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Message #03871
Re: [Merge] lp:~widelands-dev/widelands/render_queue into lp:widelands
Yes, they show up for me. Here they are for convenience:
527 + i.blend_mode = BlendMode::UseAlpha;
528 + // RenderQueue::instance().enqueue(i);
529 +
GunChleoc (gunchleoc) wrote on 2015-03-25:
Why is this commented out?
1412 +// TODO(sirver): This is a hack to make sure we are sampling inside of the
1413 +// terrain texture. This is a common problem with OpenGL and texture atlases.
1414 +#define MARGIN 1e-2
1415 +
GunChleoc (gunchleoc) wrote on 2015-03-25:
Code style: constexpr float kMargin
2270 + // TODO(sirver): This is a hack to make sure we are sampling inside of the
2271 + // terrain texture. This is a common problem with OpenGL and texture atlases.
2272 + const float MARGIN = 5e-2;
2273 +
GunChleoc (gunchleoc) wrote on 2015-03-25:
Code style: constexpr float kMargin
2502 +// TODO(sirver): This is a hack to make sure we are sampling inside of the
2503 +// terrain texture. This is a common problem with OpenGL and texture atlases.
2504 +#define MARGIN 1e-2
2505 +
GunChleoc (gunchleoc) wrote on 2015-03-25:
Code style: constexpr float kMargin
2783 +// on all errors. Also grows the server memory only when needed.
2784 +template<typename T>
2785 +class NewBuffer {
2786 public:
GunChleoc (gunchleoc) wrote on 2015-03-25:
Can this be renamed back to Buffer now? Honest question ;)
--
https://code.launchpad.net/~widelands-dev/widelands/render_queue/+merge/250524
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