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[Merge] lp:~widelands-dev/widelands/bug-1395278-network into lp:widelands

 

Klaus Halfmann has proposed merging lp:~widelands-dev/widelands/bug-1395278-network into lp:widelands.

Requested reviews:
  Widelands Developers (widelands-dev)

For more details, see:
https://code.launchpad.net/~widelands-dev/widelands/bug-1395278-network/+merge/285990

Make member variables like <member>_ mostly in network.
-- 
Your team Widelands Developers is requested to review the proposed merge of lp:~widelands-dev/widelands/bug-1395278-network into lp:widelands.
=== modified file 'src/network/internet_gaming.cc'
--- src/network/internet_gaming.cc	2016-02-06 11:11:24 +0000
+++ src/network/internet_gaming.cc	2016-02-14 15:52:10 +0000
@@ -1,5 +1,5 @@
 /*
- * Copyright (C) 2004-2006, 2008-2009, 2012-2013 by the Widelands Development Team
+ * Copyright (C) 2004-2016 by the Widelands Development Team
  *
  * This program is free software; you can redistribute it and/or
  * modify it under the terms of the GNU General Public License
@@ -35,56 +35,56 @@
 /// Private constructor by purpose: NEVER call directly. Always call InternetGaming::ref(), this will ensure
 /// that only one instance is running at time.
 InternetGaming::InternetGaming() :
-	m_sock                   (nullptr),
-	m_sockset                (nullptr),
-	m_state                  (OFFLINE),
-	m_reg                    (false),
-	m_port                   (INTERNET_GAMING_PORT),
-	m_clientrights           (INTERNET_CLIENT_UNREGISTERED),
-	m_gameip                 (""),
-	clientupdateonmetaserver (true),
-	gameupdateonmetaserver   (true),
-	clientupdate             (false),
-	gameupdate               (false),
-	time_offset              (0),
-	waittimeout              (std::numeric_limits<int32_t>::max()),
-	lastping                 (time(nullptr))
+	sock_                    (nullptr),
+	sockset_                 (nullptr),
+	state_                   (OFFLINE),
+	reg_                     (false),
+	port_                    (INTERNET_GAMING_PORT),
+	clientrights_            (INTERNET_CLIENT_UNREGISTERED),
+	gameip_                  (""),
+	clientupdateonmetaserver_(true),
+	gameupdateonmetaserver_  (true),
+	clientupdate_            (false),
+	gameupdate_              (false),
+	time_offset_             (0),
+	waittimeout_             (std::numeric_limits<int32_t>::max()),
+	lastping_                (time(nullptr))
 {
 	// Fill the list of possible messages from the server
 	InternetGamingMessages::fill_map();
 
 	// Set connection tracking variables to 0
-	lastbrokensocket[0]      = 0;
-	lastbrokensocket[1]      = 0;
+	lastbrokensocket_[0]      = 0;
+	lastbrokensocket_[1]      = 0;
 
 }
 
 /// resets all stored variables without the chat messages for a clean new login (not relogin)
 void InternetGaming::reset() {
-	m_sock                   = nullptr;
-	m_sockset                = nullptr;
-	m_state                  = OFFLINE;
-	m_pwd                    = "";
-	m_reg                    = false;
-	m_meta                   = INTERNET_GAMING_METASERVER;
-	m_port                   = INTERNET_GAMING_PORT;
-	m_clientname             = "";
-	m_clientrights           = INTERNET_CLIENT_UNREGISTERED;
-	m_gamename               = "";
-	m_gameip                 = "";
-	clientupdateonmetaserver = true;
-	gameupdateonmetaserver   = true;
-	clientupdate             = false;
-	gameupdate               = false;
-	time_offset              = 0;
-	waitcmd                  = "";
-	waittimeout              = std::numeric_limits<int32_t>::max();
-	lastbrokensocket[0]      = 0;
-	lastbrokensocket[1]      = 0;
-	lastping                 = time(nullptr);
+	sock_                   = nullptr;
+	sockset_                = nullptr;
+	state_                  = OFFLINE;
+	pwd_                    = "";
+	reg_                    = false;
+	meta_                   = INTERNET_GAMING_METASERVER;
+	port_                   = INTERNET_GAMING_PORT;
+	clientname_             = "";
+	clientrights_           = INTERNET_CLIENT_UNREGISTERED;
+	gamename_               = "";
+	gameip_                 = "";
+	clientupdateonmetaserver_= true;
+	gameupdateonmetaserver_  = true;
+	clientupdate_            = false;
+	gameupdate_              = false;
+	time_offset_             = 0;
+	waitcmd_                 = "";
+	waittimeout_             = std::numeric_limits<int32_t>::max();
+	lastbrokensocket_[0]     = 0;
+	lastbrokensocket_[1]     = 0;
+	lastping_                = time(nullptr);
 
-	clientlist.clear();
-	gamelist.clear();
+	clientlist_.clear();
+	gamelist_.clear();
 }
 
 
@@ -104,18 +104,18 @@
 	// First of all try to connect to the metaserver
 	log("InternetGaming: Connecting to the metaserver.\n");
 	IPaddress peer;
-	if (hostent * const he = gethostbyname(m_meta.c_str())) {
+	if (hostent * const he = gethostbyname(meta_.c_str())) {
 		peer.host = (reinterpret_cast<in_addr *>(he->h_addr_list[0]))->s_addr;
 DIAG_OFF("-Wold-style-cast")
-		peer.port = htons(m_port);
+		peer.port = htons(port_);
 DIAG_ON("-Wold-style-cast")
 	} else
 		throw WLWarning
 			(_("Connection problem"), "%s", _("Widelands could not connect to the metaserver."));
 
-	SDLNet_ResolveHost (&peer, m_meta.c_str(), m_port);
-	m_sock = SDLNet_TCP_Open(&peer);
-	if (m_sock == nullptr)
+	SDLNet_ResolveHost (&peer, meta_.c_str(), port_);
+	sock_ = SDLNet_TCP_Open(&peer);
+	if (sock_ == nullptr)
 		throw WLWarning
 			(_("Could not establish connection to host"),
 			 _
@@ -123,11 +123,11 @@
 			 	 "Either there was no metaserver running at the supposed port or\n"
 			 	 "your network setup is broken."));
 
-	m_sockset = SDLNet_AllocSocketSet(1);
-	SDLNet_TCP_AddSocket (m_sockset, m_sock);
+	sockset_ = SDLNet_AllocSocketSet(1);
+	SDLNet_TCP_AddSocket (sockset_, sock_);
 
 	// Of course not 100% true, but we just care about an answer at all, so we reset this tracker
-	lastping = time(nullptr);
+	lastping_ = time(nullptr);
 }
 
 
@@ -136,12 +136,12 @@
 bool InternetGaming::login
 	(const std::string & nick, const std::string & pwd, bool reg, const std::string & meta, uint32_t port)
 {
-	assert(m_state == OFFLINE);
+	assert(state_ == OFFLINE);
 
-	m_pwd  = pwd;
-	m_reg  = reg;
-	m_meta = meta;
-	m_port = port;
+	pwd_  = pwd;
+	reg_  = reg;
+	meta_ = meta;
+	port_ = port;
 
 	initialize_connection();
 
@@ -155,17 +155,17 @@
 	s.string(bool2str(reg));
 	if (reg)
 		s.string(pwd);
-	s.send(m_sock);
+	s.send(sock_);
 
 	// Now let's see, whether the metaserver is answering
 	uint32_t const secs = time(nullptr);
-	m_state = CONNECTING;
+	state_ = CONNECTING;
 	while (INTERNET_GAMING_TIMEOUT > time(nullptr) - secs) {
 		handle_metaserver_communication();
 		// Check if we are a step further... if yes handle_packet has taken care about all the
 		// paperwork, so we put our feet up and just return. ;)
-		if (m_state != CONNECTING) {
-			if (m_state == LOBBY) {
+		if (state_ != CONNECTING) {
+			if (state_ == LOBBY) {
 				format_and_add_chat("", "", true, _("For hosting a game, please take a look at the notes at:"));
 				format_and_add_chat("", "", true, "http://wl.widelands.org/wiki/InternetGaming";);
 				return true;
@@ -194,22 +194,22 @@
 	SendPacket s;
 	s.string(IGPCMD_RELOGIN);
 	s.string(boost::lexical_cast<std::string>(INTERNET_GAMING_PROTOCOL_VERSION));
-	s.string(m_clientname);
+	s.string(clientname_);
 	s.string(build_id());
-	s.string(bool2str(m_reg));
-	if (m_reg)
-		s.string(m_pwd);
-	s.send(m_sock);
+	s.string(bool2str(reg_));
+	if (reg_)
+		s.string(pwd_);
+	s.send(sock_);
 
 	// Now let's see, whether the metaserver is answering
 	uint32_t const secs = time(nullptr);
-	m_state = CONNECTING;
+	state_ = CONNECTING;
 	while (INTERNET_GAMING_TIMEOUT > time(nullptr) - secs) {
 		handle_metaserver_communication();
 		// Check if we are a step further... if yes handle_packet has taken care about all the
 		// paperwork, so we put our feet up and just return. ;)
-		if (m_state != CONNECTING) {
-			if (m_state == LOBBY) {
+		if (state_ != CONNECTING) {
+			if (state_ == LOBBY) {
 				break;
 			} else if (error())
 				return false;
@@ -222,13 +222,13 @@
 	}
 
 	// Client is reconnected, so let's try resend the timeouted command.
-	if (waitcmd == IGPCMD_GAME_CONNECT)
-		join_game(m_gamename);
-	else if (waitcmd == IGPCMD_GAME_OPEN) {
-		m_state = IN_GAME;
+	if (waitcmd_ == IGPCMD_GAME_CONNECT)
+		join_game(gamename_);
+	else if (waitcmd_ == IGPCMD_GAME_OPEN) {
+		state_ = IN_GAME;
 		open_game();
-	} else if (waitcmd == IGPCMD_GAME_START) {
-		m_state = IN_GAME;
+	} else if (waitcmd_ == IGPCMD_GAME_START) {
+		state_ = IN_GAME;
 		set_game_playing();
 	}
 
@@ -245,7 +245,7 @@
 	SendPacket s;
 	s.string(IGPCMD_DISCONNECT);
 	s.string(msgcode);
-	s.send(m_sock);
+	s.send(sock_);
 
 	const std::string & msg = InternetGamingMessages::get_message(msgcode);
 	log("InternetGaming: logout(%s)\n", msg.c_str());
@@ -255,46 +255,53 @@
 }
 
 
+/**
+ * Handle situation when reading from socket failed.
+ */
+void InternetGaming::handle_failed_read() {
+	set_error();
+	const std::string & msg = InternetGamingMessages::get_message("CONNECTION_LOST");
+	log("InternetGaming: Error: %s\n", msg.c_str());
+	format_and_add_chat("", "", true, msg);
+
+	// Check how much time passed since the socket broke the last time
+	// Maybe something is completely wrong at the moment?
+	// At least it seems to be, if the socket broke three times in the last 10 seconds...
+	time_t now = time(nullptr);
+	if ((now - lastbrokensocket_[1] < 10) && (now - lastbrokensocket_[0] < 10)) {
+		reset();
+		set_error();
+		return;
+	}
+	lastbrokensocket_[1] = lastbrokensocket_[0];
+	lastbrokensocket_[0] = now;
+
+	// Try to relogin
+	if (!relogin()) {
+		// Do not try to relogin again automatically.
+		reset();
+		set_error();
+	}
+}
+
 
 /// handles all communication between the metaserver and the client
 void InternetGaming::handle_metaserver_communication() {
 	if (error())
 		return;
 	try {
-		while (m_sock != nullptr && SDLNet_CheckSockets(m_sockset, 0) > 0) {
+		while (sock_ != nullptr && SDLNet_CheckSockets(sockset_, 0) > 0) {
 			// Perform only one read operation, then process all packets
 			// from this read. This ensures that we process DISCONNECT
 			// packets that are followed immediately by connection close.
-			if (!m_deserializer.read(m_sock)) {
-				set_error();
-				const std::string & msg = InternetGamingMessages::get_message("CONNECTION_LOST");
-				log("InternetGaming: Error: %s\n", msg.c_str());
-				format_and_add_chat("", "", true, msg);
-
-				// Check how much time passed since the socket broke the last time
-				// Maybe something is completely wrong at the moment?
-				// At least it seems to be, if the socket broke three times in the last 10 seconds...
-				time_t now = time(nullptr);
-				if ((now - lastbrokensocket[1] < 10) && (now - lastbrokensocket[0] < 10)) {
-					reset();
-					set_error();
-					return;
-				}
-				lastbrokensocket[1] = lastbrokensocket[0];
-				lastbrokensocket[0] = now;
-
-				// Try to relogin
-				if (!relogin()) {
-					// Do not try to relogin again automatically.
-					reset();
-					set_error();
-				}
+			if (!deserializer_.read(sock_)) {
+				handle_failed_read();
 				return;
 			}
 
 			// Process all the packets from the last read
-			while (m_sock && m_deserializer.avail()) {
-				RecvPacket packet(m_deserializer);
+			while (sock_ && deserializer_.avail()) {
+				RecvPacket packet(deserializer_);
 				handle_packet(packet);
 			}
 		}
@@ -305,31 +312,31 @@
 		set_error();
 	}
 
-	if (m_state == LOBBY) {
+	if (state_ == LOBBY) {
 		// client is in the lobby and therefore we want realtime information updates
-		if (clientupdateonmetaserver) {
+		if (clientupdateonmetaserver_) {
 			SendPacket s;
 			s.string(IGPCMD_CLIENTS);
-			s.send(m_sock);
+			s.send(sock_);
 
-			clientupdateonmetaserver = false;
+			clientupdateonmetaserver_ = false;
 		}
 
-		if (gameupdateonmetaserver) {
+		if (gameupdateonmetaserver_) {
 			SendPacket s;
 			s.string(IGPCMD_GAMES);
-			s.send(m_sock);
+			s.send(sock_);
 
-			gameupdateonmetaserver = false;
+			gameupdateonmetaserver_ = false;
 		}
 	}
 
-	if (!waitcmd.empty()) {
+	if (!waitcmd_.empty()) {
 		// Check if timeout is reached
 		time_t now = time(nullptr);
-		if (now > waittimeout) {
+		if (now > waittimeout_) {
 			set_error();
-			waittimeout = std::numeric_limits<int32_t>::max();
+			waittimeout_ = std::numeric_limits<int32_t>::max();
 			log("InternetGaming: reached a timeout for an awaited answer of the metaserver!\n");
 			if (!relogin()) {
 				// Do not try to relogin again automatically.
@@ -341,7 +348,7 @@
 
 	// Check connection to the metaserver
 	// Was a ping received in the last 4 minutes?
-	if (time(nullptr) - lastping > 240)  {
+	if (time(nullptr) - lastping_ > 240)  {
 		// Try to relogin
 		set_error();
 		if (!relogin()) {
@@ -376,19 +383,19 @@
 	}
 
 	// Are we already online?
-	if (m_state == CONNECTING) {
+	if (state_ == CONNECTING) {
 		if (cmd == IGPCMD_LOGIN) {
 			// Clients request to login was granted
-			m_clientname   = packet.string();
-			m_clientrights = packet.string();
-			m_state        = LOBBY;
-			log("InternetGaming: Client %s logged in.\n", m_clientname.c_str());
+			clientname_   = packet.string();
+			clientrights_ = packet.string();
+			state_        = LOBBY;
+			log("InternetGaming: Client %s logged in.\n", clientname_.c_str());
 			return;
 
 		} else if (cmd == IGPCMD_RELOGIN) {
 			// Clients request to relogin was granted
-			m_state = LOBBY;
-			log("InternetGaming: Client %s relogged in.\n", m_clientname.c_str());
+			state_ = LOBBY;
+			log("InternetGaming: Client %s relogged in.\n", clientname_.c_str());
 			format_and_add_chat("", "", true, _("Successfully reconnected to the metaserver!"));
 			return;
 
@@ -429,17 +436,17 @@
 
 		else if (cmd == IGPCMD_TIME) {
 			// Client received the server time
-			time_offset = boost::lexical_cast<int>(packet.string()) - time(nullptr);
+			time_offset_ = boost::lexical_cast<int>(packet.string()) - time(nullptr);
 			log
 				(ngettext
 					("InternetGaming: Server time offset is %u second.",
-				 	 "InternetGaming: Server time offset is %u seconds.", time_offset),
-				 time_offset);
+				 	 "InternetGaming: Server time offset is %u seconds.", time_offset_),
+				 time_offset_);
 			std::string temp =
 				(boost::format
 					(ngettext("Server time offset is %u second.",
-			        	 "Server time offset is %u seconds.", time_offset))
-				 % time_offset)
+			        	 "Server time offset is %u seconds.", time_offset_))
+				 % time_offset_)
 				 .str();
 			format_and_add_chat("", "", true, temp);
 		}
@@ -448,9 +455,9 @@
 			// Client received a PING and should immediately PONG as requested
 			SendPacket s;
 			s.string(IGPCMD_PONG);
-			s.send(m_sock);
+			s.send(sock_);
 
-			lastping = time(nullptr);
+			lastping_ = time(nullptr);
 		}
 
 		else if (cmd == IGPCMD_CHAT) {
@@ -465,27 +472,27 @@
 			bool        personal = type == "private";
 			bool        system   = type == "system";
 
-			format_and_add_chat(sender, personal ? m_clientname : "", system, message);
+			format_and_add_chat(sender, personal ? clientname_ : "", system, message);
 		}
 
 		else if (cmd == IGPCMD_GAMES_UPDATE) {
 			// Client received a note, that the list of games was changed
 			log("InternetGaming: Game update on metaserver.\n");
-			gameupdateonmetaserver = true;
+			gameupdateonmetaserver_ = true;
 		}
 
 		else if (cmd == IGPCMD_GAMES) {
 			// Client received the new list of games
 			uint8_t number = boost::lexical_cast<int>(packet.string()) & 0xff;
-			std::vector<InternetGame> old = gamelist;
-			gamelist.clear();
+			std::vector<InternetGame> old = gamelist_;
+			gamelist_.clear();
 			log("InternetGaming: Received a game list update with %u items.\n", number);
 			for (uint8_t i = 0; i < number; ++i) {
 				InternetGame * ing  = new InternetGame();
 				ing->name        = packet.string();
 				ing->build_id    = packet.string();
 				ing->connectable = str2bool(packet.string());
-				gamelist.push_back(*ing);
+				gamelist_.push_back(*ing);
 
 				bool found = false;
 				for (std::vector<InternetGame>::size_type j = 0; j < old.size(); ++j)
@@ -507,20 +514,20 @@
 					format_and_add_chat
 						("", "", true, (boost::format(_("The game %s has been closed")) % old[i].name).str());
 
-			gameupdate = true;
+			gameupdate_ = true;
 		}
 
 		else if (cmd == IGPCMD_CLIENTS_UPDATE) {
 			// Client received a note, that the list of clients was changed
 			log("InternetGaming: Client update on metaserver.\n");
-			clientupdateonmetaserver = true;
+			clientupdateonmetaserver_ = true;
 		}
 
 		else if (cmd == IGPCMD_CLIENTS) {
 			// Client received the new list of clients
 			uint8_t number = boost::lexical_cast<int>(packet.string()) & 0xff;
-			std::vector<InternetClient> old = clientlist;
-			clientlist.clear();
+			std::vector<InternetClient> old = clientlist_;
+			clientlist_.clear();
 			log("InternetGaming: Received a client list update with %u items.\n", number);
 			for (uint8_t i = 0; i < number; ++i) {
 				InternetClient * inc  = new InternetClient();
@@ -529,7 +536,7 @@
 				inc->game        = packet.string();
 				inc->type        = packet.string();
 				inc->points      = packet.string();
-				clientlist.push_back(*inc);
+				clientlist_.push_back(*inc);
 
 				bool found = old.empty(); // do not show all clients, if this instance is the actual change
 				for (std::vector<InternetClient>::size_type j = 0; j < old.size(); ++j)
@@ -551,28 +558,28 @@
 					format_and_add_chat
 						("", "", true, (boost::format(_("%s left the lobby")) % old[i].name).str());
 
-			clientupdate = true;
+			clientupdate_ = true;
 		}
 
 		else if (cmd == IGPCMD_GAME_OPEN) {
 			// Client received the acknowledgment, that the game was opened
-			assert (waitcmd == IGPCMD_GAME_OPEN);
-			waitcmd = "";
+			assert (waitcmd_ == IGPCMD_GAME_OPEN);
+			waitcmd_ = "";
 		}
 
 		else if (cmd == IGPCMD_GAME_CONNECT) {
 			// Client received the ip for the game it wants to join
-			assert (waitcmd == IGPCMD_GAME_CONNECT);
-			waitcmd = "";
+			assert (waitcmd_ == IGPCMD_GAME_CONNECT);
+			waitcmd_ = "";
 			// save the received ip, so the client cann connect to the game
-			m_gameip = packet.string();
-			log("InternetGaming: Received ip of the game to join: %s.\n", m_gameip.c_str());
+			gameip_ = packet.string();
+			log("InternetGaming: Received ip of the game to join: %s.\n", gameip_.c_str());
 		}
 
 		else if (cmd == IGPCMD_GAME_START) {
 			// Client received the acknowledgment, that the game was started
-			assert (waitcmd == IGPCMD_GAME_START);
-			waitcmd = "";
+			assert (waitcmd_ == IGPCMD_GAME_START);
+			waitcmd_ = "";
 		}
 
 		else if (cmd == IGPCMD_ERROR) {
@@ -597,7 +604,7 @@
 				// Something went wrong with the newly opened game
 				message = InternetGamingMessages::get_message(reason);
 				// we got our answer, so no need to wait anymore
-				waitcmd = "";
+				waitcmd_ = "";
 			}
 			message = (boost::format(_("ERROR: %s")) % message).str();
 
@@ -623,7 +630,7 @@
 /// \returns the ip of the game the client is on or wants to join (or the client is hosting)
 ///          or 0, if no ip available.
 const std::string & InternetGaming::ip() {
-	return m_gameip;
+	return gameip_;
 }
 
 
@@ -636,35 +643,35 @@
 	SendPacket s;
 	s.string(IGPCMD_GAME_CONNECT);
 	s.string(gamename);
-	s.send(m_sock);
-	m_gamename = gamename;
-	log("InternetGaming: Client tries to join a game with the name %s\n", m_gamename.c_str());
-	m_state = IN_GAME;
+	s.send(sock_);
+	gamename_ = gamename;
+	log("InternetGaming: Client tries to join a game with the name %s\n", gamename_.c_str());
+	state_ = IN_GAME;
 
 
 	// From now on we wait for a reply from the metaserver
-	waitcmd     = IGPCMD_GAME_CONNECT;
-	waittimeout = time(nullptr) + INTERNET_GAMING_TIMEOUT;
+	waitcmd_     = IGPCMD_GAME_CONNECT;
+	waittimeout_ = time(nullptr) + INTERNET_GAMING_TIMEOUT;
 }
 
 
 
-/// called by a client to open a new game with name m_gamename
+/// called by a client to open a new game with name gamename_
 void InternetGaming::open_game() {
 	if (!logged_in())
 		return;
 
 	SendPacket s;
 	s.string(IGPCMD_GAME_OPEN);
-	s.string(m_gamename);
+	s.string(gamename_);
 	s.string("1024"); // Used to be maxclients, no longer used.
-	s.send(m_sock);
-	log("InternetGaming: Client opened a game with the name %s.\n", m_gamename.c_str());
-	m_state = IN_GAME;
+	s.send(sock_);
+	log("InternetGaming: Client opened a game with the name %s.\n", gamename_.c_str());
+	state_ = IN_GAME;
 
 	// From now on we wait for a reply from the metaserver
-	waitcmd     = IGPCMD_GAME_OPEN;
-	waittimeout = time(nullptr) + INTERNET_GAMING_TIMEOUT;
+	waitcmd_     = IGPCMD_GAME_OPEN;
+	waittimeout_ = time(nullptr) + INTERNET_GAMING_TIMEOUT;
 }
 
 
@@ -676,12 +683,12 @@
 
 	SendPacket s;
 	s.string(IGPCMD_GAME_START);
-	s.send(m_sock);
-	log("InternetGaming: Client announced the start of the game %s.\n", m_gamename.c_str());
+	s.send(sock_);
+	log("InternetGaming: Client announced the start of the game %s.\n", gamename_.c_str());
 
 	// From now on we wait for a reply from the metaserver
-	waitcmd     = IGPCMD_GAME_START;
-	waittimeout = time(nullptr) + INTERNET_GAMING_TIMEOUT;
+	waitcmd_     = IGPCMD_GAME_START;
+	waittimeout_ = time(nullptr) + INTERNET_GAMING_TIMEOUT;
 }
 
 
@@ -694,21 +701,21 @@
 
 	SendPacket s;
 	s.string(IGPCMD_GAME_DISCONNECT);
-	s.send(m_sock);
-
-	m_gameip  = "";
-	m_state   = LOBBY;
-
-	log("InternetGaming: Client announced the disconnect from the game %s.\n", m_gamename.c_str());
+	s.send(sock_);
+
+	gameip_  = "";
+	state_   = LOBBY;
+
+	log("InternetGaming: Client announced the disconnect from the game %s.\n", gamename_.c_str());
 }
 
 
 
 /// \returns whether the local gamelist was updated
-/// \note this function resets gameupdate. So if you call it, please really handle the output.
+/// \note this function resets gameupdate_. So if you call it, please really handle the output.
 bool InternetGaming::update_for_games() {
-	bool temp = gameupdate;
-	gameupdate = false;
+	bool temp = gameupdate_;
+	gameupdate_ = false;
 	return temp;
 }
 
@@ -716,16 +723,17 @@
 
 /// \returns the tables in the room, if no error occured
 const std::vector<InternetGame> & InternetGaming::games() {
-	return error() ? * (new std::vector<InternetGame>()) : gamelist;
+	// TODO(Hasi50): in case of error() this is a memory leak? should return some unmodifiable singleton.
+	return error() ? * (new std::vector<InternetGame>()) : gamelist_;
 }
 
 
 
-/// \returns whether the local clientlist was updated
-/// \note this function resets clientupdate. So if you call it, please really handle the output.
+/// \returns whether the local clientlist_ was updated
+/// \note this function resets clientupdate_. So if you call it, please really handle the output.
 bool InternetGaming::update_for_clients() {
-	bool temp = clientupdate;
-	clientupdate = false;
+	bool temp = clientupdate_;
+	clientupdate_ = false;
 	return temp;
 }
 
@@ -733,7 +741,8 @@
 
 /// \returns the players in the room, if no error occured
 const std::vector<InternetClient> & InternetGaming::clients() {
-	return error() ? * (new std::vector<InternetClient>()) : clientlist;
+	// TODO(Hasi50): in case of error() this is a memory leak? should return some unmodifiable singleton.
+	return error() ? * (new std::vector<InternetClient>()) : clientlist_;
 }
 
 
@@ -760,9 +769,9 @@
 		s.string(msg.substr(space + 1));    // message
 		s.string(msg.substr(1, space - 1)); // recipient
 
-		format_and_add_chat(m_clientname, msg.substr(1, space - 1), false, msg.substr(space + 1));
+		format_and_add_chat(clientname_, msg.substr(1, space - 1), false, msg.substr(space + 1));
 
-	} else if (m_clientrights == INTERNET_CLIENT_SUPERUSER && msg.size() && *msg.begin() == '/') {
+	} else if (clientrights_ == INTERNET_CLIENT_SUPERUSER && msg.size() && *msg.begin() == '/') {
 		// This is either a /me command, a super user command, or well... just a chat message beginning
 		// with a "/" - let's see...
 
@@ -799,14 +808,14 @@
 			}
 			// send the request to change the motd
 			m.string(arg);
-			m.send(m_sock);
+			m.send(sock_);
 			return;
 		} else if (cmd == "announcement") {
 			// send the request to change the motd
 			SendPacket m;
 			m.string(IGPCMD_ANNOUNCEMENT);
 			m.string(arg);
-			m.send(m_sock);
+			m.send(sock_);
 			return;
 		} else
 			// let everything else pass
@@ -818,7 +827,7 @@
 		s.string("");
 	}
 
-	s.send(m_sock);
+	s.send(sock_);
 }
 
 /**
@@ -858,9 +867,9 @@
 	c.recipient = to;
 
 	receive(c);
-	if (system && (m_state == IN_GAME)) {
+	if (system && (state_ == IN_GAME)) {
 		// Save system chat messages seperately as well, so the nethost can import and show them in game;
 		c.msg = "METASERVER: " + msg;
-		ingame_system_chat.push_back(c);
+		ingame_systechat_.push_back(c);
 	}
 }

=== modified file 'src/network/internet_gaming.h'
--- src/network/internet_gaming.h	2015-01-21 20:57:11 +0000
+++ src/network/internet_gaming.h	2016-02-14 15:52:10 +0000
@@ -1,5 +1,5 @@
 /*
- * Copyright (C) 2004-2006, 2008-2009, 2012-2013 by the Widelands Development Team
+ * Copyright (C) 2004-2016 by the Widelands Development Team
  *
  * This program is free software; you can redistribute it and/or
  * modify it under the terms of the GNU General Public License
@@ -70,9 +70,9 @@
 	void logout(const std::string & msgcode = "CONNECTION_CLOSED");
 
 	/// \returns whether the client is logged in
-	bool logged_in() {return (m_state == LOBBY) || (m_state == CONNECTING) || (m_state == IN_GAME);}
-	bool error()     {return (m_state == COMMUNICATION_ERROR);}
-	void set_error()  {m_state = COMMUNICATION_ERROR; gameupdate = true; clientupdate = true;}
+	bool logged_in() {return (state_ == LOBBY) || (state_ == CONNECTING) || (state_ == IN_GAME);}
+	bool error()     {return (state_ == COMMUNICATION_ERROR);}
+	void set_error()  {state_ = COMMUNICATION_ERROR; gameupdate_ = true; clientupdate_ = true;}
 
 	void handle_metaserver_communication();
 
@@ -91,16 +91,16 @@
 	const std::vector<InternetClient> & clients();
 
 	/// sets the name of the local server as shown in the games list
-	void set_local_servername(const std::string & name) {m_gamename = name;}
+	void set_local_servername(const std::string & name) {gamename_ = name;}
 
 	/// \returns the name of the local server
-	std::string & get_local_servername() {return m_gamename;}
+	std::string & get_local_servername() {return gamename_;}
 
 	/// \returns the name of the local client
-	std::string & get_local_clientname() {return m_clientname;}
+	std::string & get_local_clientname() {return clientname_;}
 
 	/// \returns the rights of the local client
-	std::string & get_local_clientrights() {return m_clientrights;}
+	std::string & get_local_clientrights() {return clientrights_;}
 
 
 	/// ChatProvider: sends a message via the metaserver.
@@ -108,26 +108,27 @@
 
 	/// ChatProvider: adds the message to the message list and calls parent.
 	void receive(const ChatMessage & msg) {
-		messages.push_back(msg);
+		messages_.push_back(msg);
 		Notifications::publish(msg);
 	}
 
 	/// ChatProvider: returns the list of chatmessages.
-	const std::vector<ChatMessage> & get_messages() const override {return messages;}
+	const std::vector<ChatMessage> & get_messages() const override {return messages_;}
 
 	/// Silence the internet lobby chat if we are in game as we do not see the messages anyways
-	bool sound_off() override {return m_state == IN_GAME;}
+	bool sound_off() override {return state_ == IN_GAME;}
 
-	/// writes the ingame_system_chat messages to \arg msg and resets it afterwards
+	/// writes the ingame_systechat_ messages to \arg msg and resets it afterwards
 	void get_ingame_system_messages(std::vector<ChatMessage> & msg) {
-		msg = ingame_system_chat;
-		ingame_system_chat.clear();
+		msg = ingame_systechat_;
+		ingame_systechat_.clear();
 	}
 
 private:
 	InternetGaming();
 
 	void handle_packet(RecvPacket & packet);
+	void handle_failed_read();
 
 	// conversion functions
 	bool str2bool(std::string);
@@ -137,13 +138,13 @@
 
 
 	/// The socket that connects us to the host
-	TCPsocket        m_sock;
+	TCPsocket        sock_;
 
 	/// Socket set used for selection
-	SDLNet_SocketSet m_sockset;
+	SDLNet_SocketSet sockset_;
 
 	/// Deserializer acts as a buffer for packets (reassembly/splitting up)
-	Deserializer     m_deserializer;
+	Deserializer     deserializer_;
 
 	/// Current state of this class
 	enum {
@@ -152,42 +153,42 @@
 		LOBBY,
 		IN_GAME,
 		COMMUNICATION_ERROR
-	}                m_state;
+	}                state_;
 
 	/// data saved for possible relogin
-	std::string      m_pwd;
-	bool             m_reg;
-	std::string      m_meta;
-	uint32_t         m_port;
+	std::string      pwd_;
+	bool             reg_;
+	std::string      meta_;
+	uint32_t         port_;
 
 	/// local clients name and rights
-	std::string      m_clientname;
-	std::string      m_clientrights;
+	std::string      clientname_;
+	std::string      clientrights_;
 
 	/// informations of the clients game
-	std::string      m_gamename;
-	std::string      m_gameip;
+	std::string      gamename_;
+	std::string      gameip_;
 
 	/// Metaserver informations
-	bool                     clientupdateonmetaserver;
-	bool                     gameupdateonmetaserver;
-	bool                     clientupdate;
-	bool                     gameupdate;
-	std::vector<InternetClient> clientlist;
-	std::vector<InternetGame>   gamelist;
-	int32_t                  time_offset;
+	bool                        clientupdateonmetaserver_;
+	bool                        gameupdateonmetaserver_;
+	bool                        clientupdate_;
+	bool                        gameupdate_;
+	std::vector<InternetClient> clientlist_;
+	std::vector<InternetGame>   gamelist_;
+	int32_t                     time_offset_;
 
 	/// ChatProvider: chat messages
-	std::vector<ChatMessage> messages;
-	std::vector<ChatMessage> ingame_system_chat;
+	std::vector<ChatMessage> messages_;
+	std::vector<ChatMessage> ingame_systechat_;
 
 	/// An important response of the metaserver, the client is waiting for.
-	std::string              waitcmd;
-	int32_t                  waittimeout;
+	std::string              waitcmd_;
+	int32_t                  waittimeout_;
 
 	/// Connection tracking specific variables
-	time_t                   lastbrokensocket[2];
-	time_t                   lastping;
+	time_t                   lastbrokensocket_[2]; /// last times when socket last broke in s.
+	time_t                   lastping_;
 
 };
 

=== modified file 'src/network/netclient.cc'
--- src/network/netclient.cc	2016-02-11 06:56:47 +0000
+++ src/network/netclient.cc	2016-02-14 15:52:10 +0000
@@ -1,5 +1,5 @@
 /*
- * Copyright (C) 2008-2013, 2015 by the Widelands Development Team
+ * Copyright (C) 2008-2016 by the Widelands Development Team
  *
  * This program is free software; you can redistribute it and/or
  * modify it under the terms of the GNU General Public License
@@ -100,7 +100,7 @@
 
 NetClient::NetClient
 	(IPaddress * const svaddr, const std::string & playername, bool internet)
-: d(new NetClientImpl), m_internet(internet)
+: d(new NetClientImpl), internet_(internet)
 {
 	d->sock = SDLNet_TCP_Open(svaddr);
 	if (d->sock == nullptr)
@@ -122,7 +122,7 @@
 	d->game = nullptr;
 	d->realspeed = 0;
 	d->desiredspeed = 1000;
-	file = nullptr;
+	file_ = nullptr;
 
 	// Get the default win condition script
 	d->settings.win_condition_script = d->settings.win_condition_scripts.front();
@@ -159,7 +159,7 @@
 		d->modal = nullptr;
 		if (code == FullscreenMenuBase::MenuTarget::kBack) {
 			// if this is an internet game, tell the metaserver that client is back in the lobby.
-			if (m_internet)
+			if (internet_)
 				InternetGaming::ref().set_game_done();
 			return;
 		}
@@ -212,7 +212,7 @@
 	            (boost::format("netclient_%d") % static_cast<int>(d->settings.usernum)).str());
 
 		// if this is an internet game, tell the metaserver that the game is done.
-		if (m_internet)
+		if (internet_)
 			InternetGaming::ref().set_game_done();
 		d->modal = nullptr;
 		d->game = nullptr;
@@ -615,8 +615,8 @@
 			 d->settings.mapname.c_str(), d->settings.mapfilename.c_str());
 
 		// New map was set, so we clean up the buffer of a previously requested file
-		if (file)
-			delete file;
+		if (file_)
+			delete file_;
 		break;
 	}
 
@@ -655,13 +655,13 @@
 		s.unsigned_8(NETCMD_NEW_FILE_AVAILABLE);
 		s.send(d->sock);
 
-		if (file)
-			delete file;
+		if (file_)
+			delete file_;
 
-		file = new NetTransferFile();
-		file->bytes = bytes;
-		file->filename = path;
-		file->md5sum = md5;
+		file_ = new NetTransferFile();
+		file_->bytes = bytes;
+		file_->filename = path;
+		file_->md5sum = md5;
 		size_t position = path.rfind(g_fs->file_separator(), path.size() - 2);
 		if (position != std::string::npos) {
 			path.resize(position);
@@ -674,7 +674,7 @@
 		// Only go on, if we are waiting for a file part at the moment. It can happen, that an "unrequested"
 		// part is send by the server if the map was changed just a moment ago and there was an outstanding
 		// request from the client.
-		if (!file)
+		if (!file_)
 			return; // silently ignore
 
 		uint32_t part = packet.unsigned_32();
@@ -684,7 +684,7 @@
 		SendPacket s;
 		s.unsigned_8(NETCMD_FILE_PART);
 		s.unsigned_32(part);
-		s.string(file->md5sum);
+		s.string(file_->md5sum);
 		s.send(d->sock);
 
 		FilePart fp;
@@ -695,37 +695,37 @@
 		if (packet.data(buf, size) != size)
 			log("Readproblem. Will try to go on anyways\n");
 		memcpy(fp.part, &buf[0], size);
-		file->parts.push_back(fp);
+		file_->parts.push_back(fp);
 
 		// Write file to disk as soon as all parts arrived
-		uint32_t left = (file->bytes - NETFILEPARTSIZE * part);
+		uint32_t left = (file_->bytes - NETFILEPARTSIZE * part);
 		if (left <= NETFILEPARTSIZE) {
 			FileWrite fw;
-			left = file->bytes;
+			left = file_->bytes;
 			uint32_t i = 0;
 			// Put all data together
 			while (left > 0) {
 				uint32_t writeout
 					= (left > NETFILEPARTSIZE) ? NETFILEPARTSIZE : left;
-				fw.data(file->parts[i].part, writeout, FileWrite::Pos::null());
+				fw.data(file_->parts[i].part, writeout, FileWrite::Pos::null());
 				left -= writeout;
 				++i;
 			}
 			// Now really write the file
-			fw.write(*g_fs, file->filename.c_str());
+			fw.write(*g_fs, file_->filename.c_str());
 
 			// Check for consistence
 			FileRead fr;
-			fr.open(*g_fs, file->filename);
-
-			std::unique_ptr<char[]> complete(new char[file->bytes]);
-
-			fr.data_complete(complete.get(), file->bytes);
+			fr.open(*g_fs, file_->filename);
+
+			std::unique_ptr<char[]> complete(new char[file_->bytes]);
+
+			fr.data_complete(complete.get(), file_->bytes);
 			SimpleMD5Checksum md5sum;
-			md5sum.data(complete.get(), file->bytes);
+			md5sum.data(complete.get(), file_->bytes);
 			md5sum.finish_checksum();
 			std::string localmd5 = md5sum.get_checksum().str();
-			if (localmd5 != file->md5sum) {
+			if (localmd5 != file_->md5sum) {
 				// Something went wrong! We have to rerequest the file.
 				s.reset();
 				s.unsigned_8(NETCMD_NEW_FILE_AVAILABLE);
@@ -735,7 +735,7 @@
 				s.unsigned_8(NETCMD_CHAT);
 				s.string(_("/me 's file failed md5 checksumming."));
 				s.send(d->sock);
-				g_fs->fs_unlink(file->filename);
+				g_fs->fs_unlink(file_->filename);
 			}
 			// Check file for validity
 			bool invalid = false;
@@ -743,22 +743,22 @@
 				// Saved game check - does Widelands recognize the file as saved game?
 				Widelands::Game game;
 				try {
-					Widelands::GameLoader gl(file->filename, game);
+					Widelands::GameLoader gl(file_->filename, game);
 				} catch (...) {
 					invalid = true;
 				}
 			} else {
 				// Map check - does Widelands recognize the file as map?
 				Widelands::Map map;
-				std::unique_ptr<Widelands::MapLoader> ml = map.get_correct_loader(file->filename);
+				std::unique_ptr<Widelands::MapLoader> ml = map.get_correct_loader(file_->filename);
 				if (!ml)
 					invalid = true;
 			}
 			if (invalid) {
-				g_fs->fs_unlink(file->filename);
+				g_fs->fs_unlink(file_->filename);
 				// Restore original file, if there was one before
-				if (g_fs->file_exists(backup_file_name(file->filename)))
-					g_fs->fs_rename(backup_file_name(file->filename), file->filename);
+				if (g_fs->file_exists(backup_file_name(file_->filename)))
+					g_fs->fs_rename(backup_file_name(file_->filename), file_->filename);
 				s.reset();
 				s.unsigned_8(NETCMD_CHAT);
 				s.string
@@ -918,7 +918,7 @@
 void NetClient::handle_network ()
 {
 	// if this is an internet game, handle the metaserver network
-	if (m_internet)
+	if (internet_)
 		InternetGaming::ref().handle_metaserver_communication();
 	try {
 		while (d->sock != nullptr && SDLNet_CheckSockets(d->sockset, 0) > 0) {

=== modified file 'src/network/netclient.h'
--- src/network/netclient.h	2016-02-06 11:11:24 +0000
+++ src/network/netclient.h	2016-02-14 15:52:10 +0000
@@ -1,5 +1,5 @@
 /*
- * Copyright (C) 2008-2012 by the Widelands Development Team
+ * Copyright (C) 2008-2016 by the Widelands Development Team
  *
  * This program is free software; you can redistribute it and/or
  * modify it under the terms of the GNU General Public License
@@ -103,8 +103,6 @@
 	/// for unique backupname
 	std::string backup_file_name(std::string & path) {return path + "~backup";}
 
-	NetTransferFile * file;
-
 	void syncreport() override;
 
 	void handle_packet(RecvPacket &);
@@ -115,8 +113,9 @@
 	void disconnect
 		(const std::string & reason, const std::string & arg = "", bool sendreason = true, bool showmsg = true);
 
-	NetClientImpl * d;
-	bool m_internet;
+	NetTransferFile * file_;
+	NetClientImpl   * d;
+	bool              internet_;
 };
 
 #endif  // end of include guard: WL_NETWORK_NETCLIENT_H

=== modified file 'src/network/nethost.cc'
--- src/network/nethost.cc	2016-02-07 07:41:45 +0000
+++ src/network/nethost.cc	2016-02-14 15:52:10 +0000
@@ -1,5 +1,5 @@
 /*
- * Copyright (C) 2008-2013, 2015 by the Widelands Development Team
+ * Copyright (C) 2008-2016 by the Widelands Development Team
  *
  * This program is free software; you can redistribute it and/or
  * modify it under the terms of the GNU General Public License
@@ -583,8 +583,8 @@
 NetHost::NetHost (const std::string & playername, bool internet)
 	:
 	d(new NetHostImpl(this)),
-	m_internet(internet),
-	m_forced_pause(false)
+	internet_(internet),
+	forced_pause_(false)
 {
 	log("[Host]: starting up.\n");
 
@@ -618,7 +618,7 @@
 	hostuser.position = UserSettings::none();
 	hostuser.ready = true;
 	d->settings.users.push_back(hostuser);
-	file = nullptr; //  Initialize as 0 pointer - unfortunately needed in struct.
+	file_ = nullptr; //  Initialize as 0 pointer - unfortunately needed in struct.
 }
 
 NetHost::~NetHost ()
@@ -638,7 +638,7 @@
 
 	delete d->promoter;
 	delete d;
-	delete file;
+	delete file_;
 }
 
 const std::string & NetHost::get_local_playername() const
@@ -690,13 +690,13 @@
 	const FullscreenMenuBase::MenuTarget code = lm.run<FullscreenMenuBase::MenuTarget>();
 	if (code == FullscreenMenuBase::MenuTarget::kBack) {
 		// if this is an internet game, tell the metaserver that client is back in the lobby.
-		if (m_internet)
+		if (internet_)
 			InternetGaming::ref().set_game_done();
 		return;
 	}
 
 	// if this is an internet game, tell the metaserver that the game started
-	if (m_internet)
+	if (internet_)
 		InternetGaming::ref().set_game_playing();
 
 	for (uint32_t i = 0; i < d->clients.size(); ++i) {
@@ -778,7 +778,7 @@
 		delete tips;
 
 		// if this is an internet game, tell the metaserver that the game is done.
-		if (m_internet)
+		if (internet_)
 			InternetGaming::ref().set_game_done();
 		clear_computer_players();
 	} catch (...) {
@@ -1163,30 +1163,30 @@
 		// Read in the file
 		FileRead fr;
 		fr.open(*g_fs, mapfilename);
-		if (file)
-			delete file;
-		file = new NetTransferFile();
-		file->filename = mapfilename;
-		uint32_t leftparts = file->bytes = fr.get_size();
+		if (file_)
+			delete file_;
+		file_ = new NetTransferFile();
+		file_->filename = mapfilename;
+		uint32_t leftparts = file_->bytes = fr.get_size();
 		while (leftparts > 0) {
 			uint32_t readout = (leftparts > NETFILEPARTSIZE) ? NETFILEPARTSIZE : leftparts;
 			FilePart fp;
 			memcpy(fp.part, fr.data(readout), readout);
-			file->parts.push_back(fp);
+			file_->parts.push_back(fp);
 			leftparts -= readout;
 		}
-		std::vector<char> complete(file->bytes);
+		std::vector<char> complete(file_->bytes);
 		fr.set_file_pos(0);
-		fr.data_complete(&complete[0], file->bytes);
+		fr.data_complete(&complete[0], file_->bytes);
 		SimpleMD5Checksum md5sum;
-		md5sum.data(&complete[0], file->bytes);
+		md5sum.data(&complete[0], file_->bytes);
 		md5sum.finish_checksum();
-		file->md5sum = md5sum.get_checksum().str();
+		file_->md5sum = md5sum.get_checksum().str();
 	} else {
 		// reset previously offered map / saved game
-		if (file) {
-			delete file;
-			file = nullptr;
+		if (file_) {
+			delete file_;
+			file_ = nullptr;
 		}
 	}
 
@@ -1615,8 +1615,8 @@
 	//Scan-build reports that access to bytes here results in a dereference of null pointer.
 	//This is a false positive.
 	//See https://bugs.launchpad.net/widelands/+bug/1198919
-	s.unsigned_32(file->bytes);
-	s.string(file->md5sum);
+	s.unsigned_32(file_->bytes);
+	s.string(file_->md5sum);
 	return true;
 }
 
@@ -1722,9 +1722,9 @@
 	s.send(client.sock);
 
 	// If possible, offer the map / savegame as transfer
-	if (file) {
+	if (file_) {
 		s.reset();
-		if (write_map_transfer_info(s, file->filename))
+		if (write_map_transfer_info(s, file_->filename))
 			s.send(client.sock);
 	}
 
@@ -1926,7 +1926,7 @@
 	uint32_t const oldnetworkspeed = d->networkspeed;
 
 	// First check if a pause was forced by the host
-	if (m_forced_pause)
+	if (forced_pause_)
 		d->networkspeed = 0;
 
 	else {
@@ -2075,7 +2075,7 @@
 	}
 
 	// if this is an internet game, handle the metaserver information
-	if (m_internet) {
+	if (internet_) {
 		InternetGaming::ref().handle_metaserver_communication();
 		// Maybe an important message was send on the metaserver,
 		// that we should show in game as well.
@@ -2114,9 +2114,9 @@
 		}
 	}
 
-	// If a pause was forced or if the players all pause, send a ping regularly
-        // to keep the sockets up and running
-	if ((m_forced_pause || real_speed() == 0) && (time(nullptr) > (d->lastpauseping + 20))) {
+    // If a pause was forced or if the players all pause, send a ping regularly
+    // to keep the sockets up and running
+	if ((forced_pause_ || real_speed() == 0) && (time(nullptr) > (d->lastpauseping + 20))) {
 		d->lastpauseping = time(nullptr);
 
 		SendPacket s;
@@ -2322,10 +2322,10 @@
 	}
 
 	case NETCMD_NEW_FILE_AVAILABLE: {
-		if (!file) // Do we have a file for sending
+		if (!file_) // Do we have a file for sending
 			throw DisconnectException("REQUEST_OF_N_E_FILE");
 		send_system_message_code
-			("STARTED_SENDING_FILE", file->filename, d->settings.users.at(client.usernum).name);
+			("STARTED_SENDING_FILE", file_->filename, d->settings.users.at(client.usernum).name);
 		send_file_part(client.sock, 0);
 		// Remember client as "currently receiving file"
 		d->settings.users[client.usernum].ready = false;
@@ -2338,19 +2338,19 @@
 	}
 
 	case NETCMD_FILE_PART: {
-		if (!file) // Do we have a file for sending
+		if (!file_) // Do we have a file for sending
 			throw DisconnectException("REQUEST_OF_N_E_FILE");
 		uint32_t part = r.unsigned_32();
 		std::string x = r.string();
-		if (x != file->md5sum) {
-			log("[Host]: File transfer checksum missmatch %s != %s\n", x.c_str(), file->md5sum.c_str());
+		if (x != file_->md5sum) {
+			log("[Host]: File transfer checksum missmatch %s != %s\n", x.c_str(), file_->md5sum.c_str());
 			return; // Surely the file was changed, so we cancel here.
 		}
-		if (part >= file->parts.size())
+		if (part >= file_->parts.size())
 			throw DisconnectException("REQUEST_OF_N_E_FILEPART");
-		if (part == file->parts.size() - 1) {
+		if (part == file_->parts.size() - 1) {
 			send_system_message_code
-				("COMPLETED_FILE_TRANSFER", file->filename, d->settings.users.at(client.usernum).name);
+				("COMPLETED_FILE_TRANSFER", file_->filename, d->settings.users.at(client.usernum).name);
 			d->settings.users[client.usernum].ready = true;
 			SendPacket s;
 			s.unsigned_8(NETCMD_SETTING_USER);
@@ -2363,8 +2363,8 @@
 		if (part % 100 == 0)
 			send_system_message_code
 				("SENDING_FILE_PART",
-				 (boost::format("%i/%i") % part % (file->parts.size() + 1)).str(),
-				 file->filename, d->settings.users.at(client.usernum).name);
+				 (boost::format("%i/%i") % part % (file_->parts.size() + 1)).str(),
+				 file_->filename, d->settings.users.at(client.usernum).name);
 		send_file_part(client.sock, part);
 		break;
 	}
@@ -2375,9 +2375,9 @@
 }
 
 void NetHost::send_file_part(TCPsocket csock, uint32_t part) {
-	assert(part < file->parts.size());
+	assert(part < file_->parts.size());
 
-	uint32_t left = file->bytes - NETFILEPARTSIZE * part;
+	uint32_t left = file_->bytes - NETFILEPARTSIZE * part;
 	uint32_t size = (left > NETFILEPARTSIZE) ? NETFILEPARTSIZE : left;
 
 	// Send the part
@@ -2385,7 +2385,7 @@
 	s.unsigned_8(NETCMD_FILE_PART);
 	s.unsigned_32(part);
 	s.unsigned_32(size);
-	s.data(file->parts[part].part, size);
+	s.data(file_->parts[part].part, size);
 	s.send(csock);
 }
 

=== modified file 'src/network/nethost.h'
--- src/network/nethost.h	2016-02-06 12:49:40 +0000
+++ src/network/nethost.h	2016-02-14 15:52:10 +0000
@@ -1,5 +1,5 @@
 /*
- * Copyright (C) 2008-2012 by the Widelands Development Team
+ * Copyright (C) 2008-2016 by the Widelands Development Team
  *
  * This program is free software; you can redistribute it and/or
  * modify it under the terms of the GNU General Public License
@@ -94,19 +94,18 @@
 	void report_result(uint8_t player, Widelands::PlayerEndResult result, const std::string & info) override;
 
 	void force_pause() {
-		m_forced_pause = true;
+		forced_pause_ = true;
 		update_network_speed();
 	}
 
 	void end_forced_pause() {
-		m_forced_pause = false;
+		forced_pause_ = false;
 		update_network_speed();
 	}
 
-	bool forced_pause() {return m_forced_pause;}
+	bool forced_pause() {return forced_pause_;}
 
 private:
-	NetTransferFile * file;
 
 	void send_system_message_code
 		(const std::string &,
@@ -153,9 +152,10 @@
 		 const std::string & arg = "");
 	void reaper();
 
-	NetHostImpl * d;
-	bool m_internet;
-	bool m_forced_pause;
+	NetTransferFile * file_;
+	NetHostImpl     * d;
+	bool              internet_;
+	bool              forced_pause_;
 };
 
 

=== modified file 'src/network/network.cc'
--- src/network/network.cc	2015-11-21 10:16:52 +0000
+++ src/network/network.cc	2016-02-14 15:52:10 +0000
@@ -1,5 +1,5 @@
 /*
- * Copyright (C) 2004-2009, 2015 by the Widelands Development Team
+ * Copyright (C) 2004-2016 by the Widelands Development Team
  *
  * This program is free software; you can redistribute it and/or
  * modify it under the terms of the GNU General Public License
@@ -25,12 +25,12 @@
 
 
 CmdNetCheckSync::CmdNetCheckSync(uint32_t const dt, SyncCallback * const cb) :
-Command (dt), m_callback(cb)
+Command (dt), callback_(cb)
 {}
 
 
 void CmdNetCheckSync::execute (Widelands::Game &) {
-	m_callback->syncreport();
+	callback_->syncreport();
 }
 
 
@@ -41,22 +41,22 @@
 
 void NetworkTime::reset(int32_t const ntime)
 {
-	m_networktime = m_time = ntime;
-	m_lastframe = SDL_GetTicks();
-	m_latency = 0;
+	networktime_ = time_ = ntime;
+	lastframe_ = SDL_GetTicks();
+	latency_ = 0;
 }
 
 void NetworkTime::fastforward()
 {
-	m_time = m_networktime;
-	m_lastframe = SDL_GetTicks();
+	time_ = networktime_;
+	lastframe_ = SDL_GetTicks();
 }
 
 void NetworkTime::think(uint32_t const speed)
 {
 	uint32_t const curtime = SDL_GetTicks();
-	int32_t delta = curtime - m_lastframe;
-	m_lastframe = curtime;
+	int32_t delta = curtime - lastframe_;
+	lastframe_ = curtime;
 
 	// in case weird things are happening with the system time
 	// (e.g. debugger, extremely slow simulation, ...)
@@ -67,55 +67,55 @@
 
 	delta = (delta * speed) / 1000;
 
-	int32_t const behind = m_networktime - m_time;
+	int32_t const behind = networktime_ - time_;
 
 	// Play catch up
 	uint32_t speedup = 0;
-	if (m_latency > static_cast<uint32_t>(10 * delta))
+	if (latency_ > static_cast<uint32_t>(10 * delta))
 		//  just try to kill as much of the latency as possible if we are that
 		//  far behind
-		speedup = m_latency / 3;
-	else if (m_latency > static_cast<uint32_t>(delta))
+		speedup = latency_ / 3;
+	else if (latency_ > static_cast<uint32_t>(delta))
 		speedup = delta / 8; //  speed up by 12.5%
 	if (static_cast<int32_t>(delta + speedup) > behind)
 		speedup = behind - delta;
 
 	delta += speedup;
-	m_latency -= speedup;
+	latency_ -= speedup;
 
 	if (delta > behind)
 		delta = behind;
 
-	m_time += delta;
+	time_ += delta;
 }
 
 int32_t NetworkTime::time() const
 {
-	return m_time;
+	return time_;
 }
 
 int32_t NetworkTime::networktime() const
 {
-	return m_networktime;
+	return networktime_;
 }
 
 void NetworkTime::receive(int32_t const ntime)
 {
-	if (ntime < m_networktime)
+	if (ntime < networktime_)
 		throw wexception("NetworkTime: Time appears to be running backwards.");
 
-	uint32_t const behind = m_networktime - m_time;
+	uint32_t const behind = networktime_ - time_;
 
-	m_latency = behind < m_latency ? behind : ((m_latency * 7) + behind) / 8;
+	latency_ = behind < latency_ ? behind : ((latency_ * 7) + behind) / 8;
 
 #if 0
 	log
 		("NetworkTime: New networktime %i (local time %i), behind %i, latency "
 		 "%u\n",
-		 ntime, m_time, m_networktime - m_time, m_latency);
+		 ntime, time_, networktime_ - time_, latency_);
 #endif
 
-	m_networktime = ntime;
+	networktime_ = ntime;
 }
 
 
@@ -158,32 +158,32 @@
 
 RecvPacket::RecvPacket (Deserializer & des)
 {
-	uint16_t const size = des.queue[0] << 8 | des.queue[1];
+	uint16_t const size = des.queue_[0] << 8 | des.queue_[1];
 
 	// The following should be caught by Deserializer::read and ::avail
-	assert(des.queue.size() >= static_cast<size_t>(size));
+	assert(des.queue_.size() >= static_cast<size_t>(size));
 	assert(size >= 2);
 
-	buffer.insert(buffer.end(), des.queue.begin() + 2, des.queue.begin() + size);
-	m_index = 0;
+	buffer.insert(buffer.end(), des.queue_.begin() + 2, des.queue_.begin() + size);
+	index_ = 0;
 
-	des.queue.erase(des.queue.begin(), des.queue.begin() + size);
+	des.queue_.erase(des.queue_.begin(), des.queue_.begin() + size);
 }
 
 size_t RecvPacket::data(void * const packet_data, size_t const bufsize)
 {
-	if (m_index + bufsize > buffer.size())
+	if (index_ + bufsize > buffer.size())
 		throw wexception("Packet too short");
 
 	for (size_t read = 0; read < bufsize; ++read)
-		static_cast<uint8_t *>(packet_data)[read] = buffer[m_index++];
+		static_cast<uint8_t *>(packet_data)[read] = buffer[index_++];
 
 	return bufsize;
 }
 
 bool RecvPacket::end_of_file() const
 {
-	return m_index < buffer.size();
+	return index_ < buffer.size();
 }
 
 bool Deserializer::read(TCPsocket sock)
@@ -193,9 +193,9 @@
 	if (bytes <= 0)
 		return false;
 
-	queue.insert(queue.end(), &buffer[0], &buffer[bytes]);
+	queue_.insert(queue_.end(), &buffer[0], &buffer[bytes]);
 
-	return queue.size() < 2 || 2 <= (queue[0] << 8 | queue[1]);
+	return queue_.size() < 2 || 2 <= (queue_[0] << 8 | queue_[1]);
 }
 
 /**
@@ -203,14 +203,14 @@
  */
 bool Deserializer::avail() const
 {
-	if (queue.size() < 2)
+	if (queue_.size() < 2)
 		return false;
 
-	const uint16_t size = queue[0] << 8 | queue[1];
+	const uint16_t size = queue_[0] << 8 | queue_[1];
 	if (size < 2)
 		return false;
 
-	return queue.size() >= static_cast<size_t>(size);
+	return queue_.size() >= static_cast<size_t>(size);
 }
 
 
@@ -223,10 +223,10 @@
 		vsnprintf(buffer, sizeof(buffer), fmt, va);
 		va_end(va);
 	}
-	m_what = buffer;
+	what_ = buffer;
 }
 
 char const * DisconnectException::what() const noexcept
 {
-	return m_what.c_str();
+	return what_.c_str();
 }

=== modified file 'src/network/network.h'
--- src/network/network.h	2016-01-18 19:35:25 +0000
+++ src/network/network.h	2016-02-14 15:52:10 +0000
@@ -1,5 +1,5 @@
 /*
- * Copyright (C) 2004-2008, 2012, 2015 by the Widelands Development Team
+ * Copyright (C) 2004-2016 by the Widelands Development Team
  *
  * This program is free software; you can redistribute it and/or
  * modify it under the terms of the GNU General Public License
@@ -53,7 +53,7 @@
 	Widelands::QueueCommandTypes id() const override {return Widelands::QueueCommandTypes::kNetCheckSync;}
 
 private:
-	SyncCallback * m_callback;
+	SyncCallback * callback_;
 };
 
 
@@ -79,13 +79,13 @@
 	void receive(int32_t ntime);
 
 private:
-	int32_t m_networktime;
-	int32_t m_time;
+	int32_t networktime_;
+	int32_t time_;
 
-	uint32_t m_lastframe;
+	uint32_t lastframe_;
 
 	/// This is an attempt to measure how far behind the network time we are.
-	uint32_t m_latency;
+	uint32_t latency_;
 };
 
 
@@ -118,7 +118,7 @@
 
 private:
 	std::vector<uint8_t> buffer;
-	size_t m_index;
+	size_t index_;
 };
 
 struct FilePart {
@@ -150,7 +150,7 @@
 
 private:
 	friend struct RecvPacket;
-	std::vector<uint8_t> queue;
+	std::vector<uint8_t> queue_;
 };
 
 
@@ -169,7 +169,7 @@
 	const char * what() const noexcept override;
 
 private:
-	std::string m_what;
+	std::string what_;
 };
 
 /**
@@ -177,7 +177,7 @@
  * should be terminated because an unexpected message got received that is disallowed by the protocol.
  */
 struct ProtocolException : public std::exception {
-	explicit ProtocolException(uint8_t code) {m_what = code;}
+	explicit ProtocolException(uint8_t code) {what_ = code;}
 
 	/// do NOT use!!! This exception shall only return the command number of the received message
 	/// via \ref ProtocolException:number()
@@ -186,10 +186,10 @@
 	}
 
 	/// \returns the command number of the received message
-	virtual int          number() const {return m_what;}
+	virtual int          number() const {return what_;}
 private:
 	// no uint8_t, as lexical_cast does not support that format
-	int m_what;
+	int what_;
 };
 
 #endif  // end of include guard: WL_NETWORK_NETWORK_H

=== modified file 'src/profile/profile.cc'
--- src/profile/profile.cc	2015-11-28 22:29:26 +0000
+++ src/profile/profile.cc	2016-02-14 15:52:10 +0000
@@ -1,5 +1,5 @@
 /*
- * Copyright (C) 2002, 2006-2013 by the Widelands Development Team
+ * Copyright (C) 2002-2016 by the Widelands Development Team
  *
  * This program is free software; you can redistribute it and/or
  * modify it under the terms of the GNU General Public License
@@ -77,17 +77,17 @@
 Profile g_options(Profile::err_log);
 
 Section::Value::Value(const string & nname, const char * const nval) :
-	m_used(false),
-	m_name(nname)
+	used_(false),
+	name_(nname)
 {
 	set_string(nval);
 }
 
 Section::Value::Value(const Section::Value & o) :
-	m_used(o.m_used),
-	m_name(o.m_name)
+	used_(o.used_),
+	name_(o.name_)
 {
-	set_string(o.m_value.get());
+	set_string(o.value_.get());
 }
 
 Section::Value::Value(Section::Value && o)
@@ -113,18 +113,18 @@
 
 bool Section::Value::is_used() const
 {
-	return m_used;
+	return used_;
 }
 
 void Section::Value::mark_used()
 {
-	m_used = true;
+	used_ = true;
 }
 
 int32_t Section::Value::get_int() const
 {
 	char * endp;
-	long int const i = strtol(m_value.get(), &endp, 0);
+	long int const i = strtol(value_.get(), &endp, 0);
 	if (*endp)
 		throw wexception("%s: '%s' is not an integer", get_name(), get_string());
 	int32_t const result = i;
@@ -138,7 +138,7 @@
 uint32_t Section::Value::get_natural() const
 {
 	char * endp;
-	long long int i = strtoll(m_value.get(), &endp, 0);
+	long long int i = strtoll(value_.get(), &endp, 0);
 	if (*endp || i < 0)
 		throw wexception("%s: '%s' is not natural", get_name(), get_string());
 	return i;
@@ -148,7 +148,7 @@
 uint32_t Section::Value::get_positive() const
 {
 	char * endp;
-	long long int i = strtoll(m_value.get(), &endp, 0);
+	long long int i = strtoll(value_.get(), &endp, 0);
 	if (*endp || i < 1)
 		throw wexception("%s: '%s' is not positive", get_name(), get_string());
 	return i;
@@ -158,10 +158,10 @@
 bool Section::Value::get_bool() const
 {
 	for (int32_t i = 0; i < TRUE_WORDS; ++i)
-		if (boost::iequals(m_value.get(), trueWords[i]))
+		if (boost::iequals(value_.get(), trueWords[i]))
 			return true;
 	for (int32_t i = 0; i < FALSE_WORDS; ++i)
-		if (boost::iequals(m_value.get(), falseWords[i]))
+		if (boost::iequals(value_.get(), falseWords[i]))
 			return false;
 
 	throw wexception("%s: '%s' is not a boolean value", get_name(), get_string());
@@ -170,7 +170,7 @@
 
 Point Section::Value::get_point() const
 {
-	char * endp = m_value.get();
+	char * endp = value_.get();
 	long int const x = strtol(endp, &endp, 0);
 	long int const y = strtol(endp, &endp, 0);
 	if (*endp)
@@ -184,17 +184,17 @@
 	using std::copy;
 
 	const auto len = strlen(value) + 1;
-	m_value.reset(new char[len]);
-	copy(value, value + len, m_value.get());
+	value_.reset(new char[len]);
+	copy(value, value + len, value_.get());
 }
 
 void swap(Section::Value & first, Section::Value & second)
 {
 	using std::swap;
 
-	swap(first.m_name,  second.m_name);
-	swap(first.m_value, second.m_value);
-	swap(first.m_used,  second.m_used);
+	swap(first.name_,  second.name_);
+	swap(first.value_, second.value_);
+	swap(first.used_,  second.used_);
 }
 
 
@@ -207,21 +207,21 @@
 */
 
 char const * Section::get_name() const {
-	return m_section_name.c_str();
+	return section_name_.c_str();
 }
 void Section::set_name(const std::string& name) {
-	m_section_name = name;
+	section_name_ = name;
 }
 
 Section::Section(Profile * const prof, const std::string & name) :
-m_profile(prof), m_used(false), m_section_name(name) {}
+profile_(prof), used_(false), section_name_(name) {}
 
 /** Section::is_used()
  *
  */
 bool Section::is_used() const
 {
-	return m_used;
+	return used_;
 }
 
 /** Section::mark_used()
@@ -229,7 +229,7 @@
  */
 void Section::mark_used()
 {
-	m_used = true;
+	used_ = true;
 }
 
 /** Section::check_used()
@@ -238,9 +238,9 @@
  */
 void Section::check_used() const
 {
-	for (const Value& temp_value : m_values) {
+	for (const Value& temp_value : values_) {
 		if (!temp_value.is_used()) {
-			m_profile->error
+			profile_->error
 				("Section [%s], key '%s' not used (did you spell the name "
 				 "correctly?)",
 				 get_name(), temp_value.get_name());
@@ -251,7 +251,7 @@
 
 bool Section::has_val(char const * const name) const
 {
-	for (const Value& temp_value : m_values) {
+	for (const Value& temp_value : values_) {
 		if (boost::iequals(temp_value.get_name(), name)) {
 			return true;
 		}
@@ -268,7 +268,7 @@
  */
 Section::Value * Section::get_val(char const * const name)
 {
-	for (Value& value : m_values) {
+	for (Value& value : values_) {
 		if (boost::iequals(value.get_name(), name)) {
 			value.mark_used();
 			return &value;
@@ -286,7 +286,7 @@
  */
 Section::Value * Section::get_next_val(char const * const name)
 {
-	for (Value& value : m_values) {
+	for (Value& value : values_) {
 		if (!value.is_used()) {
 			if (!name || boost::iequals(value.get_name(), name)) {
 				value.mark_used();
@@ -300,7 +300,7 @@
 Section::Value & Section::create_val
 	(char const * const name, char const * const value)
 {
-	for (Value& temp_value : m_values) {
+	for (Value& temp_value : values_) {
 		if (boost::iequals(temp_value.get_name(), name)) {
 			temp_value.set_string(value);
 			return temp_value;
@@ -312,8 +312,8 @@
 Section::Value & Section::create_val_duplicate
 	(char const * const name, char const * const value)
 {
-	m_values.emplace_back(name, value);
-	return m_values.back();
+	values_.emplace_back(name, value);
+	return values_.back();
 }
 
 /**
@@ -400,7 +400,7 @@
 	try {
 		return v->get_int();
 	} catch (const std::exception & e) {
-		m_profile->error("%s", e.what());
+		profile_->error("%s", e.what());
 	}
 
 	return def;
@@ -413,7 +413,7 @@
 		try {
 			return v->get_natural();
 		} catch (const std::exception & e) {
-			m_profile->error("%s", e.what());
+			profile_->error("%s", e.what());
 			return def;
 		}
 	else
@@ -428,7 +428,7 @@
 		try {
 			return v->get_positive();
 		} catch (const std::exception & e) {
-			m_profile->error("%s", e.what());
+			profile_->error("%s", e.what());
 			return def;
 		}
 	}
@@ -455,7 +455,7 @@
 	try {
 		return v->get_bool();
 	} catch (const std::exception & e) {
-		m_profile->error("%s", e.what());
+		profile_->error("%s", e.what());
 	}
 
 	return def;
@@ -540,7 +540,7 @@
  */
 Profile::Profile(int32_t error_level)
 {
-	m_error_level = error_level;
+	error_level_ = error_level;
 }
 
 /**
@@ -553,7 +553,7 @@
 	(char const * const filename,
 	 char const * const global_section,
 	 int32_t      const error_level)
-	: m_filename(filename), m_error_level(error_level)
+	: filename_(filename), error_level_(error_level)
 {
 	read(filename, global_section);
 }
@@ -563,7 +563,7 @@
 	 char const * const global_section,
 	 const std::string & textdomain,
 	 int32_t      const error_level)
-	: m_filename(filename), m_error_level(error_level)
+	: filename_(filename), error_level_(error_level)
 {
 	i18n::Textdomain td(textdomain);
 	read(filename, global_section);
@@ -576,7 +576,7 @@
  */
 void Profile::error(char const * const fmt, ...) const
 {
-	if (m_error_level == err_ignore)
+	if (error_level_ == err_ignore)
 		return;
 
 	char buffer[256];
@@ -586,10 +586,10 @@
 	vsnprintf(buffer, sizeof(buffer), fmt, va);
 	va_end(va);
 
-	if (m_error_level == err_log)
-		log("[%s] %s\n", m_filename.c_str(), buffer);
+	if (error_level_ == err_log)
+		log("[%s] %s\n", filename_.c_str(), buffer);
 	else
-		throw wexception("[%s] %s", m_filename.c_str(), buffer);
+		throw wexception("[%s] %s", filename_.c_str(), buffer);
 }
 
 /** Profile::check_used()
@@ -598,7 +598,7 @@
  */
 void Profile::check_used() const
 {
-	for (const Section& temp_section : m_sections) {
+	for (const Section& temp_section : sections_) {
 		if (!temp_section.is_used()) {
 			error
 				("Section [%s] not used (did you spell the name correctly?)",
@@ -619,7 +619,7 @@
  */
 Section * Profile::get_section(const std::string & name)
 {
-	for (Section& temp_section : m_sections) {
+	for (Section& temp_section : sections_) {
 		if (boost::iequals(temp_section.get_name(), name.c_str())) {
 			temp_section.mark_used();
 			return &temp_section;
@@ -638,7 +638,7 @@
 		return *s;
 	else
 		throw wexception
-			("in \"%s\" section [%s] not found", m_filename.c_str(), name.c_str());
+			("in \"%s\" section [%s] not found", filename_.c_str(), name.c_str());
 }
 
 /**
@@ -662,7 +662,7 @@
  */
 Section * Profile::get_next_section(char const * const name)
 {
-	for (Section& section : m_sections) {
+	for (Section& section : sections_) {
 		if (!section.is_used()) {
 			if (!name || boost::iequals(section.get_name(), name)) {
 				section.mark_used();
@@ -676,7 +676,7 @@
 
 Section & Profile::create_section          (char const * const name)
 {
-	for (Section& section : m_sections) {
+	for (Section& section : sections_) {
 		if (boost::iequals(section.get_name(), name)) {
 			return section;
 		}
@@ -687,8 +687,8 @@
 
 Section & Profile::create_section_duplicate(char const * const name)
 {
-	m_sections.push_back(Section(this, name));
-	return m_sections.back();
+	sections_.push_back(Section(this, name));
+	return sections_.back();
 }
 
 
@@ -875,13 +875,13 @@
 		("# Automatically created by Widelands %s (%s)\n",
 		 build_id().c_str(), build_type().c_str());
 
-	for (const Section& temp_section : m_sections) {
+	for (const Section& temp_section : sections_) {
 		if (used_only && !temp_section.is_used())
 			continue;
 
 		fw.print_f("\n[%s]\n", temp_section.get_name());
 
-		for (const Section::Value& temp_value : temp_section.m_values) {
+		for (const Section::Value& temp_value : temp_section.values_) {
 			if (used_only && !temp_value.is_used())
 				continue;
 

=== modified file 'src/profile/profile.h'
--- src/profile/profile.h	2015-01-27 20:35:25 +0000
+++ src/profile/profile.h	2016-02-14 15:52:10 +0000
@@ -1,5 +1,5 @@
 /*
- * Copyright (C) 2002, 2006-2013 by the Widelands Development Team
+ * Copyright (C) 2002-2016 by the Widelands Development Team
  *
  * This program is free software; you can redistribute it and/or
  * modify it under the terms of the GNU General Public License
@@ -68,7 +68,7 @@
 		Value & operator= (Value);
 		Value & operator= (Value && other);
 
-		char const * get_name() const {return m_name.c_str();}
+		char const * get_name() const {return name_.c_str();}
 
 		bool is_used() const;
 		void mark_used();
@@ -77,8 +77,8 @@
 		uint32_t get_natural () const;
 		uint32_t get_positive() const;
 		bool get_bool() const;
-		char const * get_string() const {return m_value.get();}
-		char       * get_string()       {return m_value.get();}
+		char const * get_string() const {return value_.get();}
+		char       * get_string()       {return value_.get();}
 		Point  get_point () const;
 
 		void set_string(char const *);
@@ -86,9 +86,9 @@
 		friend void swap(Value& first, Value& second);
 
 	private:
-		bool m_used;
-		string m_name;
-		std::unique_ptr<char []> m_value;
+		bool                     used_;
+		string                   name_;
+		std::unique_ptr<char []> value_;
 
 		Value() = default;
 	};
@@ -103,7 +103,7 @@
 
 	Value * get_val     (char const * name);
 	Value * get_next_val(char const * name = nullptr);
-	uint32_t get_num_values() const {return m_values.size();}
+	uint32_t get_nuvalue_s() const {return values_.size();}
 
 	char const * get_name() const;
 	void set_name(const std::string&);
@@ -176,10 +176,10 @@
 	Value & create_val_duplicate(char const * name, char const * value);
 
 private:
-	Profile  * m_profile;
-	bool       m_used;
-	std::string m_section_name;
-	ValueList m_values;
+	Profile   * profile_;
+	bool        used_;
+	std::string section_name_;
+	ValueList   values_;
 };
 
 /**
@@ -241,10 +241,11 @@
 	Section & create_section_duplicate(char const * name);
 
 private:
-	std::string m_filename;
 	using SectionList = std::vector<Section>;
-	SectionList m_sections;
-	int32_t m_error_level;
+
+	std::string filename_;
+	SectionList sections_;
+	int32_t     error_level_;
 
 	DISALLOW_COPY_AND_ASSIGN(Profile);
 };


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