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Message #03123
Re: [Merge] lp:~widelands-dev/widelands/bug-768826 into lp:widelands
Review: Needs Fixing
draw_overlay needs to know if it's drawing for the editor or for a game/replay. I don't know how the control flow is here and what is accessible from the function; you might need to add a function parameter.
Some more comments in the diff.
Diff comments:
> === modified file 'src/wui/interactive_base.cc'
> --- src/wui/interactive_base.cc 2014-11-13 08:25:45 +0000
> +++ src/wui/interactive_base.cc 2014-11-21 21:28:04 +0000
> @@ -403,15 +403,18 @@
> */
> void InteractiveBase::draw_overlay(RenderTarget& dst) {
>
> + const Map & map = egbase().map();
> +
> // Blit node information when in debug mode.
> if (get_display_flag(dfDebug) || !dynamic_cast<const Game*>(&egbase())) {
> const std::string gametime(gametimestring(egbase().get_gametime()));
> const std::string gametime_text = as_uifont(gametime, UI_FONT_SIZE_SMALL);
> - dst.blit(Point(5, 5), UI::g_fh1->render(gametime_text), CM_UseAlpha, UI::Align_TopLeft);
This has disappeared from the game screen as well.
> - static boost::format node_format("(%i, %i)");
> + static boost::format node_format("(%3i, %3i; %2i)");
I think (%3i, %3i, %2i) would look better.
> +
> + const int32_t height=map[m_sel.pos.node].get_height();
>
> const std::string node_text = as_uifont
> - ((node_format % m_sel.pos.node.x % m_sel.pos.node.y).str(), UI_FONT_SIZE_SMALL);
> + ((node_format % m_sel.pos.node.x % m_sel.pos.node.y % height).str(), UI_FONT_SIZE_SMALL);
Don't show the third coordinate on the game screen; this should be an editor only function.
> dst.blit(
> Point(get_w() - 5, get_h() - 5),
> UI::g_fh1->render(node_text),
>
--
https://code.launchpad.net/~widelands-dev/widelands/bug-768826/+merge/242544
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