widelands-dev team mailing list archive
-
widelands-dev team
-
Mailing list archive
-
Message #03547
Re: [Merge] lp:~widelands-dev/widelands/bug-1408775 into lp:widelands
Review: Needs Fixing
> I kept the file names in case a change would break savegames.
Should be save I think - win conditions are loaded on game start and then are part of the Lua state and are therefore persisted with the savegame. If the display logic in the menus is not trying to load the files nothing should. I'd say rename the files, but drop the numbers.
Diff comments:
> === added file 'scripting/win_conditions/init.lua'
> --- scripting/win_conditions/init.lua 1970-01-01 00:00:00 +0000
> +++ scripting/win_conditions/init.lua 2015-01-30 23:12:20 +0000
> @@ -0,0 +1,12 @@
> +-- This config file sets the order of the starting conditions
> +dirname = path.dirname(__file__)
> +
> +return {
> + dirname .. "02_collectors.lua",
> + dirname .. "04_wood_gnome.lua",
> + dirname .. "03_territorial_time.lua",
> + dirname .. "03_territorial_lord.lua",
> + dirname .. "01_defeat_all.lua",
> + dirname .. "00_endless_game.lua",
> + dirname .. "05_endless_game_fogless.lua",
> +}
>
> === modified file 'src/network/netclient.cc'
> --- src/network/netclient.cc 2014-10-11 16:03:18 +0000
> +++ src/network/netclient.cc 2015-01-30 23:12:20 +0000
> @@ -124,12 +124,14 @@
> d->desiredspeed = 1000;
> file = nullptr;
>
> - // Temporarily register win condition scripts to get the default
> - std::set<std::string> win_condition_scripts =
> - filter(g_fs->list_directory("scripting/win_conditions"),
> - [](const std::string& fn) {return boost::ends_with(fn, ".lua");});
> - assert(win_condition_scripts.size());
> - d->settings.win_condition_script = *win_condition_scripts.begin();
> + // Get the default win condition script
> + LuaInterface lua;
> + std::unique_ptr<LuaTable> win_conditions(lua.run_script("scripting/win_conditions/init.lua"));
> + std::string filename = win_conditions->get_string(1);
> + if (!g_fs->file_exists(filename)) {
> + throw wexception("Win condition file \"%s\" does not exist", filename.c_str());
> + }
> + d->settings.win_condition_script = filename;
> }
>
> NetClient::~NetClient ()
>
> === modified file 'src/network/nethost.cc'
> --- src/network/nethost.cc 2014-11-28 09:02:24 +0000
> +++ src/network/nethost.cc 2015-01-30 23:12:20 +0000
> @@ -57,6 +57,7 @@
> #include "network/network_protocol.h"
> #include "network/network_system.h"
> #include "profile/profile.h"
> +#include "scripting/lua_table.h"
> #include "scripting/scripting.h"
> #include "ui_basic/progresswindow.h"
> #include "ui_fsmenu/launch_mpg.h"
> @@ -294,14 +295,19 @@
> }
>
> void next_win_condition() override {
> - if (m_win_condition_scripts.size() < 1) {
> + if (m_win_condition_scripts.empty()) {
> if (!m_lua)
> m_lua = new LuaInterface();
> - std::set<std::string> win_conditions =
> - filter(g_fs->list_directory("scripting/win_conditions"),
> - [](const std::string& fn) {return boost::ends_with(fn, ".lua");});
> - m_win_condition_scripts.insert(
> - m_win_condition_scripts.end(), win_conditions.begin(), win_conditions.end());
> + std::unique_ptr<LuaTable> win_conditions(m_lua->run_script("scripting/win_conditions/init.lua"));
> + for (int key : win_conditions->keys<int>()) {
const int key
> + std::string filename = win_conditions->get_string(key);
> + if (g_fs->file_exists(filename)) {
> + m_win_condition_scripts.push_back(filename);
> + } else {
> + throw wexception("Win condition file \"%s\" does not exist", filename.c_str());
> + }
> + }
> +
> m_cur_wincondition = -1;
> }
>
>
> === modified file 'src/ui_fsmenu/launch_spg.cc'
> --- src/ui_fsmenu/launch_spg.cc 2014-12-06 12:22:35 +0000
> +++ src/ui_fsmenu/launch_spg.cc 2015-01-30 23:12:20 +0000
> @@ -25,6 +25,7 @@
>
> #include "base/i18n.h"
> #include "base/warning.h"
> +#include "base/wexception.h"
> #include "graphic/graphic.h"
> #include "graphic/text_constants.h"
> #include "helper.h"
> @@ -128,12 +129,15 @@
>
>
> m_lua = new LuaInterface();
> - std::set<std::string> win_conditions =
> - filter(g_fs->list_directory("scripting/win_conditions"),
> - [](const std::string& fn) {return boost::ends_with(fn, ".lua");});
> -
> - m_win_condition_scripts.insert(
> - m_win_condition_scripts.end(), win_conditions.begin(), win_conditions.end());
> + std::unique_ptr<LuaTable> win_conditions(m_lua->run_script("scripting/win_conditions/init.lua"));
this is repeated twice. Pull out into a separate function and reuse - for example logic/win_conditions.h/cc.
> + for (int key : win_conditions->keys<int>()) {
> + std::string filename = win_conditions->get_string(key);
> + if (g_fs->file_exists(filename)) {
> + m_win_condition_scripts.push_back(filename);
> + } else {
> + throw wexception("Win condition file \"%s\" does not exist", filename.c_str());
> + }
> + }
>
> m_cur_wincondition = -1;
> win_condition_clicked();
>
--
https://code.launchpad.net/~widelands-dev/widelands/bug-1408775/+merge/248181
Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/bug-1408775.
References