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Re: [Merge] lp:~widelands-dev/widelands/table_align into lp:widelands

 

Added a comment to nit 2.

As for testing, create a long Latin savefile name, then grab the long Arabic savefile name from the bug. all file- and mapnames should be properly aligned in the Load Game and New Game screens both when you pick a Latin or an Arabic language.

I know that navigating through the UI in a language yo can't read can be a bit scary, but Arabic is only partially translated, and your brain should have some muscle memory as to where the buttons are.

Diff comments:

> 
> === modified file 'src/ui_basic/table.cc'
> --- src/ui_basic/table.cc	2015-12-31 08:36:41 +0000
> +++ src/ui_basic/table.cc	2016-01-06 12:13:29 +0000
> @@ -365,8 +374,25 @@
>  				text_width = text_width + m_scrollbar->get_w();
>  			}
>  			UI::correct_for_align(alignment, text_width, entry_text_im->height(), &point);
> -			// Crop to column width
> -			dst.blitrect(point, entry_text_im, Rect(0, 0, curw - picw, lineheight));
> +
> +			// Crop to column width while blitting
> +			if (((static_cast<int32_t>(curw) + picw) < text_width)) {

The type mismatch we have here is that coordinates are int because they can become negative, and width/height are uint. But I agree that we shoudln't run into any overflow issues if I change the type.

> +				// Fix positioning for BiDi languages.
> +				if (UI::g_fh1->fontset().is_rtl()) {
> +					point.x = alignment & Align_Right ? curx : curx + picw;
> +				}
> +				// We want this always on, e.g. for mixed language savegame filenames
> +				if (i18n::has_rtl_character(entry_string.c_str(), 20)) { // Restrict check for efficiency
> +					dst.blitrect(point,
> +									 entry_text_im,
> +									 Rect(text_width - curw + picw, 0, text_width, lineheight));
> +				}
> +				else {
> +					dst.blitrect(point, entry_text_im, Rect(0, 0, curw - picw, lineheight));
> +				}
> +			} else {
> +				dst.blitrect(point, entry_text_im, Rect(0, 0, curw - picw, lineheight));
> +			}
>  			curx += curw;
>  		}
>  


-- 
https://code.launchpad.net/~widelands-dev/widelands/table_align/+merge/279685
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