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Re: [Merge] lp:~widelands-dev/widelands/ship_and_portspaces into lp:widelands

 

>An easy solution would be to disallow two port spaces close to each other in maps.

I dont agree, especially for AI - it can easily 'miss' a portspace so multiple port spaces even in a tight line is better for it....

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https://code.launchpad.net/~widelands-dev/widelands/ship_and_portspaces/+merge/285409
Your team Widelands Developers is requested to review the proposed merge of lp:~widelands-dev/widelands/ship_and_portspaces into lp:widelands.


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