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Re: ExpeditionBootstrap - segmentation fault

 

I think this should be in a bug report. It seems like a warehouse is claiming to be a port, but does not have a portdock. 

On 30.10.2014, at 00:34, Tibor Bamhor <tiborb95@xxxxxxxxx> wrote:

> Hi,
> 
> I run into this problem couple of times today, my AI I am working on crashes with this:
> 
> Program received signal SIGSEGV, Segmentation fault.
> 0x08ae915f in std::unique_ptr<Widelands::ExpeditionBootstrap, std::default_delete<Widelands::ExpeditionBootstrap> >::get (this=0x54)
>     at /usr/include/c++/4.9.1/bits/unique_ptr.h:305
> 305           { return std::get<0>(_M_t); }
> 
> 
> bt shows:
> #0  0x08ae915f in std::unique_ptr<Widelands::ExpeditionBootstrap, std::default_delete<Widelands::ExpeditionBootstrap> >::get (this=0x54)
>     at /usr/include/c++/4.9.1/bits/unique_ptr.h:305
> #1  0x08ae82a7 in Widelands::PortDock::expedition_started (this=0x0) at /var/widelands/BZR/seafaring-ai/src/economy/portdock.cc:420
> #2  0x08a56de9 in Widelands::MapBuildingdataPacket::write_warehouse (this=0xbfffc409, warehouse=..., fw=..., game=..., mos=...)
>     at /var/widelands/BZR/seafaring-ai/src/map_io/map_buildingdata_packet.cc:1393
> #3  0x08a56126 in Widelands::MapBuildingdataPacket::write (this=0xbfffc409, fs=..., egbase=..., mos=...)
>     at /var/widelands/BZR/seafaring-ai/src/map_io/map_buildingdata_packet.cc:1210
> #4  0x08a6fe97 in Widelands::MapSaver::save (this=0xd540bc8) at /var/widelands/BZR/seafaring-ai/src/map_io/map_saver.cc:184
> #5  0x08b34ab0 in Widelands::GameMapPacket::write (this=0xbfffc4fc, fs=..., game=...)
>     at /var/widelands/BZR/seafaring-ai/src/game_io/game_map_packet.cc:72
> #6  0x08b36ddc in Widelands::GameSaver::save (this=0xbfffc554) at /var/widelands/BZR/seafaring-ai/src/game_io/game_saver.cc:61
> #7  0x0884febd in SaveHandler::save_game (this=0xbfffc934, game=..., complete_filename="save/wl_autosave.wgf", error=0xbfffc5a0)
>     at /var/widelands/BZR/seafaring-ai/src/logic/save_handler.cc:183
> #8  0x0884f957 in SaveHandler::think (this=0xbfffc934, game=..., realtime=1323542)
>     at /var/widelands/BZR/seafaring-ai/src/logic/save_handler.cc:94
> #9  0x087e612a in Widelands::Game::think (this=0xbfffc7d4) at /var/widelands/BZR/seafaring-ai/src/logic/game.cc:619
> #10 0x089b534c in InteractiveBase::think (this=0x9aebf40) at /var/widelands/BZR/seafaring-ai/src/wui/interactive_base.cc:381
> #11 0x0892f7cc in UI::Panel::do_think (this=0x9aebf40) at /var/widelands/BZR/seafaring-ai/src/ui_basic/panel.cc:587
> #12 0x0892eee8 in UI::Panel::run (this=0x9aebf40) at /var/widelands/BZR/seafaring-ai/src/ui_basic/panel.cc:211
> #13 0x087e5d50 in Widelands::Game::run (this=0xbfffc7d4, loader_ui=0x93d4478, start_game_type=Widelands::Game::NewNonScenario, 
>     script_to_run="", replay=false) at /var/widelands/BZR/seafaring-ai/src/logic/game.cc:565
> #14 0x088f260c in NetHost::run (this=0xbfffd320, autorun=false) at /var/widelands/BZR/seafaring-ai/src/network/nethost.cc:911
> #15 0x0872e189 in WLApplication::mainmenu_multiplayer (this=0x8fca8e0) at /var/widelands/BZR/seafaring-ai/src/wlapplication.cc:1286
> #16 0x0872d8a7 in WLApplication::mainmenu (this=0x8fca8e0) at /var/widelands/BZR/seafaring-ai/src/wlapplication.cc:1135
> #17 0x087296e3 in WLApplication::run (this=0x8fca8e0) at /var/widelands/BZR/seafaring-ai/src/wlapplication.cc:390
> #18 0x08727ed5 in main (argc=2, argv=0xbffff874) at /var/widelands/BZR/seafaring-ai/src/main.cc:178
> 
> Backtrace does not even mention ai/* files.
> 
> This is rev 7217 of seafaring-ai.
> http://bazaar.launchpad.net/~widelands-dev/widelands/seafaring-ai/files/head:/src/ai/
> 
> All I can say the game already had few colonies....
> 
> Any help welcomed!
> 
> Tibor
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