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Message #04092
[Merge] lp:~widelands-dev/widelands/bug-1399621 into lp:widelands
GunChleoc has proposed merging lp:~widelands-dev/widelands/bug-1399621 into lp:widelands.
Requested reviews:
Widelands Developers (widelands-dev)
Related bugs:
Bug #849705 in widelands: "Add a column for "stopped" buildings in building statistics"
https://bugs.launchpad.net/widelands/+bug/849705
Bug #1399621 in widelands: "Building Statistics Window Redesign"
https://bugs.launchpad.net/widelands/+bug/1399621
For more details, see:
https://code.launchpad.net/~widelands-dev/widelands/bug-1399621/+merge/258843
The Building Statistics window now uses a grid layout with tabs, analogous to flagaction.
Added "b" hotkey to toggle the window.
--
Your team Widelands Developers is requested to review the proposed merge of lp:~widelands-dev/widelands/bug-1399621 into lp:widelands.
=== modified file 'src/graphic/color.cc'
--- src/graphic/color.cc 2015-03-01 09:21:20 +0000
+++ src/graphic/color.cc 2015-06-03 10:36:31 +0000
@@ -19,12 +19,18 @@
#include "graphic/color.h"
+#include <boost/format.hpp>
+
RGBColor::RGBColor() {
}
RGBColor::RGBColor(uint8_t const R, uint8_t const G, uint8_t const B) :
r(R), g(G), b(B) {}
+std::string RGBColor::hex_value() const {
+ return (boost::format ("%02x%02x%02x") % int(r) % int(g) % int(b)).str();
+}
+
uint32_t RGBColor::map(const SDL_PixelFormat& fmt) const {
return SDL_MapRGB(&const_cast<SDL_PixelFormat&>(fmt), r, g, b);
}
@@ -53,6 +59,10 @@
a = 255;
}
+std::string RGBAColor::hex_value() const {
+ return (boost::format ("%02x%02x%02x%02x>") % int(r) % int(g) % int(b) % int(a)).str();
+}
+
uint32_t RGBAColor::map(const SDL_PixelFormat& fmt) const {
return SDL_MapRGBA(&const_cast<SDL_PixelFormat&>(fmt), r, g, b, a);
}
=== modified file 'src/graphic/color.h'
--- src/graphic/color.h 2014-07-14 10:45:44 +0000
+++ src/graphic/color.h 2015-06-03 10:36:31 +0000
@@ -20,6 +20,8 @@
#ifndef WL_GRAPHIC_COLOR_H
#define WL_GRAPHIC_COLOR_H
+#include <string>
+
#include <SDL.h>
struct RGBColor {
@@ -28,6 +30,9 @@
// Initializes the color to black.
RGBColor();
+ // Returns this color in hex format.
+ std::string hex_value() const;
+
// Map this color to the given 'fmt'
uint32_t map(const SDL_PixelFormat& fmt) const;
@@ -49,6 +54,9 @@
// Initializes to opaque color.
RGBAColor(const RGBColor& c);
+ // Returns this color in hex format.
+ std::string hex_value() const;
+
// Map this color to the given 'fmt'
uint32_t map(const SDL_PixelFormat& fmt) const;
=== modified file 'src/graphic/text_constants.h'
--- src/graphic/text_constants.h 2015-03-01 09:21:20 +0000
+++ src/graphic/text_constants.h 2015-06-03 10:36:31 +0000
@@ -42,10 +42,10 @@
#define UI_FONT_TOOLTIP_CLR RGBColor(255, 255, 0)
/// Colors for good/ok/bad
-#define UI_FONT_CLR_BRIGHT_HEX "fffaaa"
-#define UI_FONT_CLR_DARK_HEX "a39013"
-#define UI_FONT_CLR_BAD_HEX "bb0000"
-#define UI_FONT_CLR_OK_HEX "ffe11e"
-#define UI_FONT_CLR_GOOD_HEX "00bb00"
+#define UI_FONT_CLR_BRIGHT RGBColor(255, 250, 170)
+#define UI_FONT_CLR_DARK RGBColor(163, 144, 19)
+#define UI_FONT_CLR_BAD RGBColor(187, 0, 0)
+#define UI_FONT_CLR_OK RGBColor(255, 225, 30)
+#define UI_FONT_CLR_GOOD RGBColor( 0, 187, 0)
#endif // end of include guard: WL_GRAPHIC_TEXT_CONSTANTS_H
=== modified file 'src/graphic/text_layout.cc'
--- src/graphic/text_layout.cc 2014-12-11 12:38:10 +0000
+++ src/graphic/text_layout.cc 2015-06-03 10:36:31 +0000
@@ -39,36 +39,36 @@
}
std::string as_window_title(const std::string& txt) {
- static boost::format f("<rt><p><font face=serif size=13 bold=1 color=%02x%02x%02x>%s</font></p></rt>");
+ static boost::format f("<rt><p><font face=serif size=13 bold=1 color=%s>%s</font></p></rt>");
- f % int(UI_FONT_CLR_FG.r) % int(UI_FONT_CLR_FG.g) % int(UI_FONT_CLR_FG.b);
+ f % UI_FONT_CLR_FG.hex_value();
f % txt;
return f.str();
}
std::string as_uifont(const std::string & txt, int size, const RGBColor& clr) {
// UI Text is always bold due to historic reasons
static boost::format
- f("<rt><p><font face=serif size=%i bold=1 shadow=1 color=%02x%02x%02x>%s</font></p></rt>");
+ f("<rt><p><font face=serif size=%i bold=1 shadow=1 color=%s>%s</font></p></rt>");
f % size;
- f % int(clr.r) % int(clr.g) % int(clr.b);
+ f % clr.hex_value();
f % txt;
return f.str();
}
std::string as_tooltip(const std::string & txt) {
- static boost::format f("<rt><p><font face=serif size=%i bold=1 color=%02x%02x%02x>%s</font></p></rt>");
+ static boost::format f("<rt><p><font face=serif size=%i bold=1 color=%s>%s</font></p></rt>");
f % UI_FONT_SIZE_SMALL;
- f % int(UI_FONT_TOOLTIP_CLR.r) % int(UI_FONT_TOOLTIP_CLR.g) % int(UI_FONT_TOOLTIP_CLR.b);
+ f % UI_FONT_TOOLTIP_CLR.hex_value();
f % txt;
return f.str();
}
std::string as_waresinfo(const std::string & txt) {
static boost::format f
- ("<rt><p><font face=condensed size=10 bold=0 color=%02x%02x%02x>%s</font></p></rt>");
- f % int(UI_FONT_TOOLTIP_CLR.r) % int(UI_FONT_TOOLTIP_CLR.g) % int(UI_FONT_TOOLTIP_CLR.b);
+ ("<rt><p><font face=condensed size=10 bold=0 color=%s>%s</font></p></rt>");
+ f % UI_FONT_TOOLTIP_CLR.hex_value();
f % txt;
return f.str();
}
=== modified file 'src/logic/constructionsite.cc'
--- src/logic/constructionsite.cc 2014-12-06 12:22:35 +0000
+++ src/logic/constructionsite.cc 2015-06-03 10:36:31 +0000
@@ -84,7 +84,7 @@
void ConstructionSite::update_statistics_string(std::string* s)
{
unsigned int percent = (get_built_per64k() * 100) >> 16;
- *s = (boost::format("<font color=%s>%s</font>") % UI_FONT_CLR_DARK_HEX %
+ *s = (boost::format("<font color=%s>%s</font>") % UI_FONT_CLR_DARK.hex_value() %
(boost::format(_("%i%% built")) % percent).str()).str();
}
=== modified file 'src/logic/immovable.cc'
--- src/logic/immovable.cc 2015-04-22 19:21:02 +0000
+++ src/logic/immovable.cc 2015-06-03 10:36:31 +0000
@@ -570,7 +570,7 @@
unsigned int percent = (100 * done / total);
m_construct_string =
(boost::format("<font color=%s>%s</font>")
- % UI_FONT_CLR_DARK_HEX % (boost::format(_("%i%% built")) % percent).str())
+ % UI_FONT_CLR_DARK.hex_value() % (boost::format(_("%i%% built")) % percent).str())
.str();
m_construct_string = as_uifont(m_construct_string);
dst.blit(pos - Point(0, 48),
=== modified file 'src/logic/productionsite.cc'
--- src/logic/productionsite.cc 2015-05-04 19:06:37 +0000
+++ src/logic/productionsite.cc 2015-06-03 10:36:31 +0000
@@ -228,19 +228,19 @@
nr_workers += m_working_positions[--i].worker ? 1 : 0;
if (nr_workers == 0) {
- *s = (boost::format("<font color=%s>%s</font>") % UI_FONT_CLR_BAD_HEX % _("(not occupied)"))
+ *s = (boost::format("<font color=%s>%s</font>") % UI_FONT_CLR_BAD.hex_value() % _("(not occupied)"))
.str();
return;
}
if (uint32_t const nr_requests = nr_working_positions - nr_workers) {
- *s = (boost::format("<font color=%s>%s</font>") % UI_FONT_CLR_BAD_HEX %
+ *s = (boost::format("<font color=%s>%s</font>") % UI_FONT_CLR_BAD.hex_value() %
ngettext("Worker missing", "Workers missing", nr_requests)).str();
return;
}
if (m_is_stopped) {
- *s = (boost::format("<font color=%s>%s</font>") % UI_FONT_CLR_BRIGHT_HEX % _("(stopped)"))
+ *s = (boost::format("<font color=%s>%s</font>") % UI_FONT_CLR_BRIGHT.hex_value() % _("(stopped)"))
.str();
return;
}
@@ -312,23 +312,23 @@
std::string color;
if (percOk < 33)
- color = UI_FONT_CLR_BAD_HEX;
+ color = UI_FONT_CLR_BAD.hex_value();
else if (percOk < 66)
- color = UI_FONT_CLR_OK_HEX;
+ color = UI_FONT_CLR_OK.hex_value();
else
- color = UI_FONT_CLR_GOOD_HEX;
+ color = UI_FONT_CLR_GOOD.hex_value();
const std::string perc_str =
(boost::format("<font color=%s>%i%%</font>") % color % percOk).str();
std::string trend;
if (lastPercOk > percOk) {
- color = UI_FONT_CLR_GOOD_HEX;
+ color = UI_FONT_CLR_GOOD.hex_value();
trend = "+";
} else if (lastPercOk < percOk) {
- color = UI_FONT_CLR_BAD_HEX;
+ color = UI_FONT_CLR_BAD.hex_value();
trend = "-";
} else {
- color = UI_FONT_CLR_BRIGHT_HEX;
+ color = UI_FONT_CLR_BRIGHT.hex_value();
trend = "=";
}
const std::string trend_str =
=== modified file 'src/wui/building_statistics_menu.cc'
--- src/wui/building_statistics_menu.cc 2014-11-30 18:49:38 +0000
+++ src/wui/building_statistics_menu.cc 2015-06-03 10:36:31 +0000
@@ -19,494 +19,767 @@
#include "wui/building_statistics_menu.h"
-#include <vector>
+#include <cmath>
#include <boost/bind.hpp>
#include <boost/format.hpp>
#include "base/i18n.h"
-#include "base/macros.h"
-#include "graphic/graphic.h"
-#include "graphic/rendertarget.h"
-#include "logic/building.h"
+#include "graphic/font_handler1.h"
#include "logic/player.h"
+#include "logic/militarysite.h"
#include "logic/productionsite.h"
#include "logic/tribe.h"
-#include "ui_basic/button.h"
-#include "wui/interactive_player.h"
-#include "wui/mapviewpixelconstants.h"
-#include "wui/plot_area.h"
-
-#define WINDOW_WIDTH 625
-#define WINDOW_HEIGHT 440
-#define VMARGIN 5
-#define HMARGIN 5
-#define VSPACING 5
-#define HSPACING 5
-#define BUILDING_LIST_HEIGHT 285
-#define BUILDING_LIST_WIDTH (WINDOW_WIDTH - HMARGIN - HMARGIN)
-#define LABEL_X 200
-#define LABEL_WIDTH 150
-#define VALUE_X (LABEL_X + LABEL_WIDTH)
-#define JUMP_PREV_BUTTON_X (WINDOW_WIDTH - HMARGIN - 24 - HSPACING - 24)
-#define JUMP_NEXT_BUTTON_X (WINDOW_WIDTH - HMARGIN - 24)
-#define TOTAL_PRODUCTIVITY_Y (VMARGIN + BUILDING_LIST_HEIGHT + VSPACING + 22)
-#define PROGRESS_BAR_Y (TOTAL_PRODUCTIVITY_Y + 24)
-#define OWNED_Y (PROGRESS_BAR_Y + 24)
-#define IN_BUILD_Y (OWNED_Y + 24)
-#define UNPRODUCTIVE_Y (IN_BUILD_Y + 24)
-#define FLAG_POINT Point(125, WINDOW_HEIGHT - 8)
-
-#define LOW_PROD 33
-
-#define UPDATE_TIME 1000 // 1 second, gametime
-
-
-namespace Columns {enum {Name, Size, Prod, Owned, Build};}
-
-inline InteractivePlayer & BuildingStatisticsMenu::iplayer() const {
+
+constexpr int kBuildGridCellSize = 50;
+constexpr int kMargin = 5;
+constexpr int kColumns = 5;
+constexpr int kButtonHeight = 20;
+constexpr int kButtonRowHeight = kButtonHeight + kMargin;
+constexpr int kLabelHeight = 18;
+constexpr int kLabelFontSize = 12;
+constexpr int kTabHeight = 35 + 5 * (kBuildGridCellSize + kLabelHeight + kLabelHeight);
+constexpr int32_t kWindowWidth = kColumns * kBuildGridCellSize;
+constexpr int32_t kWindowHeight = kTabHeight + kMargin + 4 * kButtonRowHeight;
+
+constexpr int32_t kUpdateTime = 1000; // 1 second, gametime
+
+namespace {
+void set_label_font(UI::Textarea* label) {
+ label->set_font(UI::g_fh1->fontset().serif(), kLabelFontSize, UI_FONT_CLR_FG);
+}
+void set_editbox_font(UI::EditBox* editbox) {
+ editbox->set_font(UI::g_fh1->fontset().serif(), kLabelFontSize, UI_FONT_CLR_FG);
+}
+
+} // namespace
+
+inline InteractivePlayer& BuildingStatisticsMenu::iplayer() const {
return dynamic_cast<InteractivePlayer&>(*get_parent());
}
-BuildingStatisticsMenu::BuildingStatisticsMenu
- (InteractivePlayer & parent, UI::UniqueWindow::Registry & registry)
-:
- UI::UniqueWindow
- (&parent, "building_statistics",
- ®istry,
- WINDOW_WIDTH, WINDOW_HEIGHT,
- _("Building Statistics")),
- m_table
- (this, HMARGIN, VMARGIN, BUILDING_LIST_WIDTH, BUILDING_LIST_HEIGHT),
- m_progbar
- (this,
- LABEL_X, PROGRESS_BAR_Y, WINDOW_WIDTH - LABEL_X - HMARGIN, 20,
- UI::ProgressBar::Horizontal),
- m_total_productivity_label
- (this,
- LABEL_X, TOTAL_PRODUCTIVITY_Y, LABEL_WIDTH, 24,
- _("Total Productivity:"), UI::Align_CenterLeft),
- m_owned_label
- (this,
- LABEL_X, OWNED_Y, LABEL_WIDTH, 24,
- _("Owned:"), UI::Align_CenterLeft),
- m_owned
- (this, VALUE_X, OWNED_Y, 100, 24, UI::Align_CenterLeft),
- m_in_build_label
- (this,
- LABEL_X, IN_BUILD_Y, LABEL_WIDTH, 24,
- _("Being built:"), UI::Align_CenterLeft),
- m_in_build
- (this, VALUE_X, IN_BUILD_Y, 100, 24, UI::Align_CenterLeft),
- m_unproductive_label
- (this,
- LABEL_X, UNPRODUCTIVE_Y, LABEL_WIDTH, 24,
- _("Jump to unproductive"), UI::Align_CenterLeft),
- m_anim (0),
- m_lastupdate (0),
- m_last_building_index(0),
- m_last_table_index (0)
-{
- // building list
- m_table.add_column(310, _("Name"));
- m_table.add_column (70, _("Type"), "", UI::Align_HCenter);
- m_table.add_column (70, _("Prod"), "", UI::Align_Right);
- m_table.add_column (70, _("Owned"), "", UI::Align_Right);
- m_table.add_column (70, _("Build"), "", UI::Align_Right);
- m_table.selected.connect(boost::bind(&BuildingStatisticsMenu::table_changed, this, _1));
- m_table.set_column_compare
- (Columns::Size,
- boost::bind
- (&BuildingStatisticsMenu::compare_building_size, this, _1, _2));
- m_table.focus();
-
- // toggle when to run button
- m_progbar.set_total(100);
-
- m_btn[PrevOwned] =
- new UI::Button
- (this, "previous_owned",
- JUMP_PREV_BUTTON_X, OWNED_Y, 24, 24,
- g_gr->images().get("pics/but4.png"),
- g_gr->images().get("pics/scrollbar_left.png"),
- _("Show previous"),
- false);
- m_btn[PrevOwned]->sigclicked.connect
- (boost::bind(&BuildingStatisticsMenu::clicked_jump, boost::ref(*this), PrevOwned));
-
- m_btn[NextOwned] =
- new UI::Button
- (this, "next_owned",
- JUMP_NEXT_BUTTON_X, OWNED_Y, 24, 24,
- g_gr->images().get("pics/but4.png"),
- g_gr->images().get("pics/scrollbar_right.png"),
- _("Show next"),
- false);
- m_btn[NextOwned]->sigclicked.connect
- (boost::bind(&BuildingStatisticsMenu::clicked_jump, boost::ref(*this), NextOwned));
-
- m_btn[PrevConstruction] =
- new UI::Button
- (this, "previous_constructed",
- JUMP_PREV_BUTTON_X, IN_BUILD_Y, 24, 24,
- g_gr->images().get("pics/but4.png"),
- g_gr->images().get("pics/scrollbar_left.png"),
- _("Show previous"),
- false);
- m_btn[PrevConstruction]->sigclicked.connect
- (boost::bind(&BuildingStatisticsMenu::clicked_jump, boost::ref(*this), PrevConstruction));
-
- m_btn[NextConstruction] =
- new UI::Button
- (this, "next_constructed",
- JUMP_NEXT_BUTTON_X, IN_BUILD_Y, 24, 24,
- g_gr->images().get("pics/but4.png"),
- g_gr->images().get("pics/scrollbar_right.png"),
- _("Show next"),
- false);
- m_btn[NextConstruction]->sigclicked.connect
- (boost::bind(&BuildingStatisticsMenu::clicked_jump, boost::ref(*this), NextConstruction));
-
- m_btn[PrevUnproductive] =
- new UI::Button
- (this, "previous_unproductive",
- JUMP_PREV_BUTTON_X, UNPRODUCTIVE_Y, 24, 24,
- g_gr->images().get("pics/but4.png"),
- g_gr->images().get("pics/scrollbar_left.png"),
- _("Show previous"),
- false);
- m_btn[PrevUnproductive]->sigclicked.connect
- (boost::bind(&BuildingStatisticsMenu::clicked_jump, boost::ref(*this), PrevUnproductive));
-
- m_btn[NextUnproductive] =
- new UI::Button
- (this, "next_unproductive",
- JUMP_NEXT_BUTTON_X, UNPRODUCTIVE_Y, 24, 24,
- g_gr->images().get("pics/but4.png"),
- g_gr->images().get("pics/scrollbar_right.png"),
- _("Show next"),
- false);
- m_btn[NextUnproductive]->sigclicked.connect
- (boost::bind(&BuildingStatisticsMenu::clicked_jump, boost::ref(*this), NextUnproductive));
-}
-
+BuildingStatisticsMenu::BuildingStatisticsMenu(InteractivePlayer& parent,
+ UI::UniqueWindow::Registry& registry)
+ : UI::UniqueWindow(&parent,
+ "building_statistics",
+ ®istry,
+ kWindowWidth,
+ kWindowHeight,
+ _("Building Statistics")),
+ tab_panel_(this, 0, 0, g_gr->images().get("pics/but1.png")),
+ navigation_panel_(this, 0, 0, kWindowWidth, 4 * kButtonRowHeight),
+ building_name_(
+ &navigation_panel_, get_inner_w() / 2, 0, 0, kButtonHeight, "", UI::Align_Center),
+ owned_label_(&navigation_panel_,
+ kMargin,
+ kButtonRowHeight,
+ 0,
+ kButtonHeight,
+ _("Owned:"),
+ UI::Align_CenterLeft),
+ construction_label_(&navigation_panel_,
+ kMargin,
+ 2 * kButtonRowHeight,
+ 0,
+ kButtonHeight,
+ _("Under Construction:"),
+ UI::Align_CenterLeft),
+ unproductive_box_(&navigation_panel_, kMargin, 3 * kButtonRowHeight + 3, UI::Box::Horizontal),
+ unproductive_label_(
+ &unproductive_box_,
+ /** TRANSLATORS: This is the first part of productivity with input field */
+ /** TRANSLATORS: Building statistics window - 'Low Production: <input>%' */
+ _("Low Production: "),
+ UI::Align_BottomLeft),
+ unproductive_percent_(
+ &unproductive_box_, 0, 0, 35, kLabelHeight, g_gr->images().get("pics/but1.png")),
+ unproductive_label2_(
+ &unproductive_box_,
+ /** TRANSLATORS: This is the second part of productivity with input field */
+ /** TRANSLATORS: Building statistics window - 'Low Production: <input>%' */
+ _("%"),
+ UI::Align_BottomLeft),
+ no_owned_label_(&navigation_panel_,
+ get_inner_w() - 2 * kButtonRowHeight - kMargin,
+ kButtonRowHeight,
+ 0,
+ kButtonHeight,
+ "",
+ UI::Align_CenterRight),
+ no_construction_label_(&navigation_panel_,
+ get_inner_w() - 2 * kButtonRowHeight - kMargin,
+ 2 * kButtonRowHeight,
+ 0,
+ kButtonHeight,
+ "",
+ UI::Align_CenterRight),
+ no_unproductive_label_(&navigation_panel_,
+ get_inner_w() - 2 * kButtonRowHeight - kMargin,
+ 3 * kButtonRowHeight,
+ 0,
+ kButtonHeight,
+ "",
+ UI::Align_CenterRight),
+ low_production_(33),
+ has_selection_(false) {
+
+ for (int i = 0; i < kNoOfBuildingTabs; ++i) {
+ row_counters_[i] = 0;
+ tabs_[i] = new UI::Box(&tab_panel_, 0, 0, UI::Box::Vertical);
+ }
+
+ tab_panel_.add("building_stats_small",
+ g_gr->images().get("pics/menu_tab_buildsmall.png"),
+ tabs_[BuildingTab::Small],
+ _("Small Buildings"));
+ tab_panel_.add("building_stats_medium",
+ g_gr->images().get("pics/menu_tab_buildmedium.png"),
+ tabs_[BuildingTab::Medium],
+ _("Medium Buildings"));
+ tab_panel_.add("building_stats_big",
+ g_gr->images().get("pics/menu_tab_buildbig.png"),
+ tabs_[BuildingTab::Big],
+ _("Big Buildings"));
+ tab_panel_.add("building_stats_mines",
+ g_gr->images().get("pics/menu_tab_buildmine.png"),
+ tabs_[BuildingTab::Mines],
+ _("Mines"));
+
+ // Hide the ports tab for non-seafaring maps
+ if (iplayer().game().map().get_port_spaces().size() > 1) {
+ tab_panel_.add("building_stats_ports",
+ g_gr->images().get("pics/menu_tab_buildport.png"),
+ tabs_[BuildingTab::Ports],
+ _("Ports"));
+ }
+
+ const TribeDescr& tribe = iplayer().player().tribe();
+
+ const BuildingIndex nr_buildings = tribe.get_nrbuildings();
+ building_buttons_ = std::vector<UI::Button*>(nr_buildings);
+ owned_labels_ = std::vector<UI::MultilineTextarea*>(nr_buildings);
+ productivity_labels_ = std::vector<UI::MultilineTextarea*>(nr_buildings);
+
+ // Column counters
+ int columns[kNoOfBuildingTabs] = {0, 0, 0, 0, 0};
+
+ // Row containers
+ UI::Box* rows[kNoOfBuildingTabs];
+ for (int i = 0; i < kNoOfBuildingTabs; ++i) {
+ rows[i] = new UI::Box(tabs_[i], 0, 0, UI::Box::Horizontal);
+ }
+
+ for (BuildingIndex id = 0; id < nr_buildings; ++id) {
+ const BuildingDescr& descr = *tribe.get_building_descr(id);
+
+ if (descr.type() != MapObjectType::CONSTRUCTIONSITE &&
+ descr.type() != MapObjectType::DISMANTLESITE) {
+ if (descr.get_ismine()) {
+ if (add_button(id,
+ descr,
+ BuildingTab::Mines,
+ *rows[BuildingTab::Mines],
+ &columns[BuildingTab::Mines])) {
+ rows[BuildingTab::Mines] =
+ new UI::Box(tabs_[BuildingTab::Mines], 0, 0, UI::Box::Horizontal);
+ }
+ } else if (descr.get_isport()) {
+ if (add_button(id,
+ descr,
+ BuildingTab::Ports,
+ *rows[BuildingTab::Ports],
+ &columns[BuildingTab::Ports])) {
+ rows[BuildingTab::Ports] =
+ new UI::Box(tabs_[BuildingTab::Ports], 0, 0, UI::Box::Horizontal);
+ }
+ } else {
+ switch (descr.get_size()) {
+ case BaseImmovable::SMALL:
+ if (add_button(id,
+ descr,
+ BuildingTab::Small,
+ *rows[BuildingTab::Small],
+ &columns[BuildingTab::Small])) {
+ rows[BuildingTab::Small] =
+ new UI::Box(tabs_[BuildingTab::Small], 0, 0, UI::Box::Horizontal);
+ }
+ break;
+ case BaseImmovable::MEDIUM:
+ if (add_button(id,
+ descr,
+ BuildingTab::Medium,
+ *rows[BuildingTab::Medium],
+ &columns[BuildingTab::Medium])) {
+ rows[BuildingTab::Medium] =
+ new UI::Box(tabs_[BuildingTab::Medium], 0, 0, UI::Box::Horizontal);
+ }
+ break;
+ case BaseImmovable::BIG:
+ if (add_button(id,
+ descr,
+ BuildingTab::Big,
+ *rows[BuildingTab::Big],
+ &columns[BuildingTab::Big])) {
+ rows[BuildingTab::Big] =
+ new UI::Box(tabs_[BuildingTab::Big], 0, 0, UI::Box::Horizontal);
+ }
+ break;
+ default:
+ throw wexception(
+ "Building statictics: Found building without a size: %s", descr.name().c_str());
+ }
+ }
+ }
+ }
+
+ for (int i = 0; i < kNoOfBuildingTabs; ++i) {
+ tabs_[i]->add(rows[i], UI::Align_Left);
+ }
+
+ set_label_font(&owned_label_);
+ set_label_font(&construction_label_);
+ set_label_font(&unproductive_label_);
+ set_editbox_font(&unproductive_percent_);
+ set_label_font(&unproductive_label2_);
+ set_label_font(&no_owned_label_);
+ set_label_font(&no_construction_label_);
+ set_label_font(&no_unproductive_label_);
+
+ unproductive_label_.set_size(unproductive_label_.get_w(), kButtonRowHeight);
+ unproductive_percent_.set_text(std::to_string(low_production_));
+ unproductive_percent_.set_max_length(4);
+ unproductive_label2_.set_size(unproductive_label2_.get_w(), kButtonRowHeight);
+ unproductive_box_.add(&unproductive_label_, UI::Align_Left);
+ unproductive_box_.add(&unproductive_percent_, UI::Align_Left);
+ unproductive_box_.add(&unproductive_label2_, UI::Align_Left);
+ unproductive_box_.set_size(
+ unproductive_label_.get_w() + unproductive_percent_.get_w() + unproductive_label2_.get_w(),
+ kButtonRowHeight);
+
+ navigation_buttons_[NavigationButton::PrevOwned] =
+ new UI::Button(&navigation_panel_,
+ "previous_owned",
+ get_inner_w() - 2 * kButtonRowHeight,
+ kButtonRowHeight,
+ kButtonHeight,
+ kButtonHeight,
+ g_gr->images().get("pics/but4.png"),
+ g_gr->images().get("pics/scrollbar_left.png"),
+ _("Show previous building"),
+ false);
+
+ navigation_buttons_[NavigationButton::NextOwned] =
+ new UI::Button(&navigation_panel_,
+ "next_owned",
+ get_inner_w() - kButtonRowHeight,
+ kButtonRowHeight,
+ kButtonHeight,
+ kButtonHeight,
+ g_gr->images().get("pics/but4.png"),
+ g_gr->images().get("pics/scrollbar_right.png"),
+ _("Show next building"),
+ false);
+
+ navigation_buttons_[NavigationButton::PrevConstruction] =
+ new UI::Button(&navigation_panel_,
+ "previous_constructed",
+ get_inner_w() - 2 * kButtonRowHeight,
+ 2 * kButtonRowHeight,
+ kButtonHeight,
+ kButtonHeight,
+ g_gr->images().get("pics/but4.png"),
+ g_gr->images().get("pics/scrollbar_left.png"),
+ _("Show previous building"),
+ false);
+
+ navigation_buttons_[NavigationButton::NextConstruction] =
+ new UI::Button(&navigation_panel_,
+ "next_constructed",
+ get_inner_w() - kButtonRowHeight,
+ 2 * kButtonRowHeight,
+ kButtonHeight,
+ kButtonHeight,
+ g_gr->images().get("pics/but4.png"),
+ g_gr->images().get("pics/scrollbar_right.png"),
+ _("Show next building"),
+ false);
+
+ navigation_buttons_[NavigationButton::PrevUnproductive] =
+ new UI::Button(&navigation_panel_,
+ "previous_unproductive",
+ get_inner_w() - 2 * kButtonRowHeight,
+ 3 * kButtonRowHeight,
+ kButtonHeight,
+ kButtonHeight,
+ g_gr->images().get("pics/but4.png"),
+ g_gr->images().get("pics/scrollbar_left.png"),
+ _("Show previous building"),
+ false);
+
+ navigation_buttons_[NavigationButton::NextUnproductive] =
+ new UI::Button(&navigation_panel_,
+ "next_unproductive",
+ get_inner_w() - kButtonRowHeight,
+ 3 * kButtonRowHeight,
+ kButtonHeight,
+ kButtonHeight,
+ g_gr->images().get("pics/but4.png"),
+ g_gr->images().get("pics/scrollbar_right.png"),
+ _("Show next building"),
+ false);
+
+ navigation_buttons_[NavigationButton::PrevOwned]->sigclicked.connect(boost::bind(
+ &BuildingStatisticsMenu::jump_building, boost::ref(*this), JumpTarget::kOwned, true));
+ navigation_buttons_[NavigationButton::NextOwned]->sigclicked.connect(boost::bind(
+ &BuildingStatisticsMenu::jump_building, boost::ref(*this), JumpTarget::kOwned, false));
+ navigation_buttons_[NavigationButton::PrevConstruction]->sigclicked.connect(boost::bind(
+ &BuildingStatisticsMenu::jump_building, boost::ref(*this), JumpTarget::kConstruction, true));
+ navigation_buttons_[NavigationButton::NextConstruction]->sigclicked.connect(boost::bind(
+ &BuildingStatisticsMenu::jump_building, boost::ref(*this), JumpTarget::kConstruction, false));
+ navigation_buttons_[NavigationButton::PrevUnproductive]->sigclicked.connect(boost::bind(
+ &BuildingStatisticsMenu::jump_building, boost::ref(*this), JumpTarget::kUnproductive, true));
+ navigation_buttons_[NavigationButton::NextUnproductive]->sigclicked.connect(boost::bind(
+ &BuildingStatisticsMenu::jump_building, boost::ref(*this), JumpTarget::kUnproductive, false));
+
+ unproductive_percent_.changed.connect(
+ boost::bind(&BuildingStatisticsMenu::low_production_changed, boost::ref(*this)));
+ unproductive_percent_.ok.connect(
+ boost::bind(&BuildingStatisticsMenu::low_production_reset_focus, boost::ref(*this)));
+ unproductive_percent_.cancel.connect(
+ boost::bind(&BuildingStatisticsMenu::low_production_reset_focus, boost::ref(*this)));
+
+ update();
+}
+
+BuildingStatisticsMenu::~BuildingStatisticsMenu() {
+ building_buttons_.clear();
+ owned_labels_.clear();
+ productivity_labels_.clear();
+}
+
+// Adds 3 buttons per building type:
+// - Building image, steps through all buildings of the type
+// - Buildings owned, steps through constructionsites
+// - Productivity, steps though buildings with low productivity and stopped buildings
+bool BuildingStatisticsMenu::add_button(
+ BuildingIndex id, const BuildingDescr& descr, int tab_index, UI::Box& row, int* column) {
+ // Only add headquarter types that are owned by player.
+ if (!(descr.is_buildable() || descr.is_enhanced() || descr.global()) &&
+ iplayer().get_player()->get_building_statistics(id).empty()) {
+ return false;
+ }
+
+ UI::Box* button_box = new UI::Box(&row, 0, 0, UI::Box::Vertical);
+ building_buttons_[id] = new UI::Button(button_box,
+ (boost::format("building_button%s") % id).str(),
+ 0,
+ 0,
+ kBuildGridCellSize,
+ kBuildGridCellSize,
+ g_gr->images().get("pics/but1.png"),
+ &g_gr->animations()
+ .get_animation(descr.get_animation("idle"))
+ .representative_image_from_disk(),
+ "",
+ false,
+ true);
+ button_box->add(building_buttons_[id], UI::Align_Left);
+
+ owned_labels_[id] =
+ new UI::MultilineTextarea(button_box, 0, 0, kBuildGridCellSize, kLabelHeight);
+ button_box->add(owned_labels_[id], UI::Align_Left);
+
+ productivity_labels_[id] =
+ new UI::MultilineTextarea(button_box, 0, 0, kBuildGridCellSize, kLabelHeight);
+ button_box->add(productivity_labels_[id], UI::Align_Left);
+
+ row.add(button_box, UI::Align_Left);
+
+ building_buttons_[id]->sigclicked.connect(
+ boost::bind(&BuildingStatisticsMenu::set_current_building_type, boost::ref(*this), id));
+
+ // For dynamic window height
+ if (*column == 0) {
+ ++row_counters_[tab_index];
+ }
+
+ // Check if the row is full
+ ++*column;
+ if (*column == kColumns) {
+ tabs_[tab_index]->add(&row, UI::Align_Left);
+ *column = 0;
+ return true;
+ }
+ return false;
+}
+
+void BuildingStatisticsMenu::jump_building(JumpTarget target, bool reverse) {
+ bool found = true;
+ if (last_building_type_ != current_building_type_) {
+ last_building_index_ = 0;
+ }
+ last_building_type_ = current_building_type_;
+
+ const std::vector<Player::BuildingStats>& stats_vector =
+ iplayer().get_player()->get_building_statistics(current_building_type_);
+
+ switch (target) {
+ case JumpTarget::kOwned: {
+ int32_t const curindex = last_building_index_;
+ if (reverse) {
+ while (validate_pointer(&(--last_building_index_), stats_vector.size()) != curindex) {
+ if (!stats_vector[last_building_index_].is_constructionsite) {
+ break;
+ }
+ }
+ } else {
+ while (validate_pointer(&(++last_building_index_), stats_vector.size()) != curindex) {
+ if (!stats_vector[last_building_index_].is_constructionsite) {
+ break;
+ }
+ }
+ }
+ break;
+ }
+ case JumpTarget::kConstruction: {
+ int32_t const curindex = last_building_index_;
+ if (reverse) {
+ while (validate_pointer(&(--last_building_index_), stats_vector.size()) != curindex) {
+ if (stats_vector[last_building_index_].is_constructionsite) {
+ break;
+ }
+ }
+ } else {
+ while (validate_pointer(&(++last_building_index_), stats_vector.size()) != curindex) {
+ if (stats_vector[last_building_index_].is_constructionsite) {
+ break;
+ }
+ }
+ }
+ break;
+ }
+ case JumpTarget::kUnproductive: {
+ const Map& map = iplayer().egbase().map();
+ int32_t const curindex = last_building_index_;
+ found = false;
+ if (reverse) {
+ while (validate_pointer(&(--last_building_index_), stats_vector.size()) != curindex) {
+ if (!stats_vector[last_building_index_].is_constructionsite) {
+ if (upcast(MilitarySite,
+ militarysite,
+ map[stats_vector[last_building_index_].pos].get_immovable())) {
+ if (militarysite->stationed_soldiers().size() <
+ militarysite->soldier_capacity()) {
+ found = true;
+ break;
+ }
+ } else if (upcast(ProductionSite,
+ productionsite,
+ map[stats_vector[last_building_index_].pos].get_immovable())) {
+ if (productionsite->is_stopped() ||
+ productionsite->get_statistics_percent() < low_production_) {
+ found = true;
+ break;
+ }
+ }
+ }
+ }
+ } else {
+ while (validate_pointer(&(++last_building_index_), stats_vector.size()) != curindex) {
+ if (!stats_vector[last_building_index_].is_constructionsite) {
+ if (upcast(MilitarySite,
+ militarysite,
+ map[stats_vector[last_building_index_].pos].get_immovable())) {
+ if (militarysite->stationed_soldiers().size() <
+ militarysite->soldier_capacity()) {
+ found = true;
+ break;
+ }
+ } else if (upcast(ProductionSite,
+ productionsite,
+ map[stats_vector[last_building_index_].pos].get_immovable())) {
+ if (productionsite->is_stopped() ||
+ productionsite->get_statistics_percent() < low_production_) {
+ found = true;
+ break;
+ }
+ }
+ }
+ }
+ }
+ if (!found) { // Now look at the old
+ if (upcast(MilitarySite,
+ militarysite,
+ map[stats_vector[last_building_index_].pos].get_immovable())) {
+ if (militarysite->stationed_soldiers().size() < militarysite->soldier_capacity()) {
+ found = true;
+ }
+ } else if (upcast(ProductionSite,
+ productionsite,
+ map[stats_vector[last_building_index_].pos].get_immovable())) {
+ if (productionsite->is_stopped() ||
+ productionsite->get_statistics_percent() < low_production_) {
+ found = true;
+ }
+ }
+ }
+ break;
+ }
+ default:
+ assert(false);
+ break;
+ }
+
+ if (found) {
+ validate_pointer(&last_building_index_, stats_vector.size());
+ iplayer().move_view_to(stats_vector[last_building_index_].pos);
+ }
+ low_production_reset_focus();
+ update();
+}
/*
* Update this statistic
*/
void BuildingStatisticsMenu::think() {
- const Widelands::Game & game = iplayer().game();
+ // Adjust height to current tab
+ int tab_height =
+ 35 + row_counters_[tab_panel_.active()] * (kBuildGridCellSize + kLabelHeight + kLabelHeight);
+ tab_panel_.set_size(kWindowWidth, tab_height);
+ set_size(get_w(), tab_height + kMargin + 4 * kButtonRowHeight + get_tborder() + get_bborder());
+ navigation_panel_.set_pos(Point(0, tab_height + kMargin));
+
+ // Update statistics
+ const Game& game = iplayer().game();
int32_t const gametime = game.get_gametime();
- if ((gametime - m_lastupdate) > UPDATE_TIME) {
+ if ((gametime - lastupdate_) > kUpdateTime) {
update();
- m_lastupdate = gametime;
+ lastupdate_ = gametime;
}
}
/*
- * draw()
- *
- * Draw this window
- */
-void BuildingStatisticsMenu::draw(RenderTarget & dst) {
- UI::Window::draw(dst);
-
- const Widelands::Player & player = iplayer().player();
- if (m_anim)
- dst.drawanim
- (FLAG_POINT - Point(TRIANGLE_WIDTH / 2, TRIANGLE_HEIGHT),
- m_anim, 0, &player);
-}
-
-/*
* validate if this pointer is ok
*/
-int32_t BuildingStatisticsMenu::validate_pointer
- (int32_t * const id, int32_t const size)
-{
- if (*id < 0)
+int32_t BuildingStatisticsMenu::validate_pointer(int32_t* const id, int32_t const size) {
+ if (*id < 0) {
*id = size - 1;
- if (size <= *id)
+ }
+ if (size <= *id) {
*id = 0;
+ }
return *id;
}
-
-void BuildingStatisticsMenu::clicked_jump(JumpTargets const id) {
- assert(m_table.has_selection());
- if (m_last_table_index != m_table.selection_index())
- m_last_building_index = 0;
- m_last_table_index = m_table.selection_index();
- const std::vector<Widelands::Player::BuildingStats> & vec =
- iplayer().get_player()->get_building_statistics
- (Widelands::BuildingIndex
- (static_cast<size_t>(m_table.get_selected())));
- const Widelands::Map & map = iplayer().egbase().map();
-
- bool found = true; // we think, we always find a proper building
-
- switch (id) {
- case PrevOwned:
- --m_last_building_index;
- break;
- case NextOwned:
- ++m_last_building_index;
- break;
- case PrevConstruction: {
- int32_t const curindex = m_last_building_index;
- while
- (validate_pointer(&(--m_last_building_index), vec.size()) != curindex)
- if (vec[m_last_building_index].is_constructionsite)
- break;
- break;
- }
- case NextConstruction: {
- int32_t const curindex = m_last_building_index;
- while
- (validate_pointer(&(++m_last_building_index), vec.size()) != curindex)
- if (vec[m_last_building_index].is_constructionsite)
- break;
- break;
- }
- case PrevUnproductive: {
- int32_t const curindex = m_last_building_index;
- found = false;
- while (validate_pointer(&(--m_last_building_index), vec.size()) != curindex)
- if (!vec[m_last_building_index].is_constructionsite) {
- if
- (upcast
- (Widelands::ProductionSite,
- productionsite,
- map[vec[m_last_building_index].pos].get_immovable()))
- if (productionsite->get_statistics_percent() < LOW_PROD) {
- found = true;
- break;
- }
- }
- if (!found) // Now look at the old
- if
- (upcast
- (Widelands::ProductionSite,
- productionsite,
- map[vec[m_last_building_index].pos].get_immovable()))
- if (productionsite->get_statistics_percent() < LOW_PROD)
- found = true;
- break;
- }
- case NextUnproductive: {
- int32_t const curindex = m_last_building_index;
- found = false;
- while
- (validate_pointer(&(++m_last_building_index), vec.size()) != curindex)
- if (!vec[m_last_building_index].is_constructionsite) {
- if
- (upcast
- (Widelands::ProductionSite,
- productionsite,
- map[vec[m_last_building_index].pos].get_immovable()))
- if (productionsite->get_statistics_percent() < LOW_PROD) {
- found = true;
- break;
- }
- }
- if (!found) // Now look at the old
- if
- (upcast
- (Widelands::ProductionSite,
- productionsite,
- map[vec[m_last_building_index].pos].get_immovable()))
- if (productionsite->get_statistics_percent() < LOW_PROD)
- found = true;
- break;
- }
- default:
- assert(false);
- break;
- }
-
- validate_pointer(&m_last_building_index, vec.size());
-
- if (found)
- iplayer().move_view_to(vec[m_last_building_index].pos);
-}
-
-/*
- * The table has been selected
- */
-void BuildingStatisticsMenu::table_changed(uint32_t) {update();}
-
-/**
- * Callback to sort table based on building size.
- */
-bool BuildingStatisticsMenu::compare_building_size
- (uint32_t const rowa, uint32_t const rowb)
-{
- const Widelands::TribeDescr & tribe = iplayer().player().tribe();
- Widelands::BuildingIndex a = Widelands::BuildingIndex(m_table[rowa]);
- Widelands::BuildingIndex b = Widelands::BuildingIndex(m_table[rowb]);
- const Widelands::BuildingDescr * descra = tribe.get_building_descr(a);
- const Widelands::BuildingDescr * descrb = tribe.get_building_descr(b);
-
- if (!descra || !descrb)
- return false; // shouldn't happen, but be defensive
-
- // mines come last
- if (descrb->get_ismine())
- return !descra->get_ismine();
- else if (descra->get_ismine())
- return false;
-
- // smallest first
- return descra->get_size() < descrb->get_size();
-}
-
-
-/*
- * Update table
+/*
+ * Update Buttons
*/
void BuildingStatisticsMenu::update() {
- m_owned .set_text("");
- m_in_build.set_text("");
- m_progbar .set_state(0);
-
- const Widelands::Player & player = iplayer().player();
- const Widelands::TribeDescr & tribe = player.tribe();
- const Widelands::Map & map = iplayer().game().map();
- Widelands::BuildingIndex const nr_buildings = tribe.get_nrbuildings();
- for
- (Widelands::BuildingIndex i = 0;
- i < nr_buildings;
- ++i)
- {
- const Widelands::BuildingDescr & building =
- *tribe.get_building_descr(i);
- if
- (!(building.is_buildable()
- || building.is_enhanced()
- || building.global()))
+ const Player& player = iplayer().player();
+ const TribeDescr& tribe = player.tribe();
+ const Map& map = iplayer().game().map();
+ const BuildingIndex nr_buildings = tribe.get_nrbuildings();
+
+ owned_label_.set_visible(false);
+ no_owned_label_.set_visible(false);
+ navigation_buttons_[NavigationButton::NextOwned]->set_visible(false);
+ navigation_buttons_[NavigationButton::PrevOwned]->set_visible(false);
+ construction_label_.set_visible(false);
+ no_construction_label_.set_visible(false);
+ navigation_buttons_[NavigationButton::NextConstruction]->set_visible(false);
+ navigation_buttons_[NavigationButton::PrevConstruction]->set_visible(false);
+ unproductive_box_.set_visible(false);
+ unproductive_label_.set_visible(false);
+ unproductive_percent_.set_visible(false);
+ unproductive_label2_.set_visible(false);
+ navigation_buttons_[NavigationButton::NextUnproductive]->set_visible(false);
+ navigation_buttons_[NavigationButton::PrevUnproductive]->set_visible(false);
+
+ for (BuildingIndex id = 0; id < nr_buildings; ++id) {
+ const BuildingDescr& building = *tribe.get_building_descr(id);
+ if (building_buttons_[id] == nullptr) {
continue;
-
- const std::vector<Widelands::Player::BuildingStats> & vec =
- player.get_building_statistics(i);
-
- // walk all entries, add new ones if needed
- UI::Table<uintptr_t const>::EntryRecord * te = nullptr;
- const uint32_t table_size = m_table.size();
- for (uint32_t l = 0; l < table_size; ++l) {
- UI::Table<uintptr_t const>::EntryRecord & er = m_table.get_record(l);
- if (UI::Table<uintptr_t const>::get(er) == i) {
- te = &er;
- break;
- }
- }
-
- // If not in list, add new one, as long as this building is enabled.
- if (!te) {
- if (! iplayer().player().is_building_type_allowed(i))
- continue;
- te = &m_table.add(i);
- }
-
- uint32_t nr_owned = 0;
- uint32_t nr_build = 0;
+ }
+ assert(productivity_labels_[id] != nullptr);
+ assert(owned_labels_[id] != nullptr);
+
+ const std::vector<Player::BuildingStats>& stats_vector = player.get_building_statistics(id);
+
+ uint32_t nr_owned = 0;
+ uint32_t nr_build = 0;
uint32_t total_prod = 0;
- upcast(Widelands::ProductionSiteDescr const, productionsite, &building);
- for (uint32_t l = 0; l < vec.size(); ++l) {
- if (vec[l].is_constructionsite)
+ uint32_t total_soldier_capacity = 0;
+ uint32_t total_stationed_soldiers = 0;
+ uint32_t nr_unproductive = 0;
+
+ for (uint32_t l = 0; l < stats_vector.size(); ++l) {
+ if (stats_vector[l].is_constructionsite)
++nr_build;
else {
++nr_owned;
- if (productionsite)
- total_prod +=
- dynamic_cast<Widelands::ProductionSite&>
- (*map[vec[l].pos].get_immovable())
- .get_statistics_percent();
- }
- }
-
- const bool is_selected = // Is this entry selected?
- m_table.has_selection() && m_table.get_selected() == i;
-
- if (is_selected) {
- m_anim = building.get_ui_anim();
- m_btn[PrevOwned] ->set_enabled(nr_owned);
- m_btn[NextOwned] ->set_enabled(nr_owned);
- m_btn[PrevConstruction]->set_enabled(nr_build);
- m_btn[NextConstruction]->set_enabled(nr_build);
- }
-
- // add new Table Entry
- te->set_picture
- (Columns::Name, building.get_icon(), building.descname());
-
- {
- char const * pic = "pics/novalue.png";
- if (building.get_ismine()) {
- pic = "pics/menu_tab_buildmine.png";
- } else if (building.get_isport()) {
- pic = "pics/menu_tab_buildport.png";
- }
- else switch (building.get_size()) {
- case Widelands::BaseImmovable::SMALL:
- pic = "pics/menu_tab_buildsmall.png";
- break;
- case Widelands::BaseImmovable::MEDIUM:
- pic = "pics/menu_tab_buildmedium.png";
- break;
- case Widelands::BaseImmovable::BIG:
- pic = "pics/menu_tab_buildbig.png";
- break;
- default:
- assert(false);
- break;
- }
- te->set_picture(Columns::Size, g_gr->images().get(pic));
- }
-
- if (productionsite && nr_owned) {
- uint32_t const percent =
- static_cast<uint32_t>
- (static_cast<float>(total_prod) / static_cast<float>(nr_owned));
- te->set_string(Columns::Prod, (boost::format("%3u") % percent).str()); // space-pad for sort
- if (is_selected) {
- m_progbar.set_state(percent);
- m_btn[PrevUnproductive]->set_enabled(true);
- m_btn[NextUnproductive]->set_enabled(true);
- }
- } else {
- te->set_string(Columns::Prod, " ");
- if (is_selected) {
- m_btn[PrevUnproductive]->set_enabled(false);
- m_btn[NextUnproductive]->set_enabled(false);
- }
- }
-
- // number of these buildings
- const std::string owned_string =
- (boost::format("%3u") % nr_owned).str(); // space-pad for sort
- te->set_string(Columns::Owned, owned_string);
- if (is_selected) {
- m_owned.set_text(owned_string);
- }
-
- // number of these buildings currently being built
- const std::string build_string =
- (boost::format("%3u") % nr_build).str(); // space-pad for sort
- te->set_string(Columns::Build, build_string);
- if (is_selected) {
- m_in_build.set_text(build_string);
- }
- }
-
- // disable all buttons, if nothing to select
- if (!m_table.has_selection()) {
- m_btn[PrevOwned] ->set_enabled(false);
- m_btn[NextOwned] ->set_enabled(false);
- m_btn[PrevConstruction]->set_enabled(false);
- m_btn[NextConstruction]->set_enabled(false);
- m_btn[PrevUnproductive]->set_enabled(false);
- m_btn[NextUnproductive]->set_enabled(false);
- }
+ BaseImmovable& immovable = *map[stats_vector[l].pos].get_immovable();
+ if (building.type() == MapObjectType::PRODUCTIONSITE ||
+ building.type() == MapObjectType::TRAININGSITE) {
+ ProductionSite& productionsite = dynamic_cast<ProductionSite&>(immovable);
+ int percent = productionsite.get_statistics_percent();
+ total_prod += percent;
+
+ if (percent < low_production_ || productionsite.is_stopped()) {
+ ++nr_unproductive;
+ }
+ } else if (building.type() == MapObjectType::MILITARYSITE) {
+ MilitarySite& militarysite = dynamic_cast<MilitarySite&>(immovable);
+ total_soldier_capacity += militarysite.soldier_capacity();
+ total_stationed_soldiers += militarysite.stationed_soldiers().size();
+ if (total_stationed_soldiers < total_soldier_capacity) {
+ ++nr_unproductive;
+ }
+ }
+ }
+ }
+
+ if (building.type() == MapObjectType::PRODUCTIONSITE ||
+ building.type() == MapObjectType::TRAININGSITE) {
+ if (nr_owned) {
+ int const percent =
+ static_cast<int>(static_cast<float>(total_prod) / static_cast<float>(nr_owned));
+
+ RGBColor color;
+ if (percent < low_production_) {
+ color = UI_FONT_CLR_BAD;
+ } else if (percent < ((low_production_ < 50) ?
+ 2 * low_production_ :
+ low_production_ + ((100 - low_production_) / 2))) {
+ color = UI_FONT_CLR_OK;
+ } else {
+ color = UI_FONT_CLR_GOOD;
+ }
+ const std::string perc_str = (boost::format("%i%%") % percent).str();
+ set_labeltext_autosize(productivity_labels_[id], perc_str, color);
+ }
+ if (has_selection_ && id == current_building_type_) {
+ no_unproductive_label_.set_text(nr_unproductive > 0 ? std::to_string(nr_unproductive) :
+ "");
+ navigation_buttons_[NavigationButton::NextUnproductive]->set_enabled(nr_unproductive >
+ 0);
+ navigation_buttons_[NavigationButton::PrevUnproductive]->set_enabled(nr_unproductive >
+ 0);
+ navigation_buttons_[NavigationButton::NextUnproductive]->set_visible(true);
+ navigation_buttons_[NavigationButton::PrevUnproductive]->set_visible(true);
+ unproductive_label_.set_text(_("Low Production: "));
+ unproductive_box_.set_visible(true);
+ unproductive_label_.set_visible(true);
+ unproductive_percent_.set_visible(true);
+ unproductive_label2_.set_visible(true);
+ }
+ } else if (building.type() == MapObjectType::MILITARYSITE) {
+ if (nr_owned) {
+ RGBColor color;
+ if (total_stationed_soldiers < total_soldier_capacity / 2) {
+ color = UI_FONT_CLR_BAD;
+ } else if (total_stationed_soldiers < total_soldier_capacity) {
+ color = UI_FONT_CLR_OK;
+ } else {
+ color = UI_FONT_CLR_GOOD;
+ }
+ const std::string perc_str = (boost::format(_("%1%/%2%")) % total_stationed_soldiers %
+ total_soldier_capacity).str();
+ set_labeltext_autosize(productivity_labels_[id], perc_str, color);
+ }
+ if (has_selection_ && id == current_building_type_) {
+ no_unproductive_label_.set_text(nr_unproductive > 0 ? std::to_string(nr_unproductive) :
+ "");
+ navigation_buttons_[NavigationButton::NextUnproductive]->set_enabled(
+ total_soldier_capacity > total_stationed_soldiers);
+ navigation_buttons_[NavigationButton::PrevUnproductive]->set_enabled(
+ total_soldier_capacity > total_stationed_soldiers);
+ navigation_buttons_[NavigationButton::NextUnproductive]->set_visible(true);
+ navigation_buttons_[NavigationButton::PrevUnproductive]->set_visible(true);
+ /** TRANSLATORS Label for number of buildings that are waiting for soldiers */
+ unproductive_label_.set_text(_("Lacking Soldiers:"));
+ unproductive_box_.set_visible(true);
+ unproductive_label_.set_visible(true);
+ }
+ } else {
+ productivity_labels_[id]->set_text(" ");
+ productivity_labels_[id]->set_visible(false);
+ }
+
+ std::string owned_text = "";
+ if (!building.global() && (building.is_buildable() || building.is_enhanced())) {
+ /** TRANSLATORS Buildings: owned / under construction */
+ owned_text = (boost::format(_("%1%/%2%")) % nr_owned % nr_build).str();
+ } else {
+ owned_text = (boost::format(_("%1%/%2%")) % nr_owned % "–").str();
+ }
+ set_labeltext_autosize(owned_labels_[id], owned_text, UI_FONT_CLR_FG);
+ owned_labels_[id]->set_visible((nr_owned + nr_build) > 0);
+
+ building_buttons_[id]->set_enabled((nr_owned + nr_build) > 0);
+ if (has_selection_ && id == current_building_type_) {
+ no_owned_label_.set_text(nr_owned > 0 ? std::to_string(nr_owned) : "");
+ navigation_buttons_[NavigationButton::NextOwned]->set_enabled(nr_owned > 0);
+ navigation_buttons_[NavigationButton::PrevOwned]->set_enabled(nr_owned > 0);
+ owned_label_.set_visible(true);
+ no_owned_label_.set_visible(true);
+ navigation_buttons_[NavigationButton::NextOwned]->set_visible(true);
+ navigation_buttons_[NavigationButton::PrevOwned]->set_visible(true);
+ if (!building.global() && building.is_buildable()) {
+ no_construction_label_.set_text(nr_build > 0 ? std::to_string(nr_build) : "");
+ navigation_buttons_[NavigationButton::NextConstruction]->set_enabled(nr_build > 0);
+ navigation_buttons_[NavigationButton::PrevConstruction]->set_enabled(nr_build > 0);
+ construction_label_.set_visible(true);
+ no_construction_label_.set_visible(true);
+ navigation_buttons_[NavigationButton::NextConstruction]->set_visible(true);
+ navigation_buttons_[NavigationButton::PrevConstruction]->set_visible(true);
+ }
+ }
+ building_buttons_[id]->set_tooltip(building.descname());
+ }
+}
+
+void BuildingStatisticsMenu::set_labeltext_autosize(UI::MultilineTextarea* textarea,
+ const std::string& text,
+ const RGBColor& color) {
+ const std::string formatted_str =
+ (boost::format("<rt><p font-face=condensed font-weight=bold "
+ "font-size=%i font-color=%s>%s</p></rt>") %
+ (text.length() > 5 ? kLabelFontSize - floor(text.length() / 2) : kLabelFontSize) %
+ color.hex_value() % text).str();
+ textarea->set_text(formatted_str);
+ textarea->set_visible(true);
+}
+
+void BuildingStatisticsMenu::set_current_building_type(BuildingIndex id) {
+ assert(building_buttons_[id] != nullptr);
+ current_building_type_ = id;
+ for (BuildingIndex i = 0; i < iplayer().player().tribe().get_nrbuildings(); ++i) {
+ if (building_buttons_[i] != nullptr) {
+ building_buttons_[i]->set_flat(true);
+ }
+ }
+ building_buttons_[current_building_type_]->set_flat(false);
+ building_buttons_[current_building_type_]->set_perm_pressed(true);
+ building_name_.set_text(iplayer().player().tribe().get_building_descr(id)->descname());
+ low_production_reset_focus();
+ has_selection_ = true;
+ update();
+}
+
+void BuildingStatisticsMenu::low_production_changed() {
+ const std::string cutoff = unproductive_percent_.text();
+ int number = std::atoi(cutoff.c_str());
+
+ // Make sure that the user specified a correct number
+ if (std::to_string(number) == cutoff && 0 <= number && number <= 100) {
+ low_production_ = number;
+ update();
+ }
+}
+
+void BuildingStatisticsMenu::low_production_reset_focus() {
+ unproductive_percent_.set_can_focus(false);
+ unproductive_percent_.set_can_focus(true);
}
=== modified file 'src/wui/building_statistics_menu.h'
--- src/wui/building_statistics_menu.h 2014-09-10 14:48:40 +0000
+++ src/wui/building_statistics_menu.h 2015-06-03 10:36:31 +0000
@@ -20,56 +20,122 @@
#ifndef WL_WUI_BUILDING_STATISTICS_MENU_H
#define WL_WUI_BUILDING_STATISTICS_MENU_H
-#include "ui_basic/progressbar.h"
-#include "ui_basic/table.h"
+#include <vector>
+
+#include "graphic/color.h"
+#include "logic/building.h"
+#include "logic/widelands.h"
+#include "ui_basic/box.h"
+#include "ui_basic/button.h"
+#include "ui_basic/editbox.h"
+#include "ui_basic/tabpanel.h"
+#include "ui_basic/multilinetextarea.h"
#include "ui_basic/textarea.h"
#include "ui_basic/unique_window.h"
-
-namespace Widelands {struct BuildingDescr;}
-class InteractivePlayer;
-namespace UI {
-struct Button;
-struct ProgressBar;
-struct Textarea;
-}
-
+#include "wui/interactive_player.h"
+
+using namespace Widelands;
+
+namespace {
+
+constexpr int kNoOfBuildingTabs = 5;
+
+} // namespace
+
+/// This window shows statistics for all the buildings that the player owns.
+/// It also allows to jump through buildings on the map.
struct BuildingStatisticsMenu : public UI::UniqueWindow {
- BuildingStatisticsMenu
- (InteractivePlayer &, UI::UniqueWindow::Registry &);
+ BuildingStatisticsMenu(InteractivePlayer&, UI::UniqueWindow::Registry&);
+ ~BuildingStatisticsMenu();
void think() override;
- void draw(RenderTarget &) override;
void update();
private:
- bool compare_building_size(uint32_t rowa, uint32_t rowb);
-
- InteractivePlayer & iplayer() const;
- enum JumpTargets {
- PrevOwned, NextOwned,
- PrevConstruction, NextConstruction,
- PrevUnproductive, NextUnproductive
+ /// Array indices for the tabs
+ enum BuildingTab {Small, Medium, Big, Mines, Ports};
+
+ /// Which building state to jump through
+ enum class JumpTarget {kOwned, kConstruction, kUnproductive};
+
+ /// Array indices for the navigation buttons
+ enum NavigationButton {
+ PrevOwned,
+ NextOwned,
+ PrevConstruction,
+ NextConstruction,
+ PrevUnproductive,
+ NextUnproductive
};
- UI::Table<uintptr_t const> m_table;
- UI::ProgressBar m_progbar;
- UI::Textarea m_total_productivity_label;
- UI::Textarea m_owned_label;
- UI::Textarea m_owned;
- UI::Textarea m_in_build_label;
- UI::Textarea m_in_build;
- UI::Textarea m_unproductive_label;
- uint32_t m_anim;
- uint32_t m_lastupdate;
- uint32_t m_end_of_table_y;
- UI::Button * m_btn[6];
- int32_t m_last_building_index;
- uint32_t m_last_table_index;
-
- void clicked_help();
- void clicked_jump(JumpTargets);
- void table_changed(uint32_t);
- int32_t validate_pointer(int32_t *, int32_t);
+ /// Adds a button for the building type belonging to the id and descr to the tab.
+ /// Returns true when a new row needs to be created.
+ bool add_button(
+ BuildingIndex id, const BuildingDescr& descr, int tab_index, UI::Box& row, int* column);
+
+ /// Jumps to the next / previous appropriate building
+ void jump_building(JumpTarget target, bool reverse);
+
+ /// Sets the label for id type to text in the chosen color with dynamic font size
+ void set_labeltext_autosize(UI::MultilineTextarea* textarea,
+ const std::string& text,
+ const RGBColor& color);
+
+ /// Sets the current building type for the bottom navigation
+ void set_current_building_type(BuildingIndex id);
+
+ /// Change the percentage where buildings are deemed unproductive
+ void low_production_changed();
+ /// Unfocuses the editbox to free the keyboard input
+ void low_production_reset_focus();
+
+ /// Helper function for jump_building to go round robin
+ int32_t validate_pointer(int32_t*, int32_t);
+
+ InteractivePlayer& iplayer() const;
+
+ /// UI tabs
+ UI::TabPanel tab_panel_;
+ UI::Box* tabs_[kNoOfBuildingTabs];
+ int row_counters_[kNoOfBuildingTabs];
+
+ /// Button with building icon
+ std::vector<UI::Button*> building_buttons_;
+ /// Labels with owned / under construction buildings
+ std::vector<UI::MultilineTextarea*> owned_labels_;
+ /// Labels with buildings' productivity
+ // TODO(GunChleoc): These need to be multiline, so we can give them a color.
+ // Turn into normal textareas in fh1 branch.
+ std::vector<UI::MultilineTextarea*> productivity_labels_;
+
+ /// The buttons for stepping through buildings
+ UI::Panel navigation_panel_;
+ UI::Button* navigation_buttons_[6];
+ UI::Textarea building_name_;
+ UI::Textarea owned_label_;
+ UI::Textarea construction_label_;
+ UI::Box unproductive_box_;
+ UI::Textarea unproductive_label_;
+ UI::EditBox unproductive_percent_;
+ UI::Textarea unproductive_label2_;
+ UI::Textarea no_owned_label_;
+ UI::Textarea no_construction_label_;
+ UI::Textarea no_unproductive_label_;
+
+ /// The building type we are currently navigating
+ BuildingIndex current_building_type_;
+ /// The last building that was jumped to
+ int32_t last_building_index_;
+ /// The type of last building that was jumped to
+ BuildingIndex last_building_type_;
+ /// The last time the information in this Panel got updated
+ uint32_t lastupdate_;
+
+ /// At which percent to deem buildings as unproductive
+ int low_production_;
+
+ /// Whether a building has been selected
+ bool has_selection_;
};
#endif // end of include guard: WL_WUI_BUILDING_STATISTICS_MENU_H
=== modified file 'src/wui/interactive_player.cc'
--- src/wui/interactive_player.cc 2015-05-10 10:59:28 +0000
+++ src/wui/interactive_player.cc 2015-06-03 10:36:31 +0000
@@ -336,6 +336,14 @@
set_display_flag(dfShowCensus, !get_display_flag(dfShowCensus));
return true;
+ case SDLK_b:
+ if (m_mainm_windows.building_stats.window == nullptr) {
+ new BuildingStatisticsMenu(*this, m_mainm_windows.building_stats);
+ } else {
+ m_mainm_windows.building_stats.toggle();
+ }
+ return true;
+
case SDLK_s:
if (code.mod & (KMOD_LCTRL | KMOD_RCTRL))
new GameMainMenuSaveGame(*this, m_mainm_windows.savegame);
=== modified file 'txts/README.lua'
--- txts/README.lua 2014-12-28 16:45:37 +0000
+++ txts/README.lua 2015-06-03 10:36:31 +0000
@@ -67,6 +67,7 @@
.. _"S: toggles statistics" .. "<br>"
.. _"I: toggles stock inventory" .. "<br>"
.. _"O: toggles objectives" .. "<br>"
+.. _"B: toggles building statistics" .. "<br>"
.. _"F: toggles fullscreen (if supported by the OS)" .. "<br>"
.. _"Home: centers main mapview on starting location" .. "<br>"
.. _"(CTRL+) 0-9: Remember and go to previously remembered locations" .. "<br>"
Follow ups