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Re: [Merge] lp:~widelands-dev/widelands/ai_null_enemy into lp:widelands

 

see comment in diff

Diff comments:

> === modified file 'src/ai/defaultai.cc'
> --- src/ai/defaultai.cc	2015-10-25 12:26:20 +0000
> +++ src/ai/defaultai.cc	2015-10-26 12:01:30 +0000
> @@ -5075,8 +5076,12 @@
>  	}
>  	// adding power of team (minus my power) divided by 2
>  	// (if I am a part of a team of course)
> -	if (game().get_player(pn)->team_number() > 0) {
> -		my_power += (team_power[game().get_player(pn)->team_number()] - my_power) / 2;
> +	{

No, this is not good. No other player is refered here. 'pn' is me and I am looking for strength of my team - if I am in a team.

Or technically it is good but replace 'other' with word that indicates it is 'me'

Or we can replace instanced game().get_player(pn) in entire function...

> +		const Player* other = game().get_player(pn);
> +		const TeamNumber team_number = other ? other->team_number() : 0;
> +		if (team_number > 0) {
> +			my_power += (team_power[team_number] - my_power) / 2;
> +		}
>  	}
>  
>  	// now we test all players to identify 'attackable' ones


-- 
https://code.launchpad.net/~widelands-dev/widelands/ai_null_enemy/+merge/275673
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