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Message #05412
Re: [Merge] lp:~widelands-dev/widelands/ai_ship_tweaks into lp:widelands
OK, I will move also remaining personality variables there then...
I left one question in diff....
Diff comments:
>
> === modified file 'src/ai/defaultai.h'
> --- src/ai/defaultai.h 2016-01-06 19:11:20 +0000
> +++ src/ai/defaultai.h 2016-01-20 20:12:20 +0000
> @@ -348,13 +349,16 @@
> uint32_t ai_productionsites_ratio_;
> uint32_t ai_personality_early_militarysites;
>
> + //this points to persistent data stored in Player object
Do you mean that I should change it somehow?
> + Widelands::Player::AiPersistentState* persistent_data;
> +
> // this is a bunch of patterns that have to identify weapons and armors for input queues of trainingsites
> std::vector<std::string> const armors_and_weapons =
> {"ax", "lance", "armor", "helm", "lance", "trident", "tabard", "shield", "mask"};
>
> enum {kReprioritize, kStopShipyard, kStapShipyard};
>
> - std::vector<int16_t> marineTaskQueue_;
> + std::vector<int16_t> marine_task_queue;
>
> std::unique_ptr<Notifications::Subscriber<Widelands::NoteFieldPossession>>
> field_possession_subscriber_;
--
https://code.launchpad.net/~widelands-dev/widelands/ai_ship_tweaks/+merge/280192
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