> +++ src/logic/critter_bob.h 2014-07-16 21:09:18 +0000
> @@ -43,7 +43,7 @@
> virtual ~Critter_Bob_Descr();
>
> Bob & create_object() const override;
> - std::string type() const override {return "critterbob";}
> + char const * type_name() const override {return "critterbob";}
>
> bool is_swimming() const;
> uint32_t movecaps() const override;
> @@ -67,7 +67,6 @@
> public:
> Critter_Bob(const Critter_Bob_Descr &);
>
> - char const * type_name() const override {return "critter";}
> virtual Bob::Type get_bob_type() const override {return Bob::CRITTER;}
>
> virtual void init_auto_task(Game &) override;
>
> === modified file 'src/logic/dismantlesite.h'
> --- src/logic/dismantlesite.h 2014-07-11 22:53:34 +0000
> +++ src/logic/dismantlesite.h 2014-07-16 21:09:18 +0000
> @@ -48,7 +48,7 @@
> const Tribe_Descr & tribe);
>
> virtual Building & create_object() const override;
> - std::string type() const override {return "dismantlesite";}
> + char const * type_name() const override {return "dismantlesite";}
> };
>
> class DismantleSite : public Partially_Finished_Building {
> @@ -64,7 +64,6 @@
> (const DismantleSite_Descr & descr, Editor_Game_Base &,
> Coords const, Player &, bool, Building::FormerBuildings & former_buildings);
>
> - char const * type_name() const override {return "dismantlesite";}
> virtual std::string get_statistics_string() override;
>
> virtual bool burn_on_destroy() override;
>
> === modified file 'src/logic/immovable.h'
> --- src/logic/immovable.h 2014-07-15 10:02:22 +0000
> +++ src/logic/immovable.h 2014-07-16 21:09:18 +0000
> @@ -102,7 +102,7 @@
>
> ~Immovable_Descr();
>
> - std::string type() const override {return "immovable";}
> + char const * type_name() const override {return "immovable";}
>
> int32_t get_size() const {return m_size;}
> ImmovableProgram const * get_program(const std::string &) const;
> @@ -163,7 +163,6 @@
> virtual PositionList get_positions (const Editor_Game_Base &) const override;
>
> virtual int32_t get_type () const override;
> - char const * type_name() const override {return "immovable";}
> virtual int32_t get_size () const override;
> virtual bool get_passable() const override;
> void start_animation(const Editor_Game_Base &, uint32_t anim);
>
> === modified file 'src/logic/instances.h'
> --- src/logic/instances.h 2014-07-15 10:02:22 +0000
> +++ src/logic/instances.h 2014-07-16 21:09:18 +0000
> @@ -58,7 +58,7 @@
> }
> virtual ~Map_Object_Descr() {m_anims.clear();}
>
> - virtual std::string type() const {
> + virtual char const * type_name() const {
> return "mapobject";
> }
>
> @@ -201,7 +201,6 @@
>
> public:
> virtual int32_t get_type() const = 0;
> - virtual char const * type_name() const {return "map object";}
>
> Serial serial() const {return m_serial;}
>
>
> === modified file 'src/logic/militarysite.h'
> --- src/logic/militarysite.h 2014-07-11 22:53:34 +0000
> +++ src/logic/militarysite.h 2014-07-16 21:09:18 +0000
> @@ -39,7 +39,7 @@
> const Tribe_Descr & tribe, const World& world);
>
> virtual Building & create_object() const override;
> - virtual std::string type() const override {
> + char const * type_name() const override {
> return "militarysite";
> }
>
> @@ -82,7 +82,6 @@
> MilitarySite(const MilitarySite_Descr &);
> virtual ~MilitarySite();
>
> - char const * type_name() const override {return "militarysite";}
> virtual std::string get_statistics_string() override;
>
> virtual void init(Editor_Game_Base &) override;
>
> === modified file 'src/logic/productionsite.h'
> --- src/logic/productionsite.h 2014-07-11 22:53:34 +0000
> +++ src/logic/productionsite.h 2014-07-16 21:09:18 +0000
> @@ -62,7 +62,7 @@
>
> virtual Building & create_object() const override;
>
> - virtual std::string type() const override {
> + char const * type_name() const override {
> return "productionsite";
> }
>
> @@ -146,7 +146,6 @@
>
> virtual WaresQueue & waresqueue(Ware_Index) override;
>
> - char const * type_name() const override {return "productionsite";}
> virtual void init(Editor_Game_Base &) override;
> virtual void cleanup(Editor_Game_Base &) override;
> virtual void act(Game &, uint32_t data) override;
>
> === modified file 'src/logic/ship.h'
> --- src/logic/ship.h 2014-07-15 10:02:22 +0000
> +++ src/logic/ship.h 2014-07-16 21:09:18 +0000
> @@ -44,7 +44,7 @@
>
> virtual Bob & create_object() const override;
>
> - std::string type() const override {
> + char const * type_name() const override {
> return "ship";
> }
>
>
> === modified file 'src/logic/soldier.h'
> --- src/logic/soldier.h 2014-07-15 10:02:22 +0000
> +++ src/logic/soldier.h 2014-07-16 21:09:18 +0000
> @@ -49,7 +49,7 @@
> // NOTE as well defined in an enum in instances.h
> virtual Worker_Type get_worker_type() const override {return Worker_Descr::SOLDIER;}
>
> - std::string type() const override {return "soldier";}
> + char const * type_name() const override {return "soldier";}
>
> virtual void load_graphics() override;
>
>
> === modified file 'src/logic/trainingsite.h'
> --- src/logic/trainingsite.h 2014-07-11 22:53:34 +0000
> +++ src/logic/trainingsite.h 2014-07-16 21:09:18 +0000
> @@ -36,7 +36,7 @@
> const std::string & directory, Profile &, Section & global_s,
> const Tribe_Descr & tribe, const World& world);
>
> - std::string type() const override {return "trainingsite";}
> + char const * type_name() const override {return "trainingsite";}
>
> virtual Building & create_object() const override;
>
> @@ -121,7 +121,6 @@
> public:
> TrainingSite(const TrainingSite_Descr &);
>
> - char const * type_name() const override {return "trainingsite";}
> virtual std::string get_statistics_string() override;
>
> virtual void init(Editor_Game_Base &) override;
>
> === modified file 'src/logic/ware_descr.h'
> --- src/logic/ware_descr.h 2014-07-11 22:53:34 +0000
> +++ src/logic/ware_descr.h 2014-07-16 21:09:18 +0000
> @@ -52,7 +52,7 @@
>
> virtual ~WareDescr() {}
>
> - std::string type() const override {return "ware";}
> + char const * type_name() const override {return "ware";}
>
> const Tribe_Descr & tribe() const {return m_tribe;}
>
>
> === modified file 'src/logic/warehouse.cc'
> --- src/logic/warehouse.cc 2014-07-15 10:02:22 +0000
> +++ src/logic/warehouse.cc 2014-07-16 21:09:18 +0000
> @@ -450,7 +450,7 @@
> schedule_act
> (ref_cast<Game, Editor_Game_Base>(egbase), 4000);
>
> - log("Message: adding (wh) (%s) %i \n", type_name(), player.player_number());
> + log("Message: adding (wh) (%s) %i \n", descr().type_name(), player.player_number());
> char message[2048];
> snprintf
> (message, sizeof(message),
>
> === modified file 'src/logic/warehouse.h'
> --- src/logic/warehouse.h 2014-07-11 22:53:34 +0000
> +++ src/logic/warehouse.h 2014-07-16 21:09:18 +0000
> @@ -53,7 +53,7 @@
> const std::string & directory, Profile &, Section & global_s,
> const Tribe_Descr &);
>
> - std::string type() const override {return "warehouse";}
> + char const * type_name() const override {return "warehouse";}
>
> virtual Building & create_object() const override;
>
> @@ -115,8 +115,6 @@
>
> void load_finish(Editor_Game_Base &) override;
>
> - char const * type_name() const override {return "warehouse";}
> -
> /// Called only when the oject is logically created in the simulation. If
> /// called again, such as when the object is loaded from a savegame, it will
> /// cause bugs.
>
> === modified file 'src/logic/worker.h'
> --- src/logic/worker.h 2014-07-15 10:02:22 +0000
> +++ src/logic/worker.h 2014-07-16 21:09:18 +0000
> @@ -80,7 +80,7 @@
> virtual Worker_Descr::Worker_Type get_worker_type() const {
> return descr().get_worker_type();
> }
> - char const * type_name() const override {return "worker";}
> +
> virtual Bob::Type get_bob_type() const override {return Bob::WORKER;}
>
> uint32_t get_animation(char const * const str) const {
>
> === modified file 'src/logic/worker_descr.h'
> --- src/logic/worker_descr.h 2014-07-11 22:53:34 +0000
> +++ src/logic/worker_descr.h 2014-07-16 21:09:18 +0000
> @@ -55,7 +55,7 @@
> const Tribe_Descr &);
> virtual ~Worker_Descr();
>
> - std::string type() const override {return "worker";}
> + char const * type_name() const override {return "worker";}
>
> virtual Bob & create_object() const override;
>
>
> === modified file 'src/map_io/widelands_map_map_object_loader.h'
> --- src/map_io/widelands_map_map_object_loader.h 2014-07-05 16:41:51 +0000
> +++ src/map_io/widelands_map_map_object_loader.h 2014-07-16 21:09:18 +0000
> @@ -64,7 +64,7 @@
> if (existing != m_objects.end()) {
> //delete &object; can not do this
> throw game_data_error
> - ("already loaded (%s)", existing->second->type_name());
> + ("already loaded (%s)", existing->second->descr().type_name());
> }
> m_objects.insert(std::pair<Serial, Map_Object *>(n, &object));
> m_loaded_obj[&object] = false;
> @@ -80,7 +80,7 @@
> else
> throw game_data_error
> ("is a %s, expected a %s",
> - it->second->type_name(), typeid(T).name());
> + it->second->descr().type_name(), typeid(T).name());
> }
>
> int32_t get_nr_unloaded_objects();
>
> === modified file 'src/map_io/widelands_map_map_object_saver.cc'
> --- src/map_io/widelands_map_map_object_saver.cc 2014-07-05 12:17:03 +0000
> +++ src/map_io/widelands_map_map_object_saver.cc 2014-07-16 21:09:18 +0000
> @@ -61,7 +61,7 @@
>
> MapObjectRec rec;
> #ifndef NDEBUG
> - rec.description = obj.type_name();
> + rec.description = obj.descr().type_name();
> rec.description += " (";
> rec.description += obj.serial();
> rec.description += ')';
>
> === modified file 'src/map_io/widelands_map_object_packet.cc'
> --- src/map_io/widelands_map_object_packet.cc 2014-06-21 10:24:12 +0000
> +++ src/map_io/widelands_map_object_packet.cc 2014-07-16 21:09:18 +0000
> @@ -112,7 +112,7 @@
> try {
> (*i.current)->load_pointers();
> } catch (const std::exception & e) {
> - throw wexception("load_pointers for %s: %s", (*i.current)->get_object()->type_name(), e.what());
> + throw wexception("load_pointers for %s: %s", (*i.current)->get_object()->descr().type_name(), e.what());
> }
> }
>
> @@ -121,7 +121,7 @@
> try {
> (*i.current)->load_finish();
> } catch (const std::exception & e) {
> - throw wexception("load_finish for %s: %s", (*i.current)->get_object()->type_name(), e.what());
> + throw wexception("load_finish for %s: %s", (*i.current)->get_object()->descr().type_name(), e.what());
> }
> (*i.current)->mol().mark_object_as_loaded(*(*i.current)->get_object());
> }
>
> === modified file 'src/scripting/lua_map.cc'
> --- src/scripting/lua_map.cc 2014-07-16 06:05:23 +0000
> +++ src/scripting/lua_map.cc 2014-07-16 21:09:18 +0000
> @@ -562,7 +562,7 @@
> switch (mo->get_type()) {
> case Map_Object::BUILDING:
> {
> - const char * type_name = mo->type_name();
> + const char * type_name = mo->descr().type_name();
> if (!strcmp(type_name, "constructionsite"))
> return CAST_TO_LUA(ConstructionSite);
> else if (!strcmp(type_name, "productionsite"))
> @@ -606,6 +606,9 @@
> else if (is_a(ProductionSite_Descr, desc)) {
> return CAST_TO_LUA(ProductionSite_Descr, L_ProductionSiteDescription);
> }
> + else if (is_a(ConstructionSite_Descr, desc)) {
> + return CAST_TO_LUA(ConstructionSite_Descr, L_ConstructionSiteDescription);
> + }
> else if (is_a(Warehouse_Descr, desc)) {
> return CAST_TO_LUA(Warehouse_Descr, L_WarehouseDescription);
> }
> @@ -1023,7 +1026,7 @@
> const PropertyType<L_MapObjectDescription> L_MapObjectDescription::Properties[] = {
> PROP_RO(L_MapObjectDescription, descname),
> PROP_RO(L_MapObjectDescription, name),
> - PROP_RO(L_MapObjectDescription, type),
> + PROP_RO(L_MapObjectDescription, type_name),
> {nullptr, nullptr, nullptr},
> };
>
> @@ -1059,8 +1062,8 @@
>
> (RO) the name of the building, e.g. building.
> */
> -int L_MapObjectDescription::get_type(lua_State * L) {
> - lua_pushstring(L, get()->type());
> +int L_MapObjectDescription::get_type_name(lua_State * L) {
> + lua_pushstring(L, get()->type_name());
> return 1;
> }
>
> @@ -1289,6 +1292,24 @@
> return 1;
> }
>
> +/* RST
> +ConstructionSiteDescription
> +----------
> +
> +.. class:: ConstructionSiteDescription
> +
> + A static description of a tribe's constructionsite, so it can be used in help files
> + without having to access an actual building on the map.
> + See also class BuildingDescription and class MapObjectDescription for more properties.
> +*/
> +const char L_ConstructionSiteDescription::className[] = "ConstructionSiteDescription";
> +const MethodType<L_ConstructionSiteDescription> L_ConstructionSiteDescription::Methods[] = {
> + {nullptr, nullptr},
> +};
> +const PropertyType<L_ConstructionSiteDescription> L_ConstructionSiteDescription::Properties[] = {
> + {nullptr, nullptr, nullptr},
> +};
> +
>
> /* RST
> ProductionSiteDescription
> @@ -1706,7 +1727,7 @@
> if (std::string(get()->name()) ==
> std::string(tribe.get_ware_descr(ware_index)->name())) {
> lua_pushint32(L, index++);
> - upcasted_building_descr_to_lua(L, tribe.get_building_descr(i));
> + upcasted_building_descr_to_lua(L, tribe.get_building_descr(i));
> lua_rawset(L, -3);
> }
> }
> @@ -1745,7 +1766,7 @@
> if (std::string(get()->name()) ==
> std::string(tribe.get_ware_descr(ware_amount.first)->name())) {
> lua_pushint32(L, index++);
> - upcasted_building_descr_to_lua(L, tribe.get_building_descr(i));
> + upcasted_building_descr_to_lua(L, tribe.get_building_descr(i));
> lua_rawset(L, -3);
> }
> }
> @@ -1892,10 +1913,9 @@
> };
> const PropertyType<L_MapObject> L_MapObject::Properties[] = {
> PROP_RO(L_MapObject, __hash),
> + PROP_RO(L_MapObject, descr),
> + PROP_RO(L_MapObject, name),
> PROP_RO(L_MapObject, serial),
> - PROP_RO(L_MapObject, type),
> - PROP_RO(L_MapObject, name),
> - PROP_RO(L_MapObject, descname),
> {nullptr, nullptr, nullptr},
> };
>
> @@ -1944,17 +1964,6 @@
> return 1;
> }
>
> -/* RST
> - .. attribute:: type
> -
> - (RO) the type name of this map object. You can determine with what kind
> - of object you cope by looking at this attribute. Some example types:
> - immovable, flag, road, productionsite, warehouse, militarysite...
> -*/
> -int L_MapObject::get_type(lua_State * L) {
> - lua_pushstring(L, get(L, get_egbase(L))->type_name());
> - return 1;
> -}
>
> /* RST
> .. attribute:: name
> @@ -1967,19 +1976,43 @@
> return 1;
> }
>
> +// use the dynamic type of BuildingDescription
> +#define CAST_TO_LUA(klass, lua_klass) to_lua<lua_klass> \
> + (L, new lua_klass(static_cast<const klass *>(desc)))
> +
> /* RST
> - .. attribute:: descname
> + .. attribute:: descr
>
> - (RO) The descriptive (and translated) name of this Map Object. Use this
> - in messages to the player instead of name.
> + (RO) The description object for this immovable, e.g. BuildingDescription.
> */
> -int L_MapObject::get_descname(lua_State * L) {
> - lua_pushstring(L, get(L, get_egbase(L))->descr().descname().c_str());
> - return 1;
> +int L_MapObject::get_descr(lua_State * L) {
> + //TODO(GunChleoc) Flag_Descr would be nice for getting the type of immovables,
> + // at the moment the type for these can be faked by using their name instead
> + const Map_Object_Descr* desc = &get(L, get_egbase(L))->descr();
> + assert(desc != nullptr);
> +
> + if (is_a(MilitarySite_Descr, desc)) {
> + return CAST_TO_LUA(MilitarySite_Descr, L_MilitarySiteDescription);
> + }
> + else if (is_a(TrainingSite_Descr, desc)) {
> + return CAST_TO_LUA(TrainingSite_Descr, L_TrainingSiteDescription);
> + }
> + else if (is_a(ProductionSite_Descr, desc)) {
> + return CAST_TO_LUA(ProductionSite_Descr, L_ProductionSiteDescription);
> + }
> + else if (is_a(Warehouse_Descr, desc)) {
> + return CAST_TO_LUA(Warehouse_Descr, L_WarehouseDescription);
> + }
> + else if (is_a(ConstructionSite_Descr, desc)) {
> + return CAST_TO_LUA(ConstructionSite_Descr, L_ConstructionSiteDescription);
> + }
> + else if (is_a(Building_Descr, desc)) {
> + return CAST_TO_LUA(Building_Descr, L_BuildingDescription);
> + }
> + return CAST_TO_LUA(Map_Object_Descr, L_MapObjectDescription);
> }
>
> -
> -
> +#undef CAST_TO_LUA
>
> /*
> ==========================================================
> @@ -3983,6 +4016,11 @@
> add_parent<L_BuildingDescription, L_MapObjectDescription>(L);
> lua_pop(L, 1); // Pop the meta table
>
> + register_class<L_ConstructionSiteDescription>(L, "map", true);
> + add_parent<L_ConstructionSiteDescription, L_BuildingDescription>(L);
> + add_parent<L_ConstructionSiteDescription, L_MapObjectDescription>(L);
> + lua_pop(L, 1); // Pop the meta table
> +
> register_class<L_ProductionSiteDescription>(L, "map", true);
> add_parent<L_ProductionSiteDescription, L_BuildingDescription>(L);
> add_parent<L_ProductionSiteDescription, L_MapObjectDescription>(L);
>
> === modified file 'src/scripting/lua_map.h'
> --- src/scripting/lua_map.h 2014-07-15 10:02:22 +0000
> +++ src/scripting/lua_map.h 2014-07-16 21:09:18 +0000
> @@ -112,7 +112,7 @@
> * Properties
> */
> int get_name(lua_State *);
> - int get_type(lua_State *);
> + int get_type_name(lua_State *);
> int get_descname(lua_State *);
>
> /*
> @@ -189,6 +189,36 @@
> };
>
>
> +class L_ConstructionSiteDescription : public L_BuildingDescription {
> +public:
> + LUNA_CLASS_HEAD(L_ConstructionSiteDescription);
> +
> + virtual ~L_ConstructionSiteDescription() {}
> +
> + L_ConstructionSiteDescription() {}
> + L_ConstructionSiteDescription(const Widelands::ConstructionSite_Descr* const constructionsitedescr)
> + : L_BuildingDescription(constructionsitedescr) {
> + }
> + L_ConstructionSiteDescription(lua_State* L) : L_BuildingDescription(L) {
> + }
> +
> + /*
> + * Properties
> + */
> +
> + /*
> + * Lua methods
> + */
> +
> + /*
> + * C methods
> + */
> +
> +private:
> + CASTED_GET_DESCRIPTION(ConstructionSite_Descr);
> +};
> +
> +
> class L_ProductionSiteDescription : public L_BuildingDescription {
> public:
> LUNA_CLASS_HEAD(L_ProductionSiteDescription);
> @@ -428,10 +458,9 @@
> * attributes
> */
> int get___hash(lua_State *);
> + int get_descr(lua_State *);
> + int get_name(lua_State *);
> int get_serial(lua_State *);
> - int get_type(lua_State *);
> - int get_name(lua_State *);
> - int get_descname(lua_State *);
>
> /*
> * Lua Methods
>
--
https://code.launchpad.net/~widelands-dev/widelands/bug-1341081/+merge/227107
Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/bug-1341081.
References