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Re: [Merge] lp:~widelands-dev/widelands/ship_and_portspaces into lp:widelands

 

An easy solution would be to disallow two port spaces close to each other in maps. 

> Am 09.02.2016 um 13:21 schrieb GunChleoc <fios@xxxxxxxxxxxxxxxxxxx>:
> 
> Duh, of course - what you would need is a minimum distance between ports. Checking if the field is already occupied might not be safe when 2 ports are being built at the same time, and only 1 space available for portdock for the second one.
> -- 
> https://code.launchpad.net/~widelands-dev/widelands/ship_and_portspaces/+merge/285409
> Your team Widelands Developers is requested to review the proposed merge of lp:~widelands-dev/widelands/ship_and_portspaces into lp:widelands.
> 
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-- 
https://code.launchpad.net/~widelands-dev/widelands/ship_and_portspaces/+merge/285409
Your team Widelands Developers is requested to review the proposed merge of lp:~widelands-dev/widelands/ship_and_portspaces into lp:widelands.


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