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Re: [Merge] lp:~widelands-dev/widelands/seafaring-ai into lp:widelands

 

> //ref_cast<ConstructionSite const, Building const>(b).building().name().c_str());
> dynamic_cast<const ConstructionSite&>((b).building().name().c_str()));
> 
> commented out is before, the second one is what I want to use. Before it used to compile, now it complains:
> 
> defaultai.cc:3766:48: error: 'const class Widelands::Building' has no member named 'building'
> 
> Can you see any problem here?

You are casting everything instead of just the construction site. Try this:

dynamic_cast<const ConstructionSite&>(b).building().name().c_str());

-- 
https://code.launchpad.net/~widelands-dev/widelands/seafaring-ai/+merge/242271
Your team Widelands Developers is requested to review the proposed merge of lp:~widelands-dev/widelands/seafaring-ai into lp:widelands.


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