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Re: [Merge] lp:~widelands-dev/widelands/request_supply_opt into lp:widelands

 

> So I made a bit of profiling, first of all it seems the game (drawing itself) takes quite a lot of CPU time - perhaps problem on my side?

No, that is accurate. The render_queue branch makes this already better, but only a full texture_atlas will make this really fast. I picked up working on this today again. 

The threshold will at most cut the time in half for find_best_supply if i understood correctly. How much will that actually buy us? I suggest getting the change in as is without the threshold - as it should be correct in all cases and then experiment on threshold or even completely different approaches. Let us know if you think it is ready for another look.
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https://code.launchpad.net/~widelands-dev/widelands/request_supply_opt/+merge/280193
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