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Re: [Merge] lp:~widelands-dev/widelands/bug-1530124 into lp:widelands

 

Review: Approve

> IMO the best way to solve the tabs issue is to run clang-format over the whole codebase and remove the conflicting codecheck rules.

Amen to that. We should do that.

lgtm, feel free to merge whenever.


Diff comments:

> 
> === modified file 'src/graphic/wordwrap.cc'
> --- src/graphic/wordwrap.cc	2016-01-28 21:27:04 +0000
> +++ src/graphic/wordwrap.cc	2016-01-29 17:34:45 +0000
> @@ -33,32 +33,6 @@
>  #include "graphic/rendertarget.h"
>  #include "graphic/text/bidi.h"
>  
> -namespace {
> -std::string as_editorfont(const std::string& text,
> -								  int ptsize = UI_FONT_SIZE_SMALL,
> -								  const RGBColor& clr = UI_FONT_CLR_FG) {
> -	// UI Text is always bold due to historic reasons

I made that comment :). It is bold, because the text in settlers 2 was bold. And that is also the reason why it is yellow. I was not a very original fellow when I started Widelands I guess :).

Yes, let's finish the switchover first.

> -	static boost::format
> -			f("<rt keep_spaces=1><p><font face=serif size=%i bold=1 shadow=1 color=%s>%s</font></p></rt>");
> -	f % ptsize;
> -	f % clr.hex_value();
> -	f % richtext_escape(text);
> -	return f.str();
> -}
> -
> -// This is inefficient; only call when we need the exact width.
> -uint32_t text_width(const std::string& text, int ptsize) {
> -	return UI::g_fh1->render(as_editorfont(text, ptsize - UI::g_fh1->fontset().size_offset()))->width();
> -}
> -
> -// This is inefficient; only call when we need the exact height.
> -uint32_t text_height(const std::string& text, int ptsize) {
> -	return UI::g_fh1->render(as_editorfont(text.empty() ? "." : text,
> -														ptsize - UI::g_fh1->fontset().size_offset()))->height();
> -}
> -
> -} // namespace
> -
>  namespace UI {
>  
>  /**


-- 
https://code.launchpad.net/~widelands-dev/widelands/bug-1530124/+merge/284356
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