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Re: [Merge] lp:~widelands-dev/widelands/ship_and_portspaces into lp:widelands

 

We should still allow having the port space, but a port construction site might turn port spaces too close to it (e.g. within 2x conquer area) into normal fields?
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https://code.launchpad.net/~widelands-dev/widelands/ship_and_portspaces/+merge/285409
Your team Widelands Developers is requested to review the proposed merge of lp:~widelands-dev/widelands/ship_and_portspaces into lp:widelands.


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