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Re: [Merge] lp:~widelands-dev/widelands/bug-1291904 into lp:widelands

 

Review: Needs Fixing

I am getting segmentation fault, when starting new network game (AI-only), running for short time (does not matter how long probably), saving it and then when leaving the game (after clicking "yes" on ~'Are you sure you want to leave the game'):

#0  0x00000079 in ?? ()
#1  0x0899a292 in std::default_delete<InteractiveGameBase>::operator() (this=0xbfffd944, __ptr=0x958ee00) at /usr/include/c++/4.9/bits/unique_ptr.h:76
#2  0x0899962b in std::unique_ptr<InteractiveGameBase, std::default_delete<InteractiveGameBase> >::~unique_ptr (this=0xbfffd944, __in_chrg=<optimized out>)
    at /usr/include/c++/4.9/bits/unique_ptr.h:236
#3  0x08989a95 in NetHost::run (this=0xbfffdaa8, autorun=false) at /var/widelands/bug-1291904/src/network/nethost.cc:810
#4  0x0879f7e3 in WLApplication::mainmenu_multiplayer (this=0x913af60) at /var/widelands/bug-1291904/src/wlapplication.cc:1250
#5  0x0879ec50 in WLApplication::mainmenu (this=0x913af60) at /var/widelands/bug-1291904/src/wlapplication.cc:1069
#6  0x0879b294 in WLApplication::run (this=0x913af60) at /var/widelands/bug-1291904/src/wlapplication.cc:456
#7  0x087999b5 in main (argc=1, argv=0xbffffa54) at /var/widelands/bug-1291904/src/main.cc:106

It does not happen in single player, though...

-- 
https://code.launchpad.net/~widelands-dev/widelands/bug-1291904/+merge/237128
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