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path & findpath question

 

Hi,

When testing road building in AI I found that findpath sometimes returns
nonsensical paths.

It claims that it found paths between two points (a have them printed out),
but when I look at the points on map, they are not connectable without
crossing/using another road. Subsequently AI runs send_player_build_road()
and it fails. Is it feature or a bug? Or am I overlooking something?

Tibor

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