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Re: [Merge] lp:~widelands-dev/widelands/full_texture_atlas into lp:widelands

 

The second is for graphic devs very hard. If one changes graphics, he has to put the atlas into a branch and upload for testing? This may cause heavy upload traffic. What is meant with "various resolutions"? Will this restrict the resolution options? F.e. no 800x600 resolution anymore?

The more i think of it the first one would be better. The main reason against this, is that the atlas has to be build on the users computer and needs some time... May there could be some kind of slideshow and/or descriptions of the game to bridge the time for the user while in the background the atlas is made? 
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https://code.launchpad.net/~widelands-dev/widelands/full_texture_atlas/+merge/281909
Your team Widelands Developers is requested to review the proposed merge of lp:~widelands-dev/widelands/full_texture_atlas into lp:widelands.


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