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Re: [Merge] lp:~widelands-dev/widelands/render_queue into lp:widelands

 

Yes, they show up for me. Here they are for convenience:

527	+ i.blend_mode = BlendMode::UseAlpha;
528	+ // RenderQueue::instance().enqueue(i);
529	+
GunChleoc (gunchleoc) wrote on 2015-03-25:
Why is this commented out?

1412	+// TODO(sirver): This is a hack to make sure we are sampling inside of the
1413	+// terrain texture. This is a common problem with OpenGL and texture atlases.
1414	+#define MARGIN 1e-2
1415	+
GunChleoc (gunchleoc) wrote on 2015-03-25:
Code style: constexpr float kMargin


2270	+ // TODO(sirver): This is a hack to make sure we are sampling inside of the
2271	+ // terrain texture. This is a common problem with OpenGL and texture atlases.
2272	+ const float MARGIN = 5e-2;
2273	+
GunChleoc (gunchleoc) wrote on 2015-03-25:
Code style: constexpr float kMargin

2502	+// TODO(sirver): This is a hack to make sure we are sampling inside of the
2503	+// terrain texture. This is a common problem with OpenGL and texture atlases.
2504	+#define MARGIN 1e-2
2505	+
GunChleoc (gunchleoc) wrote on 2015-03-25:
Code style: constexpr float kMargin

2783	+// on all errors. Also grows the server memory only when needed.
2784	+template<typename T>
2785	+class NewBuffer {
2786	public:
GunChleoc (gunchleoc) wrote on 2015-03-25:
Can this be renamed back to Buffer now? Honest question ;)
-- 
https://code.launchpad.net/~widelands-dev/widelands/render_queue/+merge/250524
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