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Message #06177
[Merge] lp:~widelands-dev/widelands/bug-1395278-underscores into lp:widelands
GunChleoc has proposed merging lp:~widelands-dev/widelands/bug-1395278-underscores into lp:widelands.
Commit message:
Removed leading underscores from variable and function names.
Requested reviews:
Widelands Developers (widelands-dev)
For more details, see:
https://code.launchpad.net/~widelands-dev/widelands/bug-1395278-underscores/+merge/286114
This is for all src directories :)
--
Your team Widelands Developers is requested to review the proposed merge of lp:~widelands-dev/widelands/bug-1395278-underscores into lp:widelands.
=== modified file 'src/economy/economy.cc'
--- src/economy/economy.cc 2016-02-07 06:10:47 +0000
+++ src/economy/economy.cc 2016-02-15 22:33:49 +0000
@@ -75,7 +75,7 @@
}
router_ =
- new Router(boost::bind(&Economy::_reset_all_pathfinding_cycles, this));
+ new Router(boost::bind(&Economy::reset_all_pathfinding_cycles, this));
}
Economy::~Economy()
@@ -120,7 +120,7 @@
if (e1 != e2) {
if (e1->get_nrflags() < e2->get_nrflags())
std::swap(e1, e2);
- e1->_merge(*e2);
+ e1->merge(*e2);
}
}
@@ -142,7 +142,7 @@
e->rebalance_supply(); // the real split-checking is done during rebalance
}
-void Economy::_check_splits()
+void Economy::check_splits()
{
EditorGameBase & egbase = owner().egbase();
Map & map = egbase.map();
@@ -167,7 +167,7 @@
while (RoutingNode * current = astar.step())
reachable.insert(¤t->base_flag());
if (reachable.size() != flags_.size())
- _split(reachable);
+ split(reachable);
continue;
}
@@ -188,7 +188,7 @@
for (;;) {
RoutingNode * current = astar.step();
if (!current) {
- _split(reachable);
+ split(reachable);
break;
} else if (current == f2)
break;
@@ -288,7 +288,7 @@
{
assert(flag.get_economy() == this);
- _remove_flag(flag);
+ do_remove_flag(flag);
// automatically delete the economy when it becomes empty.
if (flags_.empty())
@@ -299,7 +299,7 @@
* Remove the flag, but don't delete the economy automatically.
* This is called from the merge code.
*/
-void Economy::_remove_flag(Flag & flag)
+void Economy::do_remove_flag(Flag & flag)
{
flag.set_economy(nullptr);
@@ -317,7 +317,7 @@
* Callback for the incredibly rare case that the \ref Router pathfinding
* cycle wraps around.
*/
-void Economy::_reset_all_pathfinding_cycles()
+void Economy::reset_all_pathfinding_cycles()
{
for (Flag * flag : flags_) {
flag->reset_path_finding_cycle();
@@ -364,7 +364,7 @@
//log("%p: add(%i, %i)\n", this, id, count);
wares_.add(id, count);
- _start_request_timer();
+ start_request_timer();
// TODO(unknown): add to global player inventory?
}
@@ -373,7 +373,7 @@
//log("%p: add(%i, %i)\n", this, id, count);
workers_.add(id, count);
- _start_request_timer();
+ start_request_timer();
// TODO(unknown): add to global player inventory?
}
@@ -444,21 +444,21 @@
void Economy::add_request(Request & req)
{
assert(req.is_open());
- assert(!_has_request(req));
+ assert(!has_request(req));
assert(&owner());
requests_.push_back(&req);
// Try to fulfill the request
- _start_request_timer();
+ start_request_timer();
}
/**
* \return true if the given Request is registered with the \ref Economy, false
* otherwise
*/
-bool Economy::_has_request(Request & req)
+bool Economy::has_request(Request & req)
{
return
std::find(requests_.begin(), requests_.end(), &req)
@@ -491,7 +491,7 @@
void Economy::add_supply(Supply & supply)
{
supplies_.add_supply(supply);
- _start_request_timer();
+ start_request_timer();
}
@@ -562,7 +562,7 @@
* Also transfer all wares and wares request. Try to resolve the new ware
* requests if possible.
*/
-void Economy::_merge(Economy & e)
+void Economy::merge(Economy & e)
{
for (const DescriptionIndex& ware_index : owner_.tribe().wares()) {
TargetQuantity other_tq = e.ware_target_quantities_[ware_index];
@@ -598,7 +598,7 @@
Flag & flag = *e.flags_[0];
- e._remove_flag(flag); // do not delete other economy yet!
+ e.do_remove_flag(flag); // do not delete other economy yet!
add_flag(flag);
}
@@ -612,7 +612,7 @@
/**
* Split the given set of flags off into a new economy.
*/
-void Economy::_split(const std::set<OPtr<Flag> > & flags)
+void Economy::split(const std::set<OPtr<Flag> > & flags)
{
assert(!flags.empty());
@@ -636,13 +636,13 @@
// As long as rebalance commands are tied to specific flags, we
// need this, because the flag that rebalance commands for us were
// tied to might have been moved into the other economy
- _start_request_timer();
+ start_request_timer();
}
/**
* Make sure the request timer is running.
*/
-void Economy::_start_request_timer(int32_t const delta)
+void Economy::start_request_timer(int32_t const delta)
{
if (upcast(Game, game, &owner_.egbase()))
game->cmdqueue().enqueue
@@ -655,7 +655,7 @@
* Find the supply that is best suited to fulfill the given request.
* \return 0 if no supply is found, the best supply otherwise
*/
-Supply * Economy::_find_best_supply
+Supply * Economy::find_best_supply
(Game & game, const Request & req, int32_t & cost)
{
assert(req.is_open());
@@ -667,7 +667,7 @@
Flag & target_flag = req.target_flag();
Map & map = game.map();
- available_supplies.clear();
+ available_supplies_.clear();
for (size_t i = 0; i < supplies_.get_nrsupplies(); ++i) {
Supply & supp = supplies_[i];
@@ -692,11 +692,11 @@
// std::map quarantees uniqueness, practically it means that if more wares are on the same flag, only
// first one will be inserted into available_supplies
- available_supplies.insert(std::make_pair(ud, &supplies_[i]));
+ available_supplies_.insert(std::make_pair(ud, &supplies_[i]));
}
// Now available supplies have been sorted by distance to requestor
- for (auto& supplypair : available_supplies) {
+ for (auto& supplypair : available_supplies_) {
Supply & supp = *supplypair.second;
Route * const route =
@@ -774,7 +774,7 @@
/**
* Walk all Requests and find potential transfer candidates.
*/
-void Economy::_process_requests(Game & game, RSPairStruct & s)
+void Economy::process_requests(Game & game, RSPairStruct & s)
{
for (Request * temp_req : requests_) {
Request & req = *temp_req;
@@ -789,7 +789,7 @@
}
int32_t cost; // estimated time in milliseconds to fulfill Request
- Supply * const supp = _find_best_supply(game, req, cost);
+ Supply * const supp = find_best_supply(game, req, cost);
if (!supp)
continue;
@@ -827,13 +827,13 @@
/**
* Try to fulfill open requests with available supplies.
*/
-void Economy::_balance_requestsupply(Game & game)
+void Economy::balance_requestsupply(Game & game)
{
RSPairStruct rsps;
rsps.nexttimer = -1;
// Try to fulfill Requests.
- _process_requests(game, rsps);
+ process_requests(game, rsps);
// Now execute request/supply pairs.
while (!rsps.queue.empty()) {
@@ -844,7 +844,7 @@
if
(!rsp.request ||
!rsp.supply ||
- !_has_request(*rsp.request) ||
+ !has_request(*rsp.request) ||
!rsp.supply->nr_supplies(game, *rsp.request))
{
rsps.nexttimer = 200;
@@ -855,12 +855,12 @@
rsp.request->set_last_request_time(game.get_gametime());
// for multiple wares
- if (rsp.request && _has_request(*rsp.request))
+ if (rsp.request && has_request(*rsp.request))
rsps.nexttimer = 200;
}
if (rsps.nexttimer > 0) { // restart the timer, if necessary
- _start_request_timer(rsps.nexttimer);
+ start_request_timer(rsps.nexttimer);
}
}
@@ -871,7 +871,7 @@
* Check whether there is a supply for the given request. If the request is a
* worker request without supply, attempt to create a new worker in a warehouse.
*/
-void Economy::_create_requested_worker(Game & game, DescriptionIndex index)
+void Economy::create_requested_worker(Game & game, DescriptionIndex index)
{
uint32_t demand = 0;
@@ -1026,7 +1026,7 @@
* Walk all Requests and find requests of workers than aren't supplied. Then
* try to create the worker at warehouses.
*/
-void Economy::_create_requested_workers(Game & game)
+void Economy::create_requested_workers(Game & game)
{
if (!warehouses().size())
return;
@@ -1034,13 +1034,13 @@
for (const DescriptionIndex& worker_index : owner().tribe().workers()) {
if (owner().is_worker_type_allowed(worker_index) &&
owner().tribe().get_worker_descr(worker_index)->is_buildable()) {
- _create_requested_worker(game, worker_index);
+ create_requested_worker(game, worker_index);
}
}
}
/**
- * Helper function for \ref _handle_active_supplies
+ * Helper function for \ref handle_active_supplies
*/
static bool accept_warehouse_if_policy
(Warehouse & wh, WareWorker type,
@@ -1053,7 +1053,7 @@
* Send all active supplies (wares that are outside on the road network without
* being sent to a specific request) to a warehouse.
*/
-void Economy::_handle_active_supplies(Game & game)
+void Economy::handle_active_supplies(Game & game)
{
if (!warehouses().size())
return;
@@ -1121,7 +1121,7 @@
}
if (!wh) {
log
- ("Warning: Economy::_handle_active_supplies "
+ ("Warning: Economy::handle_active_supplies "
"didn't find warehouse\n");
return;
}
@@ -1157,13 +1157,13 @@
Game & game = dynamic_cast<Game&>(owner().egbase());
- _check_splits();
-
- _create_requested_workers (game);
-
- _balance_requestsupply(game);
-
- _handle_active_supplies(game);
+ check_splits();
+
+ create_requested_workers (game);
+
+ balance_requestsupply(game);
+
+ handle_active_supplies(game);
}
}
=== modified file 'src/economy/economy.h'
--- src/economy/economy.h 2016-02-07 06:10:47 +0000
+++ src/economy/economy.h 2016-02-15 22:33:49 +0000
@@ -182,7 +182,7 @@
///< called by \ref Cmd_Call_Economy_Balance
void balance(uint32_t timerid);
- void rebalance_supply() {_start_request_timer();}
+ void rebalance_supply() {start_request_timer();}
private:
@@ -204,23 +204,23 @@
/*************/
/* Functions */
/*************/
- void _remove_flag(Flag &);
- void _reset_all_pathfinding_cycles();
-
- void _merge(Economy &);
- void _check_splits();
- void _split(const std::set<OPtr<Flag> > &);
-
- void _start_request_timer(int32_t delta = 200);
-
- Supply * _find_best_supply(Game &, const Request &, int32_t & cost);
- void _process_requests(Game &, RSPairStruct &);
- void _balance_requestsupply(Game &);
- void _handle_active_supplies(Game &);
- void _create_requested_workers(Game &);
- void _create_requested_worker(Game &, DescriptionIndex);
-
- bool _has_request(Request &);
+ void do_remove_flag(Flag &);
+ void reset_all_pathfinding_cycles();
+
+ void merge(Economy &);
+ void check_splits();
+ void split(const std::set<OPtr<Flag> > &);
+
+ void start_request_timer(int32_t delta = 200);
+
+ Supply * find_best_supply(Game &, const Request &, int32_t & cost);
+ void process_requests(Game &, RSPairStruct &);
+ void balance_requestsupply(Game &);
+ void handle_active_supplies(Game &);
+ void create_requested_workers(Game &);
+ void create_requested_worker(Game &, DescriptionIndex);
+
+ bool has_request(Request &);
/*************/
/* Variables */
@@ -255,7 +255,7 @@
UI::UniqueWindow::Registry optionswindow_registry_;
// 'list' of unique providers
- std::map<UniqueDistance, Supply*> available_supplies;
+ std::map<UniqueDistance, Supply*> available_supplies_;
DISALLOW_COPY_AND_ASSIGN(Economy);
};
=== modified file 'src/economy/flag.h'
--- src/economy/flag.h 2016-02-07 06:10:47 +0000
+++ src/economy/flag.h 2016-02-15 22:33:49 +0000
@@ -35,8 +35,8 @@
class FlagDescr : public MapObjectDescr {
public:
- FlagDescr(char const* const _name, char const* const _descname)
- : MapObjectDescr(MapObjectType::FLAG, _name, _descname) {
+ FlagDescr(char const* const init_name, char const* const init_descname)
+ : MapObjectDescr(MapObjectType::FLAG, init_name, init_descname) {
}
~FlagDescr() override {
}
=== modified file 'src/economy/fleet.h'
--- src/economy/fleet.h 2016-02-07 06:10:47 +0000
+++ src/economy/fleet.h 2016-02-15 22:33:49 +0000
@@ -36,8 +36,8 @@
class FleetDescr : public MapObjectDescr {
public:
- FleetDescr(char const* const _name, char const* const _descname)
- : MapObjectDescr(MapObjectType::FLEET, _name, _descname) {
+ FleetDescr(char const* const init_name, char const* const init_descname)
+ : MapObjectDescr(MapObjectType::FLEET, init_name, init_descname) {
}
~FleetDescr() override {
}
=== modified file 'src/economy/portdock.cc'
--- src/economy/portdock.cc 2016-02-07 06:10:47 +0000
+++ src/economy/portdock.cc 2016-02-15 22:33:49 +0000
@@ -48,8 +48,8 @@
return g_portdock_descr;
}
-PortdockDescr::PortdockDescr(char const* const _name, char const* const _descname)
- : MapObjectDescr(MapObjectType::PORTDOCK, _name, _descname) {
+PortdockDescr::PortdockDescr(char const* const init_name, char const* const init_descname)
+ : MapObjectDescr(MapObjectType::PORTDOCK, init_name, init_descname) {
}
PortDock::PortDock(Warehouse* wh)
@@ -253,7 +253,7 @@
++item_iter) {
if (item_iter->object_.serial() == ware.serial()) {
- _update_shippingitem(game, item_iter);
+ update_shippingitem(game, item_iter);
return;
}
}
@@ -278,13 +278,13 @@
++item_iter) {
if (item_iter->object_.serial() == worker.serial()) {
- _update_shippingitem(game, item_iter);
+ update_shippingitem(game, item_iter);
return;
}
}
}
-void PortDock::_update_shippingitem(Game& game, std::vector<ShippingItem>::iterator it) {
+void PortDock::update_shippingitem(Game& game, std::vector<ShippingItem>::iterator it) {
it->update_destination(game, *this);
PortDock* dst = it->get_destination(game);
=== modified file 'src/economy/portdock.h'
--- src/economy/portdock.h 2016-02-07 06:10:47 +0000
+++ src/economy/portdock.h 2016-02-15 22:33:49 +0000
@@ -37,7 +37,7 @@
class PortdockDescr : public MapObjectDescr {
public:
- PortdockDescr(char const* const _name, char const* const _descname);
+ PortdockDescr(char const* const init_name, char const* const init_descname);
~PortdockDescr() override {
}
@@ -134,7 +134,7 @@
void init_fleet(EditorGameBase & egbase);
void set_fleet(Fleet * fleet);
- void _update_shippingitem(Game &, std::vector<ShippingItem>::iterator);
+ void update_shippingitem(Game &, std::vector<ShippingItem>::iterator);
void set_need_ship(Game &, bool need);
Fleet * fleet_;
=== modified file 'src/economy/request.cc'
--- src/economy/request.cc 2016-02-13 19:17:06 +0000
+++ src/economy/request.cc 2016-02-15 22:33:49 +0000
@@ -49,31 +49,31 @@
*/
Request::Request
- (PlayerImmovable & _target,
+ (PlayerImmovable & init_target,
DescriptionIndex const index,
CallbackFn const cbfn,
WareWorker const w)
:
type_ (w),
- target_ (_target),
- target_building_ (dynamic_cast<Building *>(&_target)),
- target_productionsite_ (dynamic_cast<ProductionSite *>(&_target)),
- target_warehouse_ (dynamic_cast<Warehouse *>(&_target)),
- target_constructionsite_ (dynamic_cast<ConstructionSite *>(&_target)),
- economy_ (_target.get_economy()),
+ target_ (init_target),
+ target_building_ (dynamic_cast<Building *>(&init_target)),
+ target_productionsite_ (dynamic_cast<ProductionSite *>(&init_target)),
+ target_warehouse_ (dynamic_cast<Warehouse *>(&init_target)),
+ target_constructionsite_ (dynamic_cast<ConstructionSite *>(&init_target)),
+ economy_ (init_target.get_economy()),
index_ (index),
count_ (1),
callbackfn_ (cbfn),
- required_time_ (_target.owner().egbase().get_gametime()),
+ required_time_ (init_target.owner().egbase().get_gametime()),
required_interval_(0),
last_request_time_(required_time_)
{
assert(type_ == wwWARE || type_ == wwWORKER);
- if (w == wwWARE && !_target.owner().egbase().tribes().ware_exists(index))
+ if (w == wwWARE && !init_target.owner().egbase().tribes().ware_exists(index))
throw wexception
("creating ware request with index %u, but the ware for this index doesn't exist",
index);
- if (w == wwWORKER && !_target.owner().egbase().tribes().worker_exists(index))
+ if (w == wwWORKER && !init_target.owner().egbase().tribes().worker_exists(index))
throw wexception
("creating worker request with index %u, but the worker for this index doesn't exist",
index);
=== modified file 'src/economy/road.cc'
--- src/economy/road.cc 2016-02-07 06:10:47 +0000
+++ src/economy/road.cc 2016-02-15 22:33:49 +0000
@@ -103,7 +103,7 @@
road.flags_[FlagStart] = &start;
road.flags_[FlagEnd] = &end;
// flagidx_ is set when attach_road() is called, i.e. in init()
- road._set_path(egbase, path);
+ road.set_path(egbase, path);
road.init(egbase);
@@ -156,7 +156,7 @@
* Set the new path, calculate costs.
* You have to set start and end flags before calling this function.
*/
-void Road::_set_path(EditorGameBase & egbase, const Path & path)
+void Road::set_path(EditorGameBase & egbase, const Path & path)
{
assert(path.get_nsteps() >= 2);
assert(path.get_start() == flags_[FlagStart]->get_position());
@@ -172,7 +172,7 @@
/**
* Add road markings to the map
*/
-void Road::_mark_map(EditorGameBase & egbase)
+void Road::mark_map(EditorGameBase & egbase)
{
Map & map = egbase.map();
FCoords curf = map.get_fcoords(path_.get_start());
@@ -208,7 +208,7 @@
/**
* Remove road markings from the map
*/
-void Road::_unmark_map(EditorGameBase & egbase) {
+void Road::unmark_map(EditorGameBase & egbase) {
Map & map = egbase.map();
FCoords curf(path_.get_start(), &map[path_.get_start()]);
@@ -248,7 +248,7 @@
PlayerImmovable::init(egbase);
if (2 <= path_.get_nsteps())
- _link_into_flags(egbase);
+ link_into_flags(egbase);
}
/**
@@ -258,7 +258,7 @@
* we needed to have this road already registered
* as Map Object, thats why this is moved
*/
-void Road::_link_into_flags(EditorGameBase & egbase) {
+void Road::link_into_flags(EditorGameBase & egbase) {
assert(path_.get_nsteps() >= 2);
// Link into the flags (this will also set our economy)
@@ -277,7 +277,7 @@
Economy::check_merge(*flags_[FlagStart], *flags_[FlagEnd]);
// Mark Fields
- _mark_map(egbase);
+ mark_map(egbase);
/*
* Iterate over all Carrierslots
@@ -294,7 +294,7 @@
(!slot.carrier_request &&
(slot.carrier_type == 1 ||
type_ == RoadType::kBusy)) {
- _request_carrier(slot);
+ request_carrier(slot);
}
}
}
@@ -315,7 +315,7 @@
}
// Unmark Fields
- _unmark_map(egbase);
+ unmark_map(egbase);
// Unlink from flags (also clears the economy)
flags_[FlagStart]->detach_road(flagidx_[FlagStart]);
@@ -352,28 +352,28 @@
* Only call this if the road can handle a new carrier, and if no request has
* been issued.
*/
-void Road::_request_carrier(CarrierSlot & slot)
+void Road::request_carrier(CarrierSlot & slot)
{
if (slot.carrier_type == 1)
slot.carrier_request =
new Request
(*this,
owner().tribe().carrier(),
- Road::_request_carrier_callback,
+ Road::request_carrier_callback,
wwWORKER);
else
slot.carrier_request =
new Request
(*this,
owner().tribe().carrier2(),
- Road::_request_carrier_callback,
+ Road::request_carrier_callback,
wwWORKER);
}
/**
* The carrier has arrived successfully.
*/
-void Road::_request_carrier_callback
+void Road::request_carrier_callback
(Game & game,
Request & rq,
DescriptionIndex,
@@ -420,7 +420,7 @@
if (carrier == &w) {
slot.carrier = nullptr;
carrier = nullptr;
- _request_carrier(slot);
+ request_carrier(slot);
}
}
@@ -453,7 +453,7 @@
* the new flag initializes. We remove markings to avoid interference with the
* flag.
*/
-void Road::presplit(Game & game, Coords) {_unmark_map(game);}
+void Road::presplit(Game & game, Coords) {unmark_map(game);}
/**
* The flag that splits this road has been initialized. Perform the actual
@@ -493,14 +493,14 @@
// change road size and reattach
flags_[FlagEnd] = &flag;
- _set_path(game, path);
+ set_path(game, path);
const Direction dir = get_reverse_dir(path_[path_.get_nsteps() - 1]);
flags_[FlagEnd]->attach_road(dir, this);
flagidx_[FlagEnd] = dir;
// recreate road markings
- _mark_map(game);
+ mark_map(game);
// create the new road
Road & newroad = *new Road();
@@ -508,7 +508,7 @@
newroad.type_ = type_;
newroad.flags_[FlagStart] = &flag; // flagidx will be set on init()
newroad.flags_[FlagEnd] = &oldend;
- newroad._set_path(game, secondpath);
+ newroad.set_path(game, secondpath);
// Find workers on this road that need to be reassigned
// The algorithm is pretty simplistic, and has a bias towards keeping
@@ -585,7 +585,7 @@
!slot.carrier_request &&
(slot.carrier_type == 1 ||
type_ == RoadType::kBusy)) {
- _request_carrier(slot);
+ request_carrier(slot);
}
}
@@ -633,7 +633,7 @@
carrier_slots_[1].carrier = nullptr;
carrier_slots_[1].carrier_request = nullptr;
type_ = RoadType::kNormal;
- _mark_map(game);
+ mark_map(game);
}
}
}
@@ -649,13 +649,13 @@
busyness_last_update_ = gametime;
if (500 < (busyness_ += 10)) {
type_ = RoadType::kBusy;
- _mark_map(game);
+ mark_map(game);
for (CarrierSlot& slot : carrier_slots_) {
if
(!slot.carrier.get(game) &&
!slot.carrier_request &&
slot.carrier_type != 1) {
- _request_carrier(slot);
+ request_carrier(slot);
}
}
}
=== modified file 'src/economy/road.h'
--- src/economy/road.h 2016-02-07 06:10:47 +0000
+++ src/economy/road.h 2016-02-15 22:33:49 +0000
@@ -33,8 +33,8 @@
class RoadDescr : public MapObjectDescr {
public:
- RoadDescr(char const* const _name, char const* const _descname)
- : MapObjectDescr(MapObjectType::ROAD, _name, _descname) {
+ RoadDescr(char const* const init_name, char const* const init_descname)
+ : MapObjectDescr(MapObjectType::ROAD, init_name, init_descname) {
}
~RoadDescr() override {}
@@ -117,15 +117,15 @@
void draw(const EditorGameBase &, RenderTarget &, const FCoords&, const Point&) override;
private:
- void _set_path(EditorGameBase &, const Path &);
-
- void _mark_map(EditorGameBase &);
- void _unmark_map(EditorGameBase &);
-
- void _link_into_flags(EditorGameBase &);
-
- void _request_carrier(CarrierSlot &);
- static void _request_carrier_callback
+ void set_path(EditorGameBase &, const Path &);
+
+ void mark_map(EditorGameBase &);
+ void unmark_map(EditorGameBase &);
+
+ void link_into_flags(EditorGameBase &);
+
+ void request_carrier(CarrierSlot &);
+ static void request_carrier_callback
(Game &, Request &, DescriptionIndex, Worker *, PlayerImmovable &);
private:
=== modified file 'src/economy/test/test_routing.cc'
--- src/economy/test/test_routing.cc 2015-11-28 22:29:26 +0000
+++ src/economy/test/test_routing.cc 2016-02-15 22:33:49 +0000
@@ -41,20 +41,20 @@
public:
TestingRoutingNode
(int32_t wcost = 0, Coords pos = Coords(0, 0)) :
- _waitcost(wcost), _position(pos) {}
+ waitcost_(wcost), position_(pos) {}
void add_neighbour(TestingRoutingNode * nb) {
- _neighbours.push_back(nb);
+ neighbours_.push_back(nb);
}
TestingRoutingNode * get_neighbour(uint8_t idx) const {
- if (idx >= _neighbours.size())
+ if (idx >= neighbours_.size())
throw BadAccess();
- return _neighbours[idx];
+ return neighbours_[idx];
}
- Flag & base_flag() override {return _flag;}
- void set_waitcost(int32_t const wc) {_waitcost = wc;}
- int32_t get_waitcost() const {return _waitcost;}
- const Coords & get_position() const override {return _position;}
+ Flag & base_flag() override {return flag_;}
+ void set_waitcost(int32_t const wc) {waitcost_ = wc;}
+ int32_t get_waitcost() const {return waitcost_;}
+ const Coords & get_position() const override {return position_;}
void get_neighbours(WareWorker type, RoutingNodeNeighbours &) override;
@@ -64,16 +64,16 @@
private:
using Neigbours = std::vector<TestingRoutingNode *>;
- Neigbours _neighbours;
- int32_t _waitcost;
- Coords _position;
- Flag _flag;
+ Neigbours neighbours_;
+ int32_t waitcost_;
+ Coords position_;
+ Flag flag_;
};
void TestingRoutingNode::get_neighbours(WareWorker type, RoutingNodeNeighbours & n) {
- for (TestingRoutingNode * nb : _neighbours) {
+ for (TestingRoutingNode * nb : neighbours_) {
// second parameter is walktime in ms from this flag to the neighbour.
// only depends on slope
- n.push_back(RoutingNodeNeighbour(nb, 1000 * ((type == wwWARE)?1 + _waitcost:1)));
+ n.push_back(RoutingNodeNeighbour(nb, 1000 * ((type == wwWARE)?1 + waitcost_:1)));
}
}
bool TestingRoutingNode::all_members_zeroed() {
=== modified file 'src/economy/wares_queue.cc'
--- src/economy/wares_queue.cc 2016-02-07 06:10:47 +0000
+++ src/economy/wares_queue.cc 2016-02-15 22:33:49 +0000
@@ -37,14 +37,14 @@
* Pre-initialize a WaresQueue
*/
WaresQueue::WaresQueue
- (PlayerImmovable & _owner,
- DescriptionIndex const _ware,
- uint8_t const _max_size)
+ (PlayerImmovable & init_owner,
+ DescriptionIndex const init_ware,
+ uint8_t const init_max_size)
:
- owner_ (_owner),
- ware_ (_ware),
- max_size_ (_max_size),
- max_fill_ (_max_size),
+ owner_ (init_owner),
+ ware_ (init_ware),
+ max_size_ (init_max_size),
+ max_fill_ (init_max_size),
filled_ (0),
consume_interval_(0),
request_ (nullptr),
=== modified file 'src/graphic/richtext.cc'
--- src/graphic/richtext.cc 2016-01-31 21:03:15 +0000
+++ src/graphic/richtext.cc 2016-02-15 22:33:49 +0000
@@ -41,7 +41,7 @@
* rectangular bounding box.
*/
struct Element {
- explicit Element(const Rect & _bbox) : bbox(_bbox) {}
+ explicit Element(const Rect & bounding_box) : bbox(bounding_box) {}
virtual ~Element() {}
/**
@@ -54,8 +54,8 @@
};
struct ImageElement : Element {
- ImageElement(const Rect & _bbox, const Image* _image)
- : Element(_bbox), image(_image) {}
+ ImageElement(const Rect & bounding_box, const Image* init_image)
+ : Element(bounding_box), image(init_image) {}
void draw(RenderTarget & dst) override
{
@@ -67,10 +67,10 @@
struct TextlineElement : Element {
TextlineElement
- (const Rect & _bbox, const TextStyle & _style,
+ (const Rect & bounding_box, const TextStyle & init_style,
std::vector<std::string>::const_iterator words_begin,
std::vector<std::string>::const_iterator words_end)
- : Element(_bbox), style(_style), words(words_begin, words_end) {}
+ : Element(bounding_box), style(init_style), words(words_begin, words_end) {}
void draw(RenderTarget & dst) override
{
@@ -250,8 +250,8 @@
/// parts of a line onto the same text baseline).
std::vector<Elt> elements;
- TextBuilder(RichTextImpl & _rti) :
- rti(_rti),
+ TextBuilder(RichTextImpl & impl) :
+ rti(impl),
images_width(0),
images_height(0),
maxwidth(0),
=== modified file 'src/logic/cmd_calculate_statistics.h'
--- src/logic/cmd_calculate_statistics.h 2015-11-27 12:46:45 +0000
+++ src/logic/cmd_calculate_statistics.h 2016-02-15 22:33:49 +0000
@@ -28,8 +28,8 @@
struct CmdCalculateStatistics : public GameLogicCommand {
CmdCalculateStatistics() : GameLogicCommand(0) {} // For savegame loading
- CmdCalculateStatistics(uint32_t const _duetime) :
- GameLogicCommand(_duetime) {}
+ CmdCalculateStatistics(uint32_t const init_duetime) :
+ GameLogicCommand(init_duetime) {}
// Write these commands to a file (for savegames)
void write(FileWrite &, EditorGameBase &, MapObjectSaver &) override;
=== modified file 'src/logic/cmd_luacoroutine.h'
--- src/logic/cmd_luacoroutine.h 2015-11-27 12:46:45 +0000
+++ src/logic/cmd_luacoroutine.h 2016-02-15 22:33:49 +0000
@@ -29,8 +29,8 @@
struct CmdLuaCoroutine : public GameLogicCommand {
CmdLuaCoroutine() : GameLogicCommand(0), m_cr(nullptr) {} // For savegame loading
- CmdLuaCoroutine(uint32_t const _duetime, LuaCoroutine * const cr) :
- GameLogicCommand(_duetime), m_cr(cr) {}
+ CmdLuaCoroutine(uint32_t const init_duetime, LuaCoroutine * const cr) :
+ GameLogicCommand(init_duetime), m_cr(cr) {}
~CmdLuaCoroutine() {
delete m_cr;
=== modified file 'src/logic/cmd_luascript.h'
--- src/logic/cmd_luascript.h 2015-11-27 12:46:45 +0000
+++ src/logic/cmd_luascript.h 2016-02-15 22:33:49 +0000
@@ -29,8 +29,8 @@
struct CmdLuaScript : public GameLogicCommand {
CmdLuaScript() : GameLogicCommand(0) {} // For savegame loading
CmdLuaScript
- (uint32_t const _duetime, const std::string& script) :
- GameLogicCommand(_duetime), script_(script) {}
+ (uint32_t const init_duetime, const std::string& script) :
+ GameLogicCommand(init_duetime), script_(script) {}
// Write these commands to a file (for savegames)
void write(FileWrite &, EditorGameBase &, MapObjectSaver &) override;
=== modified file 'src/logic/cmd_queue.h'
--- src/logic/cmd_queue.h 2015-11-29 10:10:29 +0000
+++ src/logic/cmd_queue.h 2016-02-15 22:33:49 +0000
@@ -70,7 +70,7 @@
* the same for all parallel simulation.
*/
struct Command {
- Command (const uint32_t _duetime) : m_duetime(_duetime) {}
+ Command (const uint32_t init_duetime) : m_duetime(init_duetime) {}
virtual ~Command ();
virtual void execute (Game &) = 0;
@@ -92,7 +92,7 @@
* for all instances of a game to ensure parallel simulation.
*/
struct GameLogicCommand : public Command {
- GameLogicCommand (uint32_t const _duetime) : Command(_duetime) {}
+ GameLogicCommand (uint32_t const init_duetime) : Command(init_duetime) {}
// Write these commands to a file (for savegames)
virtual void write
=== modified file 'src/logic/cookie_priority_queue.h'
--- src/logic/cookie_priority_queue.h 2014-09-14 14:36:56 +0000
+++ src/logic/cookie_priority_queue.h 2016-02-15 22:33:49 +0000
@@ -87,7 +87,8 @@
using Compare = _Compare;
using CookieAccessor = _CookieAccessor;
- CookiePriorityQueue(const Compare & _c = Compare(), const CookieAccessor & _a = CookieAccessor());
+ CookiePriorityQueue(const Compare& comparator = Compare(),
+ const CookieAccessor& accessor = CookieAccessor());
~CookiePriorityQueue();
CookieSizeType size() const;
@@ -126,9 +127,9 @@
template<typename _T, typename _Cw, typename _CA>
CookiePriorityQueue<_T, _Cw, _CA>::CookiePriorityQueue
- (const typename CookiePriorityQueue<_T, _Cw, _CA>::Compare & _c,
- const typename CookiePriorityQueue<_T, _Cw, _CA>::CookieAccessor & _a)
-: c(_c), ca(_a)
+ (const typename CookiePriorityQueue<_T, _Cw, _CA>::Compare & comparator,
+ const typename CookiePriorityQueue<_T, _Cw, _CA>::CookieAccessor & accessor)
+: c(comparator), ca(accessor)
{
}
=== modified file 'src/logic/findbob.h'
--- src/logic/findbob.h 2014-07-26 10:43:23 +0000
+++ src/logic/findbob.h 2016-02-15 22:33:49 +0000
@@ -40,7 +40,7 @@
* if player is 0).
*/
struct FindBobEnemySoldier : public FindBob {
- FindBobEnemySoldier(Player * _player) : player(_player) {}
+ FindBobEnemySoldier(Player * init_player) : player(init_player) {}
bool accept(Bob *) const override;
=== modified file 'src/logic/findimmovable.h'
--- src/logic/findimmovable.h 2015-11-29 09:43:15 +0000
+++ src/logic/findimmovable.h 2016-02-15 22:33:49 +0000
@@ -47,7 +47,7 @@
};
template<typename T>
struct Capsule : public BaseCapsule {
- Capsule(const T & _op) : op(_op) {}
+ Capsule(const T & init_op) : op(init_op) {}
bool accept(const BaseImmovable & imm) const override {return op.accept(imm);}
const T op;
@@ -115,7 +115,7 @@
bool accept(const BaseImmovable &) const;
};
struct FindImmovablePlayerMilitarySite {
- FindImmovablePlayerMilitarySite(const Player & _player) : player(_player) {}
+ FindImmovablePlayerMilitarySite(const Player & init_player) : player(init_player) {}
bool accept(const BaseImmovable &) const;
@@ -127,7 +127,7 @@
bool accept(const BaseImmovable &) const;
};
struct FindImmovableByDescr {
- FindImmovableByDescr(const ImmovableDescr & _descr) : descr(_descr) {}
+ FindImmovableByDescr(const ImmovableDescr & init_descr) : descr(init_descr) {}
bool accept(const BaseImmovable &) const;
=== modified file 'src/logic/findnode.cc'
--- src/logic/findnode.cc 2016-01-18 05:12:51 +0000
+++ src/logic/findnode.cc 2016-02-15 22:33:49 +0000
@@ -27,8 +27,8 @@
namespace Widelands {
-FindNodeAnd::Subfunctor::Subfunctor(const FindNode & _ff, bool const _negate)
- : negate(_negate), findfield(_ff)
+FindNodeAnd::Subfunctor::Subfunctor(const FindNode& init_findfield, bool const init_negate)
+ : negate(init_negate), findfield(init_findfield)
{}
void FindNodeAnd::add(const FindNode & findfield, bool const negate)
=== modified file 'src/logic/findnode.h'
--- src/logic/findnode.h 2014-07-05 16:41:51 +0000
+++ src/logic/findnode.h 2016-02-15 22:33:49 +0000
@@ -46,7 +46,7 @@
};
template<typename T>
struct Capsule : public BaseCapsule {
- Capsule(const T & _op) : op(_op) {}
+ Capsule(const T & init_op) : op(init_op) {}
bool accept(const Map & map, const FCoords & coord) const override {
return op.accept(map, coord);
}
@@ -105,7 +105,7 @@
bool negate;
FindNode findfield;
- Subfunctor(const FindNode &, bool _negate);
+ Subfunctor(const FindNode &, bool init_negate);
};
std::vector<Subfunctor> m_subfunctors;
=== modified file 'src/logic/map.cc'
--- src/logic/map.cc 2016-02-08 20:45:24 +0000
+++ src/logic/map.cc 2016-02-15 22:33:49 +0000
@@ -574,8 +574,8 @@
}
NodeCaps Map::get_max_nodecaps(const World& world, const FCoords& fc) {
- NodeCaps caps = _calc_nodecaps_pass1(world, fc, false);
- caps = _calc_nodecaps_pass2(world, fc, false, caps);
+ NodeCaps caps = calc_nodecaps_pass1(world, fc, false);
+ caps = calc_nodecaps_pass2(world, fc, false, caps);
return caps;
}
@@ -1003,10 +1003,10 @@
===============
*/
void Map::recalc_nodecaps_pass1(const World& world, FCoords const f) {
- f.field->caps = _calc_nodecaps_pass1(world, f, true);
+ f.field->caps = calc_nodecaps_pass1(world, f, true);
}
-NodeCaps Map::_calc_nodecaps_pass1(const World& world, FCoords const f, bool consider_mobs) {
+NodeCaps Map::calc_nodecaps_pass1(const World& world, FCoords const f, bool consider_mobs) {
uint8_t caps = CAPS_NONE;
// 1a) Get all the neighbours to make life easier
@@ -1116,10 +1116,10 @@
===============
*/
void Map::recalc_nodecaps_pass2(const World& world, const FCoords & f) {
- f.field->caps = _calc_nodecaps_pass2(world, f, true);
+ f.field->caps = calc_nodecaps_pass2(world, f, true);
}
-NodeCaps Map::_calc_nodecaps_pass2
+NodeCaps Map::calc_nodecaps_pass2
(const World& world, FCoords const f, bool consider_mobs, NodeCaps initcaps)
{
uint8_t caps = consider_mobs ? f.field->caps : static_cast<uint8_t>(initcaps);
@@ -1136,7 +1136,7 @@
(!br.field->get_immovable() || br.field->get_immovable()->descr().type() != MapObjectType::FLAG))
return static_cast<NodeCaps>(caps);
} else {
- if (!(_calc_nodecaps_pass1(world, br, false) & BUILDCAPS_FLAG))
+ if (!(calc_nodecaps_pass1(world, br, false) & BUILDCAPS_FLAG))
return static_cast<NodeCaps>(caps);
}
=== modified file 'src/logic/map.h'
--- src/logic/map.h 2016-02-12 08:01:36 +0000
+++ src/logic/map.h 2016-02-15 22:33:49 +0000
@@ -475,8 +475,8 @@
void recalc_brightness(FCoords);
void recalc_nodecaps_pass1(const World& world, FCoords);
void recalc_nodecaps_pass2(const World& world, const FCoords & f);
- NodeCaps _calc_nodecaps_pass1(const World& world, FCoords, bool consider_mobs = true);
- NodeCaps _calc_nodecaps_pass2(const World& world,
+ NodeCaps calc_nodecaps_pass1(const World& world, FCoords, bool consider_mobs = true);
+ NodeCaps calc_nodecaps_pass2(const World& world,
FCoords,
bool consider_mobs = true,
NodeCaps initcaps = CAPS_NONE);
=== modified file 'src/logic/map_objects/bob.cc'
--- src/logic/map_objects/bob.cc 2016-02-07 09:30:20 +0000
+++ src/logic/map_objects/bob.cc 2016-02-15 22:33:49 +0000
@@ -93,8 +93,8 @@
}
-Bob::Bob(const BobDescr & _descr) :
-MapObject (&_descr),
+Bob::Bob(const BobDescr & init_descr) :
+MapObject (&init_descr),
owner_ (nullptr),
position_ (FCoords(Coords(0, 0), nullptr)), // not linked anywhere
linknext_ (nullptr),
=== modified file 'src/logic/map_objects/checkstep.h'
--- src/logic/map_objects/checkstep.h 2016-02-07 09:30:20 +0000
+++ src/logic/map_objects/checkstep.h 2016-02-15 22:33:49 +0000
@@ -52,7 +52,7 @@
};
template<typename T>
struct Capsule : public BaseCapsule {
- Capsule(const T & _op) : op(_op) {}
+ Capsule(const T & init_op) : op(init_op) {}
bool allowed
(Map & map, const FCoords & start, const FCoords & end,
=== modified file 'src/logic/map_objects/immovable_program.h'
--- src/logic/map_objects/immovable_program.h 2016-02-07 09:30:20 +0000
+++ src/logic/map_objects/immovable_program.h 2016-02-15 22:33:49 +0000
@@ -173,8 +173,8 @@
};
/// Create a program with a single action.
- ImmovableProgram(char const * const _name, Action * const action)
- : name_(_name)
+ ImmovableProgram(char const * const init_name, Action * const action)
+ : name_(init_name)
{
actions_.push_back(action);
}
=== modified file 'src/logic/map_objects/map_object.h'
--- src/logic/map_objects/map_object.h 2016-02-07 09:30:20 +0000
+++ src/logic/map_objects/map_object.h 2016-02-15 22:33:49 +0000
@@ -465,7 +465,7 @@
bool is_set() const {return serial_;}
// TODO(unknown): dammit... without an EditorGameBase object, we can't implement a
- // MapObject* operator (would be _really_ nice)
+ // MapObject* operator (would be really nice)
MapObject * get(const EditorGameBase &);
MapObject * get(const EditorGameBase & egbase) const;
=== modified file 'src/logic/map_objects/tribes/battle.h'
--- src/logic/map_objects/tribes/battle.h 2016-02-08 17:25:17 +0000
+++ src/logic/map_objects/tribes/battle.h 2016-02-15 22:33:49 +0000
@@ -26,8 +26,8 @@
class BattleDescr : public MapObjectDescr {
public:
- BattleDescr(char const* const _name, char const* const _descname)
- : MapObjectDescr(MapObjectType::BATTLE, _name, _descname) {
+ BattleDescr(char const* const init_name, char const* const init_descname)
+ : MapObjectDescr(MapObjectType::BATTLE, init_name, init_descname) {
}
~BattleDescr() override {
}
=== modified file 'src/logic/map_objects/tribes/building.cc'
--- src/logic/map_objects/tribes/building.cc 2016-02-13 12:15:29 +0000
+++ src/logic/map_objects/tribes/building.cc 2016-02-15 22:33:49 +0000
@@ -55,10 +55,10 @@
static const int32_t BUILDING_LEAVE_INTERVAL = 1000;
BuildingDescr::BuildingDescr
- (const std::string& init_descname, const MapObjectType _type,
+ (const std::string& init_descname, const MapObjectType init_type,
const LuaTable& table, const EditorGameBase& egbase)
:
- MapObjectDescr(_type, table.get_string("name"), init_descname, table),
+ MapObjectDescr(init_type, table.get_string("name"), init_descname, table),
egbase_ (egbase),
buildable_ (false),
size_ (BaseImmovable::SMALL),
@@ -80,7 +80,7 @@
i18n::Textdomain td("tribes");
// Partially finished buildings get their sizes from their associated building
- if (_type != MapObjectType::CONSTRUCTIONSITE && _type != MapObjectType::DISMANTLESITE) {
+ if (type() != MapObjectType::CONSTRUCTIONSITE && type() != MapObjectType::DISMANTLESITE) {
try {
const std::string size = table.get_string("size");
if (boost::iequals(size, "small")) {
=== modified file 'src/logic/map_objects/tribes/production_program.cc'
--- src/logic/map_objects/tribes/production_program.cc 2016-02-13 12:15:29 +0000
+++ src/logic/map_objects/tribes/production_program.cc 2016-02-15 22:33:49 +0000
@@ -1722,19 +1722,19 @@
}
-ProductionProgram::ProductionProgram(const std::string& _name,
- const std::string& _descname,
+ProductionProgram::ProductionProgram(const std::string& init_name,
+ const std::string& init_descname,
std::unique_ptr<LuaTable> actions_table,
const EditorGameBase& egbase,
ProductionSiteDescr* building)
- : name_(_name), descname_(_descname) {
+ : name_(init_name), descname_(init_descname) {
for (const std::string& action_string : actions_table->array_entries<std::string>()) {
std::vector<std::string> parts;
boost::split(parts, action_string, boost::is_any_of("="));
if (parts.size() != 2) {
throw GameDataError("invalid line: \"%s\" in production program \"%s\" for building \"%s\"",
- action_string.c_str(), _name.c_str(), building->name().c_str());
+ action_string.c_str(), name().c_str(), building->name().c_str());
}
std::unique_ptr<char []> arguments(new char[parts[1].size() + 1]);
strncpy(arguments.get(), parts[1].c_str(), parts[1].size() + 1);
@@ -1762,10 +1762,10 @@
new ActRecruit(arguments.get(), *building, egbase.tribes())));
} else if (boost::iequals(parts[0], "worker")) {
actions_.push_back(std::unique_ptr<ProductionProgram::Action>(
- new ActWorker(arguments.get(), _name, building, egbase.tribes())));
+ new ActWorker(arguments.get(), name(), building, egbase.tribes())));
} else if (boost::iequals(parts[0], "mine")) {
actions_.push_back(std::unique_ptr<ProductionProgram::Action>(
- new ActMine(arguments.get(), egbase.world(), _name, building)));
+ new ActMine(arguments.get(), egbase.world(), name(), building)));
} else if (boost::iequals(parts[0], "check_soldier")) {
actions_.push_back(std::unique_ptr<ProductionProgram::Action>(
new ActCheckSoldier(arguments.get())));
@@ -1777,13 +1777,13 @@
new ActPlayFX(arguments.get())));
} else if (boost::iequals(parts[0], "construct")) {
actions_.push_back(std::unique_ptr<ProductionProgram::Action>(
- new ActConstruct(arguments.get(), _name, building)));
+ new ActConstruct(arguments.get(), name(), building)));
} else if (boost::iequals(parts[0], "check_map")) {
actions_.push_back(std::unique_ptr<ProductionProgram::Action>(
new ActCheckMap(arguments.get())));
} else {
throw GameDataError("unknown command type \"%s\" in production program \"%s\" for building \"%s\"",
- arguments.get(), _name.c_str(), building->name().c_str());
+ arguments.get(), name().c_str(), building->name().c_str());
}
const ProductionProgram::Action& action = *actions_.back().get();
@@ -1809,7 +1809,7 @@
}
if (actions_.empty())
throw GameDataError("no actions in production program \"%s\" for building \"%s\"",
- _name.c_str(), building->name().c_str());
+ name().c_str(), building->name().c_str());
}
const std::string & ProductionProgram::name() const {return name_;}
=== modified file 'src/logic/map_objects/tribes/production_program.h'
--- src/logic/map_objects/tribes/production_program.h 2016-02-08 20:52:24 +0000
+++ src/logic/map_objects/tribes/production_program.h 2016-02-15 22:33:49 +0000
@@ -510,8 +510,8 @@
uint32_t radius;
};
- ProductionProgram(const std::string& _name,
- const std::string& _descname,
+ ProductionProgram(const std::string& init_name,
+ const std::string& init_descname,
std::unique_ptr<LuaTable> actions_table,
const EditorGameBase& egbase,
ProductionSiteDescr* building);
=== modified file 'src/logic/map_objects/tribes/productionsite.cc'
--- src/logic/map_objects/tribes/productionsite.cc 2016-02-13 12:15:29 +0000
+++ src/logic/map_objects/tribes/productionsite.cc 2016-02-15 22:33:49 +0000
@@ -55,9 +55,9 @@
*/
ProductionSiteDescr::ProductionSiteDescr
- (const std::string& init_descname, const std::string& msgctxt, MapObjectType _type,
+ (const std::string& init_descname, const std::string& msgctxt, MapObjectType init_type,
const LuaTable& table, const EditorGameBase& egbase)
- : BuildingDescr(init_descname, _type, table, egbase),
+ : BuildingDescr(init_descname, init_type, table, egbase),
out_of_resource_title_(""),
out_of_resource_heading_(""),
out_of_resource_message_(""),
=== modified file 'src/logic/map_objects/tribes/requirements.cc'
--- src/logic/map_objects/tribes/requirements.cc 2016-02-08 20:52:24 +0000
+++ src/logic/map_objects/tribes/requirements.cc 2016-02-15 22:33:49 +0000
@@ -67,16 +67,16 @@
}
RequirementsStorage::RequirementsStorage
- (uint32_t const _id, Reader const reader)
- : id_(_id), reader_(reader)
+ (uint32_t const init_id, Reader const init_reader)
+ : id_(init_id), reader_(init_reader)
{
StorageMap & s = storageMap();
- assert(0 < _id);
- assert (_id < 65535);
- assert(s.find(_id) == s.end());
+ assert(0 < init_id);
+ assert (init_id < 65535);
+ assert(s.find(init_id) == s.end());
- s.insert(std::make_pair(_id, this));
+ s.insert(std::make_pair(init_id, this));
}
uint32_t RequirementsStorage::id() const
=== modified file 'src/logic/map_objects/tribes/requirements.h'
--- src/logic/map_objects/tribes/requirements.h 2016-02-08 20:52:24 +0000
+++ src/logic/map_objects/tribes/requirements.h 2016-02-15 22:33:49 +0000
@@ -60,7 +60,7 @@
template<typename T>
struct Capsule : public BaseCapsule {
- Capsule(const T & _m) : m(_m) {}
+ Capsule(const T & init_m) : m(init_m) {}
bool check(const MapObject & obj) const override {return m.check(obj);}
@@ -116,7 +116,7 @@
Requirements (*)
(FileRead &, EditorGameBase &, MapObjectLoader &);
- RequirementsStorage(uint32_t _id, Reader reader);
+ RequirementsStorage(uint32_t id, Reader reader);
uint32_t id() const;
static Requirements read
@@ -173,8 +173,8 @@
*/
struct RequireAttribute {
RequireAttribute
- (TrainingAttribute const _at, int32_t const _min, int32_t const _max)
- : at(_at), min(_min), max(_max) {}
+ (TrainingAttribute const init_at, int32_t const init_min, int32_t const init_max)
+ : at(init_at), min(init_min), max(init_max) {}
RequireAttribute() : at(atrTotal), min(SHRT_MIN), max(SHRT_MAX) {}
bool check(const MapObject &) const;
=== modified file 'src/logic/map_objects/tribes/soldier.cc'
--- src/logic/map_objects/tribes/soldier.cc 2016-02-07 09:30:20 +0000
+++ src/logic/map_objects/tribes/soldier.cc 2016-02-15 22:33:49 +0000
@@ -994,13 +994,13 @@
/**
* Accept Bob when is a Soldier alive that is attacking the Player.
*
- * \param _game
- * \param _player
+ * \param g
+ * \param p
*/
struct FindBobSoldierAttackingPlayer : public FindBob {
- FindBobSoldierAttackingPlayer(Game & _game, Player & _player) :
- player(_player),
- game(_game) {}
+ FindBobSoldierAttackingPlayer(Game& g, Player& p) :
+ player(p),
+ game(g) {}
bool accept(Bob * const bob) const override
{
=== modified file 'src/logic/map_objects/tribes/warehouse.cc'
--- src/logic/map_objects/tribes/warehouse.cc 2016-02-13 12:15:29 +0000
+++ src/logic/map_objects/tribes/warehouse.cc 2016-02-15 22:33:49 +0000
@@ -291,7 +291,7 @@
* Try to bring the given \ref PlannedWorkers up to date with our game data.
* Return \c false if \p pw cannot be salvaged.
*/
-bool Warehouse::_load_finish_planned_worker(PlannedWorkers & pw)
+bool Warehouse::load_finish_planned_worker(PlannedWorkers & pw)
{
const TribeDescr& tribe = owner().tribe();
@@ -351,7 +351,7 @@
}
log
- ("_load_finish_planned_worker: old savegame: "
+ ("load_finish_planned_worker: old savegame: "
"need to create new request for '%s'\n",
cost_it->first.c_str());
pw.requests.insert
@@ -361,7 +361,7 @@
while (pw.requests.size() > idx) {
log
- ("_load_finish_planned_worker: old savegame: "
+ ("load_finish_planned_worker: old savegame: "
"removing outdated request.\n");
delete pw.requests.back();
pw.requests.pop_back();
@@ -401,7 +401,7 @@
{
uint32_t pwidx = 0;
while (pwidx < planned_workers_.size()) {
- if (!_load_finish_planned_worker(planned_workers_[pwidx])) {
+ if (!load_finish_planned_worker(planned_workers_[pwidx])) {
planned_workers_[pwidx].cleanup();
planned_workers_.erase(planned_workers_.begin() + pwidx);
} else {
@@ -719,7 +719,7 @@
// check because whether we suddenly can produce a requested worker. This
// is mostly previously available wares may become unavailable due to
// secondary requests.
- _update_all_planned_workers(game);
+ update_all_planned_workers(game);
Building::act(game, data);
}
@@ -1020,7 +1020,7 @@
// This ware may be used to build planned workers,
// so it seems like a good idea to update the associated requests
// and use the ware before it is sent away again.
- wh._update_all_planned_workers(game);
+ wh.update_all_planned_workers(game);
}
}
@@ -1106,7 +1106,7 @@
// Update PlannedWorkers::amount here if appropriate, because this function
// may have been called directly by the Economy.
// Do not update anything else about PlannedWorkers here, because this
- // function is called by _update_planned_workers, so avoid recursion
+ // function is called by update_planned_workers, so avoid recursion
for (PlannedWorkers& planned_worker : planned_workers_) {
if (planned_worker.index == worker && planned_worker.amount)
planned_worker.amount--;
@@ -1149,7 +1149,7 @@
available.push_back(get_workers().stock(id_w));
} else
throw wexception
- ("Economy::_create_requested_worker: buildcost inconsistency '%s'",
+ ("Economy::create_requested_worker: buildcost inconsistency '%s'",
input_name.c_str());
}
}
@@ -1215,14 +1215,14 @@
}
pw->amount = amount;
- _update_planned_workers(game, *pw);
+ update_planned_workers(game, *pw);
}
/**
* See if we can create the workers of the given plan,
* and update requests accordingly.
*/
-void Warehouse::_update_planned_workers
+void Warehouse::update_planned_workers
(Game & game, Warehouse::PlannedWorkers & pw)
{
const WorkerDescr & w_desc = *owner().tribe().get_worker_descr(pw.index);
@@ -1246,7 +1246,7 @@
supply = supply_->stock_workers(id_w);
} else
throw wexception
- ("_update_planned_workers: bad buildcost '%s'", input_name.c_str());
+ ("update_planned_workers: bad buildcost '%s'", input_name.c_str());
}
if (supply >= pw.amount * buildcost.second)
pw.requests[idx]->set_count(0);
@@ -1268,11 +1268,11 @@
* Needs to be called periodically, because some necessary supplies might arrive
* due to idle transfers instead of by explicit request.
*/
-void Warehouse::_update_all_planned_workers(Game & game)
+void Warehouse::update_all_planned_workers(Game & game)
{
uint32_t idx = 0;
while (idx < planned_workers_.size()) {
- _update_planned_workers(game, planned_workers_[idx]);
+ update_planned_workers(game, planned_workers_[idx]);
if (!planned_workers_[idx].amount) {
planned_workers_[idx].cleanup();
=== modified file 'src/logic/map_objects/tribes/warehouse.h'
--- src/logic/map_objects/tribes/warehouse.h 2016-02-09 07:42:38 +0000
+++ src/logic/map_objects/tribes/warehouse.h 2016-02-15 22:33:49 +0000
@@ -252,9 +252,9 @@
(Game &, Request &, DescriptionIndex, Worker *, PlayerImmovable &);
void check_remove_stock(Game &);
- bool _load_finish_planned_worker(PlannedWorkers & pw);
- void _update_planned_workers(Game &, PlannedWorkers & pw);
- void _update_all_planned_workers(Game &);
+ bool load_finish_planned_worker(PlannedWorkers & pw);
+ void update_planned_workers(Game &, PlannedWorkers & pw);
+ void update_all_planned_workers(Game &);
WarehouseSupply * supply_;
=== modified file 'src/logic/map_objects/world/terrain_description.cc'
--- src/logic/map_objects/world/terrain_description.cc 2016-02-10 19:50:13 +0000
+++ src/logic/map_objects/world/terrain_description.cc 2016-02-15 22:33:49 +0000
@@ -64,7 +64,7 @@
} // namespace
-TerrainDescription::Type::Type(TerrainDescription::Is _is) : is(_is) {
+TerrainDescription::Type::Type(TerrainDescription::Is init_is) : is(init_is) {
switch (is) {
case Is::kArable:
/** TRANSLATORS: This is a terrain type tooltip in the editor */
=== modified file 'src/logic/map_objects/world/terrain_description.h'
--- src/logic/map_objects/world/terrain_description.h 2016-02-10 19:50:13 +0000
+++ src/logic/map_objects/world/terrain_description.h 2016-02-15 22:33:49 +0000
@@ -53,7 +53,7 @@
};
struct Type {
- Type(TerrainDescription::Is _is);
+ Type(TerrainDescription::Is init_is);
TerrainDescription::Is is;
const char* descname;
=== modified file 'src/logic/message_id.h'
--- src/logic/message_id.h 2014-09-19 12:54:54 +0000
+++ src/logic/message_id.h 2016-02-15 22:33:49 +0000
@@ -38,7 +38,7 @@
/// MapMessageSaver does that.
struct MessageId {
MessageId() : id(0) {}
- explicit MessageId(uint32_t const _id) : id(_id) {}
+ explicit MessageId(uint32_t const init_id) : id(init_id) {}
/// Constant value for no message.
static MessageId null() {MessageId result; result.id = 0; return result;}
=== modified file 'src/logic/player.cc'
--- src/logic/player.cc 2016-02-13 11:25:41 +0000
+++ src/logic/player.cc 2016-02-15 22:33:49 +0000
@@ -609,23 +609,23 @@
Bulldoze the given road, flag or building.
===============
*/
-void Player::bulldoze(PlayerImmovable & _imm, bool const recurse)
+void Player::bulldoze(PlayerImmovable & imm, bool const recurse)
{
std::vector<OPtr<PlayerImmovable> > bulldozelist;
- bulldozelist.push_back(&_imm);
+ bulldozelist.push_back(&imm);
while (!bulldozelist.empty()) {
- PlayerImmovable * imm = bulldozelist.back().get(egbase());
+ PlayerImmovable * immovable = bulldozelist.back().get(egbase());
bulldozelist.pop_back();
- if (!imm)
+ if (!immovable)
continue;
// General security check
- if (imm->get_owner() != this)
+ if (immovable->get_owner() != this)
return;
// Destroy, after extended security check
- if (upcast(Building, building, imm)) {
+ if (upcast(Building, building, immovable)) {
if (!(building->get_playercaps() & Building::PCap_Bulldoze))
return;
@@ -635,7 +635,7 @@
if (recurse && flag.is_dead_end())
bulldozelist.push_back(&flag);
- } else if (upcast(Flag, flag, imm)) {
+ } else if (upcast(Flag, flag, immovable)) {
if (Building * const flagbuilding = flag->get_building())
if (!(flagbuilding->get_playercaps() & Building::PCap_Bulldoze)) {
log
@@ -677,7 +677,7 @@
// Recursive bulldoze calls may cause flag to disappear
if (flagcopy.get(egbase()))
flag->destroy(egbase());
- } else if (upcast(Road, road, imm)) {
+ } else if (upcast(Road, road, immovable)) {
Flag & start = road->get_flag(Road::FlagStart);
Flag & end = road->get_flag(Road::FlagEnd);
@@ -700,7 +700,7 @@
}
} else
throw wexception
- ("Player::bulldoze(%u): bad immovable type", imm->serial());
+ ("Player::bulldoze(%u): bad immovable type", immovable->serial());
}
}
@@ -737,7 +737,7 @@
void Player::enhance_building
(Building * building, DescriptionIndex const index_of_new_building)
{
- _enhance_or_dismantle(building, index_of_new_building);
+ enhance_or_dismantle(building, index_of_new_building);
}
/*
@@ -745,9 +745,9 @@
* apart.
*/
void Player::dismantle_building(Building * building) {
- _enhance_or_dismantle(building, INVALID_INDEX);
+ enhance_or_dismantle(building, INVALID_INDEX);
}
-void Player::_enhance_or_dismantle
+void Player::enhance_or_dismantle
(Building * building, DescriptionIndex const index_of_new_building)
{
if (&building->owner() ==
=== modified file 'src/logic/player.h'
--- src/logic/player.h 2016-02-13 11:25:41 +0000
+++ src/logic/player.h 2016-02-15 22:33:49 +0000
@@ -549,7 +549,7 @@
void update_building_statistics(Building &, NoteImmovable::Ownership ownership);
void update_team_players();
void play_message_sound(const Message::Type & msgtype);
- void _enhance_or_dismantle(Building*, DescriptionIndex index_of_new_building);
+ void enhance_or_dismantle(Building*, DescriptionIndex index_of_new_building);
// Called when a node becomes seen or has changed. Discovers the node and
// those of the 6 surrounding edges/triangles that are not seen from another
=== modified file 'src/logic/playercommand.cc'
--- src/logic/playercommand.cc 2016-01-17 08:29:59 +0000
+++ src/logic/playercommand.cc 2016-02-15 22:33:49 +0000
@@ -1122,15 +1122,15 @@
/*** class Cmd_SetWarePriority ***/
CmdSetWarePriority::CmdSetWarePriority
- (const uint32_t _duetime, const PlayerNumber _sender,
+ (const uint32_t init_duetime, const PlayerNumber init_sender,
PlayerImmovable & imm,
- const int32_t type, const DescriptionIndex index, const int32_t priority)
+ const int32_t init_type, const DescriptionIndex i, const int32_t init_priority)
:
- PlayerCommand(_duetime, _sender),
+ PlayerCommand(init_duetime, init_sender),
m_serial (imm.serial()),
- m_type (type),
- m_index (index),
- m_priority (priority)
+ m_type (init_type),
+ m_index (i),
+ m_priority (init_priority)
{}
void CmdSetWarePriority::execute(Game & game)
@@ -1201,11 +1201,11 @@
/*** class Cmd_SetWareMaxFill ***/
CmdSetWareMaxFill::CmdSetWareMaxFill
- (const uint32_t _duetime, const PlayerNumber _sender,
+ (const uint32_t init_duetime, const PlayerNumber init_sender,
PlayerImmovable & imm,
const DescriptionIndex index, const uint32_t max_fill)
:
- PlayerCommand(_duetime, _sender),
+ PlayerCommand(init_duetime, init_sender),
m_serial (imm.serial()),
m_index (index),
m_max_fill (max_fill)
@@ -1274,11 +1274,11 @@
CmdChangeTargetQuantity::CmdChangeTargetQuantity
- (const uint32_t _duetime, const PlayerNumber _sender,
- const uint32_t _economy, const DescriptionIndex _ware_type)
+ (const uint32_t init_duetime, const PlayerNumber init_sender,
+ const uint32_t init_economy, const DescriptionIndex init_ware_type)
:
- PlayerCommand(_duetime, _sender),
- m_economy (_economy), m_ware_type(_ware_type)
+ PlayerCommand(init_duetime, init_sender),
+ m_economy (init_economy), m_ware_type(init_ware_type)
{}
void CmdChangeTargetQuantity::write
@@ -1319,13 +1319,13 @@
CmdSetWareTargetQuantity::CmdSetWareTargetQuantity
- (const uint32_t _duetime, const PlayerNumber _sender,
- const uint32_t _economy,
- const DescriptionIndex _ware_type,
- const uint32_t _permanent)
+ (const uint32_t init_duetime, const PlayerNumber init_sender,
+ const uint32_t init_economy,
+ const DescriptionIndex init_ware_type,
+ const uint32_t init_permanent)
:
- CmdChangeTargetQuantity(_duetime, _sender, _economy, _ware_type),
- m_permanent(_permanent)
+ CmdChangeTargetQuantity(init_duetime, init_sender, init_economy, init_ware_type),
+ m_permanent(init_permanent)
{}
void CmdSetWareTargetQuantity::execute(Game & game)
@@ -1381,11 +1381,11 @@
CmdResetWareTargetQuantity::CmdResetWareTargetQuantity
- (const uint32_t _duetime, const PlayerNumber _sender,
- const uint32_t _economy,
- const DescriptionIndex _ware_type)
+ (const uint32_t init_duetime, const PlayerNumber init_sender,
+ const uint32_t init_economy,
+ const DescriptionIndex init_ware_type)
:
- CmdChangeTargetQuantity(_duetime, _sender, _economy, _ware_type)
+ CmdChangeTargetQuantity(init_duetime, init_sender, init_economy, init_ware_type)
{}
void CmdResetWareTargetQuantity::execute(Game & game)
@@ -1437,13 +1437,13 @@
CmdSetWorkerTargetQuantity::CmdSetWorkerTargetQuantity
- (const uint32_t _duetime, const PlayerNumber _sender,
- const uint32_t _economy,
- const DescriptionIndex _ware_type,
- const uint32_t _permanent)
+ (const uint32_t init_duetime, const PlayerNumber init_sender,
+ const uint32_t init_economy,
+ const DescriptionIndex init_ware_type,
+ const uint32_t init_permanent)
:
- CmdChangeTargetQuantity(_duetime, _sender, _economy, _ware_type),
- m_permanent(_permanent)
+ CmdChangeTargetQuantity(init_duetime, init_sender, init_economy, init_ware_type),
+ m_permanent(init_permanent)
{}
void CmdSetWorkerTargetQuantity::execute(Game & game)
@@ -1499,11 +1499,11 @@
CmdResetWorkerTargetQuantity::CmdResetWorkerTargetQuantity
- (const uint32_t _duetime, const PlayerNumber _sender,
- const uint32_t _economy,
- const DescriptionIndex _ware_type)
+ (const uint32_t init_duetime, const PlayerNumber init_sender,
+ const uint32_t init_economy,
+ const DescriptionIndex init_ware_type)
:
- CmdChangeTargetQuantity(_duetime, _sender, _economy, _ware_type)
+ CmdChangeTargetQuantity(init_duetime, init_sender, init_economy, init_ware_type)
{}
void CmdResetWorkerTargetQuantity::execute(Game & game)
=== modified file 'src/logic/playercommand.h'
--- src/logic/playercommand.h 2015-12-04 18:27:36 +0000
+++ src/logic/playercommand.h 2016-02-15 22:33:49 +0000
@@ -70,8 +70,8 @@
CmdBulldoze
(const uint32_t t, const int32_t p,
PlayerImmovable & pi,
- const bool _recurse = false)
- : PlayerCommand(t, p), serial(pi.serial()), recurse(_recurse)
+ const bool init_recurse = false)
+ : PlayerCommand(t, p), serial(pi.serial()), recurse(init_recurse)
{}
CmdBulldoze (StreamRead &);
@@ -92,11 +92,11 @@
struct CmdBuild:public PlayerCommand {
CmdBuild() : PlayerCommand() {} // For savegame loading
CmdBuild
- (const uint32_t _duetime,
+ (const uint32_t init_duetime,
const int32_t p,
const Coords c,
const DescriptionIndex i)
- : PlayerCommand(_duetime, p), coords(c), bi(i)
+ : PlayerCommand(init_duetime, p), coords(c), bi(i)
{}
CmdBuild (StreamRead &);
@@ -241,11 +241,11 @@
struct CmdEnhanceBuilding:public PlayerCommand {
CmdEnhanceBuilding() : PlayerCommand(), serial(0) {} // For savegame loading
CmdEnhanceBuilding
- (const uint32_t _duetime,
+ (const uint32_t init_duetime,
const int32_t p,
Building & b,
const DescriptionIndex i)
- : PlayerCommand(_duetime, p), serial(b.serial()), bi(i)
+ : PlayerCommand(init_duetime, p), serial(b.serial()), bi(i)
{}
// Write these commands to a file (for savegames)
@@ -612,8 +612,8 @@
(const uint32_t t,
const int32_t p,
Building & b,
- const int32_t _soldier)
- : PlayerCommand(t, p), serial(b.serial()), soldier(_soldier)
+ const int32_t init_soldier)
+ : PlayerCommand(t, p), serial(b.serial()), soldier(init_soldier)
{}
// Write these commands to a file (for savegames)
=== modified file 'src/logic/replay.cc'
--- src/logic/replay.cc 2016-02-06 15:58:10 +0000
+++ src/logic/replay.cc 2016-02-15 22:33:49 +0000
@@ -48,8 +48,8 @@
class CmdReplaySyncRead : public Command {
public:
- CmdReplaySyncRead(const uint32_t _duetime, const Md5Checksum & hash)
- : Command(_duetime), m_hash(hash)
+ CmdReplaySyncRead(const uint32_t init_duetime, const Md5Checksum & hash)
+ : Command(init_duetime), m_hash(hash)
{}
QueueCommandTypes id() const override {return QueueCommandTypes::kReplaySyncRead;}
@@ -201,7 +201,7 @@
*/
class CmdReplaySyncWrite : public Command {
public:
- CmdReplaySyncWrite(const uint32_t _duetime) : Command(_duetime) {}
+ CmdReplaySyncWrite(const uint32_t init_duetime) : Command(init_duetime) {}
QueueCommandTypes id() const override {return QueueCommandTypes::kReplaySyncWrite;}
=== modified file 'src/logic/replay_game_controller.h'
--- src/logic/replay_game_controller.h 2015-11-27 12:46:45 +0000
+++ src/logic/replay_game_controller.h 2016-02-15 22:33:49 +0000
@@ -46,7 +46,7 @@
private:
struct CmdReplayEnd : public Widelands::Command {
- CmdReplayEnd (uint32_t const _duetime) : Widelands::Command(_duetime) {}
+ CmdReplayEnd (uint32_t const init_duetime) : Widelands::Command(init_duetime) {}
virtual void execute (Widelands::Game & game);
virtual Widelands::QueueCommandTypes id() const;
};
=== modified file 'src/map_io/map_roaddata_packet.cc'
--- src/map_io/map_roaddata_packet.cc 2016-02-07 06:10:47 +0000
+++ src/map_io/map_roaddata_packet.cc 2016-02-15 22:33:49 +0000
@@ -111,11 +111,11 @@
static_cast<long unsigned int>(nr_steps - i),
e.what());
}
- road._set_path(egbase, p);
+ road.set_path(egbase, p);
// Now that all rudimentary data is set, init this road. Then
// overwrite the initialization values.
- road._link_into_flags(game);
+ road.link_into_flags(game);
road.idle_index_ = fr.unsigned_32();
@@ -143,7 +143,7 @@
new Request
(road,
0,
- Road::_request_carrier_callback,
+ Road::request_carrier_callback,
wwWORKER))
->read(fr, game, mol);
} else {
=== modified file 'src/map_io/widelands_map_loader.cc'
--- src/map_io/widelands_map_loader.cc 2016-02-10 20:55:54 +0000
+++ src/map_io/widelands_map_loader.cc 2016-02-15 22:33:49 +0000
@@ -72,7 +72,7 @@
/**
* Preloads a map so that the map class returns valid data for all it's
- * get_info() functions (_width, _nrplayers..)
+ * get_info() functions (width, nrplayers..)
*/
int32_t WidelandsMapLoader::preload_map(bool const scenario) {
assert(get_state() != STATE_LOADED);
=== modified file 'src/network/nethost.cc'
--- src/network/nethost.cc 2016-02-15 18:40:58 +0000
+++ src/network/nethost.cc 2016-02-15 22:33:49 +0000
@@ -66,7 +66,7 @@
struct HostGameSettingsProvider : public GameSettingsProvider {
- HostGameSettingsProvider(NetHost * const _h) : h(_h), m_cur_wincondition(0) {}
+ HostGameSettingsProvider(NetHost * const init_host) : h(init_host), m_cur_wincondition(0) {}
~HostGameSettingsProvider() {}
void set_scenario(bool is_scenario) override {h->set_scenario(is_scenario);}
@@ -307,7 +307,7 @@
};
struct HostChatProvider : public ChatProvider {
- HostChatProvider(NetHost * const _h) : h(_h), kickClient(0) {}
+ HostChatProvider(NetHost * const init_host) : h(init_host), kickClient(0) {}
void send(const std::string& msg) override {
ChatMessage c;
=== modified file 'src/scripting/lua_ui.cc'
--- src/scripting/lua_ui.cc 2016-02-12 16:58:41 +0000
+++ src/scripting/lua_ui.cc 2016-02-15 22:33:49 +0000
@@ -104,14 +104,14 @@
(RO) An :class:`array` of all visible buttons inside this Panel.
*/
-static void _put_all_visible_buttons_into_table
+static void put_all_visible_buttons_into_table
(lua_State * L, UI::Panel * g)
{
if (!g) return;
for (UI::Panel * f = g->get_first_child(); f; f = f->get_next_sibling())
{
- _put_all_visible_buttons_into_table(L, f);
+ put_all_visible_buttons_into_table(L, f);
if (upcast(UI::Button, b, f))
if (b->is_visible()) {
@@ -125,7 +125,7 @@
assert(panel_);
lua_newtable(L);
- _put_all_visible_buttons_into_table(L, panel_);
+ put_all_visible_buttons_into_table(L, panel_);
return 1;
}
@@ -135,14 +135,14 @@
(RO) An :class:`array` of all visible tabs inside this Panel.
*/
-static void _put_all_tabs_into_table
+static void put_all_tabs_into_table
(lua_State * L, UI::Panel * g)
{
if (!g) return;
for (UI::Panel * f = g->get_first_child(); f; f = f->get_next_sibling())
{
- _put_all_tabs_into_table(L, f);
+ put_all_tabs_into_table(L, f);
if (upcast(UI::TabPanel, t, f))
for (UI::Tab* tab : t->tabs()) {
@@ -156,7 +156,7 @@
assert(panel_);
lua_newtable(L);
- _put_all_tabs_into_table(L, panel_);
+ put_all_tabs_into_table(L, panel_);
return 1;
}
@@ -168,14 +168,14 @@
(RO) A :class:`array` of all currently open windows that are
children of this Panel.
*/
-static void _put_all_visible_windows_into_table
+static void put_all_visible_windows_into_table
(lua_State * L, UI::Panel * g)
{
if (!g) return;
for (UI::Panel * f = g->get_first_child(); f; f = f->get_next_sibling())
{
- _put_all_visible_windows_into_table(L, f);
+ put_all_visible_windows_into_table(L, f);
if (upcast(UI::Window, win, f)) {
lua_pushstring(L, win->get_name());
@@ -188,7 +188,7 @@
assert(panel_);
lua_newtable(L);
- _put_all_visible_windows_into_table(L, panel_);
+ put_all_visible_windows_into_table(L, panel_);
return 1;
}
=== modified file 'src/ui_basic/button.cc'
--- src/ui_basic/button.cc 2016-02-09 18:24:03 +0000
+++ src/ui_basic/button.cc 2016-02-15 22:33:49 +0000
@@ -39,13 +39,13 @@
const Image* bg_pic,
const std::string & title_text,
const std::string & tooltip_text,
- bool const _enabled, bool const flat)
+ bool const init_enabled, bool const flat)
:
NamedPanel (parent, name, x, y, w, h, tooltip_text),
highlighted_ (false),
pressed_ (false),
permpressed_ (false),
- enabled_ (_enabled),
+ enabled_ (init_enabled),
repeating_ (false),
flat_ (flat),
draw_flat_background_(false),
@@ -71,13 +71,13 @@
const Image* bg_pic,
const Image* fg_pic,
const std::string & tooltip_text,
- bool const _enabled, bool const flat, const bool keep_image_size)
+ bool const init_enabled, bool const flat, const bool keep_image_size)
:
NamedPanel (parent, name, x, y, w, h, tooltip_text),
highlighted_ (false),
pressed_ (false),
permpressed_ (false),
- enabled_ (_enabled),
+ enabled_ (init_enabled),
repeating_ (false),
flat_ (flat),
keep_image_size_(keep_image_size),
=== modified file 'src/ui_basic/button.h'
--- src/ui_basic/button.h 2016-02-03 18:09:15 +0000
+++ src/ui_basic/button.h 2016-02-15 22:33:49 +0000
@@ -43,7 +43,7 @@
const Image* background_picture_id,
const std::string & title_text,
const std::string & tooltip_text = std::string(),
- bool const _enabled = true,
+ bool const enabled = true,
bool const flat = false);
// TODO(GunChleoc): We have a lot of bools here. Introduce an enum class.
Button /// for pictorial buttons
@@ -53,7 +53,7 @@
const Image* background_picture_id,
const Image* foreground_picture_id,
const std::string & tooltip_text = std::string(),
- bool const _enabled = true,
+ bool const enabled = true,
bool const flat = false,
bool const keep_image_size = false);
~Button();
@@ -103,7 +103,7 @@
uint32_t time_nextact_;
- std::string title_; // title string used when _mypic == 0
+ std::string title_; // title string used when pic_custom_ == 0
const Image* pic_background_; // background texture (picture ID)
const Image* pic_custom_; // custom icon on the button
=== modified file 'src/ui_basic/icongrid.cc'
--- src/ui_basic/icongrid.cc 2016-02-03 18:09:15 +0000
+++ src/ui_basic/icongrid.cc 2016-02-15 22:33:49 +0000
@@ -38,18 +38,18 @@
foreground_picture_id,
tooltip_text, true, true),
icongrid_(parent),
- _callback_argument_id(callback_argument_id)
+ callback_argument_id_(callback_argument_id)
{}
private:
IconGrid & icongrid_;
- const uint32_t _callback_argument_id;
+ const uint32_t callback_argument_id_;
void handle_mousein(bool inside) override {
if (inside) {
- icongrid_.mousein(_callback_argument_id);
+ icongrid_.mousein(callback_argument_id_);
} else {
- icongrid_.mouseout(_callback_argument_id);
+ icongrid_.mouseout(callback_argument_id_);
}
Button::handle_mousein(inside);
}
=== modified file 'src/ui_basic/panel.cc'
--- src/ui_basic/panel.cc 2016-02-14 19:34:44 +0000
+++ src/ui_basic/panel.cc 2016-02-15 22:33:49 +0000
@@ -34,16 +34,16 @@
namespace UI {
-Panel * Panel::_modal = nullptr;
-Panel * Panel::_g_mousegrab = nullptr;
-Panel * Panel::_g_mousein = nullptr;
+Panel * Panel::modal_ = nullptr;
+Panel * Panel::mousegrab_ = nullptr;
+Panel * Panel::mousein_ = nullptr;
// The following variable can be set to false. If so, all mouse and keyboard
// events are ignored and not passed on to any widget. This is only useful
// for scripts that want to show off functionality without the user interfering.
-bool Panel::_g_allow_user_input = true;
-const Image* Panel::s_default_cursor = nullptr;
-const Image* Panel::s_default_cursor_click = nullptr;
+bool Panel::allow_user_input_ = true;
+const Image* Panel::default_cursor_ = nullptr;
+const Image* Panel::default_cursor_click_ = nullptr;
/**
* Initialize a panel, link it into the parent's queue.
@@ -53,26 +53,26 @@
const int nx, const int ny, const int nw, const int nh,
const std::string & tooltip_text)
:
- _parent(nparent), _fchild(nullptr), _lchild(nullptr), _mousein(nullptr), _focus(nullptr),
- _flags(pf_handle_mouse|pf_thinks|pf_visible),
- _x(nx), _y(ny), _w(nw), _h(nh),
- _lborder(0), _rborder(0), _tborder(0), _bborder(0),
- _border_snap_distance(0), _panel_snap_distance(0),
- _desired_w(nw), _desired_h(nh),
- _running(false),
- _tooltip(tooltip_text)
+ parent_(nparent), first_child_(nullptr), last_child_(nullptr), mousein_child_(nullptr), focus_(nullptr),
+ flags_(pf_handle_mouse|pf_thinks|pf_visible),
+ x_(nx), y_(ny), w_(nw), h_(nh),
+ lborder_(0), rborder_(0), tborder_(0), bborder_(0),
+ border_snap_distance_(0), panel_snap_distance_(0),
+ desired_w_(nw), desired_h_(nh),
+ running_(false),
+ tooltip_(tooltip_text)
{
assert(nparent != this);
- if (_parent) {
- _next = _parent->_fchild;
- _prev = nullptr;
- if (_next)
- _next->_prev = this;
+ if (parent_) {
+ next_ = parent_->first_child_;
+ prev_ = nullptr;
+ if (next_)
+ next_->prev_ = this;
else
- _parent->_lchild = this;
- _parent->_fchild = this;
+ parent_->last_child_ = this;
+ parent_->first_child_ = this;
} else
- _prev = _next = nullptr;
+ prev_ = next_ = nullptr;
}
/**
@@ -81,29 +81,29 @@
Panel::~Panel()
{
// Release pointers to this object
- if (_g_mousegrab == this)
- _g_mousegrab = nullptr;
- if (_g_mousein == this)
- _g_mousein = nullptr;
+ if (mousegrab_ == this)
+ mousegrab_ = nullptr;
+ if (mousein_ == this)
+ mousein_ = nullptr;
// Free children
free_children();
// Unlink
- if (_parent) {
- if (_parent->_mousein == this)
- _parent->_mousein = nullptr;
- if (_parent->_focus == this)
- _parent->_focus = nullptr;
+ if (parent_) {
+ if (parent_->mousein_child_ == this)
+ parent_->mousein_child_ = nullptr;
+ if (parent_->focus_ == this)
+ parent_->focus_ = nullptr;
- if (_prev)
- _prev->_next = _next;
- else
- _parent->_fchild = _next;
- if (_next)
- _next->_prev = _prev;
- else
- _parent->_lchild = _prev;
+ if (prev_)
+ prev_->next_ = next_;
+ else
+ parent_->first_child_ = next_;
+ if (next_)
+ next_->prev_ = prev_;
+ else
+ parent_->last_child_ = prev_;
}
}
@@ -115,7 +115,7 @@
//Scan-build claims this results in double free.
//This is a false positive.
//See https://bugs.launchpad.net/widelands/+bug/1198928
- while (_fchild) delete _fchild;
+ while (first_child_) delete first_child_;
}
@@ -130,20 +130,20 @@
{
// TODO(sirver): the main loop should not be in UI, but in WLApplication.
WLApplication * const app = WLApplication::get();
- Panel * const prevmodal = _modal;
- _modal = this;
- _g_mousegrab = nullptr; // good ol' paranoia
+ Panel * const prevmodal = modal_;
+ modal_ = this;
+ mousegrab_ = nullptr; // good ol' paranoia
app->set_mouse_lock(false); // more paranoia :-)
Panel * forefather = this;
- while (Panel * const p = forefather->_parent)
+ while (Panel * const p = forefather->parent_)
forefather = p;
- s_default_cursor = g_gr->images().get("images/ui_basic/cursor.png");
- s_default_cursor_click = g_gr->images().get("images/ui_basic/cursor_click.png");
+ default_cursor_ = g_gr->images().get("images/ui_basic/cursor.png");
+ default_cursor_click_ = g_gr->images().get("images/ui_basic/cursor_click.png");
// Loop
- _running = true;
+ running_ = true;
// Panel-specific startup code. This might call end_modal()!
start();
@@ -167,7 +167,7 @@
const uint32_t initial_ticks = SDL_GetTicks();
uint32_t next_think_time = initial_ticks + kGameLogicDelay;
uint32_t next_draw_time = initial_ticks + draw_delay;
- while (_running) {
+ while (running_) {
const uint32_t start_time = SDL_GetTicks();
app->handle_input(&input_callback);
@@ -178,7 +178,7 @@
do_think();
- if (_flags & pf_child_die)
+ if (flags_ & pf_child_die)
check_child_death();
next_think_time = start_time + kGameLogicDelay;
}
@@ -187,8 +187,8 @@
RenderTarget& rt = *g_gr->get_render_target();
forefather->do_draw(rt);
rt.blit(app->get_mouse_position() - Point(3, 7), WLApplication::get()->is_mouse_pressed() ?
- s_default_cursor_click :
- s_default_cursor);
+ default_cursor_click_ :
+ default_cursor_);
forefather->do_tooltip();
g_gr->refresh();
next_draw_time = start_time + draw_delay;
@@ -202,9 +202,9 @@
end();
// Done
- _modal = prevmodal;
+ modal_ = prevmodal;
- return _retcode;
+ return return_code_;
}
/**
@@ -212,7 +212,7 @@
*/
bool Panel::is_modal()
{
- return _running;
+ return running_;
}
@@ -234,13 +234,13 @@
*/
void Panel::set_size(const int nw, const int nh)
{
- if (nw == _w && nh == _h)
+ if (nw == w_ && nh == h_)
return;
- _w = nw;
- _h = nh;
+ w_ = nw;
+ h_ = nh;
- if (_parent)
+ if (parent_)
move_inside_parent();
layout();
@@ -250,8 +250,8 @@
* Move the panel. Panel's position is relative to the parent.
*/
void Panel::set_pos(const Point n) {
- _x = n.x;
- _y = n.y;
+ x_ = n.x;
+ y_ = n.y;
}
/**
@@ -260,8 +260,8 @@
*/
void Panel::get_desired_size(int* w, int* h) const
{
- *w = _desired_w;
- *h = _desired_h;
+ *w = desired_w_;
+ *h = desired_h_;
}
/**
@@ -276,18 +276,18 @@
*/
void Panel::set_desired_size(int w, int h)
{
- if (_desired_w == w && _desired_h == h)
+ if (desired_w_ == w && desired_h_ == h)
return;
assert(w < 3000);
assert(h < 3000);
- _desired_w = w;
- _desired_h = h;
- if (!get_layout_toplevel() && _parent) {
- _parent->update_desired_size();
+ desired_w_ = w;
+ desired_h_ = h;
+ if (!get_layout_toplevel() && parent_) {
+ parent_->update_desired_size();
} else {
- set_size(_desired_w, _desired_h);
+ set_size(desired_w_, desired_h_);
}
}
@@ -307,14 +307,14 @@
*/
void Panel::set_layout_toplevel(bool ltl)
{
- _flags &= ~pf_layout_toplevel;
+ flags_ &= ~pf_layout_toplevel;
if (ltl)
- _flags |= pf_layout_toplevel;
+ flags_ |= pf_layout_toplevel;
}
bool Panel::get_layout_toplevel() const
{
- return _flags & pf_layout_toplevel;
+ return flags_ & pf_layout_toplevel;
}
/**
@@ -324,10 +324,10 @@
*/
Point Panel::to_parent(const Point & pt) const
{
- if (!_parent)
+ if (!parent_)
return pt;
- return pt + Point(_lborder + _x, _tborder + _y);
+ return pt + Point(lborder_ + x_, tborder_ + y_);
}
@@ -358,7 +358,7 @@
*/
void Panel::set_inner_size(int const nw, int const nh)
{
- set_size(nw + _lborder + _rborder, nh + _tborder + _bborder);
+ set_size(nw + lborder_ + rborder_, nh + tborder_ + bborder_);
}
/**
@@ -368,10 +368,10 @@
*/
void Panel::set_border(int l, int r, int t, int b)
{
- _lborder = l;
- _rborder = r;
- _tborder = t;
- _bborder = b;
+ lborder_ = l;
+ rborder_ = r;
+ tborder_ = t;
+ bborder_ = b;
}
/**
@@ -379,27 +379,27 @@
*/
void Panel::move_to_top()
{
- if (!_parent)
+ if (!parent_)
return;
// unlink
- if (_prev)
- _prev->_next = _next;
- else
- _parent->_fchild = _next;
- if (_next)
- _next->_prev = _prev;
- else
- _parent->_lchild = _prev;
+ if (prev_)
+ prev_->next_ = next_;
+ else
+ parent_->first_child_ = next_;
+ if (next_)
+ next_->prev_ = prev_;
+ else
+ parent_->last_child_ = prev_;
// relink
- _prev = nullptr;
- _next = _parent->_fchild;
- _parent->_fchild = this;
- if (_next)
- _next->_prev = this;
+ prev_ = nullptr;
+ next_ = parent_->first_child_;
+ parent_->first_child_ = this;
+ if (next_)
+ next_->prev_ = this;
else
- _parent->_lchild = this;
+ parent_->last_child_ = this;
}
/**
@@ -407,12 +407,12 @@
*/
void Panel::set_visible(bool const on)
{
- if (((_flags & pf_visible) > 1) == on)
+ if (((flags_ & pf_visible) > 1) == on)
return;
- _flags &= ~pf_visible;
+ flags_ &= ~pf_visible;
if (on)
- _flags |= pf_visible;
+ flags_ |= pf_visible;
}
/**
@@ -451,7 +451,7 @@
if (thinks())
think();
- for (Panel * child = _fchild; child; child = child->_next)
+ for (Panel * child = first_child_; child; child = child->next_)
child->do_think();
}
@@ -461,8 +461,8 @@
*/
Point Panel::get_mouse_position() const {
return
- (_parent ?
- _parent ->get_mouse_position()
+ (parent_ ?
+ parent_ ->get_mouse_position()
:
WLApplication::get()->get_mouse_position())
-
@@ -476,8 +476,8 @@
void Panel::set_mouse_pos(const Point p) {
const Point relative_p =
p + Point(get_x() + get_lborder(), get_y() + get_tborder());
- if (_parent)
- _parent ->set_mouse_pos(relative_p);
+ if (parent_)
+ parent_ ->set_mouse_pos(relative_p);
else
WLApplication::get()->warp_mouse (relative_p);
}
@@ -541,28 +541,28 @@
*/
bool Panel::handle_mousemove(const uint8_t, int32_t, int32_t, int32_t, int32_t)
{
- return !_tooltip.empty();
+ return !tooltip_.empty();
}
bool Panel::handle_key(bool down, SDL_Keysym code)
{
if (down) {
- if (_focus) {
- Panel * p = _focus->_next;
+ if (focus_) {
+ Panel * p = focus_->next_;
switch (code.sym) {
case SDLK_TAB:
- while (p != _focus) {
+ while (p != focus_) {
if (p->get_can_focus()) {
p->focus();
break;
}
- if (p == _lchild) {
- p = _fchild;
+ if (p == last_child_) {
+ p = first_child_;
}
else {
- p = p->_next;
+ p = p->next_;
}
}
return true;
@@ -602,9 +602,9 @@
void Panel::set_handle_mouse(bool const yes)
{
if (yes)
- _flags |= pf_handle_mouse;
+ flags_ |= pf_handle_mouse;
else
- _flags &= ~pf_handle_mouse;
+ flags_ &= ~pf_handle_mouse;
}
/**
@@ -618,10 +618,10 @@
void Panel::grab_mouse(bool const grab)
{
if (grab) {
- _g_mousegrab = this;
+ mousegrab_ = this;
} else {
- assert(!_g_mousegrab || _g_mousegrab == this);
- _g_mousegrab = nullptr;
+ assert(!mousegrab_ || mousegrab_ == this);
+ mousegrab_ = nullptr;
}
}
@@ -632,12 +632,12 @@
{
if (yes)
- _flags |= pf_can_focus;
+ flags_ |= pf_can_focus;
else {
- _flags &= ~pf_can_focus;
+ flags_ &= ~pf_can_focus;
- if (_parent && _parent->_focus == this)
- _parent->_focus = nullptr;
+ if (parent_ && parent_->focus_ == this)
+ parent_->focus_ = nullptr;
}
}
@@ -659,14 +659,14 @@
}
}
- if (!_parent || this == _modal) {
+ if (!parent_ || this == modal_) {
return;
}
- if (_parent->_focus == this)
+ if (parent_->focus_ == this)
return;
- _parent->_focus = this;
- _parent->focus(false);
+ parent_->focus_ = this;
+ parent_->focus(false);
}
/**
@@ -678,9 +678,9 @@
void Panel::set_thinks(bool const yes)
{
if (yes)
- _flags |= pf_thinks;
+ flags_ |= pf_thinks;
else
- _flags &= ~pf_thinks;
+ flags_ &= ~pf_thinks;
}
/**
@@ -691,11 +691,11 @@
*/
void Panel::die()
{
- _flags |= pf_die;
+ flags_ |= pf_die;
- for (Panel * p = _parent; p; p = p->_parent) {
- p->_flags |= pf_child_die;
- if (p == _modal)
+ for (Panel * p = parent_; p; p = p->parent_) {
+ p->flags_ |= pf_child_die;
+ if (p == modal_)
break;
}
}
@@ -724,18 +724,18 @@
*/
void Panel::check_child_death()
{
- Panel * next = _fchild;
+ Panel * next = first_child_;
while (next) {
Panel * p = next;
- next = p->_next;
+ next = p->next_;
- if (p->_flags & pf_die)
+ if (p->flags_ & pf_die)
delete p;
- else if (p->_flags & pf_child_die)
+ else if (p->flags_ & pf_child_die)
p->check_child_death();
}
- _flags &= ~pf_child_die;
+ flags_ &= ~pf_child_die;
}
@@ -750,7 +750,7 @@
draw(dst);
// draw back to front
- for (Panel * child = _lchild; child; child = child->_prev)
+ for (Panel * child = last_child_; child; child = child->prev_)
child->do_draw(dst);
draw_overlay(dst);
@@ -773,14 +773,14 @@
Rect outerrc;
Point outerofs;
- if (!dst.enter_window(Rect(Point(_x, _y), _w, _h), &outerrc, &outerofs))
+ if (!dst.enter_window(Rect(Point(x_, y_), w_, h_), &outerrc, &outerofs))
return;
draw_border(dst);
Rect innerwindow
- (Point(_lborder, _tborder),
- _w - (_lborder + _rborder), _h - (_tborder + _bborder));
+ (Point(lborder_, tborder_),
+ w_ - (lborder_ + rborder_), h_ - (tborder_ + bborder_));
if (dst.enter_window(innerwindow, nullptr, nullptr))
do_draw_inner(dst);
@@ -791,26 +791,26 @@
/**
* Returns the child panel that receives mouse events at the given location.
- * Starts the search with child (which should usually be set to _fchild) and
+ * Starts the search with child (which should usually be set to first_child_) and
* returns the first match.
*/
inline Panel * Panel::child_at_mouse_cursor
(int32_t const x, int32_t const y, Panel * child)
{
- for (; child; child = child->_next) {
+ for (; child; child = child->next_) {
if (!child->handles_mouse() || !child->is_visible())
continue;
if
- (x < child->_x + static_cast<int32_t>(child->_w) && x >= child->_x
+ (x < child->x_ + static_cast<int32_t>(child->w_) && x >= child->x_
&&
- y < child->_y + static_cast<int32_t>(child->_h) && y >= child->_y)
+ y < child->y_ + static_cast<int32_t>(child->h_) && y >= child->y_)
break;
}
- if (_mousein && _mousein != child)
- _mousein->do_mousein(false);
- _mousein = child;
+ if (mousein_child_ && mousein_child_ != child)
+ mousein_child_->do_mousein(false);
+ mousein_child_ = child;
if (child)
child->do_mousein(true);
@@ -823,9 +823,9 @@
*/
void Panel::do_mousein(bool const inside)
{
- if (!inside && _mousein) {
- _mousein->do_mousein(false);
- _mousein = nullptr;
+ if (!inside && mousein_child_) {
+ mousein_child_->do_mousein(false);
+ mousein_child_ = nullptr;
}
handle_mousein(inside);
}
@@ -839,18 +839,18 @@
if (get_can_focus()) {
focus();
}
- x -= _lborder;
- y -= _tborder;
- if (_flags & pf_top_on_click)
+ x -= lborder_;
+ y -= tborder_;
+ if (flags_ & pf_top_on_click)
move_to_top();
- if (_g_mousegrab != this)
+ if (mousegrab_ != this)
for
- (Panel * child = _fchild;
+ (Panel * child = first_child_;
(child = child_at_mouse_cursor(x, y, child));
- child = child->_next)
+ child = child->next_)
{
- if (child->do_mousepress(btn, x - child->_x, y - child->_y))
+ if (child->do_mousepress(btn, x - child->x_, y - child->y_))
return true;
}
return handle_mousepress(btn, x, y);
@@ -862,8 +862,8 @@
// We need to find the actualy scrollable panel beneaththe mouse cursor,
// so we can have multiple scrollable elements on the same screen
// e.g. load map with a long desctiprion has 2 of them.
- if (_focus) {
- if (_focus->do_mousewheel(which, x, y))
+ if (focus_) {
+ if (focus_->do_mousewheel(which, x, y))
return true;
}
@@ -872,14 +872,14 @@
bool Panel::do_mouserelease(const uint8_t btn, int32_t x, int32_t y) {
- x -= _lborder;
- y -= _tborder;
- if (_g_mousegrab != this)
+ x -= lborder_;
+ y -= tborder_;
+ if (mousegrab_ != this)
for
- (Panel * child = _fchild;
+ (Panel * child = first_child_;
(child = child_at_mouse_cursor(x, y, child));
- child = child->_next)
- if (child->do_mouserelease(btn, x - child->_x, y - child->_y))
+ child = child->next_)
+ if (child->do_mouserelease(btn, x - child->x_, y - child->y_))
return true;
return handle_mouserelease(btn, x, y);
}
@@ -888,17 +888,17 @@
(uint8_t const state,
int32_t x, int32_t y, int32_t const xdiff, int32_t const ydiff)
{
- x -= _lborder;
- y -= _tborder;
- if (_g_mousegrab != this) {
+ x -= lborder_;
+ y -= tborder_;
+ if (mousegrab_ != this) {
for
- (Panel * child = _fchild;
+ (Panel * child = first_child_;
(child = child_at_mouse_cursor(x, y, child));
- child = child->_next)
+ child = child->next_)
{
if
(child->do_mousemove
- (state, x - child->_x, y - child->_y, xdiff, ydiff))
+ (state, x - child->x_, y - child->y_, xdiff, ydiff))
{
return true;
}
@@ -913,7 +913,7 @@
*/
bool Panel::do_key(bool const down, SDL_Keysym const code)
{
- if (_focus && _focus->do_key(down, code)) {
+ if (focus_ && focus_->do_key(down, code)) {
return true;
}
@@ -926,7 +926,7 @@
}
bool Panel::do_textinput(const std::string& text) {
- if (_focus && _focus->do_textinput(text)) {
+ if (focus_ && focus_->do_textinput(text)) {
return true;
}
@@ -939,7 +939,7 @@
bool Panel::do_tooltip()
{
- if (_mousein && _mousein->do_tooltip()) {
+ if (mousein_child_ && mousein_child_->do_tooltip()) {
return true;
}
return handle_tooltip();
@@ -963,32 +963,32 @@
Panel * mousein;
Panel * rcv = nullptr;
- if (_g_mousegrab)
- mousein = rcv = _g_mousegrab;
+ if (mousegrab_)
+ mousein = rcv = mousegrab_;
else
- mousein = _modal;
+ mousein = modal_;
- x -= mousein->_x;
- y -= mousein->_y;
- for (Panel * p = mousein->_parent; p; p = p->_parent) {
- x -= p->_lborder + p->_x;
- y -= p->_tborder + p->_y;
+ x -= mousein->x_;
+ y -= mousein->y_;
+ for (Panel * p = mousein->parent_; p; p = p->parent_) {
+ x -= p->lborder_ + p->x_;
+ y -= p->tborder_ + p->y_;
}
if
- (0 <= x && x < static_cast<int32_t>(mousein->_w)
+ (0 <= x && x < static_cast<int32_t>(mousein->w_)
&&
- 0 <= y && y < static_cast<int32_t>(mousein->_h))
+ 0 <= y && y < static_cast<int32_t>(mousein->h_))
rcv = mousein;
else
mousein = nullptr;
- if (mousein != _g_mousein) {
- if (_g_mousein)
- _g_mousein->do_mousein(false);
- _g_mousein = mousein;
- if (_g_mousein)
- _g_mousein->do_mousein(true);
+ if (mousein != mousein_) {
+ if (mousein_)
+ mousein_->do_mousein(false);
+ mousein_ = mousein;
+ if (mousein_)
+ mousein_->do_mousein(true);
}
return rcv;
@@ -999,7 +999,7 @@
* panel.
*/
bool Panel::ui_mousepress(const uint8_t button, int32_t x, int32_t y) {
- if (!_g_allow_user_input) {
+ if (!allow_user_input_) {
return true;
}
@@ -1011,7 +1011,7 @@
}
bool Panel::ui_mouserelease(const uint8_t button, int32_t x, int32_t y) {
- if (!_g_allow_user_input) {
+ if (!allow_user_input_) {
return true;
}
@@ -1030,7 +1030,7 @@
(uint8_t const state,
int32_t x, int32_t y, int32_t const xdiff, int32_t const ydiff)
{
- if (!_g_allow_user_input) {
+ if (!allow_user_input_) {
return true;
}
@@ -1050,17 +1050,17 @@
* panel.
*/
bool Panel::ui_mousewheel(uint32_t which, int32_t x, int32_t y) {
- if (!_g_allow_user_input) {
+ if (!allow_user_input_) {
return true;
}
if (!x && !y) {
return true;
}
Panel* p = nullptr;
- if (_g_mousein) {
- p = _g_mousein;
+ if (mousein_) {
+ p = mousein_;
} else {
- p = _g_mousegrab ? _g_mousegrab : _modal;
+ p = mousegrab_ ? mousegrab_ : modal_;
}
if (!p) {
return false;
@@ -1074,11 +1074,11 @@
*/
bool Panel::ui_key(bool const down, SDL_Keysym const code)
{
- if (!_g_allow_user_input) {
+ if (!allow_user_input_) {
return true;
}
- return _modal->do_key(down, code);
+ return modal_->do_key(down, code);
}
@@ -1086,10 +1086,10 @@
* Input callback function. Pass the textinput event to the currently modal panel
*/
bool Panel::ui_textinput(const std::string& text) {
- if (!_g_allow_user_input) {
+ if (!allow_user_input_) {
return true;
}
- return _modal->do_textinput(text);
+ return modal_->do_textinput(text);
}
/**
=== modified file 'src/ui_basic/panel.h'
--- src/ui_basic/panel.h 2016-02-07 16:31:06 +0000
+++ src/ui_basic/panel.h 2016-02-15 22:33:49 +0000
@@ -83,7 +83,7 @@
const std::string& tooltip_text = std::string());
virtual ~Panel();
- Panel * get_parent() const {return _parent;}
+ Panel * get_parent() const {return parent_;}
void free_children();
@@ -104,8 +104,8 @@
*/
template<typename Returncode>
void end_modal(const Returncode& code) {
- _running = false;
- _retcode = static_cast<int>(code);
+ running_ = false;
+ return_code_ = static_cast<int>(code);
}
bool is_modal();
@@ -125,62 +125,62 @@
void get_desired_size(int* w, int* h) const;
- int32_t get_x() const {return _x;}
- int32_t get_y() const {return _y;}
- Point get_pos() const {return Point(_x, _y);}
+ int32_t get_x() const {return x_;}
+ int32_t get_y() const {return y_;}
+ Point get_pos() const {return Point(x_, y_);}
//int unstead of uint because of overflow situations
- int32_t get_w() const {return _w;}
- int32_t get_h() const {return _h;}
+ int32_t get_w() const {return w_;}
+ int32_t get_h() const {return h_;}
Point to_parent(const Point &) const;
virtual bool is_snap_target() const {return false;}
- uint16_t get_border_snap_distance() const {return _border_snap_distance;}
+ uint16_t get_border_snap_distance() const {return border_snap_distance_;}
void set_border_snap_distance(uint8_t const value) {
- _border_snap_distance = value;
+ border_snap_distance_ = value;
}
- uint8_t get_panel_snap_distance () const {return _panel_snap_distance;}
+ uint8_t get_panel_snap_distance () const {return panel_snap_distance_;}
void set_panel_snap_distance(uint8_t const value) {
- _panel_snap_distance = value;
+ panel_snap_distance_ = value;
}
bool get_snap_windows_only_when_overlapping() const {
- return _flags & pf_snap_windows_only_when_overlapping;
+ return flags_ & pf_snap_windows_only_when_overlapping;
}
void set_snap_windows_only_when_overlapping(const bool on = true);
bool get_dock_windows_to_edges() const {
- return _flags & pf_dock_windows_to_edges;
+ return flags_ & pf_dock_windows_to_edges;
}
void set_dock_windows_to_edges(const bool on = true);
void set_inner_size(int nw, int nh);
void set_border(int l, int r, int t, int b);
- int get_lborder() const {return _lborder;}
- int get_rborder() const {return _rborder;}
- int get_tborder() const {return _tborder;}
- int get_bborder() const {return _bborder;}
+ int get_lborder() const {return lborder_;}
+ int get_rborder() const {return rborder_;}
+ int get_tborder() const {return tborder_;}
+ int get_bborder() const {return bborder_;}
int get_inner_w() const {
- assert(_lborder + _rborder <= _w);
- return _w - (_lborder + _rborder);
+ assert(lborder_ + rborder_ <= w_);
+ return w_ - (lborder_ + rborder_);
}
int get_inner_h() const {
- assert(_tborder + _bborder <= _h);
- return _h - (_tborder + _bborder);
+ assert(tborder_ + bborder_ <= h_);
+ return h_ - (tborder_ + bborder_);
}
- const Panel * get_next_sibling () const {return _next;}
- Panel * get_next_sibling () {return _next;}
- const Panel * get_prev_sibling () const {return _prev;}
- Panel * get_prev_sibling () {return _prev;}
- const Panel * get_first_child () const {return _fchild;}
- Panel * get_first_child () {return _fchild;}
- const Panel * get_last_child () const {return _lchild;}
- Panel * get_last_child () {return _lchild;}
+ const Panel * get_next_sibling () const {return next_;}
+ Panel * get_next_sibling () {return next_;}
+ const Panel * get_prev_sibling () const {return prev_;}
+ Panel * get_prev_sibling () {return prev_;}
+ const Panel * get_first_child () const {return first_child_;}
+ Panel * get_first_child () {return first_child_;}
+ const Panel * get_last_child () const {return last_child_;}
+ Panel * get_last_child () {return last_child_;}
void move_to_top();
// Drawing, visibility
- bool is_visible() const {return _flags & pf_visible;}
+ bool is_visible() const {return flags_ & pf_visible;}
void set_visible(bool on);
virtual void draw (RenderTarget &);
@@ -220,26 +220,26 @@
void grab_mouse(bool grab);
void set_can_focus(bool yes);
- bool get_can_focus() const {return _flags & pf_can_focus;}
+ bool get_can_focus() const {return flags_ & pf_can_focus;}
bool has_focus() const {
assert(get_can_focus());
- return (_parent->_focus == this);
+ return (parent_->focus_ == this);
}
virtual void focus(bool topcaller = true);
void set_top_on_click(bool const on) {
if (on)
- _flags |= pf_top_on_click;
+ flags_ |= pf_top_on_click;
else
- _flags &= ~pf_top_on_click;
+ flags_ &= ~pf_top_on_click;
}
- bool get_top_on_click() const {return _flags & pf_top_on_click;}
-
- static void set_allow_user_input(bool const t) {_g_allow_user_input = t;}
- static bool allow_user_input() {return _g_allow_user_input;}
-
- void set_tooltip(const std::string& text) {_tooltip = text;}
- const std::string& tooltip() const {return _tooltip;}
+ bool get_top_on_click() const {return flags_ & pf_top_on_click;}
+
+ static void set_allow_user_input(bool const t) {allow_user_input_ = t;}
+ static bool allow_user_input() {return allow_user_input_;}
+
+ void set_tooltip(const std::string& text) {tooltip_ = text;}
+ const std::string& tooltip() const {return tooltip_;}
virtual void die();
@@ -247,14 +247,14 @@
// This panel will never receive keypresses (do_key), instead
// textinput will be passed on (do_textinput).
void set_handle_textinput() {
- _flags |= pf_handle_textinput;
+ flags_ |= pf_handle_textinput;
}
// Defines if think() should be called repeatedly. This is true on construction.
void set_thinks(bool yes);
- bool keyboard_free() {return !(_focus);}
+ bool keyboard_free() {return !(focus_);}
virtual void update_desired_size();
@@ -266,13 +266,13 @@
private:
bool handles_mouse() const {
- return (_flags & pf_handle_mouse) != 0;
+ return (flags_ & pf_handle_mouse) != 0;
}
bool handles_textinput() const {
- return (_flags & pf_handle_textinput) != 0;
+ return (flags_ & pf_handle_textinput) != 0;
}
bool thinks() const {
- return (_flags & pf_thinks) != 0;
+ return (flags_ & pf_thinks) != 0;
}
void check_child_death();
@@ -302,48 +302,48 @@
static bool ui_key(bool down, SDL_Keysym code);
static bool ui_textinput(const std::string& text);
- Panel * _parent;
- Panel * _next, * _prev;
- Panel * _fchild, * _lchild; // first, last child
- Panel * _mousein; // child panel that the mouse is in
- Panel * _focus; // keyboard focus
+ Panel * parent_;
+ Panel * next_, * prev_;
+ Panel * first_child_, * last_child_;
+ Panel * mousein_child_; // child panel that the mouse is in
+ Panel * focus_; // keyboard focus
- uint32_t _flags;
+ uint32_t flags_;
/**
- * The outer rectangle is defined by (_x, _y, _w, _h)
+ * The outer rectangle is defined by (x_, y_, w_, h_)
*/
/*@{*/
- int32_t _x, _y;
- int _w, _h;
+ int32_t x_, y_;
+ int w_, h_;
/*@}*/
- int _lborder, _rborder, _tborder, _bborder;
- uint8_t _border_snap_distance, _panel_snap_distance;
- int _desired_w, _desired_h;
-
- bool _running;
- int _retcode;
-
- std::string _tooltip;
- static Panel * _modal;
- static Panel * _g_mousegrab;
- static Panel * _g_mousein;
- static bool _g_allow_user_input;
- static const Image* s_default_cursor;
- static const Image* s_default_cursor_click;
+ int lborder_, rborder_, tborder_, bborder_;
+ uint8_t border_snap_distance_, panel_snap_distance_;
+ int desired_w_, desired_h_;
+
+ bool running_;
+ int return_code_;
+
+ std::string tooltip_;
+ static Panel * modal_;
+ static Panel * mousegrab_;
+ static Panel * mousein_;
+ static bool allow_user_input_;
+ static const Image* default_cursor_;
+ static const Image* default_cursor_click_;
DISALLOW_COPY_AND_ASSIGN(Panel);
};
inline void Panel::set_snap_windows_only_when_overlapping(const bool on) {
- _flags &= ~pf_snap_windows_only_when_overlapping;
+ flags_ &= ~pf_snap_windows_only_when_overlapping;
if (on)
- _flags |= pf_snap_windows_only_when_overlapping;
+ flags_ |= pf_snap_windows_only_when_overlapping;
}
inline void Panel::set_dock_windows_to_edges(const bool on) {
- _flags &= ~pf_dock_windows_to_edges;
+ flags_ &= ~pf_dock_windows_to_edges;
if (on)
- _flags |= pf_dock_windows_to_edges;
+ flags_ |= pf_dock_windows_to_edges;
}
/**
=== modified file 'src/ui_basic/table.cc'
--- src/ui_basic/table.cc 2016-02-03 18:09:15 +0000
+++ src/ui_basic/table.cc 2016-02-15 22:33:49 +0000
@@ -178,7 +178,7 @@
void Table<void *>::EntryRecord::set_checked
(uint8_t const col, bool const checked)
{
- _data & cell = data_.at(col);
+ Data & cell = data_.at(col);
cell.d_checked = checked;
cell.d_picture =
@@ -194,7 +194,7 @@
bool Table<void *>::EntryRecord::is_checked(uint8_t const col) const {
- const _data & cell = data_.at(col);
+ const Data & cell = data_.at(col);
return cell.d_checked;
}
=== modified file 'src/ui_basic/table.h'
--- src/ui_basic/table.h 2016-02-03 18:09:15 +0000
+++ src/ui_basic/table.h 2016-02-15 22:33:49 +0000
@@ -143,14 +143,14 @@
void * entry_;
bool use_clr;
RGBColor clr;
- struct _data {
+ struct Data {
const Image* d_picture;
std::string d_string;
bool d_checked;
- _data() : d_checked(false) {}
+ Data() : d_checked(false) {}
};
- std::vector<_data> data_;
+ std::vector<Data> data_;
};
/**
=== modified file 'src/ui_basic/tabpanel.cc'
--- src/ui_basic/tabpanel.cc 2016-02-08 12:38:48 +0000
+++ src/ui_basic/tabpanel.cc 2016-02-15 22:33:49 +0000
@@ -52,16 +52,16 @@
int32_t x,
int32_t w,
const std::string& name,
- const std::string& _title,
- const Image* _pic,
+ const std::string& init_title,
+ const Image* init_pic,
const std::string& tooltip_text,
Panel* const contents)
:
NamedPanel(tab_parent, name, x, 0, w, kTabPanelButtonHeight, tooltip_text),
parent(tab_parent),
id(tab_id),
- pic(_pic),
- title(_title),
+ pic(init_pic),
+ title(init_title),
tooltip(tooltip_text),
panel(contents)
{
=== modified file 'src/ui_basic/window.cc'
--- src/ui_basic/window.cc 2016-02-07 05:54:01 +0000
+++ src/ui_basic/window.cc 2016-02-15 22:33:49 +0000
@@ -77,10 +77,10 @@
NamedPanel
(parent, name, x, y, w + VT_B_PIXMAP_THICKNESS * 2,
TP_B_PIXMAP_THICKNESS + h + BT_B_PIXMAP_THICKNESS),
- _is_minimal(false), _dragging(false),
- _docked_left(false), _docked_right(false), _docked_bottom(false),
- _drag_start_win_x(0), _drag_start_win_y(0),
- _drag_start_mouse_x(0), _drag_start_mouse_y(0),
+ is_minimal_(false), dragging_(false),
+ docked_left_(false), docked_right_(false), docked_bottom_(false),
+ drag_start_win_x_(0), drag_start_win_y_(0),
+ drag_start_mouse_x_(0), drag_start_mouse_y_(0),
pic_lborder_
(g_gr->images().get("images/wui/window_left.png")),
pic_rborder_
@@ -131,7 +131,7 @@
*/
void Window::update_desired_size()
{
- if (center_panel_ && !_is_minimal) {
+ if (center_panel_ && !is_minimal_) {
int innerw, innerh;
center_panel_->get_desired_size(&innerw, &innerh);
set_desired_size
@@ -146,7 +146,7 @@
*/
void Window::layout()
{
- if (center_panel_ && !_is_minimal) {
+ if (center_panel_ && !is_minimal_) {
center_panel_->set_pos(Point(0, 0));
center_panel_->set_size(get_inner_w(), get_inner_h());
}
@@ -210,16 +210,16 @@
if (parent->get_inner_w() >= get_w()) {
if (px < 0) {
px = 0;
- if (parent->get_dock_windows_to_edges() && !_docked_left)
- _docked_left = true;
+ if (parent->get_dock_windows_to_edges() && !docked_left_)
+ docked_left_ = true;
} else if (px + get_w() >= parent->get_inner_w()) {
px = parent->get_inner_w() - get_w();
- if (parent->get_dock_windows_to_edges() && !_docked_right)
- _docked_right = true;
+ if (parent->get_dock_windows_to_edges() && !docked_right_)
+ docked_right_ = true;
}
- if (_docked_left)
+ if (docked_left_)
px -= VT_B_PIXMAP_THICKNESS;
- else if (_docked_right)
+ else if (docked_right_)
px += VT_B_PIXMAP_THICKNESS;
}
if (parent->get_inner_h() >= get_h()) {
@@ -228,12 +228,12 @@
else if (py + get_h() > parent->get_inner_h()) {
py = parent->get_inner_h() - get_h();
if
- (!_is_minimal
+ (!is_minimal_
&&
- parent->get_dock_windows_to_edges() && !_docked_bottom)
- _docked_bottom = true;
+ parent->get_dock_windows_to_edges() && !docked_bottom_)
+ docked_bottom_ = true;
}
- if (_docked_bottom)
+ if (docked_bottom_)
py += BT_B_PIXMAP_THICKNESS;
}
set_pos(Point(px, py));
@@ -319,9 +319,9 @@
UI::Align::kCenter);
}
- if (!_is_minimal) {
+ if (!is_minimal_) {
const int32_t vt_bar_end = get_h() -
- (_docked_bottom ? 0 : BT_B_PIXMAP_THICKNESS) - VT_B_THINGY_PIXMAP_LEN;
+ (docked_bottom_ ? 0 : BT_B_PIXMAP_THICKNESS) - VT_B_THINGY_PIXMAP_LEN;
const int32_t vt_bar_end_minus_middle =
vt_bar_end - VT_B_MIDDLE_PIXMAP_LEN;
@@ -437,11 +437,11 @@
btn == SDL_BUTTON_MIDDLE)
is_minimal() ? restore() : minimize();
else if (btn == SDL_BUTTON_LEFT) {
- _dragging = true;
- _drag_start_win_x = get_x();
- _drag_start_win_y = get_y();
- _drag_start_mouse_x = get_x() + get_lborder() + mx;
- _drag_start_mouse_y = get_y() + get_tborder() + my;
+ dragging_ = true;
+ drag_start_win_x_ = get_x();
+ drag_start_win_y_ = get_y();
+ drag_start_mouse_x_ = get_x() + get_lborder() + mx;
+ drag_start_mouse_y_ = get_y() + get_tborder() + my;
grab_mouse(true);
} else if (btn == SDL_BUTTON_RIGHT) {
play_click();
@@ -453,7 +453,7 @@
bool Window::handle_mouserelease(const uint8_t btn, int32_t, int32_t) {
if (btn == SDL_BUTTON_LEFT) {
grab_mouse(false);
- _dragging = false;
+ dragging_ = false;
}
return true;
}
@@ -482,25 +482,25 @@
void Window::restore() {
- assert(_is_minimal);
- _is_minimal = false;
+ assert(is_minimal_);
+ is_minimal_ = false;
set_border
(get_lborder(), get_rborder(),
get_tborder(), BT_B_PIXMAP_THICKNESS);
- set_inner_size(get_inner_w(), _oldh);
+ set_inner_size(get_inner_w(), oldh_);
update_desired_size();
move_inside_parent();
}
void Window::minimize() {
- assert(!_is_minimal);
+ assert(!is_minimal_);
int32_t y = get_y(), x = get_x();
- if (_docked_bottom) {
+ if (docked_bottom_) {
y -= BT_B_PIXMAP_THICKNESS; // Minimal can not be bottom-docked.
- _docked_bottom = false;
+ docked_bottom_ = false;
}
if (y < 0) y = 0; // Move into the screen
- _oldh = get_inner_h();
- _is_minimal = true;
+ oldh_ = get_inner_h();
+ is_minimal_ = true;
set_border(get_lborder(), get_rborder(), get_tborder(), 0);
set_size(get_w(), TP_B_PIXMAP_THICKNESS);
set_pos(Point(x, y)); // If on border, this feels more natural
@@ -513,11 +513,11 @@
bool Window::handle_mousemove
(const uint8_t, int32_t mx, int32_t my, int32_t, int32_t)
{
- if (_dragging) {
+ if (dragging_) {
const int32_t mouse_x = get_x() + get_lborder() + mx;
const int32_t mouse_y = get_y() + get_tborder() + my;
- int32_t left = _drag_start_win_x + mouse_x - _drag_start_mouse_x;
- int32_t top = _drag_start_win_y + mouse_y - _drag_start_mouse_y;
+ int32_t left = drag_start_win_x_ + mouse_x - drag_start_mouse_x_;
+ int32_t top = drag_start_win_y_ + mouse_y - drag_start_mouse_y_;
int32_t new_left = left, new_top = top;
if (const Panel * const parent = get_parent()) {
@@ -530,7 +530,7 @@
top = min<int32_t>(max_y - get_tborder(), top);
left = max<int32_t>(get_rborder() - w, left);
top = max
- (-static_cast<int32_t>(h - ((_is_minimal) ? get_tborder() : get_bborder())), top);
+ (-static_cast<int32_t>(h - ((is_minimal_) ? get_tborder() : get_bborder())), top);
new_left = left; new_top = top;
const uint8_t psnap = parent->get_panel_snap_distance ();
@@ -635,22 +635,22 @@
if (parent->get_dock_windows_to_edges()) {
if (new_left <= 0 && new_left >= -VT_B_PIXMAP_THICKNESS) {
new_left = -VT_B_PIXMAP_THICKNESS;
- _docked_left = true;
- } else if (_docked_left) {
- _docked_left = false;
+ docked_left_ = true;
+ } else if (docked_left_) {
+ docked_left_ = false;
}
if (new_left >= (max_x - w) && new_left <= (max_x - w) + VT_B_PIXMAP_THICKNESS) {
new_left = (max_x - w) + VT_B_PIXMAP_THICKNESS;
- _docked_right = true;
- } else if (_docked_right) {
- _docked_right = false;
+ docked_right_ = true;
+ } else if (docked_right_) {
+ docked_right_ = false;
}
- if (!_is_minimal) { // minimal windows can not be bottom-docked
+ if (!is_minimal_) { // minimal windows can not be bottom-docked
if (new_top >= (max_y - h) && new_top <= (max_y - h) + BT_B_PIXMAP_THICKNESS) {
new_top = (max_y - h) + BT_B_PIXMAP_THICKNESS;
- _docked_bottom = true;
- } else if (_docked_bottom) {
- _docked_bottom = false;
+ docked_bottom_ = true;
+ } else if (docked_bottom_) {
+ docked_bottom_ = false;
}
}
}
=== modified file 'src/ui_basic/window.h'
--- src/ui_basic/window.h 2016-02-03 18:09:15 +0000
+++ src/ui_basic/window.h 2016-02-15 22:33:49 +0000
@@ -71,7 +71,7 @@
void warp_mouse_to_fastclick_panel();
void set_fastclick_panel(Panel * p) {fastclick_panel_ = p;}
- bool is_minimal() const {return _is_minimal;}
+ bool is_minimal() const {return is_minimal_;}
void restore ();
void minimize();
bool is_snap_target() const override {return true;}
@@ -94,11 +94,11 @@
void update_desired_size() override;
private:
- bool _is_minimal;
- uint32_t _oldh; // if it is, this is the old height
- bool _dragging, _docked_left, _docked_right, _docked_bottom;
- int32_t _drag_start_win_x, _drag_start_win_y;
- int32_t _drag_start_mouse_x, _drag_start_mouse_y;
+ bool is_minimal_;
+ uint32_t oldh_; // if it is, this is the old height
+ bool dragging_, docked_left_, docked_right_, docked_bottom_;
+ int32_t drag_start_win_x_, drag_start_win_y_;
+ int32_t drag_start_mouse_x_, drag_start_mouse_y_;
std::string title_;
=== modified file 'src/ui_fsmenu/mapselect.cc'
--- src/ui_fsmenu/mapselect.cc 2016-02-07 16:31:06 +0000
+++ src/ui_fsmenu/mapselect.cc 2016-02-15 22:33:49 +0000
@@ -84,7 +84,7 @@
cb_dont_localize_mapnames_->changedto.connect
(boost::bind(&FullscreenMenuMapSelect::fill_table, boost::ref(*this)));
- cb_show_all_maps_ = _add_tag_checkbox(vbox, "blumba", _("Show all maps"));
+ cb_show_all_maps_ = add_tag_checkbox(vbox, "blumba", _("Show all maps"));
tags_checkboxes_.clear(); // Remove this again, it is a special tag checkbox
cb_show_all_maps_->set_state(true);
@@ -94,27 +94,27 @@
vbox = new UI::Box(this,
tablex_, vbox->get_y() + vbox->get_h() + padding_,
UI::Box::Horizontal, checkbox_space_, get_w());
- _add_tag_checkbox(vbox, "official", _("Official"));
- _add_tag_checkbox(vbox, "unbalanced", _("Unbalanced"));
- _add_tag_checkbox(vbox, "seafaring", _("Seafaring"));
- _add_tag_checkbox(vbox, "artifacts", _("Artifacts"));
- _add_tag_checkbox(vbox, "scenario", _("Scenario"));
- vbox->set_size(get_w() - 2 * tablex_, checkbox_space_);
-
- vbox = new UI::Box(this,
- tablex_, vbox->get_y() + vbox->get_h() + padding_,
- UI::Box::Horizontal, checkbox_space_, get_w());
- _add_tag_checkbox(vbox, "ffa", _("Free for all"));
- _add_tag_checkbox(vbox, "1v1", _("1v1"));
-
- vbox->set_size(get_w() - 2 * tablex_, checkbox_space_);
-
- vbox = new UI::Box(this,
- tablex_, vbox->get_y() + vbox->get_h() + padding_,
- UI::Box::Horizontal, checkbox_space_, get_w());
- _add_tag_checkbox(vbox, "2teams", _("Teams of 2"));
- _add_tag_checkbox(vbox, "3teams", _("Teams of 3"));
- _add_tag_checkbox(vbox, "4teams", _("Teams of 4"));
+ add_tag_checkbox(vbox, "official", _("Official"));
+ add_tag_checkbox(vbox, "unbalanced", _("Unbalanced"));
+ add_tag_checkbox(vbox, "seafaring", _("Seafaring"));
+ add_tag_checkbox(vbox, "artifacts", _("Artifacts"));
+ add_tag_checkbox(vbox, "scenario", _("Scenario"));
+ vbox->set_size(get_w() - 2 * tablex_, checkbox_space_);
+
+ vbox = new UI::Box(this,
+ tablex_, vbox->get_y() + vbox->get_h() + padding_,
+ UI::Box::Horizontal, checkbox_space_, get_w());
+ add_tag_checkbox(vbox, "ffa", _("Free for all"));
+ add_tag_checkbox(vbox, "1v1", _("1v1"));
+
+ vbox->set_size(get_w() - 2 * tablex_, checkbox_space_);
+
+ vbox = new UI::Box(this,
+ tablex_, vbox->get_y() + vbox->get_h() + padding_,
+ UI::Box::Horizontal, checkbox_space_, get_w());
+ add_tag_checkbox(vbox, "2teams", _("Teams of 2"));
+ add_tag_checkbox(vbox, "3teams", _("Teams of 3"));
+ add_tag_checkbox(vbox, "4teams", _("Teams of 4"));
vbox->set_size(get_w() - 2 * tablex_, checkbox_space_);
scenario_types_ = settings_->settings().multiplayer ? Map::MP_SCENARIO : Map::SP_SCENARIO;
@@ -299,7 +299,7 @@
/*
* Add a tag to the checkboxes
*/
-UI::Checkbox * FullscreenMenuMapSelect::_add_tag_checkbox
+UI::Checkbox * FullscreenMenuMapSelect::add_tag_checkbox
(UI::Box * box, std::string tag, std::string displ_name)
{
int32_t id = tags_ordered_.size();
@@ -307,7 +307,7 @@
UI::Checkbox * cb = new UI::Checkbox(box, Point(0, 0), displ_name);
cb->changedto.connect
- (boost::bind(&FullscreenMenuMapSelect::_tagbox_changed, this, id, _1));
+ (boost::bind(&FullscreenMenuMapSelect::tagbox_changed, this, id, _1));
box->add(cb, UI::Align::kLeft, true);
box->add_space(checkbox_space_);
@@ -319,7 +319,7 @@
/*
* One of the tagboxes has changed
*/
-void FullscreenMenuMapSelect::_tagbox_changed(int32_t id, bool to) {
+void FullscreenMenuMapSelect::tagbox_changed(int32_t id, bool to) {
if (id == 0) { // Show all maps checbox
if (to) {
for (UI::Checkbox * checkbox : tags_checkboxes_) {
=== modified file 'src/ui_fsmenu/mapselect.h'
--- src/ui_fsmenu/mapselect.h 2015-10-24 16:37:00 +0000
+++ src/ui_fsmenu/mapselect.h 2016-02-15 22:33:49 +0000
@@ -59,8 +59,8 @@
/// Updates buttons and text labels and returns whether a table entry is selected.
bool set_has_selection();
- UI::Checkbox* _add_tag_checkbox(UI::Box*, std::string, std::string);
- void _tagbox_changed(int32_t, bool);
+ UI::Checkbox* add_tag_checkbox(UI::Box*, std::string, std::string);
+ void tagbox_changed(int32_t, bool);
int32_t const checkbox_space_;
int32_t const checkboxes_y_;
=== modified file 'src/wlapplication.cc'
--- src/wlapplication.cc 2016-02-14 21:18:03 +0000
+++ src/wlapplication.cc 2016-02-15 22:33:49 +0000
@@ -563,7 +563,7 @@
break;
case SDL_MOUSEBUTTONDOWN:
case SDL_MOUSEBUTTONUP:
- _handle_mousebutton(ev, cb);
+ handle_mousebutton(ev, cb);
break;
case SDL_MOUSEWHEEL:
if (cb && cb->mouse_wheel) {
@@ -590,7 +590,7 @@
/*
* Capsule repetitive code for mouse buttons
*/
-void WLApplication::_handle_mousebutton
+void WLApplication::handle_mousebutton
(SDL_Event & ev, InputCallback const * cb)
{
if (mouse_swapped_) {
=== modified file 'src/wlapplication.h'
--- src/wlapplication.h 2016-02-06 11:11:24 +0000
+++ src/wlapplication.h 2016-02-15 22:33:49 +0000
@@ -257,7 +257,7 @@
///\note This is private on purpose. Read the class documentation.
static WLApplication * the_singleton;
- void _handle_mousebutton(SDL_Event &, InputCallback const *);
+ void handle_mousebutton(SDL_Event &, InputCallback const *);
};
#endif // end of include guard: WL_WLAPPLICATION_H
=== modified file 'src/wui/encyclopedia_window.cc'
--- src/wui/encyclopedia_window.cc 2016-02-10 14:46:32 +0000
+++ src/wui/encyclopedia_window.cc 2016-02-15 22:33:49 +0000
@@ -51,16 +51,16 @@
constexpr int kTabHeight = 35;
struct EncyclopediaTab {
- EncyclopediaTab(const std::string& _key,
- const std::string& _image_filename,
- const std::string& _tooltip,
- const std::string& _script_path,
- const Widelands::MapObjectType _type)
- : key(_key),
- image_filename(_image_filename),
- tooltip(_tooltip),
- script_path(_script_path),
- type(_type) {
+ EncyclopediaTab(const std::string& init_key,
+ const std::string& init_image_filename,
+ const std::string& init_tooltip,
+ const std::string& init_script_path,
+ const Widelands::MapObjectType init_type)
+ : key(init_key),
+ image_filename(init_image_filename),
+ tooltip(init_tooltip),
+ script_path(init_script_path),
+ type(init_type) {
}
const std::string key;
const std::string image_filename;
=== modified file 'src/wui/encyclopedia_window.h'
--- src/wui/encyclopedia_window.h 2016-02-10 14:46:32 +0000
+++ src/wui/encyclopedia_window.h 2016-02-15 22:33:49 +0000
@@ -42,10 +42,10 @@
struct EncyclopediaEntry {
EncyclopediaEntry(const EncyclopediaEntry&) = default;
EncyclopediaEntry& operator = (const EncyclopediaEntry&) = default;
- EncyclopediaEntry(const Widelands::DescriptionIndex _index,
- const std::string& _descname,
- const Image* _icon)
- : index(_index), descname(_descname), icon(_icon) {
+ EncyclopediaEntry(const Widelands::DescriptionIndex i,
+ const std::string& init_descname,
+ const Image* init_icon)
+ : index(i), descname(init_descname), icon(init_icon) {
}
Widelands::DescriptionIndex index;
std::string descname;
=== modified file 'src/wui/interactive_base.h'
--- src/wui/interactive_base.h 2016-01-28 05:24:34 +0000
+++ src/wui/interactive_base.h 2016-02-15 22:33:49 +0000
@@ -191,7 +191,7 @@
freeze(Freeze), triangles(Triangles), pos(Pos), radius(Radius),
pic(Pic), jobid(Jobid)
{}
- bool freeze; // don't change sel _even if mouse moves
+ bool freeze; // don't change sel, even if mouse moves
bool triangles; // otherwise nodes
Widelands::NodeAndTriangle<> pos;
uint32_t radius;
=== modified file 'src/wui/interactive_gamebase.cc'
--- src/wui/interactive_gamebase.cc 2016-02-01 11:46:58 +0000
+++ src/wui/interactive_gamebase.cc 2016-02-15 22:33:49 +0000
@@ -47,10 +47,10 @@
} // namespace
InteractiveGameBase::InteractiveGameBase
- (Widelands::Game & _game, Section & global_s,
+ (Widelands::Game& g, Section & global_s,
PlayerType pt, bool const chatenabled, bool const multiplayer)
:
- InteractiveBase(_game, global_s),
+ InteractiveBase(g, global_s),
chat_provider_(nullptr),
chatenabled_(chatenabled),
multiplayer_(multiplayer),
=== modified file 'src/wui/interactive_player.cc'
--- src/wui/interactive_player.cc 2016-01-29 08:37:22 +0000
+++ src/wui/interactive_player.cc 2016-02-15 22:33:49 +0000
@@ -60,12 +60,12 @@
using Widelands::Map;
InteractivePlayer::InteractivePlayer
- (Widelands::Game & _game,
+ (Widelands::Game & g,
Section & global_s,
Widelands::PlayerNumber const plyn,
bool const multiplayer)
:
- InteractiveGameBase (_game, global_s, NONE, multiplayer, multiplayer),
+ InteractiveGameBase (g, global_s, NONE, multiplayer, multiplayer),
auto_roadbuild_mode_(global_s.get_bool("auto_roadbuild_mode", true)),
flag_to_connect_(Widelands::Coords::null()),
=== modified file 'src/wui/interactive_spectator.cc'
--- src/wui/interactive_spectator.cc 2016-01-29 08:37:22 +0000
+++ src/wui/interactive_spectator.cc 2016-02-15 22:33:49 +0000
@@ -40,9 +40,9 @@
* Setup the replay UI for the given game.
*/
InteractiveSpectator::InteractiveSpectator
- (Widelands::Game & _game, Section & global_s, bool const multiplayer)
+ (Widelands::Game& g, Section& global_s, bool const multiplayer)
:
- InteractiveGameBase(_game, global_s, OBSERVER, multiplayer, multiplayer),
+ InteractiveGameBase(g, global_s, OBSERVER, multiplayer, multiplayer),
#define INIT_BTN(picture, name, tooltip) \
TOOLBAR_BUTTON_COMMON_PARAMETERS(name), \
=== modified file 'src/wui/watchwindow.cc'
--- src/wui/watchwindow.cc 2016-01-28 05:24:34 +0000
+++ src/wui/watchwindow.cc 2016-02-15 22:33:49 +0000
@@ -93,12 +93,12 @@
(InteractiveGameBase & parent,
int32_t const x, int32_t const y, uint32_t const w, uint32_t const h,
Widelands::Coords const coords,
- bool const _single_window)
+ bool const init_single_window)
:
UI::Window(&parent, "watch", x, y, w, h, _("Watch")),
mapview (this, 0, 0, 200, 166, parent),
last_visit(game().get_gametime()),
- single_window(_single_window)
+ single_window(init_single_window)
{
UI::Button * followbtn =
new UI::Button
@@ -118,7 +118,7 @@
_("Center the main view on this"));
gotobtn->sigclicked.connect(boost::bind(&WatchWindow::do_goto, this));
- if (_single_window) {
+ if (init_single_window) {
for (uint8_t i = 0; i < NUM_VIEWS; ++i) {
view_btns[i] =
new UI::Button
Follow ups