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widelands-dev team
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Message #06012
Re: [Merge] lp:~widelands-dev/widelands/ship_and_portspaces into lp:widelands
An easy solution would be to disallow two port spaces close to each other in maps.
> Am 09.02.2016 um 13:21 schrieb GunChleoc <fios@xxxxxxxxxxxxxxxxxxx>:
>
> Duh, of course - what you would need is a minimum distance between ports. Checking if the field is already occupied might not be safe when 2 ports are being built at the same time, and only 1 space available for portdock for the second one.
> --
> https://code.launchpad.net/~widelands-dev/widelands/ship_and_portspaces/+merge/285409
> Your team Widelands Developers is requested to review the proposed merge of lp:~widelands-dev/widelands/ship_and_portspaces into lp:widelands.
>
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https://code.launchpad.net/~widelands-dev/widelands/ship_and_portspaces/+merge/285409
Your team Widelands Developers is requested to review the proposed merge of lp:~widelands-dev/widelands/ship_and_portspaces into lp:widelands.
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