widelands-dev team mailing list archive
-
widelands-dev team
-
Mailing list archive
-
Message #06019
Re: [Merge] lp:~widelands-dev/widelands/ship_and_portspaces into lp:widelands
We should still allow having the port space, but a port construction site might turn port spaces too close to it (e.g. within 2x conquer area) into normal fields?
--
https://code.launchpad.net/~widelands-dev/widelands/ship_and_portspaces/+merge/285409
Your team Widelands Developers is requested to review the proposed merge of lp:~widelands-dev/widelands/ship_and_portspaces into lp:widelands.
References