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Re: crash

 

This belongs into a bug report, not the mailing list. 

> Am 18.07.2014 um 12:03 schrieb Tibor Bamhor <tiborb95@xxxxxxxxx>:
> 
> Hi,
> 
> I just encountered a crash, I run the game under gdb so I collected some information:
> 
> 
> 
> Program received signal SIGSEGV, Segmentation fault.
> 0xb7b7a024 in std::string::c_str() const () from /usr/lib/i386-linux-gnu/libstdc++.so.6
> (gdb) bt
> #0 0xb7b7a024 in std::string::c_str() const () from /usr/lib/i386-linux-gnu/libstdc++.so.6
> #1 0x08b46283 in DefaultAI::check_productionsites (this=0xbef6d80, gametime=370560) at /var/widelands/tibor-ai5/src/ai/defaultai.cc:2075
> #2 0x08b3f478 in DefaultAI::think (this=0xbef6d80) at /var/widelands/tibor-ai5/src/ai/defaultai.cc:207
> 
> (gdb) frame 1
> #1 0x08b46283 in DefaultAI::check_productionsites (this=0xbef6d80, gametime=370560) at /var/widelands/tibor-ai5/src/ai/defaultai.cc:2075
> 2075	 BuildingObserver& en_bo = get_building_observer(bld.name().c_str());
> 
> 
> the portion of code:
> 
> 2072	// Only enhance buildings that are allowed (scenario mode)
> 2073	if (player_->is_building_type_allowed(enhancement)) {
> 2074	 const Building_Descr& bld = *tribe_->get_building_descr(enhancement);
> 2075	 BuildingObserver& en_bo = get_building_observer(bld.name().c_str());
> 
> I may open o bug
> 
> Tibor
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