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Message #04839
Re: [Merge] lp:~widelands-dev/widelands/ai_ship_tweaks into lp:widelands
Well, I made a small experiment, noted down serial of one elk and one builder, saved, loaded and now serials are different...
If it is the case, we can still enter new variable into ship - f.e. 'id' and that would be preserved. Also there was a call for ability to name ships. This is related a bit...
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https://code.launchpad.net/~widelands-dev/widelands/ai_ship_tweaks/+merge/280192
Your team Widelands Developers is requested to review the proposed merge of lp:~widelands-dev/widelands/ai_ship_tweaks into lp:widelands.
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