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Re: [Merge] lp:~widelands-dev/widelands/bug-988831 into lp:widelands

 

Review: Needs Fixing



Diff comments:

> === modified file 'src/game_io/game_loader.cc'
> --- src/game_io/game_loader.cc	2014-07-28 14:23:03 +0000
> +++ src/game_io/game_loader.cc	2014-09-11 17:46:54 +0000
> @@ -32,7 +32,6 @@
>  #include "game_io/game_player_info_data_packet.h"
>  #include "game_io/game_preload_data_packet.h"
>  #include "io/filesystem/layered_filesystem.h"
> -#include "logic/cmd_expire_message.h"
>  #include "logic/game.h"
>  #include "logic/player.h"
>  #include "map_io/widelands_map_map_object_loader.h"
> @@ -103,13 +102,6 @@
>  			Message* m = temp_message.second;
>  			Message_Id m_id = temp_message.first;
>  
> -			// Renew expire commands
> -			Duration const duration = m->duration();
> -			if (duration != Forever()) {
> -				m_game.cmdqueue().enqueue
> -					(new Cmd_ExpireMessage
> -					 	(m->sent() + duration, p, m_id));
> -			}
>  			// Renew MapObject connections
>  			if (m->serial() > 0) {
>  				MapObject* mo = m_game.objects().get_object(m->serial());
> 
> === modified file 'src/logic/CMakeLists.txt'
> --- src/logic/CMakeLists.txt	2014-07-28 17:12:07 +0000
> +++ src/logic/CMakeLists.txt	2014-09-11 17:46:54 +0000
> @@ -76,8 +76,8 @@
>      checkstep.h
>      cmd_calculate_statistics.cc
>      cmd_calculate_statistics.h
> -    cmd_expire_message.cc
> -    cmd_expire_message.h
> +    cmd_delete_message.cc
> +    cmd_delete_message.h
>      cmd_incorporate.cc
>      cmd_incorporate.h
>      cmd_luacoroutine.cc
> 
> === modified file 'src/logic/building.cc'
> --- src/logic/building.cc	2014-08-01 12:57:17 +0000
> +++ src/logic/building.cc	2014-09-11 17:46:54 +0000
> @@ -910,8 +910,8 @@
>  	rt_description += "</p></rt>";
>  
>  	Message * msg = new Message
> -		(msgsender, game.get_gametime(), 60 * 60 * 1000,
> -		 title, rt_description, get_position(), (link_to_building_lifetime ? m_serial : 0));
> +		(msgsender, game.get_gametime(), title, rt_description,
> +		 get_position(), (link_to_building_lifetime ? m_serial : 0));
>  
>  	if (throttle_time)
>  		owner().add_message_with_timeout
> 
> === renamed file 'src/logic/cmd_expire_message.cc' => 'src/logic/cmd_delete_message.cc'
> --- src/logic/cmd_expire_message.cc	2013-07-26 20:19:36 +0000
> +++ src/logic/cmd_delete_message.cc	2014-09-11 17:46:54 +0000
> @@ -17,15 +17,15 @@
>   *
>   */
>  
> -#include "logic/cmd_expire_message.h"
> +#include "logic/cmd_delete_message.h"
>  
>  #include "logic/game.h"
>  #include "logic/player.h"
>  
>  namespace Widelands {
>  
> -void Cmd_ExpireMessage::execute(Game & game) {
> -	game.player(player).messages().expire_message(message);
> +void Cmd_DeleteMessage::execute(Game & game) {
> +	game.player(player).messages().delete_message(message);
>  }
>  
>  }
> 
> === renamed file 'src/logic/cmd_expire_message.h' => 'src/logic/cmd_delete_message.h'
> --- src/logic/cmd_expire_message.h	2014-07-26 10:43:23 +0000
> +++ src/logic/cmd_delete_message.h	2014-09-11 17:46:54 +0000
> @@ -17,8 +17,8 @@
>   *
>   */
>  
> -#ifndef WL_LOGIC_CMD_EXPIRE_MESSAGE_H
> -#define WL_LOGIC_CMD_EXPIRE_MESSAGE_H
> +#ifndef WL_LOGIC_CMD_DELETE_MESSAGE_H

Is delete correct? Should it not be archive?

Edit: Nevermind, delete is correct.

> +#define WL_LOGIC_CMD_DELETE_MESSAGE_H
>  
>  #include <memory>
>  
> @@ -27,7 +27,7 @@
>  
>  namespace Widelands {
>  
> -/// Expires the player's message.
> +/// Delete the player's message.
>  ///
>  /// \note This is not a GameLogicCommand because it should not be saved.

this comment seems no longer correct. Why should there be a delete command for each message?

>  /// Instead, the commands are recreated separately on load (when both command
> @@ -35,8 +35,8 @@
>  /// command and then when loading, checking that one exists for each message
>  /// and if not, warn and recreate it. Such redundancy would also waste space in
>  /// the savegame.
> -struct Cmd_ExpireMessage : public Command {
> -	Cmd_ExpireMessage
> +struct Cmd_DeleteMessage : public Command {
> +	Cmd_DeleteMessage
>  		(int32_t const t, Player_Number const p, Message_Id const m)
>  		: Command(t), player(p), message(m)
>  	{}
> @@ -51,4 +51,4 @@
>  
>  }
>  
> -#endif  // end of include guard: WL_LOGIC_CMD_EXPIRE_MESSAGE_H
> +#endif  // end of include guard: WL_LOGIC_CMD_DELETE_MESSAGE_H
> 
> === modified file 'src/logic/cmd_luacoroutine.cc'
> --- src/logic/cmd_luacoroutine.cc	2014-07-28 14:17:07 +0000
> +++ src/logic/cmd_luacoroutine.cc	2014-09-11 17:46:54 +0000
> @@ -50,8 +50,7 @@
>  		for (int i = 1; i <= game.map().get_nrplayers(); i++) {
>  			Widelands::Message & msg =
>  				*new Widelands::Message
> -				("Game Logic", game.get_gametime(),
> -				 Forever(), "Lua Coroutine Failed", e.what());
> +				("Game Logic", game.get_gametime(), "Lua Coroutine Failed", e.what());
>  			game.player(i).add_message(game, msg, true);
>  		}
>  		game.gameController()->setDesiredSpeed(0);
> 
> === modified file 'src/logic/message.h'
> --- src/logic/message.h	2014-07-28 14:23:03 +0000
> +++ src/logic/message.h	2014-09-11 17:46:54 +0000
> @@ -46,7 +46,6 @@
>  	Message
>  		(const std::string &       msgsender,
>  		 uint32_t                  sent_time,
> -		 Duration                  d,
>  		 const std::string &       t,
>  		 const std::string &       b,
>  		 Widelands::Coords   const c = Coords::Null(),
> @@ -57,7 +56,6 @@
>  		m_title(t),
>  		m_body    (b),
>  		m_sent    (sent_time),
> -		m_duration(d),
>  		m_position(c),
>  		m_serial  (ser),
>  		m_status  (s)
> @@ -65,7 +63,6 @@
>  
>  	const std::string & sender() const     {return m_sender;}
>  	uint32_t            sent    () const            {return m_sent;}
> -	Duration            duration() const            {return m_duration;}
>  	const std::string & title() const      {return m_title;}
>  	const std::string & body () const               {return m_body;}
>  	Widelands::Coords   position() const            {return m_position;}
> @@ -78,7 +75,6 @@
>  	std::string m_title;
>  	std::string       m_body;
>  	uint32_t          m_sent;
> -	Duration          m_duration; /// will expire after this duration
>  	Widelands::Coords m_position;
>  	Widelands::Serial m_serial; // serial to map object
>  	Status            m_status;
> 
> === modified file 'src/logic/message_queue.h'
> --- src/logic/message_queue.h	2014-07-28 14:23:03 +0000
> +++ src/logic/message_queue.h	2014-09-11 17:46:54 +0000
> @@ -121,12 +121,11 @@
>  
>  	/// Expire the message with the given id so that it no longer exists.
>  	/// Assumes that a message with the given id exists.
> -	void expire_message(const Message_Id& id) {
> +	void delete_message(const Message_Id& id) {
>  		assert_counts();
>  		iterator const it = find(id);
>  		if (it == end()) {
> -			// Messages can be expired when the timeout runs out, or when the linked
> -			// MapObject is removed, or both. In this later case, two expire commands
> +			// Messages can be expired when the linked MapObject is removed. Two expire commands

s/expire/deleted. Also grep -i expire through the codebase.

>  			// will be executed, and the message will not be present for the second one.
>  			// So we assume here that the message was removed from an earlier expire cmd.
>  			return;
> 
> === modified file 'src/logic/player.cc'
> --- src/logic/player.cc	2014-07-28 16:59:54 +0000
> +++ src/logic/player.cc	2014-09-11 17:46:54 +0000
> @@ -36,7 +36,7 @@
>  #include "io/filewrite.h"
>  #include "logic/building.h"
>  #include "logic/checkstep.h"
> -#include "logic/cmd_expire_message.h"
> +#include "logic/cmd_delete_message.h"
>  #include "logic/cmd_luacoroutine.h"
>  #include "logic/constants.h"
>  #include "logic/constructionsite.h"
> @@ -309,14 +309,7 @@
>  Message_Id Player::add_message
>  	(Game & game, Message & message, bool const popup)
>  {
> -	// Expire command
>  	Message_Id id = messages().add_message(message);
> -	Duration const duration = message.duration();
> -	if (duration != Forever()) {
> -		game.cmdqueue().enqueue
> -			(new Cmd_ExpireMessage
> -			 	(game.get_gametime() + duration, player_number(), id));
> -	}
>  
>  	// MapObject connection
>  	if (message.serial() > 0) {
> @@ -359,14 +352,14 @@
>  
>  void Player::message_object_removed(Message_Id m_id) const
>  {
> -	// Send expire command
> +	// Send delete command
>  	upcast(Game, game, &m_egbase);
>  	if (!game) {
>  		return;
>  	}
>  
>  	game->cmdqueue().enqueue
> -		(new Cmd_ExpireMessage
> +		(new Cmd_DeleteMessage
>  			(game->get_gametime(), m_plnum, m_id));
>  }
>  
> 
> === modified file 'src/logic/ship.cc'
> --- src/logic/ship.cc	2014-07-28 16:59:54 +0000
> +++ src/logic/ship.cc	2014-09-11 17:46:54 +0000
> @@ -914,8 +914,7 @@
>  	rt_description += "</p></rt>";
>  
>  	Message * msg = new Message
> -		(msgsender, game.get_gametime(), 60 * 60 * 1000,
> -		 title, rt_description, get_position(), m_serial);
> +		(msgsender, game.get_gametime(), title, rt_description, get_position(), m_serial);
>  
>  	get_owner()->add_message(game, *msg);
>  }
> 
> === modified file 'src/logic/soldier.cc'
> --- src/logic/soldier.cc	2014-07-28 16:59:54 +0000
> +++ src/logic/soldier.cc	2014-09-11 17:46:54 +0000
> @@ -1571,7 +1571,7 @@
>  						(game,
>  						 *new Message
>  						 	("game engine",
> -						 	 game.get_gametime(), Forever(),
> +							 game.get_gametime(),
>  						 	 _("Logic error"),
>  						 	 buffer,
>  						 	 get_position(),
> @@ -1580,7 +1580,7 @@
>  						(game,
>  						 *new Message
>  						 	("game engine",
> -						 	 game.get_gametime(), Forever(),
> +							 game.get_gametime(),
>  						 	 _("Logic error"),
>  						 	 buffer,
>  						 	 opponent.get_position(),
> 
> === modified file 'src/logic/worker.cc'
> --- src/logic/worker.cc	2014-08-26 17:25:00 +0000
> +++ src/logic/worker.cc	2014-09-11 17:46:54 +0000
> @@ -947,7 +947,7 @@
>  				(game,
>  				 *new Message
>  				 	("geologist " + rdescr->name(), // e.g. "geologist gold"
> -				 	 game.get_gametime(), 60 * 60 * 1000,
> +					 game.get_gametime(),
>  				 	 rdescr->descname(),
>  				 	 message,
>  				 	 position,
> @@ -1845,7 +1845,7 @@
>  			(game,
>  			 *new Message
>  			 	("game engine",
> -			 	 game.get_gametime(), Forever(),
> +				 game.get_gametime(),
>  			 	 _("Worker got lost!"),
>  			 	 buffer,
>  			 	 get_position()),
> 
> === modified file 'src/map_io/widelands_map_players_messages_data_packet.cc'
> --- src/map_io/widelands_map_players_messages_data_packet.cc	2014-07-28 14:23:03 +0000
> +++ src/map_io/widelands_map_players_messages_data_packet.cc	2014-09-11 17:46:54 +0000
> @@ -56,7 +56,7 @@
>  				if (begin != messages.end()) {
>  					log
>  						("ERROR: The message queue for player %u contains a message "
> -						 "before any messages have been loade into it. This is a bug "
> +						 "before any messages have been loaded into it. This is a bug "
>  						 "in the savegame loading code. It created a new message and "
>  						 "added it to the queue. This is only allowed during "
>  						 "simulation, not at load. The following messge will be "
> @@ -64,7 +64,6 @@
>  						 "\tsender  : %s\n"
>  						 "\ttitle   : %s\n"
>  						 "\tsent    : %u\n"
> -						 "\tduration: %u\n"
>  						 "\tposition: (%i, %i)\n"
>  						 "\tstatus  : %u\n"
>  						 "\tbody    : %s\n",
> @@ -72,7 +71,6 @@
>  						 begin->second->sender  ().c_str(),
>  						 begin->second->title   ().c_str(),
>  						 begin->second->sent    (),
> -						 begin->second->duration(),
>  						 begin->second->position().x, begin->second->position().y,
>  						 begin->second->status  (),
>  						 begin->second->body    ().c_str());
> @@ -96,30 +94,7 @@
>  							 "message is sent in the future: sent at %u but "
>  							 "gametime is only %u",
>  							 sent, gametime);
> -					uint32_t duration = Forever(); //  default duration
> -					if (Section::Value const * const dv = s->get_val("duration")) {
> -						duration = dv->get_positive();
> -						if (duration == Forever())
> -							throw game_data_error
> -								(
> -								 "the value %u is not allowed as duration; it is "
> -								 "a special value meaning forever, which is the "
> -								 "default; omit the duration key to make the "
> -								 "message exist forever",
> -								 Forever());
> -						if (sent + duration < sent)
> -							throw game_data_error
> -								(
> -								 "duration %u is too large; causes numeric "
> -								 "overflow when added to sent time %u",
> -								 duration, sent);
> -						if (sent + duration < gametime)
> -							throw game_data_error
> -								(
> -								 "message should have expired at %u; sent at %u "
> -								 "with duration %u but gametime is already %u",
> -								 sent + duration, sent, duration, gametime);
> -					}
> +
>  					Message::Status status = Message::Archived; //  default status
>  					if (char const * const status_string = s->get_string("status")) {
>  						try {
> @@ -147,15 +122,12 @@
>  						(*new Message
>  						 	(s->get_string     ("sender", ""),
>  						 	 sent,
> -						 	 duration,
>  						 	 s->get_name       (),
>  						 	 s->get_safe_string("body"),
>  							 get_coords("position", extent, Coords::Null(), s),
>  							 serial,
>  						 	 status));
> -					//  Expiration is scheduled for all messages (with finite
> -					//  duration) after the command queue has been loaded (in
> -					//  Game_Loader::load_game).
> +
>  					previous_message_sent = sent;
>  				} catch (const _wexception & e) {
>  					throw game_data_error
> @@ -183,44 +155,11 @@
>  			message_saver.add         (temp_message.first);
>  			const Message & message = *temp_message.second;
>  			assert(message.sent() <= static_cast<uint32_t>(egbase.get_gametime()));
> -			assert
> -				(message.duration() == Forever() ||
> -				 message.sent() < message.sent() + message.duration());
> -			if
> -				(message.duration() != Forever() &&
> -				 message.sent() + message.duration()
> -				 <
> -				 static_cast<uint32_t>(egbase.get_gametime()))
> -				log
> -					("ERROR: Trying to save a message that should have expired:\n"
> -					 "\tsent = %u, duration = %u, expiry = %u, gametime = %u\n"
> -					 "\tsender = \"%s\"\n"
> -					 "\ttitle: %s\n"
> -					 "\tbody: %s\n"
> -					 "\tposition: (%i, %i)\n"
> -					 "\tstatus: %s\n",
> -					 message.sent(), message.duration(),
> -					 message.sent() + message.duration(), egbase.get_gametime(),
> -					 message.sender().c_str(), message.title().c_str(),
> -					 message.body().c_str(),
> -					 message.position().x, message.position().y,
> -					 message.status() == Message::New      ? "new"      :
> -					 message.status() == Message::Read     ? "read"     :
> -					 message.status() == Message::Archived ? "archived" : "ERROR");
> -			assert
> -				(message.duration() == Forever() ||
> -				 static_cast<uint32_t>(egbase.get_gametime())
> -				 <=
> -				 message.sent() + message.duration());
> +
>  			Section & s = prof.create_section_duplicate(message.title().c_str());
>  			if (message.sender().size())
>  				s.set_string("sender",    message.sender  ());
>  			s.set_int      ("sent",      message.sent    ());
> -			{
> -				Duration const duration = message.duration();
> -				if (duration != Forever()) //  The default duration. Do not write.
> -					s.set_int("duration",  duration);
> -			}
>  			s.set_string   ("body",      message.body    ());
>  			if (Coords const c =         message.position())
>  				set_coords("position",  c, &s);
> 
> === modified file 'src/scripting/lua_game.cc'
> --- src/scripting/lua_game.cc	2014-07-28 16:59:54 +0000
> +++ src/scripting/lua_game.cc	2014-09-11 17:46:54 +0000
> @@ -297,18 +297,12 @@
>  	std::string title = luaL_checkstring(L, 2);
>  	std::string body = luaL_checkstring(L, 3);
>  	Coords c = Coords::Null();
> -	Duration d = Forever();
>  	Message::Status st = Message::New;
>  	std::string sender = "ScriptingEngine";
>  	bool popup = false;
>  
>  	if (n == 4) {
>  		// Optional arguments
> -		lua_getfield(L, 4, "duration");

fix documentation?

> -		if (!lua_isnil(L, -1))
> -			d = luaL_checkuint32(L, -1);
> -		lua_pop(L, 1);
> -
>  		lua_getfield(L, 4, "field");
>  		if (!lua_isnil(L, -1))
>  			c = (*get_user_class<L_Field>(L, -1))->coords();
> @@ -344,7 +338,6 @@
>  			 *new Message
>  			 	(sender,
>  			 	 game.get_gametime(),
> -			 	 d,
>  			 	 title,
>  			 	 body,
>  				 c,
> @@ -1065,7 +1058,6 @@
>  	PROP_RO(L_Message, title),
>  	PROP_RO(L_Message, body),
>  	PROP_RO(L_Message, sent),
> -	PROP_RO(L_Message, duration),
>  	PROP_RO(L_Message, field),
>  	PROP_RW(L_Message, status),
>  	{nullptr, nullptr, nullptr},
> @@ -1131,20 +1123,6 @@
>  }
>  
>  /* RST
> -	.. attribute:: duration
> -
> -		(RO) The time in milliseconds before this message is invalidated or nil if
> -		this message has an endless duration.
> -*/
> -int L_Message::get_duration(lua_State * L) {
> -	uint32_t d = get(L, get_game(L)).duration();
> -	if (d == Forever())
> -		return 0;
> -	lua_pushuint32(L, d);
> -	return 1;
> -}
> -
> -/* RST
>  	.. attribute:: field
>  
>  		(RO) The field that corresponds to this Message.
> 
> === modified file 'src/scripting/lua_game.h'
> --- src/scripting/lua_game.h	2014-07-26 10:43:23 +0000
> +++ src/scripting/lua_game.h	2014-09-11 17:46:54 +0000
> @@ -165,7 +165,6 @@
>  	int get_sent(lua_State * L);
>  	int get_title(lua_State * L);
>  	int get_body(lua_State * L);
> -	int get_duration(lua_State * L);
>  	int get_field(lua_State * L);
>  	int get_status(lua_State * L);
>  	int set_status(lua_State * L);
> 
> === modified file 'test/maps/lua_testsuite.wmf/scripting/messages.lua'
> --- test/maps/lua_testsuite.wmf/scripting/messages.lua	2014-01-12 19:06:22 +0000
> +++ test/maps/lua_testsuite.wmf/scripting/messages.lua	2014-09-11 17:46:54 +0000
> @@ -1,52 +1,47 @@
>  -- =======================================================================
> ---                          Testing Messages System                         
> +--                          Testing Messages System
>  -- =======================================================================
>  
>  messages_tests = lunit.TestCase("Messages")
> -function messages_tests:setup() 
> +function messages_tests:setup()
>     for i,m in ipairs(player1.inbox) do
>        m.status = "archived"
>     end
>  end
>  
> -function messages_tests:test_defaults() 
> +function messages_tests:test_defaults()
>     local m = player1:send_message("Hallo", "World!")
>     assert_equal("Hallo", m.title)
>     assert_equal("World!", m.body)
>     assert_equal("ScriptingEngine", m.sender)
>     assert_equal(0, m.sent)
>     assert_equal(0, m.sent)
> -   assert_equal(nil, m.duration)
>     assert_equal(nil, m.field)
>     assert_equal("new", m.status)
>  end
> -function messages_tests:test_status_read() 
> +function messages_tests:test_status_read()
>     local m = player1:send_message("Hallo", "World!", {status="read"})
>     assert_equal("read", m.status)
>  end
> -function messages_tests:test_status_archived() 
> +function messages_tests:test_status_archived()
>     local m = player1:send_message("Hallo", "World!", {status="archived"})
>     assert_equal("archived", m.status)
>  end
> -function messages_tests:test_status_illegal() 
> +function messages_tests:test_status_illegal()
>     assert_error("Illegal status!", function()
>        player1:send_message("Hallo", "World!", {status="nono"})
>     end)
>  end
> -function messages_tests:test_sender() 
> +function messages_tests:test_sender()
>     local m = player1:send_message("Hallo", "World!", {sender="i am you"})
>     assert_equal("i am you", m.sender)
>  end
> -function messages_tests:test_field() 
> +function messages_tests:test_field()
>     local f = map:get_field(23,28)
>     local m = player1:send_message("Hallo", "World!", {field = f})
>     assert_equal(f, m.field)
>  end
> -function messages_tests:test_duration() 
> -   local m = player1:send_message("Hallo", "World!", {duration = 2000})
> -   assert_equal(2000, m.duration)
> -end
> -function messages_tests:test_changing_status() 
> +function messages_tests:test_changing_status()
>     local m = player1:send_message("Hallo", "World!")
>     m.status = "read"
>     assert_equal("read", m.status)
> 


-- 
https://code.launchpad.net/~widelands-dev/widelands/bug-988831/+merge/233885
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References