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Re: [Merge] lp:~widelands-dev/widelands/use_image_cache into lp:widelands

 

no. sorry, that explanation was confusing.

It will immediately on start build a small one (~1024x1200 pixels) that contains frequently used images like the UI elements, buildhelp & the roads and world textures. Every other image will be loaded as needed from disk and put into a separate texture each, i.e. no texture atlas. 
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https://code.launchpad.net/~widelands-dev/widelands/use_image_cache/+merge/282106
Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/full_texture_atlas.


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