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Re: [Merge] lp:~widelands-dev/widelands/seafaring-ai into lp:widelands

 

I think it is a viable suggestion to work from both ends.

I didn't know about the roads problem - maybe it would help to have some sort of safety margin around the port plots where no flags can be set - or if there's a road there, set the flag and dismantle it, so that the road will disappear? That might leave buildings stranded though - tricky.
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https://code.launchpad.net/~widelands-dev/widelands/seafaring-ai/+merge/242271
Your team Widelands Developers is requested to review the proposed merge of lp:~widelands-dev/widelands/seafaring-ai into lp:widelands.


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