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Message #05453
Re: [Merge] lp:~widelands-dev/widelands/ai_ship_tweaks into lp:widelands
Review: Approve
very good! Only a couple of nits.
Please set a commit message (further up on this page) before letting bunnybot merge this.
Diff comments:
>
> === modified file 'src/ai/defaultai.cc'
> --- src/ai/defaultai.cc 2016-01-06 19:11:20 +0000
> +++ src/ai/defaultai.cc 2016-01-22 20:02:27 +0000
> @@ -62,28 +63,21 @@
> constexpr int kMinMFCheckInterval = 19 * 1000;
> constexpr int kShipCheckInterval = 5 * 1000;
> constexpr int kMarineDecisionInterval = 20 * 1000;
> -constexpr int kTrainingSitesCheckInterval = 45 * 1000;
> +constexpr int kTrainingSitesCheckInterval = 15 * 1000;
>
> -// least radius to scan terrain when considering colonization port
> +// handfull of constants used for expeditions/colonization
> +constexpr int kColonyScanStartArea = 35;
> constexpr int kColonyScanMinArea = 10;
> +constexpr int kExpeditionMaxDuration = 90 * 60 * 1000;
> +constexpr uint32_t kNoShip = std::numeric_limits<uint32_t>::max();
> +const uint32_t kNoExpedition = 0;
nit: constexpr?
>
> // this is intended for map developers, by default should be off
> constexpr bool kPrintStats = false;
>
> -constexpr int kPersistentData = 0; //int16_t & bools
> -constexpr int kMilitLoneliness = 1;
> -constexpr int kAttacker = 2;
> -constexpr int kAttackMargin = 0; //uint32_t
> -constexpr int kLastAttack = 1;
> -constexpr int kProdRatio = 2;
> -constexpr int kColonyScan = 3;
> -constexpr int kTreesAround = 4;
> -constexpr int kEarlyMilitary = 5;
> -constexpr int kWoodDiff = 0; //int32_t
> -constexpr int kTargetMilit = 1;
> -constexpr int kLeastMilit = 2;
> -
> constexpr int8_t kUncalculated = -1;
> +constexpr uint8_t kFalse = 0;
> +constexpr uint8_t kTrue = 1;
>
> // duration of military campaign
> constexpr int kCampaignDuration = 15 * 60 * 1000;
>
> === modified file 'src/ai/defaultai.h'
> --- src/ai/defaultai.h 2016-01-06 19:11:20 +0000
> +++ src/ai/defaultai.h 2016-01-22 20:02:27 +0000
> @@ -254,14 +255,14 @@
> uint32_t num_prod_constructionsites;
> uint32_t num_ports;
>
> - int16_t last_attacked_player_;
> + //int16_t last_attacked_player_;
remove commented out variables? Also below.
> uint32_t last_attack_time_;
> // check ms in this interval - will auto-adjust
> uint32_t enemysites_check_delay_;
>
> // helping scores for building new military sites
> - int32_t target_military_score_;
> - int32_t least_military_score_;
> + //int32_t target_military_score_;
> + //int32_t least_military_score_;
>
> WoodPolicy wood_policy_;
>
>
> === added file 'src/game_io/game_player_ai_persistent_packet.h'
> --- src/game_io/game_player_ai_persistent_packet.h 1970-01-01 00:00:00 +0000
> +++ src/game_io/game_player_ai_persistent_packet.h 2016-01-22 20:02:27 +0000
> @@ -0,0 +1,37 @@
> +/*
> + * Copyright (C) 2002-2004, 2006-2009 by the Widelands Development Team
> + *
> + * This program is free software; you can redistribute it and/or
> + * modify it under the terms of the GNU General Public License
> + * as published by the Free Software Foundation; either version 2
> + * of the License, or (at your option) any later version.
> + *
> + * This program is distributed in the hope that it will be useful,
> + * but WITHOUT ANY WARRANTY; without even the implied warranty of
> + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
> + * GNU General Public License for more details.
> + *
> + * You should have received a copy of the GNU General Public License
> + * along with this program; if not, write to the Free Software
> + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
> + *
> + */
> +
> +#ifndef WL_GAME_IO_GAME_PLAYER_AI_PERSISTENT_PACKET_H
> +#define WL_GAME_IO_GAME_PLAYER_AI_PERSISTENT_PACKET_H
> +
> +#include "game_io/game_data_packet.h"
> +
> +namespace Widelands {
> +
> +/*
> + * stores data that are needed for AI
> + */
> +struct GamePlayerAiPersistentPacket : public GameDataPacket {
nit: make it a class ... { public: }, since it has logic
> + void read (FileSystem &, Game &, MapObjectLoader * = nullptr) override;
> + void write(FileSystem &, Game &, MapObjectSaver * = nullptr) override;
> +};
> +
> +}
> +
> +#endif // end of include guard: WL_GAME_IO_GAME_PLAYER_AI_PERSISTENT_PACKET_H
>
> === modified file 'src/logic/map_objects/tribes/tribe_descr.h'
> --- src/logic/map_objects/tribes/tribe_descr.h 2016-01-13 07:27:55 +0000
> +++ src/logic/map_objects/tribes/tribe_descr.h 2016-01-22 20:02:27 +0000
> @@ -143,6 +143,8 @@
>
> void resize_ware_orders(size_t maxLength);
>
> + const std::vector<std::string>* get_ship_names() const {return &ship_names_;};
why not return const vector<>& ? A reference clearly signifies that this can never be nullptr, but is otherwise equivalent.
> +
> private:
> // Helper function for adding a special worker type (carriers etc.)
> DescriptionIndex add_special_worker(const std::string& workername);
>
> === modified file 'src/logic/player.cc'
> --- src/logic/player.cc 2016-01-14 22:09:24 +0000
> +++ src/logic/player.cc 2016-01-22 20:02:27 +0000
> @@ -201,6 +198,12 @@
> rediscover_node(egbase().map(), egbase().map()[0], note.fc);
> }
> });
> +
> + //Populating remaining_shipnames vector
> + for (auto shipname : *tribe_descr.get_ship_names()) {
nit:
const auto& shipname :
to avoid copying
> + m_remaining_shipnames.insert(shipname);
> + }
> +
> }
>
>
> @@ -1439,6 +1422,15 @@
> assert(m_ware_productions[0].size() == m_ware_stocks[0].size());
> }
>
> +/**
> + * Write remaining ship indexes to the give file
> + */
> +void Player::write_remaining_shipnames(FileWrite & fw) const {
> + fw.unsigned_16(m_remaining_shipnames.size());
> + for (auto shipname : m_remaining_shipnames){
const auto& shipname
> + fw.string(shipname);
> + }
> +}
>
> /**
> * Write statistics data to the give file
--
https://code.launchpad.net/~widelands-dev/widelands/ai_ship_tweaks/+merge/280192
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