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Message #06015
Re: [Merge] lp:~widelands-dev/widelands/ship_and_portspaces into lp:widelands
>An easy solution would be to disallow two port spaces close to each other in maps.
I dont agree, especially for AI - it can easily 'miss' a portspace so multiple port spaces even in a tight line is better for it....
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https://code.launchpad.net/~widelands-dev/widelands/ship_and_portspaces/+merge/285409
Your team Widelands Developers is requested to review the proposed merge of lp:~widelands-dev/widelands/ship_and_portspaces into lp:widelands.
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