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Re: [Merge] lp:~widelands-dev/widelands/one_tribe into lp:widelands

 

I have a question regarding this comment:

// NOCOM(#codereview): no need to be static?
std::vector<TribeBasicInfo> Tribes::get_all_tribeinfos()

This function is used in the GameSettingsProvider classes before an egbase is created. Is there a better design than using static for this?

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https://code.launchpad.net/~widelands-dev/widelands/one_tribe/+merge/274832
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