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Message #03001
Re: [Merge] lp:~widelands-dev/widelands/bug-1388028 into lp:widelands
GunChleoc - this is not about zero division but about out-of-range - I think.
Do you think that problem is that genstats is not populated some very short time after loading and AI tries to access members that are not there yet? So that genstats.size()==0?
If this is the case I would use other aproach then try-catch...
Also see comments in diff, default decision for AI if it can not get data on military strength of enemy should be 'do not attack'
Diff comments:
> === modified file 'src/ai/defaultai.cc'
> --- src/ai/defaultai.cc 2014-10-31 20:49:02 +0000
> +++ src/ai/defaultai.cc 2014-11-01 14:10:33 +0000
> @@ -698,7 +698,7 @@
> }
> }
>
> - // folowing is done allways (regardless of military or not)
> + // the following is done always (regardless of military or not)
>
> // we get immovables with higher radius
> immovables.clear();
> @@ -710,6 +710,7 @@
> field.military_presence_ = 0;
>
> for (uint32_t i = 0; i < immovables.size(); ++i) {
> +
> const BaseImmovable& base_immovable = *immovables.at(i).object;
>
> // testing if it is enemy-owned field
> @@ -3089,20 +3090,27 @@
> const Game::GeneralStatsVector& genstats = game().get_general_statistics();
> for (uint8_t j = 1; j <= plr_in_game; ++j) {
> if (pn == j) {
> - player_attackable[j - 1] = false;
> + player_attackable.at(j - 1) = false;
> continue;
> }
>
> - if (genstats[j - 1].miltary_strength.back() == 0) {
> - // to avoid improbable zero division
> - player_attackable[j - 1] = true;
> - any_attackable = true;
> - } else if ((genstats[pn - 1].miltary_strength.back() * 100 /
> - genstats[j - 1].miltary_strength.back()) > treshold_ratio) {
> - player_attackable[j - 1] = true;
> - any_attackable = true;
> - } else {
> - player_attackable[j - 1] = false;
> + try {
> + // Avoid division by zero
> + if (genstats.at(j - 1).miltary_strength.empty() ||
> + genstats.at(j - 1).miltary_strength.back() == 0) {
> + player_attackable.at(j - 1) = true;
> + any_attackable = true;
> + // Check threshold
> + } else if ((genstats.at(pn - 1).miltary_strength.back() * 100 /
> + genstats.at(j - 1).miltary_strength.back()) > treshold_ratio) {
> + player_attackable.at(j - 1) = true;
> + any_attackable = true;
> + } else {
> + player_attackable.at(j - 1) = false;
> + }
> + } catch (const std::out_of_range&) {
> + player_attackable.at(j - 1) = true;
change to false
> + any_attackable = true;
remove the line
> }
> }
>
>
--
https://code.launchpad.net/~widelands-dev/widelands/bug-1388028/+merge/240357
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