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[Merge] lp:~widelands-dev/widelands/stringfixes into lp:widelands

 

GunChleoc has proposed merging lp:~widelands-dev/widelands/stringfixes into lp:widelands.

Requested reviews:
  Widelands Developers (widelands-dev)

For more details, see:
https://code.launchpad.net/~widelands-dev/widelands/stringfixes/+merge/250768

Renamed "unpassable" terrain to "impassable".

http://dict.leo.org/#/search=unpassable&searchLoc=0&resultOrder=basic&multiwordShowSingle=on

http://dict.leo.org/#/search=impassable&searchLoc=0&resultOrder=basic&multiwordShowSingle=on
-- 
Your team Widelands Developers is requested to review the proposed merge of lp:~widelands-dev/widelands/stringfixes into lp:widelands.
=== renamed file 'pics/terrain_unpassable.png' => 'pics/terrain_impassable.png'
=== modified file 'src/editor/tools/editor_increase_resources_tool.cc'
--- src/editor/tools/editor_increase_resources_tool.cc	2015-02-16 13:10:35 +0000
+++ src/editor/tools/editor_increase_resources_tool.cc	2015-02-24 14:51:02 +0000
@@ -37,7 +37,7 @@
 	if (!terrain.is_resource_valid(resource)) {
 		return -1;
 	}
-	if (terrain.get_is() & Widelands::TerrainDescription::Type::kUnpassable) {
+	if (terrain.get_is() & Widelands::TerrainDescription::Type::kImpassable) {
 		return 8;
 	}
 	return 1;
@@ -59,7 +59,7 @@
 	count += resource_value(world.terrain_descr(f.field->terrain_r()), curres);
 	count += resource_value(world.terrain_descr(f.field->terrain_d()), curres);
 
-	//  If one of the neighbours is unpassable, count its resource stronger.
+	//  If one of the neighbours is impassable, count its resource stronger.
 	//  top left neigbour
 	map.get_neighbour(f, Widelands::WALK_NW, &f1);
 	count += resource_value(world.terrain_descr(f1.field->terrain_r()), curres);

=== modified file 'src/editor/tools/editor_info_tool.cc'
--- src/editor/tools/editor_info_tool.cc	2015-02-16 13:10:35 +0000
+++ src/editor/tools/editor_info_tool.cc	2015-02-24 14:51:02 +0000
@@ -119,8 +119,8 @@
 	if (terrain_is & Widelands::TerrainDescription::Type::kMountain) {
 		terrain_is_strings.push_back(_("mountainous"));
 	}
-	if (terrain_is & Widelands::TerrainDescription::Type::kUnpassable) {
-		terrain_is_strings.push_back(_("unpassable"));
+	if (terrain_is & Widelands::TerrainDescription::Type::kImpassable) {
+		terrain_is_strings.push_back(_("impassable"));
 	}
 	buf += "• " + (boost::format(_("Category: %s"))
 						% i18n::localize_list(terrain_is_strings, i18n::ConcatenateWith::AMPERSAND)).str() + "\n";

=== modified file 'src/editor/ui_menus/editor_tool_set_terrain_options_menu.cc'
--- src/editor/ui_menus/editor_tool_set_terrain_options_menu.cc	2015-02-16 13:10:35 +0000
+++ src/editor/ui_menus/editor_tool_set_terrain_options_menu.cc	2015-02-24 14:51:02 +0000
@@ -46,10 +46,10 @@
 	TerrainDescription::Type::kGreen,                                 //  "green"
 	TerrainDescription::Type::kDry,                                   //  "dry"
 	TerrainDescription::Type::kDry | TerrainDescription::Type::kMountain,    //  "mountain"
-	TerrainDescription::Type::kDry | TerrainDescription::Type::kUnpassable,  //  "unpassable"
+	TerrainDescription::Type::kDry | TerrainDescription::Type::kImpassable,  //  "impassable"
 	TerrainDescription::Type::kDead | TerrainDescription::Type::kDry |
-		TerrainDescription::Type::kUnpassable,  //  "dead"
-	TerrainDescription::Type::kUnpassable | TerrainDescription::Type::kDry | TerrainDescription::Type::kWater,
+		TerrainDescription::Type::kImpassable,  //  "dead"
+	TerrainDescription::Type::kImpassable | TerrainDescription::Type::kDry | TerrainDescription::Type::kWater,
 	-1,  // end marker
 };
 
@@ -60,7 +60,7 @@
 	const Image* water = g_gr->images().get("pics/terrain_water.png");
 	const Image* mountain = g_gr->images().get("pics/terrain_mountain.png");
 	const Image* dead = g_gr->images().get("pics/terrain_dead.png");
-	const Image* unpassable = g_gr->images().get("pics/terrain_unpassable.png");
+	const Image* impassable = g_gr->images().get("pics/terrain_impassable.png");
 	const Image* dry = g_gr->images().get("pics/terrain_dry.png");
 
 	constexpr int kSmallPicHeight = 20;
@@ -126,16 +126,16 @@
 				/** TRANSLATORS: This is a terrain type tooltip in the editor */
 				tooltips.push_back(_("dead"));
 			}
-			if (ter_is & TerrainDescription::Type::kUnpassable) {
-				blit(Rect(pt.x, pt.y, unpassable->width(), unpassable->height()),
-				     *unpassable,
-				     Rect(0, 0, unpassable->width(), unpassable->height()),
+			if (ter_is & TerrainDescription::Type::kImpassable) {
+				blit(Rect(pt.x, pt.y, impassable->width(), impassable->height()),
+				     *impassable,
+				     Rect(0, 0, impassable->width(), impassable->height()),
 				     1.,
 				     BlendMode::UseAlpha,
 				     texture);
 				pt.x += kSmallPicWidth + 1;
 				/** TRANSLATORS: This is a terrain type tooltip in the editor */
-				tooltips.push_back(_("unpassable"));
+				tooltips.push_back(_("impassable"));
 			}
 			if (ter_is & TerrainDescription::Type::kDry) {
 				blit(Rect(pt.x, pt.y, dry->width(), dry->height()),

=== modified file 'src/logic/map.cc'
--- src/logic/map.cc	2015-02-16 13:10:35 +0000
+++ src/logic/map.cc	2015-02-24 14:51:02 +0000
@@ -207,7 +207,7 @@
 				amount += terd.get_default_resource_amount();
 			}
 
-			//  If one of the neighbours is unpassable, count its resource
+			//  If one of the neighbours is impassable, count its resource
 			//  stronger
 			//  top left neigbour
 			get_neighbour(f, WALK_NW, &f1);
@@ -215,7 +215,7 @@
 				const TerrainDescription& terr = world.terrain_descr(f1.field->terrain_r());
 				const int8_t resr = terr.get_default_resource();
 				const int default_amount = terr.get_default_resource_amount();
-				if ((terr.get_is() & TerrainDescription::Type::kUnpassable) && default_amount > 0)
+				if ((terr.get_is() & TerrainDescription::Type::kImpassable) && default_amount > 0)
 					m[resr] += 3;
 				else
 					++m[resr];
@@ -225,7 +225,7 @@
 				const TerrainDescription& terd = world.terrain_descr(f1.field->terrain_d());
 				const int8_t resd = terd.get_default_resource();
 				const int default_amount = terd.get_default_resource_amount();
-				if ((terd.get_is() & TerrainDescription::Type::kUnpassable) && default_amount > 0)
+				if ((terd.get_is() & TerrainDescription::Type::kImpassable) && default_amount > 0)
 					m[resd] += 3;
 				else
 					++m[resd];
@@ -238,7 +238,7 @@
 				const TerrainDescription& terd = world.terrain_descr(f1.field->terrain_d());
 				const int8_t resd = terd.get_default_resource();
 				const int default_amount = terd.get_default_resource_amount();
-				if ((terd.get_is() & TerrainDescription::Type::kUnpassable) && default_amount > 0)
+				if ((terd.get_is() & TerrainDescription::Type::kImpassable) && default_amount > 0)
 					m[resd] += 3;
 				else
 					++m[resd];
@@ -251,7 +251,7 @@
 				const TerrainDescription& terr = world.terrain_descr(f1.field->terrain_r());
 				const int8_t resr = terr.get_default_resource();
 				const int default_amount = terr.get_default_resource_amount();
-				if ((terr.get_is() & TerrainDescription::Type::kUnpassable) && default_amount > 0)
+				if ((terr.get_is() & TerrainDescription::Type::kImpassable) && default_amount > 0)
 					m[resr] += 3;
 				else
 					++m[resr];
@@ -1035,16 +1035,16 @@
 		world.terrain_descr (f.field->terrain_r()).get_is();
 
 	//  1b) Collect some information about the neighbours
-	uint8_t cnt_unpassable = 0;
+	uint8_t cnt_impassable = 0;
 	uint8_t cnt_water = 0;
 	uint8_t cnt_dead = 0;
 
-	if  (tr_d_terrain_is & TerrainDescription::Type::kUnpassable) ++cnt_unpassable;
-	if  (tl_r_terrain_is & TerrainDescription::Type::kUnpassable) ++cnt_unpassable;
-	if  (tl_d_terrain_is & TerrainDescription::Type::kUnpassable) ++cnt_unpassable;
-	if   (l_r_terrain_is & TerrainDescription::Type::kUnpassable) ++cnt_unpassable;
-	if   (f_d_terrain_is & TerrainDescription::Type::kUnpassable) ++cnt_unpassable;
-	if   (f_r_terrain_is & TerrainDescription::Type::kUnpassable) ++cnt_unpassable;
+	if  (tr_d_terrain_is & TerrainDescription::Type::kImpassable) ++cnt_impassable;
+	if  (tl_r_terrain_is & TerrainDescription::Type::kImpassable) ++cnt_impassable;
+	if  (tl_d_terrain_is & TerrainDescription::Type::kImpassable) ++cnt_impassable;
+	if   (l_r_terrain_is & TerrainDescription::Type::kImpassable) ++cnt_impassable;
+	if   (f_d_terrain_is & TerrainDescription::Type::kImpassable) ++cnt_impassable;
+	if   (f_r_terrain_is & TerrainDescription::Type::kImpassable) ++cnt_impassable;
 
 	if  (tr_d_terrain_is & TerrainDescription::Type::kWater)      ++cnt_water;
 	if  (tl_r_terrain_is & TerrainDescription::Type::kWater)      ++cnt_water;
@@ -1065,7 +1065,7 @@
 
 	//  2a) If any of the neigbouring triangles is walkable this node is
 	//  walkable.
-	if (cnt_unpassable < 6)
+	if (cnt_impassable < 6)
 		caps |= MOVECAPS_WALK;
 
 	//  2b) If all neighbouring triangles are water, the node is swimable.
@@ -1090,7 +1090,7 @@
 				&&
 				imm->get_size() >= BaseImmovable::SMALL)
 			{
-				// 3b) [OVERRIDE] check for "unpassable" MapObjects
+				// 3b) [OVERRIDE] check for "impassable" MapObjects
 				if (!imm->get_passable())
 					caps &= ~(MOVECAPS_WALK | MOVECAPS_SWIM);
 				return static_cast<NodeCaps>(caps);

=== modified file 'src/logic/worker.cc'
--- src/logic/worker.cc	2015-02-16 13:10:35 +0000
+++ src/logic/worker.cc	2015-02-24 14:51:02 +0000
@@ -517,7 +517,7 @@
 // will also allow blocking the shoreline if it is next to the worker's
 // location. Also, the gap of 2 nodes between 2 farms will be blocked,
 // because both are next to their farm. The only real solution that I can
-// think of for this kind of bugs is to only allow unpassable objects to
+// think of for this kind of bugs is to only allow impassable objects to
 // be placed on a node if ALL neighbouring nodes are passable. This must
 // of course be checked at the moment when the object is placed and not,
 // as in this case, only before a worker starts walking there to place an

=== modified file 'src/logic/world/terrain_description.cc'
--- src/logic/world/terrain_description.cc	2015-02-16 13:10:35 +0000
+++ src/logic/world/terrain_description.cc	2015-02-24 14:51:02 +0000
@@ -47,20 +47,20 @@
 	if (type == "water") {
 		return static_cast<TerrainDescription::Type>(TerrainDescription::Type::kWater |
 																	TerrainDescription::Type::kDry |
-																	TerrainDescription::Type::kUnpassable);
+																	TerrainDescription::Type::kImpassable);
 	}
 	if (type == "dead") {
 		return static_cast<TerrainDescription::Type>(TerrainDescription::Type::kDead |
 																	TerrainDescription::Type::kDry |
-																	TerrainDescription::Type::kUnpassable);
+																	TerrainDescription::Type::kImpassable);
 	}
 	if (type == "mountain") {
 		return static_cast<TerrainDescription::Type>(TerrainDescription::Type::kDry |
 																	TerrainDescription::Type::kMountain);
 	}
-	if (type == "unpassable") {
+	if (type == "impassable") {
 		return static_cast<TerrainDescription::Type>(TerrainDescription::Type::kDry |
-																	TerrainDescription::Type::kUnpassable);
+																	TerrainDescription::Type::kImpassable);
 	}
 	throw LuaError((boost::format("invalid terrain type '%s'") % type).str());
 }

=== modified file 'src/logic/world/terrain_description.h'
--- src/logic/world/terrain_description.h	2015-02-16 13:10:35 +0000
+++ src/logic/world/terrain_description.h	2015-02-24 14:51:02 +0000
@@ -48,7 +48,7 @@
 		kWater =  2,
 		kDead = 4,
 		kMountain = 8,
-		kUnpassable = 16,
+		kImpassable = 16,
 	};
 
 	TerrainDescription(const LuaTable& table, const World&);

=== modified file 'world/terrains/init.lua'
--- world/terrains/init.lua	2015-02-16 18:38:19 +0000
+++ world/terrains/init.lua	2015-02-24 14:51:02 +0000
@@ -45,7 +45,7 @@
    -- "dry": Allows building of roads only. Trees don't like this terrain.
    -- "water": Nothing can be built here, but ships and aquatic animals can pass
    -- "dead": Nothing can be built here, and nothing can walk on it, and nothing will grow.
-   -- "unpassable": Nothing can be built here, and nothing can walk on it
+   -- "impassable": Nothing can be built here, and nothing can walk on it
    is = "green",
 
    -- The list resources that can be found in this terrain.
@@ -229,7 +229,7 @@
    name = "sumpf",
    descname = _ "Swamp",
    editor_category = "green",
-   is = "unpassable",
+   is = "impassable",
    valid_resources = {"water"},
    default_resource = "water",
    default_resource_amount = 20,


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