widelands-dev team mailing list archive
-
widelands-dev team
-
Mailing list archive
-
Message #04830
Re: [Merge] lp:~widelands-dev/widelands/forested_mountain_terrain into lp:widelands
Code LGTM - just 2 nits. I'll do some testing once the compiler has finished.
Diff comments:
>
> === modified file 'world/terrains/init.lua'
> --- world/terrains/init.lua 2015-12-05 10:59:02 +0000
> +++ world/terrains/init.lua 2015-12-10 21:13:03 +0000
> @@ -42,12 +42,18 @@
> -- The following properties are available:
> -- "arable": Allows building of normal buildings and roads
> -- "mineable": Allows building of mines and roads
> - -- "walkable": Allows building of roads only
> + -- "walkable": Allows building of roads only. Trees don't like this terrain.
It is just a coincidence that our terrains that are only walkable aren't tree friendly. I think it's best to remove that comment - we could configure a tree-friendly walkable terrain in the future.
> -- "water": Nothing can be built here, but ships and aquatic animals can pass
> - -- "unreachable": Nothing can be built here (not even immovables), and nothing can walk on it
> + -- "unreachable": Nothing can be built here, and nothing can walk on it, and nothing will grow.
> -- "unwalkable": Nothing can be built here, and nothing can walk on it
> is = "arable",
>
> + -- You can add custom additional tooltip entries here.
> + tooltips = {
> + -- TRANSLATORS: This is an entry in a terrain tooltip. Try to use 1 word if possible.
> + _"likes trees",
> + },
> +
> -- The list resources that can be found in this terrain.
> valid_resources = {"water"},
>
> @@ -237,6 +255,46 @@
>
>
> world:new_terrain_type{
> + name = "summer_forested_mountain1",
> + descname = _ "Mountain",
How about calling all tree-friendly mountain terrains "Forested Mountain"? I think this would be an additional help to map editors.
> + editor_category = "green",
> + is = "mineable",
> + -- You can add custom additional tooltip entries here.
> + tooltips = {
> + -- TRANSLATORS: This is an entry in a terrain tooltip. Try to use 1 word if possible.
> + _"likes trees",
> + },
> + valid_resources = {"coal", "iron", "gold", "stones"},
> + default_resource = "",
> + default_resource_amount = 0,
> + textures = { pics_dir .. "green/forested_mountain1_00.png" },
> + dither_layer = 71,
> + temperature = 50,
> + humidity = 0.75,
> + fertility = 0.5,
> +}
> +
> +world:new_terrain_type{
> + name = "summer_forested_mountain2",
> + descname = _ "Mountain",
> + editor_category = "green",
> + is = "mineable",
> + -- You can add custom additional tooltip entries here.
> + tooltips = {
> + -- TRANSLATORS: This is an entry in a terrain tooltip. Try to use 1 word if possible.
> + _"likes trees",
> + },
> + valid_resources = {"coal", "iron", "gold", "stones"},
> + default_resource = "",
> + default_resource_amount = 0,
> + textures = { pics_dir .. "green/forested_mountain2_00.png" },
> + dither_layer = 71,
> + temperature = 50,
> + humidity = 0.75,
> + fertility = 0.5,
> +}
> +
> +world:new_terrain_type{
> name = "sumpf",
> descname = _ "Swamp",
> editor_category = "green",
--
https://code.launchpad.net/~widelands-dev/widelands/forested_mountain_terrain/+merge/280198
Your team Widelands Developers is requested to review the proposed merge of lp:~widelands-dev/widelands/forested_mountain_terrain into lp:widelands.
References