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Re: [Merge] lp:~widelands-dev/widelands/seafaring-ai into lp:widelands

 

So I looked at your tests - I liked them much, two comments about the issue:

1.) I think this is not AI related - at all
2.) I would say the lua is not correct, and I am not sure what is to be tested. When you extend the sleeps - you can see how the ship picks a worker from port1 and if port2 is destroyed before ships arrives, the worker is returned to port1. But I am not sure if this is what is to be tested.
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https://code.launchpad.net/~widelands-dev/widelands/seafaring-ai/+merge/242271
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